Qing-xin Meng

LG
h-index2
5papers
6citations
Novelty54%
AI Score36

5 Papers

LGJul 5, 2024Code
Proximal Point Method for Online Saddle Point Problem

Qing-xin Meng, Jian-wei Liu

This paper focuses on the online saddle point problem, which involves a sequence of two-player time-varying convex-concave games. Considering the nonstationarity of the environment, we adopt the duality gap and the dynamic Nash equilibrium regret as performance metrics for algorithm design. We present three variants of the proximal point method: the Online Proximal Point Method (OPPM), the Optimistic OPPM (OptOPPM), and the OptOPPM with multiple predictors. Each algorithm guarantees upper bounds for both the duality gap and dynamic Nash equilibrium regret, achieving near-optimality when measured against the duality gap. Specifically, in certain benign environments, such as sequences of stationary payoff functions, these algorithms maintain a nearly constant metric bound. Experimental results further validate the effectiveness of these algorithms. Lastly, this paper discusses potential reliability concerns associated with using dynamic Nash equilibrium regret as a performance metric. The technical appendix and code can be found at https://github.com/qingxin6174/PPM-for-OSP.

LGMar 28, 2022
Optimistic Online Convex Optimization in Dynamic Environments

Qing-xin Meng, Jian-wei Liu

In this paper, we study the optimistic online convex optimization problem in dynamic environments. Existing works have shown that Ader enjoys an $O\left(\sqrt{\left(1+P_T\right)T}\right)$ dynamic regret upper bound, where $T$ is the number of rounds, and $P_T$ is the path length of the reference strategy sequence. However, Ader is not environment-adaptive. Based on the fact that optimism provides a framework for implementing environment-adaptive, we replace Greedy Projection (GP) and Normalized Exponentiated Subgradient (NES) in Ader with Optimistic-GP and Optimistic-NES respectively, and name the corresponding algorithm ONES-OGP. We also extend the doubling trick to the adaptive trick, and introduce three characteristic terms naturally arise from optimism, namely $M_T$, $\widetilde{M}_T$ and $V_T+1_{L^2ρ\left(ρ+2 P_T\right)\leqslant\varrho^2 V_T}D_T$, to replace the dependence of the dynamic regret upper bound on $T$. We elaborate ONES-OGP with adaptive trick and its subgradient variation version, all of which are environment-adaptive.

LGSep 9, 2025
A Modular Algorithm for Non-Stationary Online Convex-Concave Optimization

Qing-xin Meng, Xia Lei, Jian-wei Liu

This paper investigates the problem of Online Convex-Concave Optimization, which extends Online Convex Optimization to two-player time-varying convex-concave games. The goal is to minimize the dynamic duality gap (D-DGap), a critical performance measure that evaluates players' strategies against arbitrary comparator sequences. Existing algorithms fail to deliver optimal performance, particularly in stationary or predictable environments. To address this, we propose a novel modular algorithm with three core components: an Adaptive Module that dynamically adjusts to varying levels of non-stationarity, a Multi-Predictor Aggregator that identifies the best predictor among multiple candidates, and an Integration Module that effectively combines their strengths. Our algorithm achieves a minimax optimal D-DGap upper bound, up to a logarithmic factor, while also ensuring prediction error-driven D-DGap bounds. The modular design allows for the seamless replacement of components that regulate adaptability to dynamic environments, as well as the incorporation of components that integrate ``side knowledge'' from multiple predictors. Empirical results further demonstrate the effectiveness and adaptability of the proposed method.

LGDec 12, 2023
Online Saddle Point Problem and Online Convex-Concave Optimization

Qing-xin Meng, Jian-wei Liu

Centered around solving the Online Saddle Point problem, this paper introduces the Online Convex-Concave Optimization (OCCO) framework, which involves a sequence of two-player time-varying convex-concave games. We propose the generalized duality gap (Dual-Gap) as the performance metric and establish the parallel relationship between OCCO with Dual-Gap and Online Convex Optimization (OCO) with regret. To demonstrate the natural extension of OCCO from OCO, we develop two algorithms, the implicit online mirror descent-ascent and its optimistic variant. Analysis reveals that their duality gaps share similar expression forms with the corresponding dynamic regrets arising from implicit updates in OCO. Empirical results further substantiate the effectiveness of our algorithms. Simultaneously, we unveil that the dynamic Nash equilibrium regret, which was initially introduced in a recent paper, has inherent defects.

LGDec 22, 2021
A Unified Analysis Method for Online Optimization in Normed Vector Space

Qing-xin Meng, Jian-wei Liu

This paper studies online optimization from a high-level unified theoretical perspective. We not only generalize both Optimistic-DA and Optimistic-MD in normed vector space, but also unify their analysis methods for dynamic regret. Regret bounds are the tightest possible due to the introduction of $φ$-convex. As instantiations, regret bounds of normalized exponentiated subgradient and greedy/lazy projection are better than the currently known optimal results. By replacing losses of online game with monotone operators, and extending the definition of regret, namely regret$^n$, we extend online convex optimization to online monotone optimization.