82.7LGMay 28
Dynamic Mixture of Progressive Parameter-Efficient Expert Library for Lifelong Robot LearningYuheng Lei, Sitong Mao, Shunbo Zhou et al.
A generalist agent must continuously learn and adapt throughout its lifetime, achieving efficient forward transfer while minimizing catastrophic forgetting. Previous work within the dominant pretrain-then-finetune paradigm has explored parameter-efficient fine-tuning for single-task adaptation, effectively steering a frozen pretrained model with a small number of parameters. However, in the context of lifelong learning, these methods rely on the impractical assumption of a test-time task identifier and restrict knowledge sharing among isolated adapters. To address these limitations, we propose Dynamic Mixture of Progressive Parameter-Efficient Expert Library (DMPEL) for lifelong robot learning. DMPEL progressively builds a low-rank expert library and employs a lightweight router to dynamically combine experts into an end-to-end policy, enabling flexible and efficient lifelong forward transfer. Furthermore, by leveraging the modular structure of the fine-tuned parameters, we introduce expert coefficient replay, which guides the router to accurately retrieve frozen experts for previously encountered tasks. This technique mitigates forgetting while being significantly more storage- and computation-efficient than experience replay over the entire policy. Extensive experiments on the lifelong robot learning benchmark LIBERO demonstrate that our framework outperforms state-of-the-art lifelong learning methods in success rates during continual adaptation, while utilizing minimal trainable parameters and storage.
91.8ROMay 26
HyperSim: A Holistic Sim-To-Real Framework For Robust Robotic ManipulationJunyi Dong, Haotian Luo, Ziwei Xu et al.
Scaling data volume and diversity is critical for generalizing embodied intelligence. While synthetic data generation offers a scalable alternative to expensive physical data acquisition, transferring robotic manipulation policies from simulation to the real world (sim-to-real) remains a formidable challenge due to the domain gap. This paper presents HyperSim, a holistic framework spanning from synthetic data generation to policy training and seamless real-world deployment. To systematically bridge the sim-to-real gap, HyperSim is realized through three core pillars: high-fidelity environment synthesis, adversarial trajectory generation, and sim-and-real co-training. Collectively, these modules address domain discrepancies by enhancing visual fidelity, expanding data coverage, and enforcing domain-invariant representations. We rigorously validate HyperSim through a large-scale empirical study involving 400 real-world task executions across two representative manipulation models. Assessed across three fine-grained metrics, our complete pipeline achieves remarkable sim-to-real success rates of 80% and 95% with ACT and π_{0}, respectively. Furthermore, policies trained on our adversarial trajectories exhibit significantly enhanced robustness against dynamic uncertainties, achieving a 35% higher completion rate under physical perturbations.
CVJul 1, 2024
PanopticRecon: Leverage Open-vocabulary Instance Segmentation for Zero-shot Panoptic ReconstructionXuan Yu, Yili Liu, Chenrui Han et al.
Panoptic reconstruction is a challenging task in 3D scene understanding. However, most existing methods heavily rely on pre-trained semantic segmentation models and known 3D object bounding boxes for 3D panoptic segmentation, which is not available for in-the-wild scenes. In this paper, we propose a novel zero-shot panoptic reconstruction method from RGB-D images of scenes. For zero-shot segmentation, we leverage open-vocabulary instance segmentation, but it has to face partial labeling and instance association challenges. We tackle both challenges by propagating partial labels with the aid of dense generalized features and building a 3D instance graph for associating 2D instance IDs. Specifically, we exploit partial labels to learn a classifier for generalized semantic features to provide complete labels for scenes with dense distilled features. Moreover, we formulate instance association as a 3D instance graph segmentation problem, allowing us to fully utilize the scene geometry prior and all 2D instance masks to infer global unique pseudo 3D instance ID. Our method outperforms state-of-the-art methods on the indoor dataset ScanNet V2 and the outdoor dataset KITTI-360, demonstrating the effectiveness of our graph segmentation method and reconstruction network.
CVJul 1, 2024
Preserving Full Degradation Details for Blind Image Super-ResolutionHongda Liu, Longguang Wang, Ye Zhang et al.
