ROJun 2
GN0: Toward a Unified Paradigm for Generation, Evaluation, and Policy Learning in Visual-Language NavigationXinhai Li, Xiaotao Zhang, Yuehao Huang et al.
Embodied navigation connects intelligent agents with the physical world and is fundamental for general robotic intelligence. Limited availability and quality of navigation data have constrained Vision-and-Language Navigation (VLN) systems' generalization and long-horizon capabilities. To address this, we curate diverse 3D scenes and develop an automated pipeline for large-scale navigation data, resulting in the GN-Matrix dataset. Building on a 3D Gaussian Splatting (3DGS) engine, we introduce a high-fidelity simulation platform supporting interactive roaming and collision-aware navigation. We further propose GN-Bench, the first BEV-based benchmark incorporating dynamic 3DGS avatars for human-robot interaction evaluation. To leverage the simulator, we develop an RL-driven navigation foundation model, Break and Establish (BAE). After supervised learning, DAgger exposes the model to rollout-induced states, breaking narrow expert-centric distributions and enabling downstream RL exploration. This unified VLN paradigm integrates map-based and map-free tasks, including instruction following, human following, and goal navigation. GN-BAE formalizes high-fidelity 3DGS-rendered Bird's Eye View representations as compact memory, unlocking latent spatial reasoning in VLMs. Extensive evaluations on GN-Bench and VLN-CE show that GN0 outperforms state-of-the-art VLN methods. Overall, GN-Matrix offers a unified framework spanning data, simulation, and learning, advancing embodied navigation in research and industrial applications.
CVMay 23
SparseWorld: Enhancing End-to-End Autonomous Driving via World Models with Sparse Scene RepresentationRuoyu Wang, Jingke Wang, Yukai Ma et al.
Recently, world models have made significant progress in enhancing end-to-end driving systems through both future situation forecasting and improved scene understanding. However, existing driving world models are typically built upon dense scene representations, causing high computational costs and redundant information. In this paper, we present SparseWorld, a lightweight world model that focuses on predicting only the critical layout of the scene, enabling efficient future forecasting for end-to-end driving systems. SparseWorld first performs autoregressive rollout to forecast future map elements and surrounding agents, enabling the model to learn how driving scenarios evolve over time. It then leverages these predicted futures to refine downstream motion prediction and trajectory planning. Specifically, we propose a Sparse Dreamer that anticipates future instances in the latent space through joint temporal and spatial attention. By interacting with predicted future instances, the motion planner captures more accurate motion patterns and generates more informed and safety-aware trajectories. Extensive experiments demonstrate that SparseWorld significantly reduces collision risk and achieves state-of-the-art performance on the open-loop planning metrics of the nuScenes dataset with a collision rate of 0.05\%. Moreover, it substantially outperforms the baseline method in closed-loop planning metrics on the Bench2Drive benchmark. Supplementary material is available at the project page: https://wryzju.github.io/SparseWorld/.
CVSep 21, 2024
Monocular Event-Inertial Odometry with Adaptive decay-based Time Surface and Polarity-aware TrackingKai Tang, Xiaolei Lang, Yukai Ma et al.
Event cameras have garnered considerable attention due to their advantages over traditional cameras in low power consumption, high dynamic range, and no motion blur. This paper proposes a monocular event-inertial odometry incorporating an adaptive decay kernel-based time surface with polarity-aware tracking. We utilize an adaptive decay-based Time Surface to extract texture information from asynchronous events, which adapts to the dynamic characteristics of the event stream and enhances the representation of environmental textures. However, polarity-weighted time surfaces suffer from event polarity shifts during changes in motion direction. To mitigate its adverse effects on feature tracking, we optimize the feature tracking by incorporating an additional polarity-inverted time surface to enhance the robustness. Comparative analysis with visual-inertial and event-inertial odometry methods shows that our approach outperforms state-of-the-art techniques, with competitive results across various datasets.
CVFeb 3, 2024Code
RIDERS: Radar-Infrared Depth Estimation for Robust SensingHan Li, Yukai Ma, Yuehao Huang et al.
Dense depth recovery is crucial in autonomous driving, serving as a foundational element for obstacle avoidance, 3D object detection, and local path planning. Adverse weather conditions, including haze, dust, rain, snow, and darkness, introduce significant challenges to accurate dense depth estimation, thereby posing substantial safety risks in autonomous driving. These challenges are particularly pronounced for traditional depth estimation methods that rely on short electromagnetic wave sensors, such as visible spectrum cameras and near-infrared LiDAR, due to their susceptibility to diffraction noise and occlusion in such environments. To fundamentally overcome this issue, we present a novel approach for robust metric depth estimation by fusing a millimeter-wave Radar and a monocular infrared thermal camera, which are capable of penetrating atmospheric particles and unaffected by lighting conditions. Our proposed Radar-Infrared fusion method achieves highly accurate and finely detailed dense depth estimation through three stages, including monocular depth prediction with global scale alignment, quasi-dense Radar augmentation by learning Radar-pixels correspondences, and local scale refinement of dense depth using a scale map learner. Our method achieves exceptional visual quality and accurate metric estimation by addressing the challenges of ambiguity and misalignment that arise from directly fusing multi-modal long-wave features. We evaluate the performance of our approach on the NTU4DRadLM dataset and our self-collected challenging ZJU-Multispectrum dataset. Especially noteworthy is the unprecedented robustness demonstrated by our proposed method in smoky scenarios. Our code will be released at \url{https://github.com/MMOCKING/RIDERS}.
