h-index23
41papers
1,713citations
Novelty55%
AI Score61

41 Papers

69.9CVJun 3
Anchor3R: Streaming 3D Reconstruction with Transient Anchors for Long-Horizon Visual Mapping

Peilin Tao, Chong Cheng, Yuansen Du et al.

Long-horizon online visual mapping is a core capability for robot perception, requiring continuous camera-motion and scene-geometry estimation from visual streams under bounded memory and computation. Recent feed-forward 3D reconstruction models provide strong geometric priors, but their streaming variants often predict poses in a fixed coordinate system tied to the first frame or a persistent scene memory. This fixed-gauge design leads to train--test mismatch, attention bias toward early anchors, and accumulated drift on sequences much longer than those seen during training. We propose \emph{Anchor3R}, a streaming 3D reconstruction framework that treats feed-forward reconstruction as current-centric local measurement prediction rather than persistent global-gauge regression. At each time step, Anchor3R predicts window-relative poses and a local pointmap in the current-frame coordinate system, turning streaming reconstruction into relative-pose measurement generation. These measurements support online pose updates, while loop-closure reinsertion and motion averaging align the trajectory and transform local pointmaps into a coherent global reconstruction. Experiments on indoor, outdoor, driving, and RGB-D benchmarks show that Anchor3R improves long-horizon pose accuracy and dense reconstruction quality over existing streaming baselines, while supporting bounded-memory online inference.

MEMar 22, 2022
Data-Driven, Soft Alignment of Functional Data Using Shapes and Landmarks

Xiaoyang Guo, Wei Wu, Anuj Srivastava

Alignment or registration of functions is a fundamental problem in statistical analysis of functions and shapes. While there are several approaches available, a more recent approach based on Fisher-Rao metric and square-root velocity functions (SRVFs) has been shown to have good performance. However, this SRVF method has two limitations: (1) it is susceptible to over alignment, i.e., alignment of noise as well as the signal, and (2) in case there is additional information in form of landmarks, the original formulation does not prescribe a way to incorporate that information. In this paper we propose an extension that allows for incorporation of landmark information to seek a compromise between matching curves and landmarks. This results in a soft landmark alignment that pushes landmarks closer, without requiring their exact overlays to finds a compromise between contributions from functions and landmarks. The proposed method is demonstrated to be superior in certain practical scenarios.

85.5CLApr 23Code
Unlocking the Power of Large Language Models for Multi-table Entity Matching

Yingkai Tang, Taoyu Su, Wenyuan Zhang et al.

Multi-table entity matching (MEM) addresses the limitations of dual-table approaches by enabling simultaneous identification of equivalent entities across multiple data sources without unique identifiers. However, existing methods relying on pre-trained language models struggle to handle semantic inconsistencies caused by numerical attribute variations. Inspired by the powerful language understanding capabilities of large language models (LLMs), we propose a novel LLM-based framework for multi-table entity matching, termed LLM4MEM. Specifically, we first propose a multi-style prompt-enhanced LLM attribute coordination module to address semantic inconsistencies. Then, to alleviate the matching efficiency problem caused by the surge in the number of entities brought by multiple data sources, we develop a transitive consensus embedding matching module to tackle entity embedding and pre-matching issues. Finally, to address the issue of noisy entities during the matching process, we introduce a density-aware pruning module to optimize the quality of multi-table entity matching. We conducted extensive experiments on 6 MEM datasets, and the results show that our model improves by an average of 5.1% in F1 compared with the baseline model. Our code is available at https://github.com/Ymeki/LLM4MEM.

95.6CVMay 22
HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction

Chong Cheng, Peilin Tao, Nanjie Yao et al.

Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a fundamental mismatch. Streaming geometry is inherently temporally heterogeneous, with evidence ranging from short-lived correspondences to persistent global scale. However, current architectures impose uniform and pathological influence patterns. For example, sliding windows enforce hard cutoffs, while ungated recurrence and causal attention cause cache saturation and spike-like attention sinks. To resolve this, we formalize geometric propagation as an \emph{evidence influence kernel} and propose HorizonStream, a long-horizon Transformer that explicitly factorizes this kernel. For the long-range temporal factor, Geometric Linear Attention learns channel-wise decay rates to enable bounded, multi-timescale propagation of geometric evidence. For the short-range spatial factor, Geometric Local Attention with Spatiotemporal RoPE performs reliable 3D matching while suppressing attention sinks. Finally, Metric Readout Tokens recover stable scale and rigid pose directly from the persistent geometric state. Extensive experiments show that HorizonStream, trained on only 48-frame clips, generalizes stably to sequences exceeding 10,000\ frames with constant memory and linear time, achieving state-of-the-art streaming 3D reconstruction performance. Project Page: https://3dagentworld.github.io/horizonstream/

CVDec 9, 2025
MM-CoT:A Benchmark for Probing Visual Chain-of-Thought Reasoning in Multimodal Models

Jusheng Zhang, Kaitong Cai, Xiaoyang Guo et al.

The ability to perform Chain-of-Thought (CoT) reasoning marks a major milestone for multimodal models (MMs), enabling them to solve complex visual reasoning problems. Yet a critical question remains: is such reasoning genuinely grounded in visual evidence and logically coherent? Existing benchmarks emphasize generation but neglect verification, i.e., the capacity to assess whether a reasoning chain is both visually consistent and logically valid. To fill this gap, we introduce MM-CoT, a diagnostic benchmark specifically designed to probe the visual grounding and logical coherence of CoT reasoning in MMs. Instead of generating free-form explanations, models must select the sole event chain that satisfies two orthogonal constraints: (i) visual consistency, ensuring all steps are anchored in observable evidence, and (ii) logical coherence, ensuring causal and commonsense validity. Adversarial distractors are engineered to violate one of these constraints, exposing distinct reasoning failures. We evaluate leading vision-language models on MM-CoT and find that even the most advanced systems struggle, revealing a sharp discrepancy between generative fluency and true reasoning fidelity. MM-CoT shows low correlation with existing benchmarks, confirming that it measures a unique combination of visual grounding and logical reasoning. This benchmark provides a foundation for developing future models that reason not just plausibly, but faithfully and coherently within the visual world.

CVSep 30, 2024
OccRWKV: Rethinking Efficient 3D Semantic Occupancy Prediction with Linear Complexity

Junming Wang, Wei Yin, Xiaoxiao Long et al.

