CVMar 13, 2023Code
Efficient Semantic Segmentation by Altering Resolutions for Compressed VideosYubin Hu, Yuze He, Yanghao Li et al.
Video semantic segmentation (VSS) is a computationally expensive task due to the per-frame prediction for videos of high frame rates. In recent work, compact models or adaptive network strategies have been proposed for efficient VSS. However, they did not consider a crucial factor that affects the computational cost from the input side: the input resolution. In this paper, we propose an altering resolution framework called AR-Seg for compressed videos to achieve efficient VSS. AR-Seg aims to reduce the computational cost by using low resolution for non-keyframes. To prevent the performance degradation caused by downsampling, we design a Cross Resolution Feature Fusion (CReFF) module, and supervise it with a novel Feature Similarity Training (FST) strategy. Specifically, CReFF first makes use of motion vectors stored in a compressed video to warp features from high-resolution keyframes to low-resolution non-keyframes for better spatial alignment, and then selectively aggregates the warped features with local attention mechanism. Furthermore, the proposed FST supervises the aggregated features with high-resolution features through an explicit similarity loss and an implicit constraint from the shared decoding layer. Extensive experiments on CamVid and Cityscapes show that AR-Seg achieves state-of-the-art performance and is compatible with different segmentation backbones. On CamVid, AR-Seg saves 67% computational cost (measured in GFLOPs) with the PSPNet18 backbone while maintaining high segmentation accuracy. Code: https://github.com/THU-LYJ-Lab/AR-Seg.
CVSep 14, 2023Code
Indoor Scene Reconstruction with Fine-Grained Details Using Hybrid Representation and Normal Prior EnhancementSheng Ye, Yubin Hu, Matthieu Lin et al.
The reconstruction of indoor scenes from multi-view RGB images is challenging due to the coexistence of flat and texture-less regions alongside delicate and fine-grained regions. Recent methods leverage neural radiance fields aided by predicted surface normal priors to recover the scene geometry. These methods excel in producing complete and smooth results for floor and wall areas. However, they struggle to capture complex surfaces with high-frequency structures due to the inadequate neural representation and the inaccurately predicted normal priors. This work aims to reconstruct high-fidelity surfaces with fine-grained details by addressing the above limitations. To improve the capacity of the implicit representation, we propose a hybrid architecture to represent low-frequency and high-frequency regions separately. To enhance the normal priors, we introduce a simple yet effective image sharpening and denoising technique, coupled with a network that estimates the pixel-wise uncertainty of the predicted surface normal vectors. Identifying such uncertainty can prevent our model from being misled by unreliable surface normal supervisions that hinder the accurate reconstruction of intricate geometries. Experiments on the benchmark datasets show that our method outperforms existing methods in terms of reconstruction quality. Furthermore, the proposed method also generalizes well to real-world indoor scenarios captured by our hand-held mobile phones. Our code is publicly available at: https://github.com/yec22/Fine-Grained-Indoor-Recon.
CVAug 18, 2023Code
O$^2$-Recon: Completing 3D Reconstruction of Occluded Objects in the Scene with a Pre-trained 2D Diffusion ModelYubin Hu, Sheng Ye, Wang Zhao et al.
Occlusion is a common issue in 3D reconstruction from RGB-D videos, often blocking the complete reconstruction of objects and presenting an ongoing problem. In this paper, we propose a novel framework, empowered by a 2D diffusion-based in-painting model, to reconstruct complete surfaces for the hidden parts of objects. Specifically, we utilize a pre-trained diffusion model to fill in the hidden areas of 2D images. Then we use these in-painted images to optimize a neural implicit surface representation for each instance for 3D reconstruction. Since creating the in-painting masks needed for this process is tricky, we adopt a human-in-the-loop strategy that involves very little human engagement to generate high-quality masks. Moreover, some parts of objects can be totally hidden because the videos are usually shot from limited perspectives. To ensure recovering these invisible areas, we develop a cascaded network architecture for predicting signed distance field, making use of different frequency bands of positional encoding and maintaining overall smoothness. Besides the commonly used rendering loss, Eikonal loss, and silhouette loss, we adopt a CLIP-based semantic consistency loss to guide the surface from unseen camera angles. Experiments on ScanNet scenes show that our proposed framework achieves state-of-the-art accuracy and completeness in object-level reconstruction from scene-level RGB-D videos. Code: https://github.com/THU-LYJ-Lab/O2-Recon.
OCJul 2, 2019
Walkman: A Communication-Efficient Random-Walk Algorithm for Decentralized OptimizationXianghui Mao, Kun Yuan, Yubin Hu et al.
