CVJul 11, 2023
Objaverse-XL: A Universe of 10M+ 3D ObjectsMatt Deitke, Ruoshi Liu, Matthew Wallingford et al. · uw
Natural language processing and 2D vision models have attained remarkable proficiency on many tasks primarily by escalating the scale of training data. However, 3D vision tasks have not seen the same progress, in part due to the challenges of acquiring high-quality 3D data. In this work, we present Objaverse-XL, a dataset of over 10 million 3D objects. Our dataset comprises deduplicated 3D objects from a diverse set of sources, including manually designed objects, photogrammetry scans of landmarks and everyday items, and professional scans of historic and antique artifacts. Representing the largest scale and diversity in the realm of 3D datasets, Objaverse-XL enables significant new possibilities for 3D vision. Our experiments demonstrate the improvements enabled with the scale provided by Objaverse-XL. We show that by training Zero123 on novel view synthesis, utilizing over 100 million multi-view rendered images, we achieve strong zero-shot generalization abilities. We hope that releasing Objaverse-XL will enable further innovations in the field of 3D vision at scale.
CVMar 1, 2022Code
There is a Time and Place for Reasoning Beyond the ImageXingyu Fu, Ben Zhou, Ishaan Preetam Chandratreya et al.
Images are often more significant than only the pixels to human eyes, as we can infer, associate, and reason with contextual information from other sources to establish a more complete picture. For example, in Figure 1, we can find a way to identify the news articles related to the picture through segment-wise understandings of the signs, the buildings, the crowds, and more. This reasoning could provide the time and place the image was taken, which will help us in subsequent tasks, such as automatic storyline construction, correction of image source in intended effect photographs, and upper-stream processing such as image clustering for certain location or time. In this work, we formulate this problem and introduce TARA: a dataset with 16k images with their associated news, time, and location, automatically extracted from New York Times, and an additional 61k examples as distant supervision from WIT. On top of the extractions, we present a crowdsourced subset in which we believe it is possible to find the images' spatio-temporal information for evaluation purpose. We show that there exists a $70\%$ gap between a state-of-the-art joint model and human performance, which is slightly filled by our proposed model that uses segment-wise reasoning, motivating higher-level vision-language joint models that can conduct open-ended reasoning with world knowledge. The data and code are publicly available at https://github.com/zeyofu/TARA.
CVDec 14, 2022
Understanding Zero-Shot Adversarial Robustness for Large-Scale ModelsChengzhi Mao, Scott Geng, Junfeng Yang et al. · uw
Pretrained large-scale vision-language models like CLIP have exhibited strong generalization over unseen tasks. Yet imperceptible adversarial perturbations can significantly reduce CLIP's performance on new tasks. In this work, we identify and explore the problem of \emph{adapting large-scale models for zero-shot adversarial robustness}. We first identify two key factors during model adaption -- training losses and adaptation methods -- that affect the model's zero-shot adversarial robustness. We then propose a text-guided contrastive adversarial training loss, which aligns the text embeddings and the adversarial visual features with contrastive learning on a small set of training data. We apply this training loss to two adaption methods, model finetuning and visual prompt tuning. We find that visual prompt tuning is more effective in the absence of texts, while finetuning wins in the existence of text guidance. Overall, our approach significantly improves the zero-shot adversarial robustness over CLIP, seeing an average improvement of over 31 points over ImageNet and 15 zero-shot datasets. We hope this work can shed light on understanding the zero-shot adversarial robustness of large-scale models.
CVMar 20, 2023
Zero-1-to-3: Zero-shot One Image to 3D ObjectRuoshi Liu, Rundi Wu, Basile Van Hoorick et al.
We introduce Zero-1-to-3, a framework for changing the camera viewpoint of an object given just a single RGB image. To perform novel view synthesis in this under-constrained setting, we capitalize on the geometric priors that large-scale diffusion models learn about natural images. Our conditional diffusion model uses a synthetic dataset to learn controls of the relative camera viewpoint, which allow new images to be generated of the same object under a specified camera transformation. Even though it is trained on a synthetic dataset, our model retains a strong zero-shot generalization ability to out-of-distribution datasets as well as in-the-wild images, including impressionist paintings. Our viewpoint-conditioned diffusion approach can further be used for the task of 3D reconstruction from a single image. Qualitative and quantitative experiments show that our method significantly outperforms state-of-the-art single-view 3D reconstruction and novel view synthesis models by leveraging Internet-scale pre-training.
CVMar 14, 2023
ViperGPT: Visual Inference via Python Execution for ReasoningDídac Surís, Sachit Menon, Carl Vondrick
Answering visual queries is a complex task that requires both visual processing and reasoning. End-to-end models, the dominant approach for this task, do not explicitly differentiate between the two, limiting interpretability and generalization. Learning modular programs presents a promising alternative, but has proven challenging due to the difficulty of learning both the programs and modules simultaneously. We introduce ViperGPT, a framework that leverages code-generation models to compose vision-and-language models into subroutines to produce a result for any query. ViperGPT utilizes a provided API to access the available modules, and composes them by generating Python code that is later executed. This simple approach requires no further training, and achieves state-of-the-art results across various complex visual tasks.
CVJan 26, 2023
Affective Faces for Goal-Driven Dyadic CommunicationScott Geng, Revant Teotia, Purva Tendulkar et al. · uw
We introduce a video framework for modeling the association between verbal and non-verbal communication during dyadic conversation. Given the input speech of a speaker, our approach retrieves a video of a listener, who has facial expressions that would be socially appropriate given the context. Our approach further allows the listener to be conditioned on their own goals, personalities, or backgrounds. Our approach models conversations through a composition of large language models and vision-language models, creating internal representations that are interpretable and controllable. To study multimodal communication, we propose a new video dataset of unscripted conversations covering diverse topics and demographics. Experiments and visualizations show our approach is able to output listeners that are significantly more socially appropriate than baselines. However, many challenges remain, and we release our dataset publicly to spur further progress. See our website for video results, data, and code: https://realtalk.cs.columbia.edu.