3D semantic occupancy prediction networks have demonstrated remarkable capabilities in reconstructing the geometric and semantic structure of 3D scenes, providing crucial information for robot navigation and autonomous driving systems. However, due to their large overhead from dense network structure designs, existing networks face challenges balancing accuracy and latency. In this paper, we introduce OccRWKV, an efficient semantic occupancy network inspired by Receptance Weighted Key Value (RWKV). OccRWKV separates semantics, occupancy prediction, and feature fusion into distinct branches, each incorporating Sem-RWKV and Geo-RWKV blocks. These blocks are designed to capture long-range dependencies, enabling the network to learn domain-specific representation (i.e., semantics and geometry), which enhances prediction accuracy. Leveraging the sparse nature of real-world 3D occupancy, we reduce computational overhead by projecting features into the bird's-eye view (BEV) space and propose a BEV-RWKV block for efficient feature enhancement and fusion. This enables real-time inference at 22.2 FPS without compromising performance. Experiments demonstrate that OccRWKV outperforms the state-of-the-art methods on the SemanticKITTI dataset, achieving a mIoU of 25.1 while being 20 times faster than the best baseline, Co-Occ, making it suitable for real-time deployment on robots to enhance autonomous navigation efficiency. Code and video are available on our project page: https://jmwang0117.github.io/OccRWKV/.

CVDec 9, 2025
HybridToken-VLM: Hybrid Token Compression for Vision-Language Models

Jusheng Zhang, Xiaoyang Guo, Kaitong Cai et al.

Vision-language models (VLMs) have transformed multimodal reasoning, but feeding hundreds of visual patch tokens into LLMs incurs quadratic computational costs, straining memory and context windows. Traditional approaches face a trade-off: continuous compression dilutes high-level semantics such as object identities, while discrete quantization loses fine-grained details such as textures. We introduce HTC-VLM, a hybrid framework that disentangles semantics and appearance through dual channels, i.e., a continuous pathway for fine-grained details via ViT patches and a discrete pathway for symbolic anchors using MGVQ quantization projected to four tokens. These are fused into a 580-token hybrid sequence and compressed into a single voco token via a disentanglement attention mask and bottleneck, ensuring efficient and grounded representations. HTC-VLM achieves an average performance retention of 87.2 percent across seven benchmarks (GQA, VQAv2, MMBench, MME, POPE, SEED-Bench, ScienceQA-Image), outperforming the leading continuous baseline at 81.0 percent with a 580-to-1 compression ratio. Attention analyses show that the compressed token prioritizes the discrete anchor, validating its semantic guidance. Our work demonstrates that a minimalist hybrid design can resolve the efficiency-fidelity dilemma and advance scalable VLMs.

CVFeb 18, 2025Code
RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learning

Hao Gao, Shaoyu Chen, Bo Jiang et al.

Existing end-to-end autonomous driving (AD) algorithms typically follow the Imitation Learning (IL) paradigm, which faces challenges such as causal confusion and an open-loop gap. In this work, we propose RAD, a 3DGS-based closed-loop Reinforcement Learning (RL) framework for end-to-end Autonomous Driving. By leveraging 3DGS techniques, we construct a photorealistic digital replica of the real physical world, enabling the AD policy to extensively explore the state space and learn to handle out-of-distribution scenarios through large-scale trial and error. To enhance safety, we design specialized rewards to guide the policy in effectively responding to safety-critical events and understanding real-world causal relationships. To better align with human driving behavior, we incorporate IL into RL training as a regularization term. We introduce a closed-loop evaluation benchmark consisting of diverse, previously unseen 3DGS environments. Compared to IL-based methods, RAD achieves stronger performance in most closed-loop metrics, particularly exhibiting a 3x lower collision rate. Abundant closed-loop results are presented in the supplementary material. Code is available at https://github.com/hustvl/RAD for facilitating future research.

CVDec 27, 2024Code
DrivingWorld: Constructing World Model for Autonomous Driving via Video GPT

Xiaotao Hu, Wei Yin, Mingkai Jia et al.

Recent successes in autoregressive (AR) generation models, such as the GPT series in natural language processing, have motivated efforts to replicate this success in visual tasks. Some works attempt to extend this approach to autonomous driving by building video-based world models capable of generating realistic future video sequences and predicting ego states. However, prior works tend to produce unsatisfactory results, as the classic GPT framework is designed to handle 1D contextual information, such as text, and lacks the inherent ability to model the spatial and temporal dynamics essential for video generation. In this paper, we present DrivingWorld, a GPT-style world model for autonomous driving, featuring several spatial-temporal fusion mechanisms. This design enables effective modeling of both spatial and temporal dynamics, facilitating high-fidelity, long-duration video generation. Specifically, we propose a next-state prediction strategy to model temporal coherence between consecutive frames and apply a next-token prediction strategy to capture spatial information within each frame. To further enhance generalization ability, we propose a novel masking strategy and reweighting strategy for token prediction to mitigate long-term drifting issues and enable precise control. Our work demonstrates the ability to produce high-fidelity and consistent video clips of over 40 seconds in duration, which is over 2 times longer than state-of-the-art driving world models. Experiments show that, in contrast to prior works, our method achieves superior visual quality and significantly more accurate controllable future video generation. Our code is available at https://github.com/YvanYin/DrivingWorld.

95.9CVApr 9Code
Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction

Tao Xie, Peishan Yang, Yudong Jin et al.

This paper addresses the task of large-scale 3D scene reconstruction from long video sequences. Recent feed-forward reconstruction models have shown promising results by directly regressing 3D geometry from RGB images without explicit 3D priors or geometric constraints. However, these methods often struggle to maintain reconstruction accuracy and consistency over long sequences due to limited memory capacity and the inability to effectively capture global contextual cues. In contrast, humans can naturally exploit the global understanding of the scene to inform local perception. Motivated by this, we propose a novel neural global context representation that efficiently compresses and retains long-range scene information, enabling the model to leverage extensive contextual cues for enhanced reconstruction accuracy and consistency. The context representation is realized through a set of lightweight neural sub-networks that are rapidly adapted during test time via self-supervised objectives, which substantially increases memory capacity without incurring significant computational overhead. The experiments on multiple large-scale benchmarks, including the KITTI Odometry~\cite{Geiger2012CVPR} and Oxford Spires~\cite{tao2025spires} datasets, demonstrate the effectiveness of our approach in handling ultra-large scenes, achieving leading pose accuracy and state-of-the-art 3D reconstruction accuracy while maintaining efficiency. Code is available at https://zju3dv.github.io/scal3r.

