19.5ASApr 20
Reverberation-based Features for Sound Event Localization and Detection with Distance EstimationDavide Berghi, Philip J. B. Jackson
Sound event localization and detection (SELD) involves predicting active sound event classes over time while estimating their positions. The localization subtask in SELD is usually treated as a direction of arrival estimation problem, ignoring source distance. Only recently, SELD was extended to 3D by incorporating distance estimation, enabling the prediction of sound event positions in 3D space (3D SELD). However, existing methods lack input features specifically designed for distance estimation. We address this gap by introducing two novel reverberation-based feature formats: one using the direct-to-reverberant ratio (DRR) and another leveraging signal autocorrelation to capture early reflections. We extensively evaluate and benchmark these features on the STARSS23 dataset, combining them with established SELD features for sound event detection (SED) and direction-of-arrival estimation (DOAE), and testing across different network architectures. Our proposed features, applicable to both FOA and MIC formats, achieve state-of-the-art distance estimation, enhancing overall 3D SELD performance.
ASOct 29, 2024
Leveraging Reverberation and Visual Depth Cues for Sound Event Localization and Detection with Distance EstimationDavide Berghi, Philip J. B. Jackson
This report describes our systems submitted for the DCASE2024 Task 3 challenge: Audio and Audiovisual Sound Event Localization and Detection with Source Distance Estimation (Track B). Our main model is based on the audio-visual (AV) Conformer, which processes video and audio embeddings extracted with ResNet50 and with an audio encoder pre-trained on SELD, respectively. This model outperformed the audio-visual baseline of the development set of the STARSS23 dataset by a wide margin, halving its DOAE and improving the F1 by more than 3x. Our second system performs a temporal ensemble from the outputs of the AV-Conformer. We then extended the model with features for distance estimation, such as direct and reverberant signal components extracted from the omnidirectional audio channel, and depth maps extracted from the video frames. While the new system improved the RDE of our previous model by about 3 percentage points, it achieved a lower F1 score. This may be caused by sound classes that rarely appear in the training set and that the more complex system does not detect, as analysis can determine. To overcome this problem, our fourth and final system consists of an ensemble strategy combining the predictions of the other three. Many opportunities to refine the system and training strategy can be tested in future ablation experiments, and likely achieve incremental performance gains for this audio-visual task.
ASDec 21, 2023
Leveraging Visual Supervision for Array-based Active Speaker Detection and LocalizationDavide Berghi, Philip J. B. Jackson
Conventional audio-visual approaches for active speaker detection (ASD) typically rely on visually pre-extracted face tracks and the corresponding single-channel audio to find the speaker in a video. Therefore, they tend to fail every time the face of the speaker is not visible. We demonstrate that a simple audio convolutional recurrent neural network (CRNN) trained with spatial input features extracted from multichannel audio can perform simultaneous horizontal active speaker detection and localization (ASDL), independently of the visual modality. To address the time and cost of generating ground truth labels to train such a system, we propose a new self-supervised training pipeline that embraces a ``student-teacher'' learning approach. A conventional pre-trained active speaker detector is adopted as a ``teacher'' network to provide the position of the speakers as pseudo-labels. The multichannel audio ``student'' network is trained to generate the same results. At inference, the student network can generalize and locate also the occluded speakers that the teacher network is not able to detect visually, yielding considerable improvements in recall rate. Experiments on the TragicTalkers dataset show that an audio network trained with the proposed self-supervised learning approach can exceed the performance of the typical audio-visual methods and produce results competitive with the costly conventional supervised training. We demonstrate that improvements can be achieved when minimal manual supervision is introduced in the learning pipeline. Further gains may be sought with larger training sets and integrating vision with the multichannel audio system.
ASSep 8, 2025
Integrating Spatial and Semantic Embeddings for Stereo Sound Event Localization in VideosDavide Berghi, Philip J. B. Jackson
In this study, we address the multimodal task of stereo sound event localization and detection with source distance estimation (3D SELD) in regular video content. 3D SELD is a complex task that combines temporal event classification with spatial localization, requiring reasoning across spatial, temporal, and semantic dimensions. The last is arguably the most challenging to model. Traditional SELD approaches typically rely on multichannel input, limiting their capacity to benefit from large-scale pre-training due to data constraints. To overcome this, we enhance a standard SELD architecture with semantic information by integrating pre-trained, contrastive language-aligned models: CLAP for audio and OWL-ViT for visual inputs. These embeddings are incorporated into a modified Conformer module tailored for multimodal fusion, which we refer to as the Cross-Modal Conformer. We perform an ablation study on the development set of the DCASE2025 Task3 Stereo SELD Dataset to assess the individual contributions of the language-aligned models and benchmark against the DCASE Task 3 baseline systems. Additionally, we detail the curation process of large synthetic audio and audio-visual datasets used for model pre-training. These datasets were further expanded through left-right channel swapping augmentation. Our approach, combining extensive pre-training, model ensembling, and visual post-processing, achieved second rank in the DCASE 2025 Challenge Task 3 (Track B), underscoring the effectiveness of our method. Future work will explore the modality-specific contributions and architectural refinements.