AISep 8, 2025
MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI AgentsPengxiang Zhao, Guangyi Liu, Yaozhen Liang et al.
To enhance the efficiency of GUI agents on various platforms like smartphones and computers, a hybrid paradigm that combines flexible GUI operations with efficient shortcuts (e.g., API, deep links) is emerging as a promising direction. However, a framework for systematically benchmarking these hybrid agents is still underexplored. To take the first step in bridging this gap, we introduce MAS-Bench, a benchmark that pioneers the evaluation of GUI-shortcut hybrid agents with a specific focus on the mobile domain. Beyond merely using predefined shortcuts, MAS-Bench assesses an agent's capability to autonomously generate shortcuts by discovering and creating reusable, low-cost workflows. It features 139 complex tasks across 11 real-world applications, a knowledge base of 88 predefined shortcuts (APIs, deep-links, RPA scripts), and 7 evaluation metrics. The tasks are designed to be solvable via GUI-only operations, but can be significantly accelerated by intelligently embedding shortcuts. Experiments show that hybrid agents achieve significantly higher success rates and efficiency than their GUI-only counterparts. This result also demonstrates the effectiveness of our method for evaluating an agent's shortcut generation capabilities. MAS-Bench fills a critical evaluation gap, providing a foundational platform for future advancements in creating more efficient and robust intelligent agents.
ROAug 18, 2025
SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement LearningYuhang Lin, Yijia Xie, Jiahong Xie et al.
Generating physically realistic humanoid-object interactions (HOI) is a fundamental challenge in robotics. Existing HOI generation approaches, such as diffusion-based models, often suffer from artifacts such as implausible contacts, penetrations, and unrealistic whole-body actions, which hinder successful execution in physical environments. To address these challenges, we introduce SimGenHOI, a unified framework that combines the strengths of generative modeling and reinforcement learning to produce controllable and physically plausible HOI. Our HOI generative model, based on Diffusion Transformers (DiT), predicts a set of key actions conditioned on text prompts, object geometry, sparse object waypoints, and the initial humanoid pose. These key actions capture essential interaction dynamics and are interpolated into smooth motion trajectories, naturally supporting long-horizon generation. To ensure physical realism, we design a contact-aware whole-body control policy trained with reinforcement learning, which tracks the generated motions while correcting artifacts such as penetration and foot sliding. Furthermore, we introduce a mutual fine-tuning strategy, where the generative model and the control policy iteratively refine each other, improving both motion realism and tracking robustness. Extensive experiments demonstrate that SimGenHOI generates realistic, diverse, and physically plausible humanoid-object interactions, achieving significantly higher tracking success rates in simulation and enabling long-horizon manipulation tasks. Code will be released upon acceptance on our project page: https://xingxingzuo.github.io/simgen_hoi.
AIJul 15, 2025
CogDDN: A Cognitive Demand-Driven Navigation with Decision Optimization and Dual-Process ThinkingYuehao Huang, Liang Liu, Shuangming Lei et al.
Mobile robots are increasingly required to navigate and interact within unknown and unstructured environments to meet human demands. Demand-driven navigation (DDN) enables robots to identify and locate objects based on implicit human intent, even when object locations are unknown. However, traditional data-driven DDN methods rely on pre-collected data for model training and decision-making, limiting their generalization capability in unseen scenarios. In this paper, we propose CogDDN, a VLM-based framework that emulates the human cognitive and learning mechanisms by integrating fast and slow thinking systems and selectively identifying key objects essential to fulfilling user demands. CogDDN identifies appropriate target objects by semantically aligning detected objects with the given instructions. Furthermore, it incorporates a dual-process decision-making module, comprising a Heuristic Process for rapid, efficient decisions and an Analytic Process that analyzes past errors, accumulates them in a knowledge base, and continuously improves performance. Chain of Thought (CoT) reasoning strengthens the decision-making process. Extensive closed-loop evaluations on the AI2Thor simulator with the ProcThor dataset show that CogDDN outperforms single-view camera-only methods by 15\%, demonstrating significant improvements in navigation accuracy and adaptability. The project page is available at https://yuehaohuang.github.io/CogDDN/.