CVJun 30, 2025Code
Epona: Autoregressive Diffusion World Model for Autonomous Driving

Kaiwen Zhang, Zhenyu Tang, Xiaotao Hu et al.

Diffusion models have demonstrated exceptional visual quality in video generation, making them promising for autonomous driving world modeling. However, existing video diffusion-based world models struggle with flexible-length, long-horizon predictions and integrating trajectory planning. This is because conventional video diffusion models rely on global joint distribution modeling of fixed-length frame sequences rather than sequentially constructing localized distributions at each timestep. In this work, we propose Epona, an autoregressive diffusion world model that enables localized spatiotemporal distribution modeling through two key innovations: 1) Decoupled spatiotemporal factorization that separates temporal dynamics modeling from fine-grained future world generation, and 2) Modular trajectory and video prediction that seamlessly integrate motion planning with visual modeling in an end-to-end framework. Our architecture enables high-resolution, long-duration generation while introducing a novel chain-of-forward training strategy to address error accumulation in autoregressive loops. Experimental results demonstrate state-of-the-art performance with 7.4\% FVD improvement and minutes longer prediction duration compared to prior works. The learned world model further serves as a real-time motion planner, outperforming strong end-to-end planners on NAVSIM benchmarks. Code will be publicly available at \href{https://github.com/Kevin-thu/Epona/}{https://github.com/Kevin-thu/Epona/}.

CVDec 10, 2025
UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latents

Xufan He, Yushuang Wu, Xiaoyang Guo et al.

Part-level 3D generation is essential for applications requiring decomposable and structured 3D synthesis. However, existing methods either rely on implicit part segmentation with limited granularity control or depend on strong external segmenters trained on large annotated datasets. In this work, we observe that part awareness emerges naturally during whole-object geometry learning and propose Geom-Seg VecSet, a unified geometry-segmentation latent representation that jointly encodes object geometry and part-level structure. Building on this representation, we introduce UniPart, a two-stage latent diffusion framework for image-guided part-level 3D generation. The first stage performs joint geometry generation and latent part segmentation, while the second stage conditions part-level diffusion on both whole-object and part-specific latents. A dual-space generation scheme further enhances geometric fidelity by predicting part latents in both global and canonical spaces. Extensive experiments demonstrate that UniPart achieves superior segmentation controllability and part-level geometric quality compared with existing approaches.

CVFeb 12
TexSpot: 3D Texture Enhancement with Spatially-uniform Point Latent Representation

Ziteng Lu, Yushuang Wu, Chongjie Ye et al.

High-quality 3D texture generation remains a fundamental challenge due to the view-inconsistency inherent in current mainstream multi-view diffusion pipelines. Existing representations either rely on UV maps, which suffer from distortion during unwrapping, or point-based methods, which tightly couple texture fidelity to geometric density that limits high-resolution texture generation. To address these limitations, we introduce TexSpot, a diffusion-based texture enhancement framework. At its core is Texlet, a novel 3D texture representation that merges the geometric expressiveness of point-based 3D textures with the compactness of UV-based representation. Each Texlet latent vector encodes a local texture patch via a 2D encoder and is further aggregated using a 3D encoder to incorporate global shape context. A cascaded 3D-to-2D decoder reconstructs high-quality texture patches, enabling the Texlet space learning. Leveraging this representation, we train a diffusion transformer conditioned on Texlets to refine and enhance textures produced by multi-view diffusion methods. Extensive experiments demonstrate that TexSpot significantly improves visual fidelity, geometric consistency, and robustness over existing state-of-the-art 3D texture generation and enhancement approaches. Project page: https://texlet-arch.github.io/TexSpot-page.

CVDec 4, 2025
LiteVGGT: Boosting Vanilla VGGT via Geometry-aware Cached Token Merging

Zhijian Shu, Cheng Lin, Tao Xie et al.

3D vision foundation models like Visual Geometry Grounded Transformer (VGGT) have advanced greatly in geometric perception. However, it is time-consuming and memory-intensive for long sequences, limiting application to large-scale scenes beyond hundreds of images. To address this, we propose LiteVGGT, achieving up to 10x speedup and substantial memory reduction, enabling efficient processing of 1000-image scenes. We derive two key insights for 3D reconstruction: (1) tokens from local image regions have inherent geometric correlations, leading to high similarity and computational redundancy; (2) token similarity across adjacent network layers remains stable, allowing for reusable merge decisions. Guided by these, we design a simple yet efficient strategy, dubbed geometry-aware cached token merging. We analyze each token's geometric importance, optimizing anchor token selection to better preserve key information for reconstruction. We also cache and reuse merge indices across layers, substantially reducing latency with minimal accuracy impact. This strategy retains VGGT's core performance, enabling efficient fine-tuning and FP8 quantization for further gains. Extensive experiments validate LiteVGGT's effectiveness, scalability, and robustness. Project page: https://garlicba.github.io/LiteVGGT/

CVJul 15, 2024
NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View Synthesis

Yubin Hu, Xiaoyang Guo, Yang Xiao et al.

This paper presents NGP-RT, a novel approach for enhancing the rendering speed of Instant-NGP to achieve real-time novel view synthesis. As a classic NeRF-based method, Instant-NGP stores implicit features in multi-level grids or hash tables and applies a shallow MLP to convert the implicit features into explicit colors and densities. Although it achieves fast training speed, there is still a lot of room for improvement in its rendering speed due to the per-point MLP executions for implicit multi-level feature aggregation, especially for real-time applications. To address this challenge, our proposed NGP-RT explicitly stores colors and densities as hash features, and leverages a lightweight attention mechanism to disambiguate the hash collisions instead of using computationally intensive MLP. At the rendering stage, NGP-RT incorporates a pre-computed occupancy distance grid into the ray marching strategy to inform the distance to the nearest occupied voxel, thereby reducing the number of marching points and global memory access. Experimental results show that on the challenging Mip-NeRF360 dataset, NGP-RT achieves better rendering quality than previous NeRF-based methods, achieving 108 fps at 1080p resolution on a single Nvidia RTX 3090 GPU. Our approach is promising for NeRF-based real-time applications that require efficient and high-quality rendering.

