Daniel Szafır

RO
h-index21
12papers
436citations
Novelty47%
AI Score41

12 Papers

18.6ROOct 10, 2022Code
Generating Executable Action Plans with Environmentally-Aware Language Models

Maitrey Gramopadhye, Daniel Szafir

Large Language Models (LLMs) trained using massive text datasets have recently shown promise in generating action plans for robotic agents from high level text queries. However, these models typically do not consider the robot's environment, resulting in generated plans that may not actually be executable, due to ambiguities in the planned actions or environmental constraints. In this paper, we propose an approach to generate environmentally-aware action plans that agents are better able to execute. Our approach involves integrating environmental objects and object relations as additional inputs into LLM action plan generation to provide the system with an awareness of its surroundings, resulting in plans where each generated action is mapped to objects present in the scene. We also design a novel scoring function that, along with generating the action steps and associating them with objects, helps the system disambiguate among object instances and take into account their states. We evaluated our approach using the VirtualHome simulator and the ActivityPrograms knowledge base and found that action plans generated from our system had a 310% improvement in executability and a 147% improvement in correctness over prior work. The complete code and a demo of our method is publicly available at https://github.com/hri-ironlab/scene_aware_language_planner.

7.8RODec 19, 2025
Robotic VLA Benefits from Joint Learning with Motion Image Diffusion

Yu Fang, Kanchana Ranasinghe, Le Xue et al. · salesforce, stanford

Vision-Language-Action (VLA) models have achieved remarkable progress in robotic manipulation by mapping multimodal observations and instructions directly to actions. However, they typically mimic expert trajectories without predictive motion reasoning, which limits their ability to reason about what actions to take. To address this limitation, we propose joint learning with motion image diffusion, a novel strategy that enhances VLA models with motion reasoning capabilities. Our method extends the VLA architecture with a dual-head design: while the action head predicts action chunks as in vanilla VLAs, an additional motion head, implemented as a Diffusion Transformer (DiT), predicts optical-flow-based motion images that capture future dynamics. The two heads are trained jointly, enabling the shared VLM backbone to learn representations that couple robot control with motion knowledge. This joint learning builds temporally coherent and physically grounded representations without modifying the inference pathway of standard VLAs, thereby maintaining test-time latency. Experiments in both simulation and real-world environments demonstrate that joint learning with motion image diffusion improves the success rate of pi-series VLAs to 97.5% on the LIBERO benchmark and 58.0% on the RoboTwin benchmark, yielding a 23% improvement in real-world performance and validating its effectiveness in enhancing the motion reasoning capability of large-scale VLAs.

11.3ROAug 17, 2020Code
REFORM: Recognizing F-formations for Social Robots

Hooman Hedayati, Annika Muehlbradt, Daniel J. Szafir et al.

Recognizing and understanding conversational groups, or F-formations, is a critical task for situated agents designed to interact with humans. F-formations contain complex structures and dynamics, yet are used intuitively by people in everyday face-to-face conversations. Prior research exploring ways of identifying F-formations has largely relied on heuristic algorithms that may not capture the rich dynamic behaviors employed by humans. We introduce REFORM (REcognize F-FORmations with Machine learning), a data-driven approach for detecting F-formations given human and agent positions and orientations. REFORM decomposes the scene into all possible pairs and then reconstructs F-formations with a voting-based scheme. We evaluated our approach across three datasets: the SALSA dataset, a newly collected human-only dataset, and a new set of acted human-robot scenarios, and found that REFORM yielded improved accuracy over a state-of-the-art F-formation detection algorithm. We also introduce symmetry and tightness as quantitative measures to characterize F-formations. Supplementary video: https://youtu.be/Fp7ETdkKvdA , Dataset available at: github.com/cu-ironlab/Babble

24.8CVMar 15, 2025
ReBot: Scaling Robot Learning with Real-to-Sim-to-Real Robotic Video Synthesis

Yu Fang, Yue Yang, Xinghao Zhu et al.

