Md Ashfaq Salehin

2papers

2 Papers

14.8DCMay 15
A GPU Accelerated Temporal Window-Based Random Walk Sampler

Md Ashfaq Salehin, George Parisis, Luc Berthouze

Temporal random walks, which sample causality-preserving paths, are widely used to analyze time-stamped interactions in domains such as microservices, finance, and online platforms. Generating such walks at scale is challenging because real-world graphs evolve as high-volume streams, making continuous ingestion, efficient memory usage, and strict temporal ordering essential for practical deployment. We present Tempest (TEMPoral nEtwork Streaming Traversals), a GPU-accelerated engine for streaming temporal random walks. Tempest combines a GPU-native dual-index organization over a shared edge store with a hierarchical cooperative scheduler that dispatches walks at thread, warp, or block granularity based on per-step node convergence, enabling efficient start-edge selection, hop-by-hop causality enforcement, and window-based eviction without synchronization. It further provides closed-form constant-time samplers for common temporal bias functions. Our evaluation demonstrates sustained real-time processing of billion-edge streams under sliding windows, outperforming prior systems in ingestion and walk generation throughput while preserving causal correctness.

AIMay 22, 2024
Learning To Play Atari Games Using Dueling Q-Learning and Hebbian Plasticity

Md Ashfaq Salehin

In this work, an advanced deep reinforcement learning architecture is used to train neural network agents playing atari games. Given only the raw game pixels, action space, and reward information, the system can train agents to play any Atari game. At first, this system uses advanced techniques like deep Q-networks and dueling Q-networks to train efficient agents, the same techniques used by DeepMind to train agents that beat human players in Atari games. As an extension, plastic neural networks are used as agents, and their feasibility is analyzed in this scenario. The plasticity implementation was based on backpropagation and the Hebbian update rule. Plastic neural networks have excellent features like lifelong learning after the initial training, which makes them highly suitable in adaptive learning environments. As a new analysis of plasticity in this context, this work might provide valuable insights and direction for future works.