This paper addresses consensus optimization problems in a multi-agent network, where all agents collaboratively find a minimizer for the sum of their private functions. We develop a new decentralized algorithm in which each agent communicates only with its neighbors. State-of-the-art decentralized algorithms use communications between either all pairs of adjacent agents or a random subset of them at each iteration. Another class of algorithms uses a random walk incremental strategy, which sequentially activates a succession of nodes; these incremental algorithms require diminishing step sizes to converge to the solution, so their convergence is relatively slow. In this work, we propose a random walk algorithm that uses a fixed step size and converges faster than the existing random walk incremental algorithms. Our algorithm is also communication efficient. Each iteration uses only one link to communicate the latest information for an agent to another. Since this communication rule mimics a man walking around the network, we call our new algorithm Walkman. We establish convergence for convex and nonconvex objectives. For decentralized least squares, we derive a linear rate of convergence and obtain a better communication complexity than those of other decentralized algorithms. Numerical experiments verify our analysis results.
CVOct 4, 2023
T$^3$Bench: Benchmarking Current Progress in Text-to-3D GenerationYuze He, Yushi Bai, Matthieu Lin et al. · tsinghua
Recent methods in text-to-3D leverage powerful pretrained diffusion models to optimize NeRF. Notably, these methods are able to produce high-quality 3D scenes without training on 3D data. Due to the open-ended nature of the task, most studies evaluate their results with subjective case studies and user experiments, thereby presenting a challenge in quantitatively addressing the question: How has current progress in Text-to-3D gone so far? In this paper, we introduce T$^3$Bench, the first comprehensive text-to-3D benchmark containing diverse text prompts of three increasing complexity levels that are specially designed for 3D generation. To assess both the subjective quality and the text alignment, we propose two automatic metrics based on multi-view images produced by the 3D contents. The quality metric combines multi-view text-image scores and regional convolution to detect quality and view inconsistency. The alignment metric uses multi-view captioning and GPT-4 evaluation to measure text-3D consistency. Both metrics closely correlate with different dimensions of human judgments, providing a paradigm for efficiently evaluating text-to-3D models. The benchmarking results, shown in Fig. 1, reveal performance differences among an extensive 10 prevalent text-to-3D methods. Our analysis further highlights the common struggles for current methods on generating surroundings and multi-object scenes, as well as the bottleneck of leveraging 2D guidance for 3D generation. Our project page is available at: https://t3bench.com.
CVAug 17, 2024
Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian SplattingSheng Ye, Zhen-Hui Dong, Yubin Hu et al.
3D Gaussian Splatting has recently emerged as a powerful representation that can synthesize remarkable novel views using consistent multi-view images as input. However, we notice that images captured in dark environments where the scenes are not fully illuminated can exhibit considerable brightness variations and multi-view inconsistency, which poses great challenges to 3D Gaussian Splatting and severely degrades its performance. To tackle this problem, we propose Gaussian-DK. Observing that inconsistencies are mainly caused by camera imaging, we represent a consistent radiance field of the physical world using a set of anisotropic 3D Gaussians, and design a camera response module to compensate for multi-view inconsistencies. We also introduce a step-based gradient scaling strategy to constrain Gaussians near the camera, which turn out to be floaters, from splitting and cloning. Experiments on our proposed benchmark dataset demonstrate that Gaussian-DK produces high-quality renderings without ghosting and floater artifacts and significantly outperforms existing methods. Furthermore, we can also synthesize light-up images by controlling exposure levels that clearly show details in shadow areas.
CVSep 9, 2024
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface ReconstructionSheng Ye, Yuze He, Matthieu Lin et al.
Neural implicit representations have revolutionized dense multi-view surface reconstruction, yet their performance significantly diminishes with sparse input views. A few pioneering works have sought to tackle the challenge of sparse-view reconstruction by leveraging additional geometric priors or multi-scene generalizability. However, they are still hindered by the imperfect choice of input views, using images under empirically determined viewpoints to provide considerable overlap. We propose PVP-Recon, a novel and effective sparse-view surface reconstruction method that progressively plans the next best views to form an optimal set of sparse viewpoints for image capturing. PVP-Recon starts initial surface reconstruction with as few as 3 views and progressively adds new views which are determined based on a novel warping score that reflects the information gain of each newly added view. This progressive view planning progress is interleaved with a neural SDF-based reconstruction module that utilizes multi-resolution hash features, enhanced by a progressive training scheme and a directional Hessian loss. Quantitative and qualitative experiments on three benchmark datasets show that our framework achieves high-quality reconstruction with a constrained input budget and outperforms existing baselines.