CVJul 10, 2025Code
MGVQ: Could VQ-VAE Beat VAE? A Generalizable Tokenizer with Multi-group Quantization

Mingkai Jia, Wei Yin, Xiaotao Hu et al.

Vector Quantized Variational Autoencoders (VQ-VAEs) are fundamental models that compress continuous visual data into discrete tokens. Existing methods have tried to improve the quantization strategy for better reconstruction quality, however, there still exists a large gap between VQ-VAEs and VAEs. To narrow this gap, we propose MGVQ, a novel method to augment the representation capability of discrete codebooks, facilitating easier optimization for codebooks and minimizing information loss, thereby enhancing reconstruction quality. Specifically, we propose to retain the latent dimension to preserve encoded features and incorporate a set of sub-codebooks for quantization. Furthermore, we construct comprehensive zero-shot benchmarks featuring resolutions of 512p and 2k to evaluate the reconstruction performance of existing methods rigorously. MGVQ achieves the state-of-the-art performance on both ImageNet and 8 zero-shot benchmarks across all VQ-VAEs. Notably, compared with SD-VAE, we outperform them on ImageNet significantly, with rFID 0.49 v.s. 0.91, and achieve superior PSNR on all zero-shot benchmarks. These results highlight the superiority of MGVQ in reconstruction and pave the way for preserving fidelity in HD image processing tasks. Code will be publicly available at https://github.com/MKJia/MGVQ.

96.0CVMay 12
HorizonDrive: Self-Corrective Autoregressive World Model for Long-horizon Driving Simulation

Conglang Zhang, Yifan Zhan, Qingjie Wang et al.

Closed-loop driving simulation requires real-time interaction beyond short offline clips, pushing current driving world models toward autoregressive (AR) rollout. Existing AR distillation approaches typically rely on frame sinks or student-side degradation training. The former transfers poorly to driving due to fast ego-motion and rapid scene changes, while the latter remains bounded by the teacher's single-pass output length and thus provides only a limited supervision horizon. A natural question is: can the teacher itself be extended via AR rollout to provide unbounded-horizon supervision at bounded memory cost? The key difficulty is that a standard teacher drifts under its own predictions, contaminating the supervision it provides. Our key insight is to make the teacher rollout-capable, ensuring reliable supervision from its own AR rollouts. This is instantiated as HorizonDrive, an anti-drifting training-and-distillation framework for AR driving simulation. First, scheduled rollout recovery (SRR) trains the base model to reconstruct ground-truth future clips from prediction-corrupted histories, yielding a teacher that remains stable across long AR rollouts. Second, the rollout-capable teacher is extended via AR rollout, providing long-horizon distribution-matching supervision under bounded memory, while a short-window student aligns to it with teacher rollout DMD (TRD) for efficient real-time deployment. HorizonDrive natively supports minute-scale AR rollout under bounded memory; on nuScenes, HorizonDrive reduces FID by 52% and FVD by 37%, and lowers ARE and DTW by 21% and 9% relative to the strongest long-horizon streaming baselines, while remaining competitive with single-pass driving video generators.

CVNov 25, 2025Code
DINO-Tok: Adapting DINO for Visual Tokenizers

Mingkai Jia, Mingxiao Li, Liaoyuan Fan et al.

Recent advances in visual generation have highlighted the rise of Latent Generative Models (LGMs), which rely on effective visual tokenizers to bridge pixels and semantics. However, existing tokenizers are typically trained from scratch and struggle to balance semantic representation and reconstruction fidelity, particularly in high-dimensional latent spaces. In this work, we introduce DINO-Tok, a DINO-based visual tokenizer that unifies hierarchical representations into an information-complete latent space. By integrating shallow features that retain fine-grained details with deep features encoding global semantics, DINO-Tok effectively bridges pretrained representations and visual generation. We further analyze the challenges of vector quantization (VQ) in this high-dimensional space, where key information is often lost and codebook collapse occurs. We thus propose a global PCA reweighting mechanism to stabilize VQ and preserve essential information across dimensions. On ImageNet 256$\times$256, DINO-Tok achieves state-of-the-art reconstruction performance, reaching 28.54 PSNR for autoencoding and 23.98 PSNR for VQ-based modeling, significantly outperforming prior tokenizers and comparable to billion-level data trained models (such as Hunyuan and Wan). These results demonstrate that adapting powerful pretrained vision models like DINO for tokenization enables semantically aligned and high-fidelity latent representations, enabling next-generation visual generative models. Code will be publicly available at https://github.com/MKJia/DINO-Tok.

CVMar 10, 2019Code
Group-wise Correlation Stereo Network

Xiaoyang Guo, Kai Yang, Wukui Yang et al.

Stereo matching estimates the disparity between a rectified image pair, which is of great importance to depth sensing, autonomous driving, and other related tasks. Previous works built cost volumes with cross-correlation or concatenation of left and right features across all disparity levels, and then a 2D or 3D convolutional neural network is utilized to regress the disparity maps. In this paper, we propose to construct the cost volume by group-wise correlation. The left features and the right features are divided into groups along the channel dimension, and correlation maps are computed among each group to obtain multiple matching cost proposals, which are then packed into a cost volume. Group-wise correlation provides efficient representations for measuring feature similarities and will not lose too much information like full correlation. It also preserves better performance when reducing parameters compared with previous methods. The 3D stacked hourglass network proposed in previous works is improved to boost the performance and decrease the inference computational cost. Experiment results show that our method outperforms previous methods on Scene Flow, KITTI 2012, and KITTI 2015 datasets. The code is available at https://github.com/xy-guo/GwcNet

CVOct 14, 2024
DOME: Taming Diffusion Model into High-Fidelity Controllable Occupancy World Model

Songen Gu, Wei Yin, Bu Jin et al.