ASJul 7, 2025
Spatial and Semantic Embedding Integration for Stereo Sound Event Localization and Detection in Regular VideosDavide Berghi, Philip J. B. Jackson
This report presents our systems submitted to the audio-only and audio-visual tracks of the DCASE2025 Task 3 Challenge: Stereo Sound Event Localization and Detection (SELD) in Regular Video Content. SELD is a complex task that combines temporal event classification with spatial localization, requiring reasoning across spatial, temporal, and semantic dimensions. The last is arguably the most challenging to model. Traditional SELD architectures rely on multichannel input, which limits their ability to leverage large-scale pre-training due to data constraints. To address this, we enhance standard SELD architectures with semantic information by integrating pre-trained, contrastive language-aligned models: CLAP for audio and OWL-ViT for visual inputs. These embeddings are incorporated into a modified Conformer module tailored for multimodal fusion, which we refer to as the Cross-Modal Conformer. Additionally, we incorporate autocorrelation-based acoustic features to improve distance estimation. We pre-train our models on curated synthetic audio and audio-visual datasets and apply a left-right channel swapping augmentation to further increase the training data. Both our audio-only and audio-visual systems substantially outperform the challenge baselines on the development set, demonstrating the effectiveness of our strategy. Performance is further improved through model ensembling and a visual post-processing step based on human keypoints. Future work will investigate the contribution of each modality and explore architectural variants to further enhance results.
ASJun 1, 2024
Audio-Visual Talker Localization in Video for Spatial Sound ReproductionDavide Berghi, Philip J. B. Jackson
Object-based audio production requires the positional metadata to be defined for each point-source object, including the key elements in the foreground of the sound scene. In many media production use cases, both cameras and microphones are employed to make recordings, and the human voice is often a key element. In this research, we detect and locate the active speaker in the video, facilitating the automatic extraction of the positional metadata of the talker relative to the camera's reference frame. With the integration of the visual modality, this study expands upon our previous investigation focused solely on audio-based active speaker detection and localization. Our experiments compare conventional audio-visual approaches for active speaker detection that leverage monaural audio, our previous audio-only method that leverages multichannel recordings from a microphone array, and a novel audio-visual approach integrating vision and multichannel audio. We found the role of the two modalities to complement each other. Multichannel audio, overcoming the problem of visual occlusions, provides a double-digit reduction in detection error compared to audio-visual methods with single-channel audio. The combination of multichannel audio and vision further enhances spatial accuracy, leading to a four-percentage point increase in F1 score on the Tragic Talkers dataset. Future investigations will assess the robustness of the model in noisy and highly reverberant environments, as well as tackle the problem of off-screen speakers.
MMMay 3, 2021
Naturalistic audio-visual volumetric sequences dataset of sounding actions for six degree-of-freedom interactionHanne Stenzel, Davide Berghi, Marco Volino et al.
As audio-visual systems increasingly bring immersive and interactive capabilities into our work and leisure activities, so the need for naturalistic test material grows. New volumetric datasets have captured high-quality 3D video, but accompanying audio is often neglected, making it hard to test an integrated bimodal experience. Designed to cover diverse sound types and features, the presented volumetric dataset was constructed from audio and video studio recordings of scenes to yield forty short action sequences. Potential uses in technical and scientific tests are discussed.
ASMar 14, 2020
Audio-Visual Spatial Aligment Requirements of Central and Peripheral Object EventsDavide Berghi, Hanne Stenzel, Marco Volino et al.
Immersive audio-visual perception relies on the spatial integration of both auditory and visual information which are heterogeneous sensing modalities with different fields of reception and spatial resolution. This study investigates the perceived coherence of audiovisual object events presented either centrally or peripherally with horizontally aligned/misaligned sound. Various object events were selected to represent three acoustic feature classes. Subjective test results in a simulated virtual environment from 18 participants indicate a wider capture region in the periphery, with an outward bias favoring more lateral sounds. Centered stimulus results support previous findings for simpler scenes.