The performance of image super-resolution relies heavily on the accuracy of degradation information, especially under blind settings. Due to absence of true degradation models in real-world scenarios, previous methods learn distinct representations by distinguishing different degradations in a batch. However, the most significant degradation differences may provide shortcuts for the learning of representations such that subtle difference may be discarded. In this paper, we propose an alternative to learn degradation representations through reproducing degraded low-resolution (LR) images. By guiding the degrader to reconstruct input LR images, full degradation information can be encoded into the representations. In addition, we develop an energy distance loss to facilitate the learning of the degradation representations by introducing a bounded constraint. Experiments show that our representations can extract accurate and highly robust degradation information. Moreover, evaluations on both synthetic and real images demonstrate that our ReDSR achieves state-of-the-art performance for the blind SR tasks.
CVJul 19, 2024
Scale Disparity of Instances in Interactive Point Cloud SegmentationChenrui Han, Xuan Yu, Yuxuan Xie et al.
Interactive point cloud segmentation has become a pivotal task for understanding 3D scenes, enabling users to guide segmentation models with simple interactions such as clicks, therefore significantly reducing the effort required to tailor models to diverse scenarios and new categories. However, in the realm of interactive segmentation, the meaning of instance diverges from that in instance segmentation, because users might desire to segment instances of both thing and stuff categories that vary greatly in scale. Existing methods have focused on thing categories, neglecting the segmentation of stuff categories and the difficulties arising from scale disparity. To bridge this gap, we propose ClickFormer, an innovative interactive point cloud segmentation model that accurately segments instances of both thing and stuff categories. We propose a query augmentation module to augment click queries by a global query sampling strategy, thus maintaining consistent performance across different instance scales. Additionally, we employ global attention in the query-voxel transformer to mitigate the risk of generating false positives, along with several other network structure improvements to further enhance the model's segmentation performance. Experiments demonstrate that ClickFormer outperforms existing interactive point cloud segmentation methods across both indoor and outdoor datasets, providing more accurate segmentation results with fewer user clicks in an open-world setting.
CVAug 27, 2025Code
Discrete Diffusion VLA: Bringing Discrete Diffusion to Action Decoding in Vision-Language-Action PoliciesZhixuan Liang, Yizhuo Li, Tianshuo Yang et al.
Vision-Language-Action (VLA) models adapt large vision-language backbones to map images and instructions into robot actions. However, prevailing VLAs either generate actions auto-regressively in a fixed left-to-right order or attach separate MLP or diffusion heads outside the backbone, leading to fragmented information pathways and specialized training requirements that hinder a unified, scalable architecture. We present Discrete Diffusion VLA, a unified-transformer policy that models discretized action chunks with discrete diffusion. The design retains diffusion's progressive refinement paradigm while remaining natively compatible with the discrete token interface of VLMs. Our method achieves an adaptive decoding order that resolves easy action elements before harder ones and uses secondary re-masking to revisit uncertain predictions across refinement rounds, which improves consistency and enables robust error correction. This unified decoder preserves pre-trained vision-language priors, supports parallel decoding, breaks the autoregressive bottleneck, and reduces the number of function evaluations. Discrete Diffusion VLA achieves 96.3% avg. success rates on LIBERO, 71.2% visual matching on SimplerEnv-Fractal and 54.2% overall on SimplerEnv-Bridge, improving over autoregressive, MLP decoder and continuous diffusion baselines. These findings indicate that discrete-diffusion VLA supports precise action modeling and consistent training, laying groundwork for scaling VLA to larger models and datasets. Our project page is https://github.com/Liang-ZX/DiscreteDiffusionVLA
CVJan 1
CPPO: Contrastive Perception for Vision Language Policy OptimizationAhmad Rezaei, Mohsen Gholami, Saeed Ranjbar Alvar et al.
We introduce CPPO, a Contrastive Perception Policy Optimization method for finetuning vision-language models (VLMs). While reinforcement learning (RL) has advanced reasoning in language models, extending it to multimodal reasoning requires improving both the perception and reasoning aspects. Prior works tackle this challenge mainly with explicit perception rewards, but disentangling perception tokens from reasoning tokens is difficult, requiring extra LLMs, ground-truth data, forced separation of perception from reasoning by policy model, or applying rewards indiscriminately to all output tokens. CPPO addresses this problem by detecting perception tokens via entropy shifts in the model outputs under perturbed input images. CPPO then extends the RL objective function with a Contrastive Perception Loss (CPL) that enforces consistency under information-preserving perturbations and sensitivity under information-removing ones. Experiments show that CPPO surpasses previous perception-rewarding methods, while avoiding extra models, making training more efficient and scalable.