Vision-language-action (VLA) models present a promising paradigm by training policies directly on real robot datasets like Open X-Embodiment. However, the high cost of real-world data collection hinders further data scaling, thereby restricting the generalizability of VLAs. In this paper, we introduce ReBot, a novel real-to-sim-to-real approach for scaling real robot datasets and adapting VLA models to target domains, which is the last-mile deployment challenge in robot manipulation. Specifically, ReBot replays real-world robot trajectories in simulation to diversify manipulated objects (real-to-sim), and integrates the simulated movements with inpainted real-world background to synthesize physically realistic and temporally consistent robot videos (sim-to-real). Our approach has several advantages: 1) it enjoys the benefit of real data to minimize the sim-to-real gap; 2) it leverages the scalability of simulation; and 3) it can generalize a pretrained VLA to a target domain with fully automated data pipelines. Extensive experiments in both simulation and real-world environments show that ReBot significantly enhances the performance and robustness of VLAs. For example, in SimplerEnv with the WidowX robot, ReBot improved the in-domain performance of Octo by 7.2% and OpenVLA by 21.8%, and out-of-domain generalization by 19.9% and 9.4%, respectively. For real-world evaluation with a Franka robot, ReBot increased the success rates of Octo by 17% and OpenVLA by 20%. More information can be found at: https://yuffish.github.io/rebot/

2.2ROMar 20, 2024
Augmented Reality Demonstrations for Scalable Robot Imitation Learning

Yue Yang, Bryce Ikeda, Gedas Bertasius et al.

Robot Imitation Learning (IL) is a widely used method for training robots to perform manipulation tasks that involve mimicking human demonstrations to acquire skills. However, its practicality has been limited due to its requirement that users be trained in operating real robot arms to provide demonstrations. This paper presents an innovative solution: an Augmented Reality (AR)-assisted framework for demonstration collection, empowering non-roboticist users to produce demonstrations for robot IL using devices like the HoloLens 2. Our framework facilitates scalable and diverse demonstration collection for real-world tasks. We validate our approach with experiments on three classical robotics tasks: reach, push, and pick-and-place. The real robot performs each task successfully while replaying demonstrations collected via AR.

12.0ROFeb 23, 2022Code
Virtual, Augmented, and Mixed Reality for Human-Robot Interaction: A Survey and Virtual Design Element Taxonomy

Michael Walker, Thao Phung, Tathagata Chakraborti et al.

Virtual, Augmented, and Mixed Reality for Human-Robot Interaction (VAM-HRI) has been gaining considerable attention in research in recent years. However, the HRI community lacks a set of shared terminology and framework for characterizing aspects of mixed reality interfaces, presenting serious problems for future research. Therefore, it is important to have a common set of terms and concepts that can be used to precisely describe and organize the diverse array of work being done within the field. In this paper, we present a novel taxonomic framework for different types of VAM-HRI interfaces, composed of four main categories of virtual design elements (VDEs). We present and justify our taxonomy and explain how its elements have been developed over the last 30 years as well as the current directions VAM-HRI is headed in the coming decade.

8.3ROAug 25, 2020
Visualization of Intended Assistance for Acceptance of Shared Control

Connor Brooks, Daniel Szafir

In shared control, advances in autonomous robotics are applied to help empower a human user in operating a robotic system. While these systems have been shown to improve efficiency and operation success, users are not always accepting of the new control paradigm produced by working with an assistive controller. This mismatch between performance and acceptance can prevent users from taking advantage of the benefits of shared control systems for robotic operation. To address this mismatch, we develop multiple types of visualizations for improving both the legibility and perceived predictability of assistive controllers, then conduct a user study to evaluate the impact that these visualizations have on user acceptance of shared control systems. Our results demonstrate that shared control visualizations must be designed carefully to be effective, with users requiring visualizations that improve both legibility and predictability of the assistive controller in order to voluntarily relinquish control.

11.3ROAug 19, 2020
RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots

Ryo Suzuki, Hooman Hedayati, Clement Zheng et al.

