Feng Yu

AI
h-index27
4papers
71citations
Novelty49%
AI Score47

4 Papers

15.6AINov 6, 2025
VeriCoT: Neuro-symbolic Chain-of-Thought Validation via Logical Consistency Checks

Yu Feng, Nathaniel Weir, Kaj Bostrom et al.

LLMs can perform multi-step reasoning through Chain-of-Thought (CoT), but they cannot reliably verify their own logic. Even when they reach correct answers, the underlying reasoning may be flawed, undermining trust in high-stakes scenarios. To mitigate this issue, we introduce VeriCoT, a neuro-symbolic method that extracts and verifies formal logical arguments from CoT reasoning. VeriCoT formalizes each CoT reasoning step into first-order logic and identifies premises that ground the argument in source context, commonsense knowledge, or prior reasoning steps. The symbolic representation enables automated solvers to verify logical validity while the NL premises allow humans and systems to identify ungrounded or fallacious reasoning steps. Experiments on the ProofWriter, LegalBench, and BioASQ datasets show VeriCoT effectively identifies flawed reasoning, and serves as a strong predictor of final answer correctness. We also leverage VeriCoT's verification signal for (1) inference-time self-reflection, (2) supervised fine-tuning (SFT) on VeriCoT-distilled datasets and (3) preference fine-tuning (PFT) with direct preference optimization (DPO) using verification-based pairwise rewards, further improving reasoning validity and accuracy.

4.9CLAug 8, 2025Code
LLMs vs. Chinese Anime Enthusiasts: A Comparative Study on Emotionally Supportive Role-Playing

Lanlan Qiu, Xiao Pu, Yeqi Feng et al.

Large Language Models (LLMs) have demonstrated impressive capabilities in role-playing conversations and providing emotional support as separate research directions. However, there remains a significant research gap in combining these capabilities to enable emotionally supportive interactions with virtual characters. To address this research gap, we focus on anime characters as a case study because of their well-defined personalities and large fan bases. This choice enables us to effectively evaluate how well LLMs can provide emotional support while maintaining specific character traits. We introduce ChatAnime, the first Emotionally Supportive Role-Playing (ESRP) dataset. We first thoughtfully select 20 top-tier characters from popular anime communities and design 60 emotion-centric real-world scenario questions. Then, we execute a nationwide selection process to identify 40 Chinese anime enthusiasts with profound knowledge of specific characters and extensive experience in role-playing. Next, we systematically collect two rounds of dialogue data from 10 LLMs and these 40 Chinese anime enthusiasts. To evaluate the ESRP performance of LLMs, we design a user experience-oriented evaluation system featuring 9 fine-grained metrics across three dimensions: basic dialogue, role-playing and emotional support, along with an overall metric for response diversity. In total, the dataset comprises 2,400 human-written and 24,000 LLM-generated answers, supported by over 132,000 human annotations. Experimental results show that top-performing LLMs surpass human fans in role-playing and emotional support, while humans still lead in response diversity. We hope this work can provide valuable resources and insights for future research on optimizing LLMs in ESRP. Our datasets are available at https://github.com/LanlanQiu/ChatAnime.

16.0HCJan 19, 2022Code
Real-Time Gaze Tracking with Event-Driven Eye Segmentation

Yu Feng, Nathan Goulding-Hotta, Asif Khan et al.

Gaze tracking is increasingly becoming an essential component in Augmented and Virtual Reality. Modern gaze tracking al gorithms are heavyweight; they operate at most 5 Hz on mobile processors despite that near-eye cameras comfortably operate at a r eal-time rate ($>$ 30 Hz). This paper presents a real-time eye tracking algorithm that, on average, operates at 30 Hz on a mobile processor, achieves \ang{0.1}--\ang{0.5} gaze accuracies, all the while requiring only 30K parameters, one to two orders of magn itude smaller than state-of-the-art eye tracking algorithms. The crux of our algorithm is an Auto~ROI mode, which continuously pr edicts the Regions of Interest (ROIs) of near-eye images and judiciously processes only the ROIs for gaze estimation. To that end, we introduce a novel, lightweight ROI prediction algorithm by emulating an event camera. We discuss how a software emulation of events enables accurate ROI prediction without requiring special hardware. The code of our paper is available at https://github.com/horizon-research/edgaze.

4.1LGOct 19, 2025
Justitia: Fair and Efficient Scheduling for LLM Applications

Mingyan Yang, Guanjie Wang, Manqi Luo et al.

In the era of Large Language Models (LLMs), it has been popular to launch a series of LLM inferences -- we call an LLM application -- to better solve real-world problems. When serving those applications in shared GPU servers, the schedulers are expected to attain fast application completions with guaranteed worst-case performance. However, mainstream LLM schedulers fail to behave well for LLM applications -- due to head-of-line blocking or over-constrained resource allocation. In this paper, we propose to serve LLM applications in a fair and also efficient manner. To this end, we design Justitia, a novel scheduler with three key techniques. First, given that memory is prevalently a bottleneck for mainstream inference frameworks like vLLM, Justitia models the service cost of LLM applications in a memory-centric manner. Meanwhile, it uses a simple neural network model to conduct light-weight and also accurate demand prediction. Moreover, Justitia adopts a virtual-time based fair queuing algorithm to reduce the overall performance with guaranteed worst-case delay. We have implemented Justitia atop vLLM, and experimental results involving diverse LLM applications show that it can substantially enhance the scheduling efficiency with fairness preserved.