CVDec 1, 2025
Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware RepresentationHaodong Yan, Hang Yu, Zhide Zhong et al.
Generating realistic hand-object interactions (HOI) videos is a significant challenge due to the difficulty of modeling physical constraints (e.g., contact and occlusion between hands and manipulated objects). Current methods utilize HOI representation as an auxiliary generative objective to guide video synthesis. However, there is a dilemma between 2D and 3D representations that cannot simultaneously guarantee scalability and interaction fidelity. To address this limitation, we propose a structure and contact-aware representation that captures hand-object contact, hand-object occlusion, and holistic structure context without 3D annotations. This interaction-oriented and scalable supervision signal enables the model to learn fine-grained interaction physics and generalize to open-world scenarios. To fully exploit the proposed representation, we introduce a joint-generation paradigm with a share-and-specialization strategy that generates interaction-oriented representations and videos. Extensive experiments demonstrate that our method outperforms state-of-the-art methods on two real-world datasets in generating physics-realistic and temporally coherent HOI videos. Furthermore, our approach exhibits strong generalization to challenging open-world scenarios, highlighting the benefit of our scalable design. Our project page is https://hgzn258.github.io/SCAR/.
CVSep 8, 2025
Spatial Reasoning with Vision-Language Models in Ego-Centric Multi-View ScenesMohsen Gholami, Ahmad Rezaei, Zhou Weimin et al.
Understanding 3D spatial relationships remains a major limitation of current Vision-Language Models (VLMs). Prior work has addressed this issue by creating spatial question-answering (QA) datasets based on single images or indoor videos. However, real-world embodied AI agents such as robots and self-driving cars typically rely on ego-centric, multi-view observations. To this end, we introduce Ego3D-Bench, a new benchmark designed to evaluate the spatial reasoning abilities of VLMs using ego-centric, multi-view outdoor data. Ego3D-Bench comprises over 8,600 QA pairs, created with significant involvement from human annotators to ensure quality and diversity. We benchmark 16 SOTA VLMs, including GPT-4o, Gemini1.5-Pro, InternVL3, and Qwen2.5-VL. Our results reveal a notable performance gap between human level scores and VLM performance, highlighting that current VLMs still fall short of human level spatial understanding. To bridge this gap, we propose Ego3D-VLM, a post-training framework that enhances 3D spatial reasoning of VLMs. Ego3D-VLM generates cognitive map based on estimated global 3D coordinates, resulting in 12% average improvement on multi-choice QA and 56% average improvement on absolute distance estimation. Ego3D-VLM is modular and can be integrated with any existing VLM. Together, Ego3D-Bench and Ego3D-VLM offer valuable tools for advancing toward human level spatial understanding in real-world, multi-view environments.
GRMar 20, 2025
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and RenderingShiyong Liu, Xiao Tang, Zhihao Li et al. · pku
In large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, existing division methods are occlusion-agnostic, meaning that each region may contain areas with severe occlusions. As a result, the cameras within those regions are less correlated, leading to a low average contribution to the overall reconstruction. In this paper, we propose an occlusion-aware scene division strategy that clusters training cameras based on their positions and co-visibilities to acquire multiple regions. Cameras in such regions exhibit stronger correlations and a higher average contribution, facilitating high-quality scene reconstruction. We further propose a region-based rendering technique to accelerate large scene rendering, which culls Gaussians invisible to the region where the viewpoint is located. Such a technique significantly speeds up the rendering without compromising quality. Extensive experiments on multiple large scenes show that our method achieves superior reconstruction results with faster rendering speed compared to existing state-of-the-art approaches. Project page: https://occlugaussian.github.io.
CVMar 23, 2025
PanopticSplatting: End-to-End Panoptic Gaussian SplattingYuxuan Xie, Xuan Yu, Changjian Jiang et al.