CVSep 30, 2023
MMPI: a Flexible Radiance Field Representation by Multiple Multi-plane Images BlendingYuze He, Peng Wang, Yubin Hu et al.
This paper presents a flexible representation of neural radiance fields based on multi-plane images (MPI), for high-quality view synthesis of complex scenes. MPI with Normalized Device Coordinate (NDC) parameterization is widely used in NeRF learning for its simple definition, easy calculation, and powerful ability to represent unbounded scenes. However, existing NeRF works that adopt MPI representation for novel view synthesis can only handle simple forward-facing unbounded scenes, where the input cameras are all observing in similar directions with small relative translations. Hence, extending these MPI-based methods to more complex scenes like large-range or even 360-degree scenes is very challenging. In this paper, we explore the potential of MPI and show that MPI can synthesize high-quality novel views of complex scenes with diverse camera distributions and view directions, which are not only limited to simple forward-facing scenes. Our key idea is to encode the neural radiance field with multiple MPIs facing different directions and blend them with an adaptive blending operation. For each region of the scene, the blending operation gives larger blending weights to those advantaged MPIs with stronger local representation abilities while giving lower weights to those with weaker representation abilities. Such blending operation automatically modulates the multiple MPIs to appropriately represent the diverse local density and color information. Experiments on the KITTI dataset and ScanNet dataset demonstrate that our proposed MMPI synthesizes high-quality images from diverse camera pose distributions and is fast to train, outperforming the previous fast-training NeRF methods for novel view synthesis. Moreover, we show that MMPI can encode extremely long trajectories and produce novel view renderings, demonstrating its potential in applications like autonomous driving.
CVJul 15, 2024
NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View SynthesisYubin Hu, Xiaoyang Guo, Yang Xiao et al.
This paper presents NGP-RT, a novel approach for enhancing the rendering speed of Instant-NGP to achieve real-time novel view synthesis. As a classic NeRF-based method, Instant-NGP stores implicit features in multi-level grids or hash tables and applies a shallow MLP to convert the implicit features into explicit colors and densities. Although it achieves fast training speed, there is still a lot of room for improvement in its rendering speed due to the per-point MLP executions for implicit multi-level feature aggregation, especially for real-time applications. To address this challenge, our proposed NGP-RT explicitly stores colors and densities as hash features, and leverages a lightweight attention mechanism to disambiguate the hash collisions instead of using computationally intensive MLP. At the rendering stage, NGP-RT incorporates a pre-computed occupancy distance grid into the ray marching strategy to inform the distance to the nearest occupied voxel, thereby reducing the number of marching points and global memory access. Experimental results show that on the challenging Mip-NeRF360 dataset, NGP-RT achieves better rendering quality than previous NeRF-based methods, achieving 108 fps at 1080p resolution on a single Nvidia RTX 3090 GPU. Our approach is promising for NeRF-based real-time applications that require efficient and high-quality rendering.
CVNov 29, 2024
AlphaTablets: A Generic Plane Representation for 3D Planar Reconstruction from Monocular VideosYuze He, Wang Zhao, Shaohui Liu et al.
We introduce AlphaTablets, a novel and generic representation of 3D planes that features continuous 3D surface and precise boundary delineation. By representing 3D planes as rectangles with alpha channels, AlphaTablets combine the advantages of current 2D and 3D plane representations, enabling accurate, consistent and flexible modeling of 3D planes. We derive differentiable rasterization on top of AlphaTablets to efficiently render 3D planes into images, and propose a novel bottom-up pipeline for 3D planar reconstruction from monocular videos. Starting with 2D superpixels and geometric cues from pre-trained models, we initialize 3D planes as AlphaTablets and optimize them via differentiable rendering. An effective merging scheme is introduced to facilitate the growth and refinement of AlphaTablets. Through iterative optimization and merging, we reconstruct complete and accurate 3D planes with solid surfaces and clear boundaries. Extensive experiments on the ScanNet dataset demonstrate state-of-the-art performance in 3D planar reconstruction, underscoring the great potential of AlphaTablets as a generic 3D plane representation for various applications. Project page is available at: https://hyzcluster.github.io/alphatablets
CVOct 29, 2024
SS3DM: Benchmarking Street-View Surface Reconstruction with a Synthetic 3D Mesh DatasetYubin Hu, Kairui Wen, Heng Zhou et al.