CVOct 13, 2022
Visual Classification via Description from Large Language ModelsSachit Menon, Carl Vondrick
Vision-language models (VLMs) such as CLIP have shown promising performance on a variety of recognition tasks using the standard zero-shot classification procedure -- computing similarity between the query image and the embedded words for each category. By only using the category name, they neglect to make use of the rich context of additional information that language affords. The procedure gives no intermediate understanding of why a category is chosen, and furthermore provides no mechanism for adjusting the criteria used towards this decision. We present an alternative framework for classification with VLMs, which we call classification by description. We ask VLMs to check for descriptive features rather than broad categories: to find a tiger, look for its stripes; its claws; and more. By basing decisions on these descriptors, we can provide additional cues that encourage using the features we want to be used. In the process, we can get a clear idea of what features the model uses to construct its decision; it gains some level of inherent explainability. We query large language models (e.g., GPT-3) for these descriptors to obtain them in a scalable way. Extensive experiments show our framework has numerous advantages past interpretability. We show improvements in accuracy on ImageNet across distribution shifts; demonstrate the ability to adapt VLMs to recognize concepts unseen during training; and illustrate how descriptors can be edited to effectively mitigate bias compared to the baseline.
49.4CVJun 2
$A^2$: Smaller Self-Supervised ViTs Localize Better than Larger OnesSreehari Rammohan, Huy Ha, Carl Vondrick
Robust visual classification often depends on localizing the main foreground objects in an image while ignoring contextual distractors. Surprisingly, we find that the attention maps of smaller self-supervised ViTs localize foreground objects better than those of larger ViTs. However, we still need large ViTs, because they extract richer representations from each patch. To get the best of both worlds, good localization and rich representations, we propose $A^2$, a simple method that leverages this inverse scaling finding by decoupling where to look (a small attention model) from what to extract (a large embedding model): we crop around the attention peaks of a small model and embed the crops with a larger model. $A^2$ uses entirely pretrained features, requires no group labels, and does not require per-dataset attention or backbone training. Across 5 benchmarks, $A^2$ is competitive with backbone-matched loss-level methods like DFR, and outperforms end-to-end attention training under stronger distribution shifts.
LGJul 19, 2022
Forget-me-not! Contrastive Critics for Mitigating Posterior CollapseSachit Menon, David Blei, Carl Vondrick
Variational autoencoders (VAEs) suffer from posterior collapse, where the powerful neural networks used for modeling and inference optimize the objective without meaningfully using the latent representation. We introduce inference critics that detect and incentivize against posterior collapse by requiring correspondence between latent variables and the observations. By connecting the critic's objective to the literature in self-supervised contrastive representation learning, we show both theoretically and empirically that optimizing inference critics increases the mutual information between observations and latents, mitigating posterior collapse. This approach is straightforward to implement and requires significantly less training time than prior methods, yet obtains competitive results on three established datasets. Overall, the approach lays the foundation to bridge the previously disconnected frameworks of contrastive learning and probabilistic modeling with variational autoencoders, underscoring the benefits both communities may find at their intersection.
RONov 21, 2022
FLEX: Full-Body Grasping Without Full-Body GraspsPurva Tendulkar, Dídac Surís, Carl Vondrick
Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body -- grasping everyday objects. Existing methods approach this problem by collecting a 3D dataset of humans interacting with objects and training on this data. However, 1) these methods do not generalize to different object positions and orientations, or to the presence of furniture in the scene, and 2) the diversity of their generated full-body poses is very limited. In this work, we address all the above challenges to generate realistic, diverse full-body grasps in everyday scenes without requiring any 3D full-body grasping data. Our key insight is to leverage the existence of both full-body pose and hand grasping priors, composing them using 3D geometrical constraints to obtain full-body grasps. We empirically validate that these constraints can generate a variety of feasible human grasps that are superior to baselines both quantitatively and qualitatively. See our webpage for more details: https://flex.cs.columbia.edu/.
MMJun 14, 2022
It's Time for Artistic Correspondence in Music and VideoDidac Suris, Carl Vondrick, Bryan Russell et al.
We present an approach for recommending a music track for a given video, and vice versa, based on both their temporal alignment and their correspondence at an artistic level. We propose a self-supervised approach that learns this correspondence directly from data, without any need of human annotations. In order to capture the high-level concepts that are required to solve the task, we propose modeling the long-term temporal context of both the video and the music signals, using Transformer networks for each modality. Experiments show that this approach strongly outperforms alternatives that do not exploit the temporal context. The combination of our contributions improve retrieval accuracy up to 10x over prior state of the art. This strong improvement allows us to introduce a wide range of analyses and applications. For instance, we can condition music retrieval based on visually defined attributes.
CVApr 26, 2022
Causal Transportability for Visual RecognitionChengzhi Mao, Kevin Xia, James Wang et al.
Visual representations underlie object recognition tasks, but they often contain both robust and non-robust features. Our main observation is that image classifiers may perform poorly on out-of-distribution samples because spurious correlations between non-robust features and labels can be changed in a new environment. By analyzing procedures for out-of-distribution generalization with a causal graph, we show that standard classifiers fail because the association between images and labels is not transportable across settings. However, we then show that the causal effect, which severs all sources of confounding, remains invariant across domains. This motivates us to develop an algorithm to estimate the causal effect for image classification, which is transportable (i.e., invariant) across source and target environments. Without observing additional variables, we show that we can derive an estimand for the causal effect under empirical assumptions using representations in deep models as proxies. Theoretical analysis, empirical results, and visualizations show that our approach captures causal invariances and improves overall generalization.
CVDec 12, 2022
Doubly Right Object Recognition: A Why Prompt for Visual RationalesChengzhi Mao, Revant Teotia, Amrutha Sundar et al.