RoomShift is a room-scale dynamic haptic environment for virtual reality, using a small swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots: Roombas with mechanical scissor lifts. These robots drive beneath a piece of furniture to lift, move and place it. By augmenting virtual scenes with physical objects, users can sit on, lean against, place and otherwise interact with furniture with their whole body; just as in the real world. When the virtual scene changes or users navigate within it, the swarm of robots dynamically reconfigures the physical environment to match the virtual content. We describe the hardware and software implementation, applications in virtual tours and architectural design and interaction techniques.

5.7ROAug 17, 2020
PufferBot: Actuated Expandable Structures for Aerial Robots

Hooman Hedayati, Ryo Suzuki1, Daniel Leithinger et al.

We present PufferBot, an aerial robot with an expandable structure that may expand to protect a drone's propellers when the robot is close to obstacles or collocated humans. PufferBot is made of a custom 3D-printed expandable scissor structure, which utilizes a one degree of freedom actuator with rack and pinion mechanism. We propose four designs for the expandable structure, each with unique characterizations for different situations. Finally, we present three motivating scenarios in which PufferBot may extend the utility of existing static propeller guard structures. The supplementary video can be found at: https://youtu.be/XtPepCxWcBg

9.2ROSep 14, 2019
Building Second-Order Mental Models for Human-Robot Interaction

Connor Brooks, Daniel Szafir

The mental models that humans form of other agents---encapsulating human beliefs about agent goals, intentions, capabilities, and more---create an underlying basis for interaction. These mental models have the potential to affect both the human's decision making during the interaction and the human's subjective assessment of the interaction. In this paper, we surveyed existing methods for modeling how humans view robots, then identified a potential method for improving these estimates through inferring a human's model of a robot agent directly from their actions. Then, we conducted an online study to collect data in a grid-world environment involving humans moving an avatar past a virtual agent. Through our analysis, we demonstrated that participants' action choices leaked information about their mental models of a virtual agent. We conclude by discussing the implications of these findings and the potential for such a method to improve human-robot interactions.

5.4LGJan 17, 2019
Virtual-to-Real-World Transfer Learning for Robots on Wilderness Trails

Michael L. Iuzzolino, Michael E. Walker, Daniel Szafir

Robots hold promise in many scenarios involving outdoor use, such as search-and-rescue, wildlife management, and collecting data to improve environment, climate, and weather forecasting. However, autonomous navigation of outdoor trails remains a challenging problem. Recent work has sought to address this issue using deep learning. Although this approach has achieved state-of-the-art results, the deep learning paradigm may be limited due to a reliance on large amounts of annotated training data. Collecting and curating training datasets may not be feasible or practical in many situations, especially as trail conditions may change due to seasonal weather variations, storms, and natural erosion. In this paper, we explore an approach to address this issue through virtual-to-real-world transfer learning using a variety of deep learning models trained to classify the direction of a trail in an image. Our approach utilizes synthetic data gathered from virtual environments for model training, bypassing the need to collect a large amount of real images of the outdoors. We validate our approach in three main ways. First, we demonstrate that our models achieve classification accuracies upwards of 95% on our synthetic data set. Next, we utilize our classification models in the control system of a simulated robot to demonstrate feasibility. Finally, we evaluate our models on real-world trail data and demonstrate the potential of virtual-to-real-world transfer learning.

1.6RODec 19, 2018
Extrinisic Calibration of a Camera-Arm System Through Rotation Identification

Steve McGuire, Christoffer Heckman, Daniel Szafir et al.

Determining extrinsic calibration parameters is a necessity in any robotic system composed of actuators and cameras. Once a system is outside the lab environment, parameters must be determined without relying on outside artifacts such as calibration targets. We propose a method that relies on structured motion of an observed arm to recover extrinsic calibration parameters. Our method combines known arm kinematics with observations of conics in the image plane to calculate maximum-likelihood estimates for calibration extrinsics. This method is validated in simulation and tested against a real-world model, yielding results consistent with ruler-based estimates. Our method shows promise for estimating the pose of a camera relative to an articulated arm's end effector without requiring tedious measurements or external artifacts. Index Terms: robotics, hand-eye problem, self-calibration, structure from motion