Reconstructing accurate 3D surfaces for street-view scenarios is crucial for applications such as digital entertainment and autonomous driving simulation. However, existing street-view datasets, including KITTI, Waymo, and nuScenes, only offer noisy LiDAR points as ground-truth data for geometric evaluation of reconstructed surfaces. These geometric ground-truths often lack the necessary precision to evaluate surface positions and do not provide data for assessing surface normals. To overcome these challenges, we introduce the SS3DM dataset, comprising precise \textbf{S}ynthetic \textbf{S}treet-view \textbf{3D} \textbf{M}esh models exported from the CARLA simulator. These mesh models facilitate accurate position evaluation and include normal vectors for evaluating surface normal. To simulate the input data in realistic driving scenarios for 3D reconstruction, we virtually drive a vehicle equipped with six RGB cameras and five LiDAR sensors in diverse outdoor scenes. Leveraging this dataset, we establish a benchmark for state-of-the-art surface reconstruction methods, providing a comprehensive evaluation of the associated challenges. For more information, visit our homepage at https://ss3dm.top.
CVDec 19, 2023
Text-Image Conditioned Diffusion for Consistent Text-to-3D GenerationYuze He, Yushi Bai, Matthieu Lin et al. · tsinghua
By lifting the pre-trained 2D diffusion models into Neural Radiance Fields (NeRFs), text-to-3D generation methods have made great progress. Many state-of-the-art approaches usually apply score distillation sampling (SDS) to optimize the NeRF representations, which supervises the NeRF optimization with pre-trained text-conditioned 2D diffusion models such as Imagen. However, the supervision signal provided by such pre-trained diffusion models only depends on text prompts and does not constrain the multi-view consistency. To inject the cross-view consistency into diffusion priors, some recent works finetune the 2D diffusion model with multi-view data, but still lack fine-grained view coherence. To tackle this challenge, we incorporate multi-view image conditions into the supervision signal of NeRF optimization, which explicitly enforces fine-grained view consistency. With such stronger supervision, our proposed text-to-3D method effectively mitigates the generation of floaters (due to excessive densities) and completely empty spaces (due to insufficient densities). Our quantitative evaluations on the T$^3$Bench dataset demonstrate that our method achieves state-of-the-art performance over existing text-to-3D methods. We will make the code publicly available.
AINov 27, 2025
Real-Time Procedural Learning From Experience for AI AgentsDasheng Bi, Yubin Hu, Mohammed N. Nasir
Learning how to do things from trial and error in real time is a hallmark of biological intelligence, yet most LLM-based agents lack mechanisms to acquire procedural knowledge after deployment. We propose Procedural Recall for Agents with eXperiences Indexed by State (PRAXIS), a lightweight post-training learning mechanism that stores the consequences of actions and retrieves them by jointly matching environmental and internal states of past episodes to the current state. PRAXIS augments agentic action selection with retrieved state-action-result exemplars that are generated in real time. When evaluated on the REAL web browsing benchmark, PRAXIS improves task completion accuracy, reliability, and cost efficiency across different foundation model backbones, and shows preliminary generalization to unseen tasks in similar environments. These results demonstrate that PRAXIS enables the practical adoption of AI agents in fast-evolving stateful environments by helping them learn new procedures effectively.
CVSep 8, 2025
SynthDrive: Scalable Real2Sim2Real Sensor Simulation Pipeline for High-Fidelity Asset Generation and Driving Data SynthesisZhengqing Chen, Ruohong Mei, Xiaoyang Guo et al.
In the field of autonomous driving, sensor simulation is essential for generating rare and diverse scenarios that are difficult to capture in real-world environments. Current solutions fall into two categories: 1) CG-based methods, such as CARLA, which lack diversity and struggle to scale to the vast array of rare cases required for robust perception training; and 2) learning-based approaches, such as NeuSim, which are limited to specific object categories (vehicles) and require extensive multi-sensor data, hindering their applicability to generic objects. To address these limitations, we propose a scalable real2sim2real system that leverages 3D generation to automate asset mining, generation, and rare-case data synthesis.
CVMar 10, 2021
Learning to compose 6-DoF omnidirectional videos using multi-sphere imagesJisheng Li, Yuze He, Yubin Hu et al.
Omnidirectional video is an essential component of Virtual Reality. Although various methods have been proposed to generate content that can be viewed with six degrees of freedom (6-DoF), existing systems usually involve complex depth estimation, image in-painting or stitching pre-processing. In this paper, we propose a system that uses a 3D ConvNet to generate a multi-sphere images (MSI) representation that can be experienced in 6-DoF VR. The system utilizes conventional omnidirectional VR camera footage directly without the need for a depth map or segmentation mask, thereby significantly simplifying the overall complexity of the 6-DoF omnidirectional video composition. By using a newly designed weighted sphere sweep volume (WSSV) fusing technique, our approach is compatible with most panoramic VR camera setups. A ground truth generation approach for high-quality artifact-free 6-DoF contents is proposed and can be used by the research and development community for 6-DoF content generation.