Many visual recognition models are evaluated only on their classification accuracy, a metric for which they obtain strong performance. In this paper, we investigate whether computer vision models can also provide correct rationales for their predictions. We propose a ``doubly right'' object recognition benchmark, where the metric requires the model to simultaneously produce both the right labels as well as the right rationales. We find that state-of-the-art visual models, such as CLIP, often provide incorrect rationales for their categorical predictions. However, by transferring the rationales from language models into visual representations through a tailored dataset, we show that we can learn a ``why prompt,'' which adapts large visual representations to produce correct rationales. Visualizations and empirical experiments show that our prompts significantly improve performance on doubly right object recognition, in addition to zero-shot transfer to unseen tasks and datasets.
LGApr 13, 2023
SURFSUP: Learning Fluid Simulation for Novel SurfacesArjun Mani, Ishaan Preetam Chandratreya, Elliot Creager et al.
Modeling the mechanics of fluid in complex scenes is vital to applications in design, graphics, and robotics. Learning-based methods provide fast and differentiable fluid simulators, however most prior work is unable to accurately model how fluids interact with genuinely novel surfaces not seen during training. We introduce SURFSUP, a framework that represents objects implicitly using signed distance functions (SDFs), rather than an explicit representation of meshes or particles. This continuous representation of geometry enables more accurate simulation of fluid-object interactions over long time periods while simultaneously making computation more efficient. Moreover, SURFSUP trained on simple shape primitives generalizes considerably out-of-distribution, even to complex real-world scenes and objects. Finally, we show we can invert our model to design simple objects to manipulate fluid flow.
CVApr 22, 2022
Revealing Occlusions with 4D Neural FieldsBasile Van Hoorick, Purva Tendulkar, Didac Suris et al.
For computer vision systems to operate in dynamic situations, they need to be able to represent and reason about object permanence. We introduce a framework for learning to estimate 4D visual representations from monocular RGB-D, which is able to persist objects, even once they become obstructed by occlusions. Unlike traditional video representations, we encode point clouds into a continuous representation, which permits the model to attend across the spatiotemporal context to resolve occlusions. On two large video datasets that we release along with this paper, our experiments show that the representation is able to successfully reveal occlusions for several tasks, without any architectural changes. Visualizations show that the attention mechanism automatically learns to follow occluded objects. Since our approach can be trained end-to-end and is easily adaptable, we believe it will be useful for handling occlusions in many video understanding tasks. Data, code, and models are available at https://occlusions.cs.columbia.edu/.
CVJun 17, 2022
Landscape Learning for Neural Network InversionRuoshi Liu, Chengzhi Mao, Purva Tendulkar et al.
Many machine learning methods operate by inverting a neural network at inference time, which has become a popular technique for solving inverse problems in computer vision, robotics, and graphics. However, these methods often involve gradient descent through a highly non-convex loss landscape, causing the optimization process to be unstable and slow. We introduce a method that learns a loss landscape where gradient descent is efficient, bringing massive improvement and acceleration to the inversion process. We demonstrate this advantage on a number of methods for both generative and discriminative tasks, including GAN inversion, adversarial defense, and 3D human pose reconstruction.
CVDec 12, 2022
Robust Perception through EquivarianceChengzhi Mao, Lingyu Zhang, Abhishek Joshi et al.
Deep networks for computer vision are not reliable when they encounter adversarial examples. In this paper, we introduce a framework that uses the dense intrinsic constraints in natural images to robustify inference. By introducing constraints at inference time, we can shift the burden of robustness from training to the inference algorithm, thereby allowing the model to adjust dynamically to each individual image's unique and potentially novel characteristics at inference time. Among different constraints, we find that equivariance-based constraints are most effective, because they allow dense constraints in the feature space without overly constraining the representation at a fine-grained level. Our theoretical results validate the importance of having such dense constraints at inference time. Our empirical experiments show that restoring feature equivariance at inference time defends against worst-case adversarial perturbations. The method obtains improved adversarial robustness on four datasets (ImageNet, Cityscapes, PASCAL VOC, and MS-COCO) on image recognition, semantic segmentation, and instance segmentation tasks. Project page is available at equi4robust.cs.columbia.edu.
CVJun 17, 2022
Shadows Shed Light on 3D ObjectsRuoshi Liu, Sachit Menon, Chengzhi Mao et al.
3D reconstruction is a fundamental problem in computer vision, and the task is especially challenging when the object to reconstruct is partially or fully occluded. We introduce a method that uses the shadows cast by an unobserved object in order to infer the possible 3D volumes behind the occlusion. We create a differentiable image formation model that allows us to jointly infer the 3D shape of an object, its pose, and the position of a light source. Since the approach is end-to-end differentiable, we are able to integrate learned priors of object geometry in order to generate realistic 3D shapes of different object categories. Experiments and visualizations show that the method is able to generate multiple possible solutions that are consistent with the observation of the shadow. Our approach works even when the position of the light source and object pose are both unknown. Our approach is also robust to real-world images where ground-truth shadow mask is unknown.
CVOct 16, 2023
Interpreting and Controlling Vision Foundation Models via Text ExplanationsHaozhe Chen, Junfeng Yang, Carl Vondrick et al.
Large-scale pre-trained vision foundation models, such as CLIP, have become de facto backbones for various vision tasks. However, due to their black-box nature, understanding the underlying rules behind these models' predictions and controlling model behaviors have remained open challenges. We present a framework for interpreting vision transformer's latent tokens with natural language. Given a latent token, our framework retains its semantic information to the final layer using transformer's local operations and retrieves the closest text for explanation. Our approach enables understanding of model visual reasoning procedure without needing additional model training or data collection. Based on the obtained interpretations, our framework allows for model editing that controls model reasoning behaviors and improves model robustness against biases and spurious correlations.
CVDec 8, 2022
Task Bias in Vision-Language ModelsSachit Menon, Ishaan Preetam Chandratreya, Carl Vondrick
Incidental supervision from language has become a popular approach for learning generic visual representations that can be prompted to perform many recognition tasks in computer vision. We conduct an in-depth exploration of the CLIP model and show that its visual representation is often strongly biased towards solving some tasks more than others. Moreover, which task the representation will be biased towards is unpredictable, with little consistency across images. To resolve this task bias, we show how to learn a visual prompt that guides the representation towards features relevant to their task of interest. Our results show that these visual prompts can be independent of the input image and still effectively provide a conditioning mechanism to steer visual representations towards the desired task.