We propose DOME, a diffusion-based world model that predicts future occupancy frames based on past occupancy observations. The ability of this world model to capture the evolution of the environment is crucial for planning in autonomous driving. Compared to 2D video-based world models, the occupancy world model utilizes a native 3D representation, which features easily obtainable annotations and is modality-agnostic. This flexibility has the potential to facilitate the development of more advanced world models. Existing occupancy world models either suffer from detail loss due to discrete tokenization or rely on simplistic diffusion architectures, leading to inefficiencies and difficulties in predicting future occupancy with controllability. Our DOME exhibits two key features:(1) High-Fidelity and Long-Duration Generation. We adopt a spatial-temporal diffusion transformer to predict future occupancy frames based on historical context. This architecture efficiently captures spatial-temporal information, enabling high-fidelity details and the ability to generate predictions over long durations. (2)Fine-grained Controllability. We address the challenge of controllability in predictions by introducing a trajectory resampling method, which significantly enhances the model's ability to generate controlled predictions. Extensive experiments on the widely used nuScenes dataset demonstrate that our method surpasses existing baselines in both qualitative and quantitative evaluations, establishing a new state-of-the-art performance on nuScenes. Specifically, our approach surpasses the baseline by 10.5% in mIoU and 21.2% in IoU for occupancy reconstruction and by 36.0% in mIoU and 24.6% in IoU for 4D occupancy forecasting.

GRMar 28, 2025
Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridging

Chongjie Ye, Yushuang Wu, Ziteng Lu et al.

With the growing demand for high-fidelity 3D models from 2D images, existing methods still face significant challenges in accurately reproducing fine-grained geometric details due to limitations in domain gaps and inherent ambiguities in RGB images. To address these issues, we propose Hi3DGen, a novel framework for generating high-fidelity 3D geometry from images via normal bridging. Hi3DGen consists of three key components: (1) an image-to-normal estimator that decouples the low-high frequency image pattern with noise injection and dual-stream training to achieve generalizable, stable, and sharp estimation; (2) a normal-to-geometry learning approach that uses normal-regularized latent diffusion learning to enhance 3D geometry generation fidelity; and (3) a 3D data synthesis pipeline that constructs a high-quality dataset to support training. Extensive experiments demonstrate the effectiveness and superiority of our framework in generating rich geometric details, outperforming state-of-the-art methods in terms of fidelity. Our work provides a new direction for high-fidelity 3D geometry generation from images by leveraging normal maps as an intermediate representation.

CVFeb 17, 2025
MagicArticulate: Make Your 3D Models Articulation-Ready

Chaoyue Song, Jianfeng Zhang, Xiu Li et al.

With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realistic animation. Traditional approaches rely heavily on manual annotation, which is both time-consuming and labor-intensive. Moreover, the lack of large-scale benchmarks has hindered the development of learning-based solutions. In this work, we present MagicArticulate, an effective framework that automatically transforms static 3D models into articulation-ready assets. Our key contributions are threefold. First, we introduce Articulation-XL, a large-scale benchmark containing over 33k 3D models with high-quality articulation annotations, carefully curated from Objaverse-XL. Second, we propose a novel skeleton generation method that formulates the task as a sequence modeling problem, leveraging an auto-regressive transformer to naturally handle varying numbers of bones or joints within skeletons and their inherent dependencies across different 3D models. Third, we predict skinning weights using a functional diffusion process that incorporates volumetric geodesic distance priors between vertices and joints. Extensive experiments demonstrate that MagicArticulate significantly outperforms existing methods across diverse object categories, achieving high-quality articulation that enables realistic animation. Project page: https://chaoyuesong.github.io/MagicArticulate.

85.5GRApr 22
Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation

Diandian Gu, Jing Lin, Gaohong Liu et al.

We present Seed3D 2.0, an advanced 3D content generation system built on Seed3D 1.0, with substantial improvements across generation fidelity, simulation-ready capabilities, and application coverage. For geometry, a coarse-to-fine two-stage pipeline decouples global structure learning from high-frequency detail recovery, while a locality-aware VAE achieves higher spatial compression and more efficient decoding. For texture and material generation, we replace the cascaded pipeline of Seed3D 1.0 with a unified PBR model that directly generates multi-view albedo and metallic-roughness maps, enhanced by Mixture-of-Experts scaling and VLM-based semantic conditioning for improved material precision and visual fidelity. Beyond single-object generation, Seed3D 2.0 introduces a simulation-ready model suite comprising scene layout planning, part-aware decomposition, and training-free articulation generation, enabling coherent scene construction and part-level physical interaction across physics and graphics engines. A large-scale human preference study against five recent commercial models shows that Seed3D 2.0 achieves consistent win rates of 69.0% to 89.9% in textured 3D asset generation. Seed3D 2.0 is available on https://exp.volcengine.com/ark/vision?_vtm_=0.0.c70961.d701978.0&mode=vision&modelId=doubao-seed3d-2-0-260328&tab=Gen3D

CVNov 26, 2024
Boost 3D Reconstruction using Diffusion-based Monocular Camera Calibration

Junyuan Deng, Wei Yin, Xiaoyang Guo et al.

In this paper, we present DM-Calib, a diffusion-based approach for estimating pinhole camera intrinsic parameters from a single input image. Monocular camera calibration is essential for many 3D vision tasks. However, most existing methods depend on handcrafted assumptions or are constrained by limited training data, resulting in poor generalization across diverse real-world images. Recent advancements in stable diffusion models, trained on massive data, have shown the ability to generate high-quality images with varied characteristics. Emerging evidence indicates that these models implicitly capture the relationship between camera focal length and image content. Building on this insight, we explore how to leverage the powerful priors of diffusion models for monocular pinhole camera calibration. Specifically, we introduce a new image-based representation, termed Camera Image, which losslessly encodes the numerical camera intrinsics and integrates seamlessly with the diffusion framework. Using this representation, we reformulate the problem of estimating camera intrinsics as the generation of a dense Camera Image conditioned on an input image. By fine-tuning a stable diffusion model to generate a Camera Image from a single RGB input, we can extract camera intrinsics via a RANSAC operation. We further demonstrate that our monocular calibration method enhances performance across various 3D tasks, including zero-shot metric depth estimation, 3D metrology, pose estimation and sparse-view reconstruction. Extensive experiments on multiple public datasets show that our approach significantly outperforms baselines and provides broad benefits to 3D vision tasks.

CVOct 29, 2024
SS3DM: Benchmarking Street-View Surface Reconstruction with a Synthetic 3D Mesh Dataset

Yubin Hu, Kairui Wen, Heng Zhou et al.