Open-vocabulary panoptic reconstruction is a challenging task for simultaneous scene reconstruction and understanding. Recently, methods have been proposed for 3D scene understanding based on Gaussian splatting. However, these methods are multi-staged, suffering from the accumulated errors and the dependence of hand-designed components. To streamline the pipeline and achieve global optimization, we propose PanopticSplatting, an end-to-end system for open-vocabulary panoptic reconstruction. Our method introduces query-guided Gaussian segmentation with local cross attention, lifting 2D instance masks without cross-frame association in an end-to-end way. The local cross attention within view frustum effectively reduces the training memory, making our model more accessible to large scenes with more Gaussians and objects. In addition, to address the challenge of noisy labels in 2D pseudo masks, we propose label blending to promote consistent 3D segmentation with less noisy floaters, as well as label warping on 2D predictions which enhances multi-view coherence and segmentation accuracy. Our method demonstrates strong performances in 3D scene panoptic reconstruction on the ScanNet-V2 and ScanNet++ datasets, compared with both NeRF-based and Gaussian-based panoptic reconstruction methods. Moreover, PanopticSplatting can be easily generalized to numerous variants of Gaussian splatting, and we demonstrate its robustness on different Gaussian base models.
CVApr 30, 2019
SeqLPD: Sequence Matching Enhanced Loop-Closure Detection Based on Large-Scale Point Cloud Description for Self-Driving VehiclesZhe Liu, Chuanzhe Suo, Shunbo Zhou et al.
Place recognition and loop-closure detection are main challenges in the localization, mapping and navigation tasks of self-driving vehicles. In this paper, we solve the loop-closure detection problem by incorporating the deep-learning based point cloud description method and the coarse-to-fine sequence matching strategy. More specifically, we propose a deep neural network to extract a global descriptor from the original large-scale 3D point cloud, then based on which, a typical place analysis approach is presented to investigate the feature space distribution of the global descriptors and select several super keyframes. Finally, a coarse-to-fine strategy, which includes a super keyframe based coarse matching stage and a local sequence matching stage, is presented to ensure the loop-closure detection accuracy and real-time performance simultaneously. Thanks to the sequence matching operation, the proposed approach obtains an improvement against the existing deep-learning based methods. Experiment results on a self-driving vehicle validate the effectiveness of the proposed loop-closure detection algorithm.
ROApr 2, 2019
Coordinating Large-Scale Robot Networks with Motion and Communication Uncertainties for Logistics ApplicationsZhe Liu, Hesheng Wang, Shunbo Zhou et al.
In this paper, we focus on the problem of task allocation, cooperative path planning and motion coordination of the large-scale system with thousands of robots, aiming for practical applications in robotic warehouses and automated logistics systems. Particularly, we solve the life-long planning problem and guarantee the coordination performance of large-scale robot network in the presence of robot motion uncertainties and communication failures. A hierarchical planning and coordination structure is presented. The environment is divided into several sectors and a dynamic traffic heat-map is generated to describe the current sector-level traffic flow. In task planning level, a greedy task allocation method is implemented to assign the current task to the nearest free robot and the sector-level path is generated by comprehensively considering the traveling distance, the traffic heat-value distribution and the current robot/communication failures. In motion coordination level, local cooperative A* algorithm is implemented in each sector to generate the collision-free road-level path of each robot in the sector and the rolling planning structure is introduced to solve problems caused by motion and communication uncertainties. The effectiveness and practical applicability of the proposed approach are validated by large-scale simulations with more than one thousand robots and real laboratory experiments.
CVDec 11, 2018
LPD-Net: 3D Point Cloud Learning for Large-Scale Place Recognition and Environment AnalysisZhe Liu, Shunbo Zhou, Chuanzhe Suo et al.
Point cloud based place recognition is still an open issue due to the difficulty in extracting local features from the raw 3D point cloud and generating the global descriptor, and it's even harder in the large-scale dynamic environments. In this paper, we develop a novel deep neural network, named LPD-Net (Large-scale Place Description Network), which can extract discriminative and generalizable global descriptors from the raw 3D point cloud. Two modules, the adaptive local feature extraction module and the graph-based neighborhood aggregation module, are proposed, which contribute to extract the local structures and reveal the spatial distribution of local features in the large-scale point cloud, with an end-to-end manner. We implement the proposed global descriptor in solving point cloud based retrieval tasks to achieve the large-scale place recognition. Comparison results show that our LPD-Net is much better than PointNetVLAD and reaches the state-of-the-art. We also compare our LPD-Net with the vision-based solutions to show the robustness of our approach to different weather and light conditions.