83.0LGMay 28
Dynamic Mixture of Progressive Parameter-Efficient Expert Library for Lifelong Robot LearningYuheng Lei, Sitong Mao, Shunbo Zhou et al.
A generalist agent must continuously learn and adapt throughout its lifetime, achieving efficient forward transfer while minimizing catastrophic forgetting. Previous work within the dominant pretrain-then-finetune paradigm has explored parameter-efficient fine-tuning for single-task adaptation, effectively steering a frozen pretrained model with a small number of parameters. However, in the context of lifelong learning, these methods rely on the impractical assumption of a test-time task identifier and restrict knowledge sharing among isolated adapters. To address these limitations, we propose Dynamic Mixture of Progressive Parameter-Efficient Expert Library (DMPEL) for lifelong robot learning. DMPEL progressively builds a low-rank expert library and employs a lightweight router to dynamically combine experts into an end-to-end policy, enabling flexible and efficient lifelong forward transfer. Furthermore, by leveraging the modular structure of the fine-tuned parameters, we introduce expert coefficient replay, which guides the router to accurately retrieve frozen experts for previously encountered tasks. This technique mitigates forgetting while being significantly more storage- and computation-efficient than experience replay over the entire policy. Extensive experiments on the lifelong robot learning benchmark LIBERO demonstrate that our framework outperforms state-of-the-art lifelong learning methods in success rates during continual adaptation, while utilizing minimal trainable parameters and storage.
91.7ROMay 26
HyperSim: A Holistic Sim-To-Real Framework For Robust Robotic ManipulationJunyi Dong, Haotian Luo, Ziwei Xu et al.
Scaling data volume and diversity is critical for generalizing embodied intelligence. While synthetic data generation offers a scalable alternative to expensive physical data acquisition, transferring robotic manipulation policies from simulation to the real world (sim-to-real) remains a formidable challenge due to the domain gap. This paper presents HyperSim, a holistic framework spanning from synthetic data generation to policy training and seamless real-world deployment. To systematically bridge the sim-to-real gap, HyperSim is realized through three core pillars: high-fidelity environment synthesis, adversarial trajectory generation, and sim-and-real co-training. Collectively, these modules address domain discrepancies by enhancing visual fidelity, expanding data coverage, and enforcing domain-invariant representations. We rigorously validate HyperSim through a large-scale empirical study involving 400 real-world task executions across two representative manipulation models. Assessed across three fine-grained metrics, our complete pipeline achieves remarkable sim-to-real success rates of 80% and 95% with ACT and π_{0}, respectively. Furthermore, policies trained on our adversarial trajectories exhibit significantly enhanced robustness against dynamic uncertainties, achieving a 35% higher completion rate under physical perturbations.
CVJul 1, 2024
PanopticRecon: Leverage Open-vocabulary Instance Segmentation for Zero-shot Panoptic ReconstructionXuan Yu, Yili Liu, Chenrui Han et al.
Panoptic reconstruction is a challenging task in 3D scene understanding. However, most existing methods heavily rely on pre-trained semantic segmentation models and known 3D object bounding boxes for 3D panoptic segmentation, which is not available for in-the-wild scenes. In this paper, we propose a novel zero-shot panoptic reconstruction method from RGB-D images of scenes. For zero-shot segmentation, we leverage open-vocabulary instance segmentation, but it has to face partial labeling and instance association challenges. We tackle both challenges by propagating partial labels with the aid of dense generalized features and building a 3D instance graph for associating 2D instance IDs. Specifically, we exploit partial labels to learn a classifier for generalized semantic features to provide complete labels for scenes with dense distilled features. Moreover, we formulate instance association as a 3D instance graph segmentation problem, allowing us to fully utilize the scene geometry prior and all 2D instance masks to infer global unique pseudo 3D instance ID. Our method outperforms state-of-the-art methods on the indoor dataset ScanNet V2 and the outdoor dataset KITTI-360, demonstrating the effectiveness of our graph segmentation method and reconstruction network.
CVJul 10, 2024
Let Occ Flow: Self-Supervised 3D Occupancy Flow PredictionYili Liu, Linzhan Mou, Xuan Yu et al.
