91.1CRMay 20Code
Trusted Weights, Treacherous Optimizations? Optimization-Triggered Backdoor Attacks on LLMsYifei Wang, Tianlin Li, Xiaohan Zhang et al.
Inference optimization is a vital technique for deploying LLMs at scale. Compilation is the most widely adopted optimization technique for LLMs. While it assumes semantic equivalence between the original and compiled graphs, we first uncover its numerical side effects can be maliciously exploited to implant stealthy backdoors in LLMs. We propose a unified optimization-triggered attack framework comprising two complementary strategies. Without any modification to the compiler or hardware, one strategy flips predictions for specific inputs only when the model is compiled, while the other uses a universal trigger that remains dormant under uncompiled execution but hijacks arbitrary inputs once compilation optimization is applied. Both attacks bypass standard safety evaluations run without compilation. We empirically demonstrate that these optimization-triggered backdoors achieve attack success rates averaging 90% across four mainstream open-source LLMs and four tasks, while clean accuracy is preserved at nearly 100% under all settings. Our findings reveal a novel attack surface at the intersection of optimization and security in the LLM deployment pipeline, and we investigate practical defenses to mitigate this threat.
AIDec 2, 2025
Beyond Playtesting: A Generative Multi-Agent Simulation System for Massively Multiplayer Online GamesRan Zhang, Kun Ouyang, Tiancheng Ma et al.
Optimizing numerical systems and mechanism design is crucial for enhancing player experience in Massively Multiplayer Online (MMO) games. Traditional optimization approaches rely on large-scale online experiments or parameter tuning over predefined statistical models, which are costly, time-consuming, and may disrupt player experience. Although simplified offline simulation systems are often adopted as alternatives, their limited fidelity prevents agents from accurately mimicking real player reasoning and reactions to interventions. To address these limitations, we propose a generative agent-based MMO simulation system empowered by Large Language Models (LLMs). By applying Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) on large-scale real player behavioral data, we adapt LLMs from general priors to game-specific domains, enabling realistic and interpretable player decision-making. In parallel, a data-driven environment model trained on real gameplay logs reconstructs dynamic in-game systems. Experiments demonstrate strong consistency with real-world player behaviors and plausible causal responses under interventions, providing a reliable, interpretable, and cost-efficient framework for data-driven numerical design optimization.