LGOct 4, 2022
Representing Spatial Trajectories as DistributionsDídac Surís, Carl Vondrick
We introduce a representation learning framework for spatial trajectories. We represent partial observations of trajectories as probability distributions in a learned latent space, which characterize the uncertainty about unobserved parts of the trajectory. Our framework allows us to obtain samples from a trajectory for any continuous point in time, both interpolating and extrapolating. Our flexible approach supports directly modifying specific attributes of a trajectory, such as its pace, as well as combining different partial observations into single representations. Experiments show our method's advantage over baselines in prediction tasks.
CVSep 11, 2023
SHIFT3D: Synthesizing Hard Inputs For Tricking 3D DetectorsHongge Chen, Zhao Chen, Gregory P. Meyer et al.
We present SHIFT3D, a differentiable pipeline for generating 3D shapes that are structurally plausible yet challenging to 3D object detectors. In safety-critical applications like autonomous driving, discovering such novel challenging objects can offer insight into unknown vulnerabilities of 3D detectors. By representing objects with a signed distanced function (SDF), we show that gradient error signals allow us to smoothly deform the shape or pose of a 3D object in order to confuse a downstream 3D detector. Importantly, the objects generated by SHIFT3D physically differ from the baseline object yet retain a semantically recognizable shape. Our approach provides interpretable failure modes for modern 3D object detectors, and can aid in preemptive discovery of potential safety risks within 3D perception systems before these risks become critical failures.
CVDec 13, 2022
Adversarially Robust Video Perception by Seeing MotionLingyu Zhang, Chengzhi Mao, Junfeng Yang et al.
Despite their excellent performance, state-of-the-art computer vision models often fail when they encounter adversarial examples. Video perception models tend to be more fragile under attacks, because the adversary has more places to manipulate in high-dimensional data. In this paper, we find one reason for video models' vulnerability is that they fail to perceive the correct motion under adversarial perturbations. Inspired by the extensive evidence that motion is a key factor for the human visual system, we propose to correct what the model sees by restoring the perceived motion information. Since motion information is an intrinsic structure of the video data, recovering motion signals can be done at inference time without any human annotation, which allows the model to adapt to unforeseen, worst-case inputs. Visualizations and empirical experiments on UCF-101 and HMDB-51 datasets show that restoring motion information in deep vision models improves adversarial robustness. Even under adaptive attacks where the adversary knows our defense, our algorithm is still effective. Our work provides new insight into robust video perception algorithms by using intrinsic structures from the data. Our webpage is available at https://motion4robust.cs.columbia.edu.
CVDec 5, 2022
Muscles in ActionMia Chiquier, Carl Vondrick
Human motion is created by, and constrained by, our muscles. We take a first step at building computer vision methods that represent the internal muscle activity that causes motion. We present a new dataset, Muscles in Action (MIA), to learn to incorporate muscle activity into human motion representations. The dataset consists of 12.5 hours of synchronized video and surface electromyography (sEMG) data of 10 subjects performing various exercises. Using this dataset, we learn a bidirectional representation that predicts muscle activation from video, and conversely, reconstructs motion from muscle activation. We evaluate our model on in-distribution subjects and exercises, as well as on out-of-distribution subjects and exercises. We demonstrate how advances in modeling both modalities jointly can serve as conditioning for muscularly consistent motion generation. Putting muscles into computer vision systems will enable richer models of virtual humans, with applications in sports, fitness, and AR/VR.
LGDec 2, 2022
Private Multiparty Perception for NavigationHui Lu, Mia Chiquier, Carl Vondrick
We introduce a framework for navigating through cluttered environments by connecting multiple cameras together while simultaneously preserving privacy. Occlusions and obstacles in large environments are often challenging situations for navigation agents because the environment is not fully observable from a single camera view. Given multiple camera views of an environment, our approach learns to produce a multiview scene representation that can only be used for navigation, provably preventing one party from inferring anything beyond the output task. On a new navigation dataset that we will publicly release, experiments show that private multiparty representations allow navigation through complex scenes and around obstacles while jointly preserving privacy. Our approach scales to an arbitrary number of camera viewpoints. We believe developing visual representations that preserve privacy is increasingly important for many applications such as navigation.
CVAug 13, 2024
Controlling the World by Sleight of HandSruthi Sudhakar, Ruoshi Liu, Basile Van Hoorick et al.
Humans naturally build mental models of object interactions and dynamics, allowing them to imagine how their surroundings will change if they take a certain action. While generative models today have shown impressive results on generating/editing images unconditionally or conditioned on text, current methods do not provide the ability to perform object manipulation conditioned on actions, an important tool for world modeling and action planning. Therefore, we propose to learn an action-conditional generative models by learning from unlabeled videos of human hands interacting with objects. The vast quantity of such data on the internet allows for efficient scaling which can enable high-performing action-conditional models. Given an image, and the shape/location of a desired hand interaction, CosHand, synthesizes an image of a future after the interaction has occurred. Experiments show that the resulting model can predict the effects of hand-object interactions well, with strong generalization particularly to translation, stretching, and squeezing interactions of unseen objects in unseen environments. Further, CosHand can be sampled many times to predict multiple possible effects, modeling the uncertainty of forces in the interaction/environment. Finally, method generalizes to different embodiments, including non-human hands, i.e. robot hands, suggesting that generative video models can be powerful models for robotics.
CVFeb 15, 2024Code
GES: Generalized Exponential Splatting for Efficient Radiance Field RenderingAbdullah Hamdi, Luke Melas-Kyriazi, Jinjie Mai et al.
Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introduces GES (Generalized Exponential Splatting), a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes, requiring far fewer particles to represent a scene and thus significantly outperforming Gaussian Splatting methods in efficiency with a plug-and-play replacement ability for Gaussian-based utilities. GES is validated theoretically and empirically in both principled 1D setup and realistic 3D scenes. It is shown to represent signals with sharp edges more accurately, which are typically challenging for Gaussians due to their inherent low-pass characteristics. Our empirical analysis demonstrates that GEF outperforms Gaussians in fitting natural-occurring signals (e.g. squares, triangles, and parabolic signals), thereby reducing the need for extensive splitting operations that increase the memory footprint of Gaussian Splatting. With the aid of a frequency-modulated loss, GES achieves competitive performance in novel-view synthesis benchmarks while requiring less than half the memory storage of Gaussian Splatting and increasing the rendering speed by up to 39%. The code is available on the project website https://abdullahamdi.com/ges .
CVAug 31, 2024
EraseDraw: Learning to Draw Step-by-Step via Erasing Objects from ImagesAlper Canberk, Maksym Bondarenko, Ege Ozguroglu et al.
Creative processes such as painting often involve creating different components of an image one by one. Can we build a computational model to perform this task? Prior works often fail by making global changes to the image, inserting objects in unrealistic spatial locations, and generating inaccurate lighting details. We observe that while state-of-the-art models perform poorly on object insertion, they can remove objects and erase the background in natural images very well. Inverting the direction of object removal, we obtain high-quality data for learning to insert objects that are spatially, physically, and optically consistent with the surroundings. With this scalable automatic data generation pipeline, we can create a dataset for learning object insertion, which is used to train our proposed text conditioned diffusion model. Qualitative and quantitative experiments have shown that our model achieves state-of-the-art results in object insertion, particularly for in-the-wild images. We show compelling results on diverse insertion prompts and images across various domains.In addition, we automate iterative insertion by combining our insertion model with beam search guided by CLIP.
AIApr 13, 2025Code
Can LLM feedback enhance review quality? A randomized study of 20K reviews at ICLR 2025Nitya Thakkar, Mert Yuksekgonul, Jake Silberg et al. · stanford
Peer review at AI conferences is stressed by rapidly rising submission volumes, leading to deteriorating review quality and increased author dissatisfaction. To address these issues, we developed Review Feedback Agent, a system leveraging multiple large language models (LLMs) to improve review clarity and actionability by providing automated feedback on vague comments, content misunderstandings, and unprofessional remarks to reviewers. Implemented at ICLR 2025 as a large randomized control study, our system provided optional feedback to more than 20,000 randomly selected reviews. To ensure high-quality feedback for reviewers at this scale, we also developed a suite of automated reliability tests powered by LLMs that acted as guardrails to ensure feedback quality, with feedback only being sent to reviewers if it passed all the tests. The results show that 27% of reviewers who received feedback updated their reviews, and over 12,000 feedback suggestions from the agent were incorporated by those reviewers. This suggests that many reviewers found the AI-generated feedback sufficiently helpful to merit updating their reviews. Incorporating AI feedback led to significantly longer reviews (an average increase of 80 words among those who updated after receiving feedback) and more informative reviews, as evaluated by blinded researchers. Moreover, reviewers who were selected to receive AI feedback were also more engaged during paper rebuttals, as seen in longer author-reviewer discussions. This work demonstrates that carefully designed LLM-generated review feedback can enhance peer review quality by making reviews more specific and actionable while increasing engagement between reviewers and authors. The Review Feedback Agent is publicly available at https://github.com/zou-group/review_feedback_agent.
LGMay 1, 2025Code
MINERVA: Evaluating Complex Video ReasoningArsha Nagrani, Sachit Menon, Ahmet Iscen et al.
Multimodal LLMs are turning their focus to video benchmarks, however most video benchmarks only provide outcome supervision, with no intermediate or interpretable reasoning steps. This makes it challenging to assess if models are truly able to combine perceptual and temporal information to reason about videos, or simply get the correct answer by chance or by exploiting linguistic biases. To remedy this, we provide a new video reasoning dataset called MINERVA for modern multimodal models. Each question in the dataset comes with 5 answer choices, as well as detailed, hand-crafted reasoning traces. Our dataset is multimodal, diverse in terms of video domain and length, and consists of complex multi-step questions. Extensive benchmarking shows that our dataset provides a challenge for frontier open-source and proprietary models. We perform fine-grained error analysis to identify common failure modes across various models, and create a taxonomy of reasoning errors. We use this to explore both human and LLM-as-a-judge methods for scoring video reasoning traces, and find that failure modes are primarily related to temporal localization, followed by visual perception errors, as opposed to logical or completeness errors. The dataset, along with questions, answer candidates and reasoning traces will be publicly available under https://github.com/google-deepmind/neptune?tab=readme-ov-file\#minerva.
CVNov 24, 2020Code
Dissecting Image CropsBasile Van Hoorick, Carl Vondrick
The elementary operation of cropping underpins nearly every computer vision system, ranging from data augmentation and translation invariance to computational photography and representation learning. This paper investigates the subtle traces introduced by this operation. For example, despite refinements to camera optics, lenses will leave behind certain clues, notably chromatic aberration and vignetting. Photographers also leave behind other clues relating to image aesthetics and scene composition. We study how to detect these traces, and investigate the impact that cropping has on the image distribution. While our aim is to dissect the fundamental impact of spatial crops, there are also a number of practical implications to our work, such as revealing faulty photojournalism and equipping neural network researchers with a better understanding of shortcut learning. Code is available at https://github.com/basilevh/dissecting-image-crops.
LGSep 3, 2019Code
Metric Learning for Adversarial RobustnessChengzhi Mao, Ziyuan Zhong, Junfeng Yang et al.
Deep networks are well-known to be fragile to adversarial attacks. We conduct an empirical analysis of deep representations under the state-of-the-art attack method called PGD, and find that the attack causes the internal representation to shift closer to the "false" class. Motivated by this observation, we propose to regularize the representation space under attack with metric learning to produce more robust classifiers. By carefully sampling examples for metric learning, our learned representation not only increases robustness, but also detects previously unseen adversarial samples. Quantitative experiments show improvement of robustness accuracy by up to 4% and detection efficiency by up to 6% according to Area Under Curve score over prior work. The code of our work is available at https://github.com/columbia/Metric_Learning_Adversarial_Robustness.