Accurate perception of the dynamic environment is a fundamental task for autonomous driving and robot systems. This paper introduces Let Occ Flow, the first self-supervised work for joint 3D occupancy and occupancy flow prediction using only camera inputs, eliminating the need for 3D annotations. Utilizing TPV for unified scene representation and deformable attention layers for feature aggregation, our approach incorporates a novel attention-based temporal fusion module to capture dynamic object dependencies, followed by a 3D refine module for fine-gained volumetric representation. Besides, our method extends differentiable rendering to 3D volumetric flow fields, leveraging zero-shot 2D segmentation and optical flow cues for dynamic decomposition and motion optimization. Extensive experiments on nuScenes and KITTI datasets demonstrate the competitive performance of our approach over prior state-of-the-art methods. Our project page is available at https://eliliu2233.github.io/letoccflow/
CVJul 19, 2024
Scale Disparity of Instances in Interactive Point Cloud SegmentationChenrui Han, Xuan Yu, Yuxuan Xie et al.
Interactive point cloud segmentation has become a pivotal task for understanding 3D scenes, enabling users to guide segmentation models with simple interactions such as clicks, therefore significantly reducing the effort required to tailor models to diverse scenarios and new categories. However, in the realm of interactive segmentation, the meaning of instance diverges from that in instance segmentation, because users might desire to segment instances of both thing and stuff categories that vary greatly in scale. Existing methods have focused on thing categories, neglecting the segmentation of stuff categories and the difficulties arising from scale disparity. To bridge this gap, we propose ClickFormer, an innovative interactive point cloud segmentation model that accurately segments instances of both thing and stuff categories. We propose a query augmentation module to augment click queries by a global query sampling strategy, thus maintaining consistent performance across different instance scales. Additionally, we employ global attention in the query-voxel transformer to mitigate the risk of generating false positives, along with several other network structure improvements to further enhance the model's segmentation performance. Experiments demonstrate that ClickFormer outperforms existing interactive point cloud segmentation methods across both indoor and outdoor datasets, providing more accurate segmentation results with fewer user clicks in an open-world setting.
CVAug 27, 2025Code
Discrete Diffusion VLA: Bringing Discrete Diffusion to Action Decoding in Vision-Language-Action PoliciesZhixuan Liang, Yizhuo Li, Tianshuo Yang et al.
Vision-Language-Action (VLA) models adapt large vision-language backbones to map images and instructions into robot actions. However, prevailing VLAs either generate actions auto-regressively in a fixed left-to-right order or attach separate MLP or diffusion heads outside the backbone, leading to fragmented information pathways and specialized training requirements that hinder a unified, scalable architecture. We present Discrete Diffusion VLA, a unified-transformer policy that models discretized action chunks with discrete diffusion. The design retains diffusion's progressive refinement paradigm while remaining natively compatible with the discrete token interface of VLMs. Our method achieves an adaptive decoding order that resolves easy action elements before harder ones and uses secondary re-masking to revisit uncertain predictions across refinement rounds, which improves consistency and enables robust error correction. This unified decoder preserves pre-trained vision-language priors, supports parallel decoding, breaks the autoregressive bottleneck, and reduces the number of function evaluations. Discrete Diffusion VLA achieves 96.3% avg. success rates on LIBERO, 71.2% visual matching on SimplerEnv-Fractal and 54.2% overall on SimplerEnv-Bridge, improving over autoregressive, MLP decoder and continuous diffusion baselines. These findings indicate that discrete-diffusion VLA supports precise action modeling and consistent training, laying groundwork for scaling VLA to larger models and datasets. Our project page is https://github.com/Liang-ZX/DiscreteDiffusionVLA
CVSep 8, 2025
Spatial Reasoning with Vision-Language Models in Ego-Centric Multi-View ScenesMohsen Gholami, Ahmad Rezaei, Zhou Weimin et al.
Understanding 3D spatial relationships remains a major limitation of current Vision-Language Models (VLMs). Prior work has addressed this issue by creating spatial question-answering (QA) datasets based on single images or indoor videos. However, real-world embodied AI agents such as robots and self-driving cars typically rely on ego-centric, multi-view observations. To this end, we introduce Ego3D-Bench, a new benchmark designed to evaluate the spatial reasoning abilities of VLMs using ego-centric, multi-view outdoor data. Ego3D-Bench comprises over 8,600 QA pairs, created with significant involvement from human annotators to ensure quality and diversity. We benchmark 16 SOTA VLMs, including GPT-4o, Gemini1.5-Pro, InternVL3, and Qwen2.5-VL. Our results reveal a notable performance gap between human level scores and VLM performance, highlighting that current VLMs still fall short of human level spatial understanding. To bridge this gap, we propose Ego3D-VLM, a post-training framework that enhances 3D spatial reasoning of VLMs. Ego3D-VLM generates cognitive map based on estimated global 3D coordinates, resulting in 12% average improvement on multi-choice QA and 56% average improvement on absolute distance estimation. Ego3D-VLM is modular and can be integrated with any existing VLM. Together, Ego3D-Bench and Ego3D-VLM offer valuable tools for advancing toward human level spatial understanding in real-world, multi-view environments.