Reconstructing accurate 3D surfaces for street-view scenarios is crucial for applications such as digital entertainment and autonomous driving simulation. However, existing street-view datasets, including KITTI, Waymo, and nuScenes, only offer noisy LiDAR points as ground-truth data for geometric evaluation of reconstructed surfaces. These geometric ground-truths often lack the necessary precision to evaluate surface positions and do not provide data for assessing surface normals. To overcome these challenges, we introduce the SS3DM dataset, comprising precise \textbf{S}ynthetic \textbf{S}treet-view \textbf{3D} \textbf{M}esh models exported from the CARLA simulator. These mesh models facilitate accurate position evaluation and include normal vectors for evaluating surface normal. To simulate the input data in realistic driving scenarios for 3D reconstruction, we virtually drive a vehicle equipped with six RGB cameras and five LiDAR sensors in diverse outdoor scenes. Leveraging this dataset, we establish a benchmark for state-of-the-art surface reconstruction methods, providing a comprehensive evaluation of the associated challenges. For more information, visit our homepage at https://ss3dm.top.

91.3CVMar 13
Composing Driving Worlds through Disentangled Control for Adversarial Scenario Generation

Yifan Zhan, Zhengqing Chen, Qingjie Wang et al.

A major challenge in autonomous driving is the "long tail" of safety-critical edge cases, which often emerge from unusual combinations of common traffic elements. Synthesizing these scenarios is crucial, yet current controllable generative models provide incomplete or entangled guidance, preventing the independent manipulation of scene structure, object identity, and ego actions. We introduce CompoSIA, a compositional driving video simulator that disentangles these traffic factors, enabling fine-grained control over diverse adversarial driving scenarios. To support controllable identity replacement of scene elements, we propose a noise-level identity injection, allowing pose-agnostic identity generation across diverse element poses, all from a single reference image. Furthermore, a hierarchical dual-branch action control mechanism is introduced to improve action controllability. Such disentangled control enables adversarial scenario synthesis-systematically combining safe elements into dangerous configurations that entangled generators cannot produce. Extensive comparisons demonstrate superior controllable generation quality over state-of-the-art baselines, with a 17% improvement in FVD for identity editing and reductions of 30% and 47% in rotation and translation errors for action control. Furthermore, downstream stress-testing reveals substantial planner failures: across editing modalities, the average collision rate of 3s increases by 173%.

CVSep 4, 2025
OccTENS: 3D Occupancy World Model via Temporal Next-Scale Prediction

Bu Jin, Songen Gu, Xiaotao Hu et al.

In this paper, we propose OccTENS, a generative occupancy world model that enables controllable, high-fidelity long-term occupancy generation while maintaining computational efficiency. Different from visual generation, the occupancy world model must capture the fine-grained 3D geometry and dynamic evolution of the 3D scenes, posing great challenges for the generative models. Recent approaches based on autoregression (AR) have demonstrated the potential to predict vehicle movement and future occupancy scenes simultaneously from historical observations, but they typically suffer from \textbf{inefficiency}, \textbf{temporal degradation} in long-term generation and \textbf{lack of controllability}. To holistically address these issues, we reformulate the occupancy world model as a temporal next-scale prediction (TENS) task, which decomposes the temporal sequence modeling problem into the modeling of spatial scale-by-scale generation and temporal scene-by-scene prediction. With a \textbf{TensFormer}, OccTENS can effectively manage the temporal causality and spatial relationships of occupancy sequences in a flexible and scalable way. To enhance the pose controllability, we further propose a holistic pose aggregation strategy, which features a unified sequence modeling for occupancy and ego-motion. Experiments show that OccTENS outperforms the state-of-the-art method with both higher occupancy quality and faster inference time.

CVAug 25, 2025
SAIL-Recon: Large SfM by Augmenting Scene Regression with Localization

Junyuan Deng, Heng Li, Tao Xie et al.

Scene regression methods, such as VGGT, solve the Structure-from-Motion (SfM) problem by directly regressing camera poses and 3D scene structures from input images. They demonstrate impressive performance in handling images under extreme viewpoint changes. However, these methods struggle to handle a large number of input images. To address this problem, we introduce SAIL-Recon, a feed-forward Transformer for large scale SfM, by augmenting the scene regression network with visual localization capabilities. Specifically, our method first computes a neural scene representation from a subset of anchor images. The regression network is then fine-tuned to reconstruct all input images conditioned on this neural scene representation. Comprehensive experiments show that our method not only scales efficiently to large-scale scenes, but also achieves state-of-the-art results on both camera pose estimation and novel view synthesis benchmarks, including TUM-RGBD, CO3Dv2, and Tanks & Temples. We will publish our model and code. Code and models are publicly available at: https://hkust-sail.github.io/ sail-recon/.

CVNov 25, 2025
VGGT4D: Mining Motion Cues in Visual Geometry Transformers for 4D Scene Reconstruction

Yu Hu, Chong Cheng, Sicheng Yu et al.

Reconstructing dynamic 4D scenes is challenging, as it requires robust disentanglement of dynamic objects from the static background. While 3D foundation models like VGGT provide accurate 3D geometry, their performance drops markedly when moving objects dominate. Existing 4D approaches often rely on external priors, heavy post-optimization, or require fine-tuning on 4D datasets. In this paper, we propose VGGT4D, a training-free framework that extends the 3D foundation model VGGT for robust 4D scene reconstruction. Our approach is motivated by the key finding that VGGT's global attention layers already implicitly encode rich, layer-wise dynamic cues. To obtain masks that decouple static and dynamic elements, we mine and amplify global dynamic cues via gram similarity and aggregate them across a temporal window. To further sharpen mask boundaries, we introduce a refinement strategy driven by projection gradient. We then integrate these precise masks into VGGT's early-stage inference, effectively mitigating motion interference in both pose estimation and geometric reconstruction. Across six datasets, our method achieves superior performance in dynamic object segmentation, camera pose estimation, and dense reconstruction. It also supports single-pass inference on sequences longer than 500 frames.

CVSep 8, 2025
SynthDrive: Scalable Real2Sim2Real Sensor Simulation Pipeline for High-Fidelity Asset Generation and Driving Data Synthesis

Zhengqing Chen, Ruohong Mei, Xiaoyang Guo et al.

In the field of autonomous driving, sensor simulation is essential for generating rare and diverse scenarios that are difficult to capture in real-world environments. Current solutions fall into two categories: 1) CG-based methods, such as CARLA, which lack diversity and struggle to scale to the vast array of rare cases required for robust perception training; and 2) learning-based approaches, such as NeuSim, which are limited to specific object categories (vehicles) and require extensive multi-sensor data, hindering their applicability to generic objects. To address these limitations, we propose a scalable real2sim2real system that leverages 3D generation to automate asset mining, generation, and rare-case data synthesis.

