Tianhan Xu

CV
h-index4
4papers
296citations
Novelty41%
AI Score37

4 Papers

21.7CVDec 29, 2025
RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction

Shuhong Liu, Chenyu Bao, Ziteng Cui et al.

We introduce RealX3D, a real-capture benchmark for multi-view visual restoration and 3D reconstruction under diverse physical degradations. RealX3D groups corruptions into four families, including illumination, scattering, occlusion, and blurring, and captures each at multiple severity levels using a unified acquisition protocol that yields pixel-aligned LQ/GT views. Each scene includes high-resolution capture, RAW images, and dense laser scans, from which we derive world-scale meshes and metric depth. Benchmarking a broad range of optimization-based and feed-forward methods shows substantial degradation in reconstruction quality under physical corruptions, underscoring the fragility of current multi-view pipelines in real-world challenging environments.

6.5CVSep 11, 2024
Rethinking Directional Parameterization in Neural Implicit Surface Reconstruction

Zijie Jiang, Tianhan Xu, Hiroharu Kato

Multi-view 3D surface reconstruction using neural implicit representations has made notable progress by modeling the geometry and view-dependent radiance fields within a unified framework. However, their effectiveness in reconstructing objects with specular or complex surfaces is typically biased by the directional parameterization used in their view-dependent radiance network. {\it Viewing direction} and {\it reflection direction} are the two most commonly used directional parameterizations but have their own limitations. Typically, utilizing the viewing direction usually struggles to correctly decouple the geometry and appearance of objects with highly specular surfaces, while using the reflection direction tends to yield overly smooth reconstructions for concave or complex structures. In this paper, we analyze their failed cases in detail and propose a novel hybrid directional parameterization to address their limitations in a unified form. Extensive experiments demonstrate the proposed hybrid directional parameterization consistently delivered satisfactory results in reconstructing objects with a wide variety of materials, geometry and appearance, whereas using other directional parameterizations faces challenges in reconstructing certain objects. Moreover, the proposed hybrid directional parameterization is nearly parameter-free and can be effortlessly applied in any existing neural surface reconstruction method.

2.0CVApr 15, 2024
ViFu: Multiple 360$^\circ$ Objects Reconstruction with Clean Background via Visible Part Fusion

Tianhan Xu, Takuya Ikeda, Koichi Nishiwaki

In this paper, we propose a method to segment and recover a static, clean background and multiple 360$^\circ$ objects from observations of scenes at different timestamps. Recent works have used neural radiance fields to model 3D scenes and improved the quality of novel view synthesis, while few studies have focused on modeling the invisible or occluded parts of the training images. These under-reconstruction parts constrain both scene editing and rendering view selection, thereby limiting their utility for synthetic data generation for downstream tasks. Our basic idea is that, by observing the same set of objects in various arrangement, so that parts that are invisible in one scene may become visible in others. By fusing the visible parts from each scene, occlusion-free rendering of both background and foreground objects can be achieved. We decompose the multi-scene fusion task into two main components: (1) objects/background segmentation and alignment, where we leverage point cloud-based methods tailored to our novel problem formulation; (2) radiance fields fusion, where we introduce visibility field to quantify the visible information of radiance fields, and propose visibility-aware rendering for the fusion of series of scenes, ultimately obtaining clean background and 360$^\circ$ object rendering. Comprehensive experiments were conducted on synthetic and real datasets, and the results demonstrate the effectiveness of our method.

25.3CVMar 30, 2021
Graph Stacked Hourglass Networks for 3D Human Pose Estimation

Tianhan Xu, Wataru Takano

In this paper, we propose a novel graph convolutional network architecture, Graph Stacked Hourglass Networks, for 2D-to-3D human pose estimation tasks. The proposed architecture consists of repeated encoder-decoder, in which graph-structured features are processed across three different scales of human skeletal representations. This multi-scale architecture enables the model to learn both local and global feature representations, which are critical for 3D human pose estimation. We also introduce a multi-level feature learning approach using different-depth intermediate features and show the performance improvements that result from exploiting multi-scale, multi-level feature representations. Extensive experiments are conducted to validate our approach, and the results show that our model outperforms the state-of-the-art.