CVMar 23, 2025
PanopticSplatting: End-to-End Panoptic Gaussian SplattingYuxuan Xie, Xuan Yu, Changjian Jiang et al.
Open-vocabulary panoptic reconstruction is a challenging task for simultaneous scene reconstruction and understanding. Recently, methods have been proposed for 3D scene understanding based on Gaussian splatting. However, these methods are multi-staged, suffering from the accumulated errors and the dependence of hand-designed components. To streamline the pipeline and achieve global optimization, we propose PanopticSplatting, an end-to-end system for open-vocabulary panoptic reconstruction. Our method introduces query-guided Gaussian segmentation with local cross attention, lifting 2D instance masks without cross-frame association in an end-to-end way. The local cross attention within view frustum effectively reduces the training memory, making our model more accessible to large scenes with more Gaussians and objects. In addition, to address the challenge of noisy labels in 2D pseudo masks, we propose label blending to promote consistent 3D segmentation with less noisy floaters, as well as label warping on 2D predictions which enhances multi-view coherence and segmentation accuracy. Our method demonstrates strong performances in 3D scene panoptic reconstruction on the ScanNet-V2 and ScanNet++ datasets, compared with both NeRF-based and Gaussian-based panoptic reconstruction methods. Moreover, PanopticSplatting can be easily generalized to numerous variants of Gaussian splatting, and we demonstrate its robustness on different Gaussian base models.
LGNov 4, 2020
Against Adversarial Learning: Naturally Distinguish Known and Unknown in Open Set Domain AdaptationSitong Mao, Xiao Shen, Fu-lai Chung
Open set domain adaptation refers to the scenario that the target domain contains categories that do not exist in the source domain. It is a more common situation in the reality compared with the typical closed set domain adaptation where the source domain and the target domain contain the same categories. The main difficulty of open set domain adaptation is that we need to distinguish which target data belongs to the unknown classes when machine learning models only have concepts about what they know. In this paper, we propose an "against adversarial learning" method that can distinguish unknown target data and known data naturally without setting any additional hyper parameters and the target data predicted to the known classes can be classified at the same time. Experimental results show that the proposed method can make significant improvement in performance compared with several state-of-the-art methods.
LGNov 4, 2020
Mixed Set Domain AdaptationSitong Mao, Keli Zhang, Fu-lai Chung
In the settings of conventional domain adaptation, categories of the source dataset are from the same domain (or domains for multi-source domain adaptation), which is not always true in reality. In this paper, we propose \textbf{\textit{Mixed Set Domain Adaptation} (MSDA)}. Under the settings of MSDA, different categories of the source dataset are not all collected from the same domain(s). For instance, category $1\sim k$ are collected from domain $α$ while category $k+1\sim c$ are collected from domain $β$. Under such situation, domain adaptation performance will be further influenced because of the distribution discrepancy inside the source data. A feature element-wise weighting (FEW) method that can reduce distribution discrepancy between different categories is also proposed for MSDA. Experimental results and quality analysis show the significance of solving MSDA problem and the effectiveness of the proposed method.
LGOct 9, 2020
Deep Adversarial Domain Adaptation Based on Multi-layer Joint Kernelized DistanceSitong Mao, Jiaxin Chen, Xiao Shen et al.
Domain adaptation refers to the learning scenario that a model learned from the source data is applied on the target data which have the same categories but different distribution. While it has been widely applied, the distribution discrepancy between source data and target data can substantially affect the adaptation performance. The problem has been recently addressed by employing adversarial learning and distinctive adaptation performance has been reported. In this paper, a deep adversarial domain adaptation model based on a multi-layer joint kernelized distance metric is proposed. By utilizing the abstract features extracted from deep networks, the multi-layer joint kernelized distance (MJKD) between the $j$th target data predicted as the $m$th category and all the source data of the $m'$th category is computed. Base on MJKD, a class-balanced selection strategy is utilized in each category to select target data that are most likely to be classified correctly and treat them as labeled data using their pseudo labels. Then an adversarial architecture is used to draw the newly generated labeled training data and the remaining target data close to each other. In this way, the target data itself provide valuable information to enhance the domain adaptation. An analysis of the proposed method is also given and the experimental results demonstrate that the proposed method can achieve a better performance than a number of state-of-the-art methods.