CVAug 19, 2025
2D Gaussians Meet Visual Tokenizer

Yiang Shi, Xiaoyang Guo, Wei Yin et al.

The image tokenizer is a critical component in AR image generation, as it determines how rich and structured visual content is encoded into compact representations. Existing quantization-based tokenizers such as VQ-GAN primarily focus on appearance features like texture and color, often neglecting geometric structures due to their patch-based design. In this work, we explored how to incorporate more visual information into the tokenizer and proposed a new framework named Visual Gaussian Quantization (VGQ), a novel tokenizer paradigm that explicitly enhances structural modeling by integrating 2D Gaussians into traditional visual codebook quantization frameworks. Our approach addresses the inherent limitations of naive quantization methods such as VQ-GAN, which struggle to model structured visual information due to their patch-based design and emphasis on texture and color. In contrast, VGQ encodes image latents as 2D Gaussian distributions, effectively capturing geometric and spatial structures by directly modeling structure-related parameters such as position, rotation and scale. We further demonstrate that increasing the density of 2D Gaussians within the tokens leads to significant gains in reconstruction fidelity, providing a flexible trade-off between token efficiency and visual richness. On the ImageNet 256x256 benchmark, VGQ achieves strong reconstruction quality with an rFID score of 1.00. Furthermore, by increasing the density of 2D Gaussians within the tokens, VGQ gains a significant boost in reconstruction capability and achieves a state-of-the-art reconstruction rFID score of 0.556 and a PSNR of 24.93, substantially outperforming existing methods. Codes will be released soon.

CYFeb 21, 2025
AI Governance InternationaL Evaluation Index (AGILE Index) 2024

Yi Zeng, Enmeng Lu, Xin Guan et al.

The rapid advancement of Artificial Intelligence (AI) technology is profoundly transforming human society and concurrently presenting a series of ethical, legal, and social issues. The effective governance of AI has become a crucial global concern. Since 2022, the extensive deployment of generative AI, particularly large language models, marked a new phase in AI governance. Continuous efforts are being made by the international community in actively addressing the novel challenges posed by these AI developments. As consensus on international governance continues to be established and put into action, the practical importance of conducting a global assessment of the state of AI governance is progressively coming to light. In this context, we initiated the development of the AI Governance InternationaL Evaluation Index (AGILE Index). Adhering to the design principle, "the level of governance should match the level of development," the inaugural evaluation of the AGILE Index commences with an exploration of four foundational pillars: the development level of AI, the AI governance environment, the AI governance instruments, and the AI governance effectiveness. It covers 39 indicators across 18 dimensions to comprehensively assess the AI governance level of 14 representative countries globally. The index is utilized to delve into the status of AI governance to date in 14 countries for the first batch of evaluation. The aim is to depict the current state of AI governance in these countries through data scoring, assist them in identifying their governance stage and uncovering governance issues, and ultimately offer insights for the enhancement of their AI governance systems.

CVDec 4, 2021
Adaptive Feature Interpolation for Low-Shot Image Generation

Mengyu Dai, Haibin Hang, Xiaoyang Guo

Training of generative models especially Generative Adversarial Networks can easily diverge in low-data setting. To mitigate this issue, we propose a novel implicit data augmentation approach which facilitates stable training and synthesize high-quality samples without need of label information. Specifically, we view the discriminator as a metric embedding of the real data manifold, which offers proper distances between real data points. We then utilize information in the feature space to develop a fully unsupervised and data-driven augmentation method. Experiments on few-shot generation tasks show the proposed method significantly improve results from strong baselines with hundreds of training samples.

CVNov 4, 2021
MixSiam: A Mixture-based Approach to Self-supervised Representation Learning

Xiaoyang Guo, Tianhao Zhao, Yutian Lin et al.

Recently contrastive learning has shown significant progress in learning visual representations from unlabeled data. The core idea is training the backbone to be invariant to different augmentations of an instance. While most methods only maximize the feature similarity between two augmented data, we further generate more challenging training samples and force the model to keep predicting discriminative representation on these hard samples. In this paper, we propose MixSiam, a mixture-based approach upon the traditional siamese network. On the one hand, we input two augmented images of an instance to the backbone and obtain the discriminative representation by performing an element-wise maximum of two features. On the other hand, we take the mixture of these augmented images as input, and expect the model prediction to be close to the discriminative representation. In this way, the model could access more variant data samples of an instance and keep predicting invariant discriminative representations for them. Thus the learned model is more robust compared to previous contrastive learning methods. Extensive experiments on large-scale datasets show that MixSiam steadily improves the baseline and achieves competitive results with state-of-the-art methods. Our code will be released soon.

CVAug 18, 2021
LIGA-Stereo: Learning LiDAR Geometry Aware Representations for Stereo-based 3D Detector

Xiaoyang Guo, Shaoshuai Shi, Xiaogang Wang et al.

Stereo-based 3D detection aims at detecting 3D object bounding boxes from stereo images using intermediate depth maps or implicit 3D geometry representations, which provides a low-cost solution for 3D perception. However, its performance is still inferior compared with LiDAR-based detection algorithms. To detect and localize accurate 3D bounding boxes, LiDAR-based models can encode accurate object boundaries and surface normal directions from LiDAR point clouds. However, the detection results of stereo-based detectors are easily affected by the erroneous depth features due to the limitation of stereo matching. To solve the problem, we propose LIGA-Stereo (LiDAR Geometry Aware Stereo Detector) to learn stereo-based 3D detectors under the guidance of high-level geometry-aware representations of LiDAR-based detection models. In addition, we found existing voxel-based stereo detectors failed to learn semantic features effectively from indirect 3D supervisions. We attach an auxiliary 2D detection head to provide direct 2D semantic supervisions. Experiment results show that the above two strategies improved the geometric and semantic representation capabilities. Compared with the state-of-the-art stereo detector, our method has improved the 3D detection performance of cars, pedestrians, cyclists by 10.44%, 5.69%, 5.97% mAP respectively on the official KITTI benchmark. The gap between stereo-based and LiDAR-based 3D detectors is further narrowed.

CVJul 8, 2020
Statistical Shape Analysis of Brain Arterial Networks (BAN)

Xiaoyang Guo, Aditi Basu Bal, Tom Needham et al.