96.2CVMay 10
Do multimodal models imagine electric sheep?Santhosh Kumar Ramakrishnan, Carl Vondrick, Raja Giryes et al.
Yes. We find that large multimodal models develop mental imagery when solving spatial puzzles, and they do imagine sheep when solving sheep puzzles. We fine-tune a Qwen3.5 VLM to solve twelve diverse visual reasoning tasks -- including tangram, jigsaw, sokoban, 3D mental rotation, and rush hour -- that require understanding geometry, spatial relationships, and the consequences of actions. By supervising the model to predict the open-loop sequence of actions to solve a puzzle from an initial state, we show that the model's activations after each action encode meaningful visual information about the intermediate state. This finding suggests that an imperfect visual world model begins to form as a byproduct of learning to select correct actions, in the absence of any explicit visual supervision. Building on this observation, we propose two ways to sharpen and use the mental images formed by the model. We find that integrating as few as sixteen visual tokens per step into the chain of thought improves the average solve rate from 83% to 89%, with particularly strong gains on reasoning-heavy tasks such as jigsaw and 3D mental rotation.
CVDec 12, 2023
Remote Sensing Vision-Language Foundation Models without Annotations via Ground Remote AlignmentUtkarsh Mall, Cheng Perng Phoo, Meilin Kelsey Liu et al.
We introduce a method to train vision-language models for remote-sensing images without using any textual annotations. Our key insight is to use co-located internet imagery taken on the ground as an intermediary for connecting remote-sensing images and language. Specifically, we train an image encoder for remote sensing images to align with the image encoder of CLIP using a large amount of paired internet and satellite images. Our unsupervised approach enables the training of a first-of-its-kind large-scale vision language model (VLM) for remote sensing images at two different resolutions. We show that these VLMs enable zero-shot, open-vocabulary image classification, retrieval, segmentation and visual question answering for satellite images. On each of these tasks, our VLM trained without textual annotations outperforms existing VLMs trained with supervision, with gains of up to 20% for classification and 80% for segmentation.
CVMay 23, 2024
Generative Camera Dolly: Extreme Monocular Dynamic Novel View SynthesisBasile Van Hoorick, Rundi Wu, Ege Ozguroglu et al.
Accurate reconstruction of complex dynamic scenes from just a single viewpoint continues to be a challenging task in computer vision. Current dynamic novel view synthesis methods typically require videos from many different camera viewpoints, necessitating careful recording setups, and significantly restricting their utility in the wild as well as in terms of embodied AI applications. In this paper, we propose $\textbf{GCD}$, a controllable monocular dynamic view synthesis pipeline that leverages large-scale diffusion priors to, given a video of any scene, generate a synchronous video from any other chosen perspective, conditioned on a set of relative camera pose parameters. Our model does not require depth as input, and does not explicitly model 3D scene geometry, instead performing end-to-end video-to-video translation in order to achieve its goal efficiently. Despite being trained on synthetic multi-view video data only, zero-shot real-world generalization experiments show promising results in multiple domains, including robotics, object permanence, and driving environments. We believe our framework can potentially unlock powerful applications in rich dynamic scene understanding, perception for robotics, and interactive 3D video viewing experiences for virtual reality.
CLJan 23, 2024
Raidar: geneRative AI Detection viA RewritingChengzhi Mao, Carl Vondrick, Hao Wang et al.
We find that large language models (LLMs) are more likely to modify human-written text than AI-generated text when tasked with rewriting. This tendency arises because LLMs often perceive AI-generated text as high-quality, leading to fewer modifications. We introduce a method to detect AI-generated content by prompting LLMs to rewrite text and calculating the editing distance of the output. We dubbed our geneRative AI Detection viA Rewriting method Raidar. Raidar significantly improves the F1 detection scores of existing AI content detection models -- both academic and commercial -- across various domains, including News, creative writing, student essays, code, Yelp reviews, and arXiv papers, with gains of up to 29 points. Operating solely on word symbols without high-dimensional features, our method is compatible with black box LLMs, and is inherently robust on new content. Our results illustrate the unique imprint of machine-generated text through the lens of the machines themselves.
CLMar 16, 2024
SelfIE: Self-Interpretation of Large Language Model EmbeddingsHaozhe Chen, Carl Vondrick, Chengzhi Mao
How do large language models (LLMs) obtain their answers? The ability to explain and control an LLM's reasoning process is key for reliability, transparency, and future model developments. We propose SelfIE (Self-Interpretation of Embeddings), a framework that enables LLMs to interpret their own embeddings in natural language by leveraging their ability to respond to inquiries about a given passage. Capable of interpreting open-world concepts in the hidden embeddings, SelfIE reveals LLM internal reasoning in cases such as making ethical decisions, internalizing prompt injection, and recalling harmful knowledge. SelfIE's text descriptions on hidden embeddings also open up new avenues to control LLM reasoning. We propose Supervised Control, which allows editing open-ended concepts while only requiring gradient computation of individual layer. We extend RLHF to hidden embeddings and propose Reinforcement Control that erases harmful knowledge in LLM without supervision targets.
LGFeb 12
Few-Shot Design Optimization by Exploiting Auxiliary InformationArjun Mani, Carl Vondrick, Richard Zemel
Many real-world design problems involve optimizing an expensive black-box function $f(x)$, such as hardware design or drug discovery. Bayesian Optimization has emerged as a sample-efficient framework for this problem. However, the basic setting considered by these methods is simplified compared to real-world experimental setups, where experiments often generate a wealth of useful information. We introduce a new setting where an experiment generates high-dimensional auxiliary information $h(x)$ along with the performance measure $f(x)$; moreover, a history of previously solved tasks from the same task family is available for accelerating optimization. A key challenge of our setting is learning how to represent and utilize $h(x)$ for efficiently solving new optimization tasks beyond the task history. We develop a novel approach for this setting based on a neural model which predicts $f(x)$ for unseen designs given a few-shot context containing observations of $h(x)$. We evaluate our method on two challenging domains, robotic hardware design and neural network hyperparameter tuning, and introduce a novel design problem and large-scale benchmark for the former. On both domains, our method utilizes auxiliary feedback effectively to achieve more accurate few-shot prediction and faster optimization of design tasks, significantly outperforming several methods for multi-task optimization.
