CVSep 8, 2025
Event Spectroscopy: Event-based Multispectral and Depth Sensing using Structured LightChristian Geckeler, Niklas Neugebauer, Manasi Muglikar et al.
Uncrewed aerial vehicles (UAVs) are increasingly deployed in forest environments for tasks such as environmental monitoring and search and rescue, which require safe navigation through dense foliage and precise data collection. Traditional sensing approaches, including passive multispectral and RGB imaging, suffer from latency, poor depth resolution, and strong dependence on ambient light - especially under forest canopies. In this work, we present a novel event spectroscopy system that simultaneously enables high-resolution, low-latency depth reconstruction and multispectral imaging using a single sensor. Depth is reconstructed using structured light, and by modulating the wavelength of the projected structured light, our system captures spectral information in controlled bands between 650 nm and 850 nm. We demonstrate up to $60\%$ improvement in RMSE over commercial depth sensors and validate the spectral accuracy against a reference spectrometer and commercial multispectral cameras, demonstrating comparable performance. A portable version limited to RGB (3 wavelengths) is used to collect real-world depth and spectral data from a Masoala Rainforest. We demonstrate the use of this prototype for color image reconstruction and material differentiation between leaves and branches using spectral and depth data. Our results show that adding depth (available at no extra effort with our setup) to material differentiation improves the accuracy by over $30\%$ compared to color-only method. Our system, tested in both lab and real-world rainforest environments, shows strong performance in depth estimation, RGB reconstruction, and material differentiation - paving the way for lightweight, integrated, and robust UAV perception and data collection in complex natural environments.
RONov 10, 2021
A Portable and Passive Gravity Compensation Arm Support for Drone TeleoperationCarine Rognon, Loic Grossen, Stefano Mintchev et al.
Gesture-based interfaces are often used to achieve a more natural and intuitive teleoperation of robots. Yet, sometimes, gesture control requires postures or movements that cause significant fatigue to the user. In a previous user study, we demonstrated that naïve users can control a fixed-wing drone with torso movements while their arms are spread out. However, this posture induced significant arm fatigue. In this work, we present a passive arm support that compensates the arm weight with a mean torque error smaller than 0.005 N/kg for more than 97% of the range of motion used by subjects to fly, therefore reducing muscular fatigue in the shoulder of on average 58%. In addition, this arm support is designed to fit users from the body dimension of the 1st percentile female to the 99th percentile male. The performance analysis of the arm support is described with a mechanical model and its implementation is validated with both a mechanical characterization and a user study, which measures the flight performance, the shoulder muscle activity and the user acceptance.
ROJul 6, 2017
Embodied Flight with a DroneAlexandre Cherpillod, Stefano Mintchev, Dario Floreano
Most human-robot interfaces, such as joysticks and keyboards, require training and constant cognitive effort and provide a limited degree of awareness of the robots state and its environment. Embodied interactions, instead of interfaces, could bridge the gap between humans and robots, allowing humans to naturally perceive and act through a distal robotic body. Establishing an embodied interaction and mapping human movements and a non-anthropomorphic robot is particularly challenging. In this paper, we describe a natural and immersive embodied interaction that allows users to control and experience drone flight with their own bodies. The setup uses a commercial flight simulator that tracks hand movements and provides haptic and visual feedback. The paper discusses how to integrate the simulator with a real drone, how to map body movement with drone motion, and how the resulting embodied interaction provides a more natural and immersive flight experience to unskilled users with respect to a conventional RC remote controller.