Structures of brain arterial networks (BANs) - that are complex arrangements of individual arteries, their branching patterns, and inter-connectivities - play an important role in characterizing and understanding brain physiology. One would like tools for statistically analyzing the shapes of BANs, i.e. quantify shape differences, compare population of subjects, and study the effects of covariates on these shapes. This paper mathematically represents and statistically analyzes BAN shapes as elastic shape graphs. Each elastic shape graph is made up of nodes that are connected by a number of 3D curves, and edges, with arbitrary shapes. We develop a mathematical representation, a Riemannian metric and other geometrical tools, such as computations of geodesics, means and covariances, and PCA for analyzing elastic graphs and BANs. This analysis is applied to BANs after separating them into four components -- top, bottom, left, and right. This framework is then used to generate shape summaries of BANs from 92 subjects, and to study the effects of age and gender on shapes of BAN components. We conclude that while gender effects require further investigation, the age has a clear, quantifiable effect on BAN shapes. Specifically, we find an increased variance in BAN shapes as age increases.

CVFeb 29, 2020
Representations, Metrics and Statistics For Shape Analysis of Elastic Graphs

Xiaoyang Guo, Anuj Srivastava

Past approaches for statistical shape analysis of objects have focused mainly on objects within the same topological classes, e.g., scalar functions, Euclidean curves, or surfaces, etc. For objects that differ in more complex ways, the current literature offers only topological methods. This paper introduces a far-reaching geometric approach for analyzing shapes of graphical objects, such as road networks, blood vessels, brain fiber tracts, etc. It represents such objects, exhibiting differences in both geometries and topologies, as graphs made of curves with arbitrary shapes (edges) and connected at arbitrary junctions (nodes). To perform statistical analyses, one needs mathematical representations, metrics and other geometrical tools, such as geodesics, means, and covariances. This paper utilizes a quotient structure to develop efficient algorithms for computing these quantities, leading to useful statistical tools, including principal component analysis and analytical statistical testing and modeling of graphical shapes. The efficacy of this framework is demonstrated using various simulated as well as the real data from neurons and brain arterial networks.

CVSep 30, 2019
A Quotient Space Formulation for Generative Statistical Analysis of Graphical Data

Xiaoyang Guo, Anuj Srivastava, Sudeep Sarkar

Complex analyses involving multiple, dependent random quantities often lead to graphical models - a set of nodes denoting variables of interest, and corresponding edges denoting statistical interactions between nodes. To develop statistical analyses for graphical data, especially towards generative modeling, one needs mathematical representations and metrics for matching and comparing graphs, and subsequent tools, such as geodesics, means, and covariances. This paper utilizes a quotient structure to develop efficient algorithms for computing these quantities, leading to useful statistical tools, including principal component analysis, statistical testing, and modeling. We demonstrate the efficacy of this framework using datasets taken from several problem areas, including letters, biochemical structures, and social networks.

CVMar 4, 2019
Unsupervised Cross-spectral Stereo Matching by Learning to Synthesize

Mingyang Liang, Xiaoyang Guo, Hongsheng Li et al.

Unsupervised cross-spectral stereo matching aims at recovering disparity given cross-spectral image pairs without any supervision in the form of ground truth disparity or depth. The estimated depth provides additional information complementary to individual semantic features, which can be helpful for other vision tasks such as tracking, recognition and detection. However, there are large appearance variations between images from different spectral bands, which is a challenge for cross-spectral stereo matching. Existing deep unsupervised stereo matching methods are sensitive to the appearance variations and do not perform well on cross-spectral data. We propose a novel unsupervised cross-spectral stereo matching framework based on image-to-image translation. First, a style adaptation network transforms images across different spectral bands by cycle consistency and adversarial learning, during which appearance variations are minimized. Then, a stereo matching network is trained with image pairs from the same spectra using view reconstruction loss. At last, the estimated disparity is utilized to supervise the spectral-translation network in an end-to-end way. Moreover, a novel style adaptation network F-cycleGAN is proposed to improve the robustness of spectral translation. Our method can tackle appearance variations and enhance the robustness of unsupervised cross-spectral stereo matching. Experimental results show that our method achieves good performance without using depth supervision or explicit semantic information.

CVAug 20, 2018
Learning Monocular Depth by Distilling Cross-domain Stereo Networks

Xiaoyang Guo, Hongsheng Li, Shuai Yi et al.

Monocular depth estimation aims at estimating a pixelwise depth map for a single image, which has wide applications in scene understanding and autonomous driving. Existing supervised and unsupervised methods face great challenges. Supervised methods require large amounts of depth measurement data, which are generally difficult to obtain, while unsupervised methods are usually limited in estimation accuracy. Synthetic data generated by graphics engines provide a possible solution for collecting large amounts of depth data. However, the large domain gaps between synthetic and realistic data make directly training with them challenging. In this paper, we propose to use the stereo matching network as a proxy to learn depth from synthetic data and use predicted stereo disparity maps for supervising the monocular depth estimation network. Cross-domain synthetic data could be fully utilized in this novel framework. Different strategies are proposed to ensure learned depth perception capability well transferred across different domains. Our extensive experiments show state-of-the-art results of monocular depth estimation on KITTI dataset.

LGAug 11, 2018
Neural Network Encapsulation

Hongyang Li, Xiaoyang Guo, Bo Dai et al.

A capsule is a collection of neurons which represents different variants of a pattern in the network. The routing scheme ensures only certain capsules which resemble lower counterparts in the higher layer should be activated. However, the computational complexity becomes a bottleneck for scaling up to larger networks, as lower capsules need to correspond to each and every higher capsule. To resolve this limitation, we approximate the routing process with two branches: a master branch which collects primary information from its direct contact in the lower layer and an aide branch that replenishes master based on pattern variants encoded in other lower capsules. Compared with previous iterative and unsupervised routing scheme, these two branches are communicated in a fast, supervised and one-time pass fashion. The complexity and runtime of the model are therefore decreased by a large margin. Motivated by the routing to make higher capsule have agreement with lower capsule, we extend the mechanism as a compensation for the rapid loss of information in nearby layers. We devise a feedback agreement unit to send back higher capsules as feedback. It could be regarded as an additional regularization to the network. The feedback agreement is achieved by comparing the optimal transport divergence between two distributions (lower and higher capsules). Such an add-on witnesses a unanimous gain in both capsule and vanilla networks. Our proposed EncapNet performs favorably better against previous state-of-the-arts on CIFAR10/100, SVHN and a subset of ImageNet.