CVApr 15, 2024
Evolving Interpretable Visual Classifiers with Large Language ModelsMia Chiquier, Utkarsh Mall, Carl Vondrick
Multimodal pre-trained models, such as CLIP, are popular for zero-shot classification due to their open-vocabulary flexibility and high performance. However, vision-language models, which compute similarity scores between images and class labels, are largely black-box, with limited interpretability, risk for bias, and inability to discover new visual concepts not written down. Moreover, in practical settings, the vocabulary for class names and attributes of specialized concepts will not be known, preventing these methods from performing well on images uncommon in large-scale vision-language datasets. To address these limitations, we present a novel method that discovers interpretable yet discriminative sets of attributes for visual recognition. We introduce an evolutionary search algorithm that uses a large language model and its in-context learning abilities to iteratively mutate a concept bottleneck of attributes for classification. Our method produces state-of-the-art, interpretable fine-grained classifiers. We outperform the latest baselines by 18.4% on five fine-grained iNaturalist datasets and by 22.2% on two KikiBouba datasets, despite the baselines having access to privileged information about class names.
CVDec 22, 2025
4D Gaussian Splatting as a Learned Dynamical SystemArnold Caleb Asiimwe, Carl Vondrick
We reinterpret 4D Gaussian Splatting as a continuous-time dynamical system, where scene motion arises from integrating a learned neural dynamical field rather than applying per-frame deformations. This formulation, which we call EvoGS, treats the Gaussian representation as an evolving physical system whose state evolves continuously under a learned motion law. This unlocks capabilities absent in deformation-based approaches:(1) sample-efficient learning from sparse temporal supervision by modeling the underlying motion law; (2) temporal extrapolation enabling forward and backward prediction beyond observed time ranges; and (3) compositional dynamics that allow localized dynamics injection for controllable scene synthesis. Experiments on dynamic scene benchmarks show that EvoGS achieves better motion coherence and temporal consistency compared to deformation-field baselines while maintaining real-time rendering
ROOct 17, 2024
Differentiable Robot RenderingRuoshi Liu, Alper Canberk, Shuran Song et al.
Vision foundation models trained on massive amounts of visual data have shown unprecedented reasoning and planning skills in open-world settings. A key challenge in applying them to robotic tasks is the modality gap between visual data and action data. We introduce differentiable robot rendering, a method allowing the visual appearance of a robot body to be directly differentiable with respect to its control parameters. Our model integrates a kinematics-aware deformable model and Gaussians Splatting and is compatible with any robot form factors and degrees of freedom. We demonstrate its capability and usage in applications including reconstruction of robot poses from images and controlling robots through vision language models. Quantitative and qualitative results show that our differentiable rendering model provides effective gradients for robotic control directly from pixels, setting the foundation for the future applications of vision foundation models in robotics.
CVFeb 14, 2025
DiSciPLE: Learning Interpretable Programs for Scientific Visual DiscoveryUtkarsh Mall, Cheng Perng Phoo, Mia Chiquier et al.
Visual data is used in numerous different scientific workflows ranging from remote sensing to ecology. As the amount of observation data increases, the challenge is not just to make accurate predictions but also to understand the underlying mechanisms for those predictions. Good interpretation is important in scientific workflows, as it allows for better decision-making by providing insights into the data. This paper introduces an automatic way of obtaining such interpretable-by-design models, by learning programs that interleave neural networks. We propose DiSciPLE (Discovering Scientific Programs using LLMs and Evolution) an evolutionary algorithm that leverages common sense and prior knowledge of large language models (LLMs) to create Python programs explaining visual data. Additionally, we propose two improvements: a program critic and a program simplifier to improve our method further to synthesize good programs. On three different real-world problems, DiSciPLE learns state-of-the-art programs on novel tasks with no prior literature. For example, we can learn programs with 35% lower error than the closest non-interpretable baseline for population density estimation.
AIApr 16, 2025
Towards LLM Agents for Earth ObservationChia Hsiang Kao, Wenting Zhao, Shreelekha Revankar et al.
Earth Observation (EO) provides critical planetary data for environmental monitoring, disaster management, climate science, and other scientific domains. Here we ask: Are AI systems ready for reliable Earth Observation? We introduce \datasetnamenospace, a benchmark of 140 yes/no questions from NASA Earth Observatory articles across 13 topics and 17 satellite sensors. Using Google Earth Engine API as a tool, LLM agents can only achieve an accuracy of 33% because the code fails to run over 58% of the time. We improve the failure rate for open models by fine-tuning synthetic data, allowing much smaller models (Llama-3.1-8B) to achieve comparable accuracy to much larger ones (e.g., DeepSeek-R1). Taken together, our findings identify significant challenges to be solved before AI agents can automate earth observation, and suggest paths forward. The project page is available at https://iandrover.github.io/UnivEarth.
CVApr 10, 2025
Teaching Humans Subtle Differences with DIFFusionMia Chiquier, Orr Avrech, Yossi Gandelsman et al.
Scientific expertise often requires recognizing subtle visual differences that remain challenging to articulate even for domain experts. We present a system that leverages generative models to automatically discover and visualize minimal discriminative features between categories while preserving instance identity. Our method generates counterfactual visualizations with subtle, targeted transformations between classes, performing well even in domains where data is sparse, examples are unpaired, and category boundaries resist verbal description. Experiments across six domains, including black hole simulations, butterfly taxonomy, and medical imaging, demonstrate accurate transitions with limited training data, highlighting both established discriminative features and novel subtle distinctions that measurably improved category differentiation. User studies confirm our generated counterfactuals significantly outperform traditional approaches in teaching humans to correctly differentiate between fine-grained classes, showing the potential of generative models to advance visual learning and scientific research.
LGFeb 4, 2025
Generative Data Mining with Longtail-Guided DiffusionDavid S. Hayden, Mao Ye, Timur Garipov et al.
It is difficult to anticipate the myriad challenges that a predictive model will encounter once deployed. Common practice entails a reactive, cyclical approach: model deployment, data mining, and retraining. We instead develop a proactive longtail discovery process by imagining additional data during training. In particular, we develop general model-based longtail signals, including a differentiable, single forward pass formulation of epistemic uncertainty that does not impact model parameters or predictive performance but can flag rare or hard inputs. We leverage these signals as guidance to generate additional training data from a latent diffusion model in a process we call Longtail Guidance (LTG). Crucially, we can perform LTG without retraining the diffusion model or the predictive model, and we do not need to expose the predictive model to intermediate diffusion states. Data generated by LTG exhibit semantically meaningful variation, yield significant generalization improvements on numerous image classification benchmarks, and can be analyzed by a VLM to proactively discover, textually explain, and address conceptual gaps in a deployed predictive model.
CVNov 25, 2025
New York Smells: A Large Multimodal Dataset for OlfactionEge Ozguroglu, Junbang Liang, Ruoshi Liu et al.
While olfaction is central to how animals perceive the world, this rich chemical sensory modality remains largely inaccessible to machines. One key bottleneck is the lack of diverse, multimodal olfactory training data collected in natural settings. We present New York Smells, a large dataset of paired image and olfactory signals captured ``in the wild.'' Our dataset contains 7,000 smell-image pairs from 3,500 distinct objects across indoor and outdoor environments, with approximately 70$\times$ more objects than existing olfactory datasets. Our benchmark has three tasks: cross-modal smell-to-image retrieval, recognizing scenes, objects, and materials from smell alone, and fine-grained discrimination between grass species. Through experiments on our dataset, we find that visual data enables cross-modal olfactory representation learning, and that our learned olfactory representations outperform widely-used hand-crafted features.
CVSep 9, 2025
CAViAR: Critic-Augmented Video Agentic ReasoningSachit Menon, Ahmet Iscen, Arsha Nagrani et al.
Video understanding has seen significant progress in recent years, with models' performance on perception from short clips continuing to rise. Yet, multiple recent benchmarks, such as LVBench, Neptune, and ActivityNet-RTL, show performance wanes for tasks requiring complex reasoning on videos as queries grow more complex and videos grow longer. In this work, we ask: can existing perception capabilities be leveraged to successfully perform more complex video reasoning? In particular, we develop a large language model agent given access to video modules as subagents or tools. Rather than following a fixed procedure to solve queries as in previous work such as Visual Programming, ViperGPT, and MoReVQA, the agent uses the results of each call to a module to determine subsequent steps. Inspired by work in the textual reasoning domain, we introduce a critic to distinguish between instances of successful and unsuccessful sequences from the agent. We show that the combination of our agent and critic achieve strong performance on the previously-mentioned datasets.
CVDec 4, 2024
MedAutoCorrect: Image-Conditioned Autocorrection in Medical ReportingArnold Caleb Asiimwe, Dídac Surís, Pranav Rajpurkar et al.
In medical reporting, the accuracy of radiological reports, whether generated by humans or machine learning algorithms, is critical. We tackle a new task in this paper: image-conditioned autocorrection of inaccuracies within these reports. Using the MIMIC-CXR dataset, we first intentionally introduce a diverse range of errors into reports. Subsequently, we propose a two-stage framework capable of pinpointing these errors and then making corrections, simulating an \textit{autocorrection} process. This method aims to address the shortcomings of existing automated medical reporting systems, like factual errors and incorrect conclusions, enhancing report reliability in vital healthcare applications. Importantly, our approach could serve as a guardrail, ensuring the accuracy and trustworthiness of automated report generation. Experiments on established datasets and state of the art report generation models validate this method's potential in correcting medical reporting errors.
ROJun 24, 2024
Dreamitate: Real-World Visuomotor Policy Learning via Video GenerationJunbang Liang, Ruoshi Liu, Ege Ozguroglu et al.
A key challenge in manipulation is learning a policy that can robustly generalize to diverse visual environments. A promising mechanism for learning robust policies is to leverage video generative models, which are pretrained on large-scale datasets of internet videos. In this paper, we propose a visuomotor policy learning framework that fine-tunes a video diffusion model on human demonstrations of a given task. At test time, we generate an example of an execution of the task conditioned on images of a novel scene, and use this synthesized execution directly to control the robot. Our key insight is that using common tools allows us to effortlessly bridge the embodiment gap between the human hand and the robot manipulator. We evaluate our approach on four tasks of increasing complexity and demonstrate that harnessing internet-scale generative models allows the learned policy to achieve a significantly higher degree of generalization than existing behavior cloning approaches.
CLJun 20, 2024
Whiteboard-of-Thought: Thinking Step-by-Step Across ModalitiesSachit Menon, Richard Zemel, Carl Vondrick
When presented with questions involving visual thinking, humans naturally switch reasoning modalities, often forming mental images or drawing visual aids. Large language models have shown promising results in arithmetic and symbolic reasoning by expressing intermediate reasoning in text as a chain of thought, yet struggle to extend this capability to answer text queries that are easily solved by visual reasoning, even with extensive multimodal pretraining. We introduce a simple method, whiteboard-of-thought prompting, to unlock the visual reasoning capabilities of multimodal large language models across modalities. Whiteboard-of-thought prompting provides multimodal large language models with a metaphorical `whiteboard' to draw out reasoning steps as images, then returns these images back to the model for further processing. We find this can be accomplished with no demonstrations or specialized modules, instead leveraging models' existing ability to write code with libraries such as Matplotlib and Turtle. This simple approach shows state-of-the-art results on four difficult natural language tasks that involve visual and spatial reasoning. We identify multiple settings where GPT-4o using chain-of-thought fails dramatically, including more than one where it achieves $0\%$ accuracy, while whiteboard-of-thought enables up to $92\%$ accuracy in these same settings. We present a detailed exploration of where the technique succeeds as well as its sources of error.