CVAug 31, 2022
Multi-View Reconstruction using Signed Ray Distance Functions (SRDF)Pierre Zins, Yuanlu Xu, Edmond Boyer et al. · meta-ai
In this paper, we investigate a new optimization framework for multi-view 3D shape reconstructions. Recent differentiable rendering approaches have provided breakthrough performances with implicit shape representations though they can still lack precision in the estimated geometries. On the other hand multi-view stereo methods can yield pixel wise geometric accuracy with local depth predictions along viewing rays. Our approach bridges the gap between the two strategies with a novel volumetric shape representation that is implicit but parameterized with pixel depths to better materialize the shape surface with consistent signed distances along viewing rays. The approach retains pixel-accuracy while benefiting from volumetric integration in the optimization. To this aim, depths are optimized by evaluating, at each 3D location within the volumetric discretization, the agreement between the depth prediction consistency and the photometric consistency for the corresponding pixels. The optimization is agnostic to the associated photo-consistency term which can vary from a median-based baseline to more elaborate criteria learned functions. Our experiments demonstrate the benefit of the volumetric integration with depth predictions. They also show that our approach outperforms existing approaches over standard 3D benchmarks with better geometry estimations.
CVFeb 1, 2023Code
Correspondence-free online human motion retargetingRim Rekik, Mathieu Marsot, Anne-Hélène Olivier et al.
We present a data-driven framework for unsupervised human motion retargeting that animates a target subject with the motion of a source subject. Our method is correspondence-free, requiring neither spatial correspondences between the source and target shapes nor temporal correspondences between different frames of the source motion. This allows to animate a target shape with arbitrary sequences of humans in motion, possibly captured using 4D acquisition platforms or consumer devices. Our method unifies the advantages of two existing lines of work, namely skeletal motion retargeting, which leverages long-term temporal context, and surface-based retargeting, which preserves surface details, by combining a geometry-aware deformation model with a skeleton-aware motion transfer approach. This allows to take into account long-term temporal context while accounting for surface details. During inference, our method runs online, i.e. input can be processed in a serial way, and retargeting is performed in a single forward pass per frame. Experiments show that including long-term temporal context during training improves the method's accuracy for skeletal motion and detail preservation. Furthermore, our method generalizes to unobserved motions and body shapes. We demonstrate that our method achieves state-of-the-art results on two test datasets and that it can be used to animate human models with the output of a multi-view acquisition platform. Code is available at \url{https://gitlab.inria.fr/rrekikdi/human-motion-retargeting2023}.
CVJun 12, 2023
4DHumanOutfit: a multi-subject 4D dataset of human motion sequences in varying outfits exhibiting large displacementsMatthieu Armando, Laurence Boissieux, Edmond Boyer et al.
This work presents 4DHumanOutfit, a new dataset of densely sampled spatio-temporal 4D human motion data of different actors, outfits and motions. The dataset is designed to contain different actors wearing different outfits while performing different motions in each outfit. In this way, the dataset can be seen as a cube of data containing 4D motion sequences along 3 axes with identity, outfit and motion. This rich dataset has numerous potential applications for the processing and creation of digital humans, e.g. augmented reality, avatar creation and virtual try on. 4DHumanOutfit is released for research purposes at https://kinovis.inria.fr/4dhumanoutfit/. In addition to image data and 4D reconstructions, the dataset includes reference solutions for each axis. We present independent baselines along each axis that demonstrate the value of these reference solutions for evaluation tasks.
CVNov 27, 2023
Deformation-Guided Unsupervised Non-Rigid Shape MatchingAymen Merrouche, Joao Regateiro, Stefanie Wuhrer et al.
We present an unsupervised data-driven approach for non-rigid shape matching. Shape matching identifies correspondences between two shapes and is a fundamental step in many computer vision and graphics applications. Our approach is designed to be particularly robust when matching shapes digitized using 3D scanners that contain fine geometric detail and suffer from different types of noise including topological noise caused by the coalescence of spatially close surface regions. We build on two strategies. First, using a hierarchical patch based shape representation we match shapes consistently in a coarse to fine manner, allowing for robustness to noise. This multi-scale representation drastically reduces the dimensionality of the problem when matching at the coarsest scale, rendering unsupervised learning feasible. Second, we constrain this hierarchical matching to be reflected in 3D by fitting a patch-wise near-rigid deformation model. Using this constraint, we leverage spatial continuity at different scales to capture global shape properties, resulting in matchings that generalize well to data with different deformations and noise characteristics. Experiments demonstrate that our approach obtains significantly better results on raw 3D scans than state-of-the-art methods, while performing on-par on standard test scenarios.
CVJun 27, 2022
Representing motion as a sequence of latent primitives, a flexible approach for human motion modellingMathieu Marsot, Stefanie Wuhrer, Jean-Sebastien Franco et al.
We propose a new representation of human body motion which encodes a full motion in a sequence of latent motion primitives. Recently, task generic motion priors have been introduced and propose a coherent representation of human motion based on a single latent code, with encouraging results for many tasks. Extending these methods to longer motion with various duration and framerate is all but straightforward as one latent code proves inefficient to encode longer term variability. Our hypothesis is that long motions are better represented as a succession of actions than in a single block. By leveraging a sequence-to-sequence architecture, we propose a model that simultaneously learns a temporal segmentation of motion and a prior on the motion segments. To provide flexibility with temporal resolution and motion duration, our representation is continuous in time and can be queried for any timestamp. We show experimentally that our method leads to a significant improvement over state-of-the-art motion priors on a spatio-temporal completion task on sparse pointclouds. Code will be made available upon publication.
CVJan 10, 2025Code
Pose-independent 3D Anthropometry from Sparse DataDavid Bojanić, Stefanie Wuhrer, Tomislav Petković et al.
3D digital anthropometry is the study of estimating human body measurements from 3D scans. Precise body measurements are important health indicators in the medical industry, and guiding factors in the fashion, ergonomic and entertainment industries. The measuring protocol consists of scanning the whole subject in the static A-pose, which is maintained without breathing or movement during the scanning process. However, the A-pose is not easy to maintain during the whole scanning process, which can last even up to a couple of minutes. This constraint affects the final quality of the scan, which in turn affects the accuracy of the estimated body measurements obtained from methods that rely on dense geometric data. Additionally, this constraint makes it impossible to develop a digital anthropometry method for subjects unable to assume the A-pose, such as those with injuries or disabilities. We propose a method that can obtain body measurements from sparse landmarks acquired in any pose. We make use of the sparse landmarks of the posed subject to create pose-independent features, and train a network to predict the body measurements as taken from the standard A-pose. We show that our method achieves comparable results to competing methods that use dense geometry in the standard A-pose, but has the capability of estimating the body measurements from any pose using sparse landmarks only. Finally, we address the lack of open-source 3D anthropometry methods by making our method available to the research community at https://github.com/DavidBoja/pose-independent-anthropometry.
HCDec 19, 2016Code
A real-time framework for visual feedback of articulatory data using statistical shape modelsKristy James, Alexander Hewer, Ingmar Steiner et al.
We present a novel open-source framework for visualizing electromagnetic articulography (EMA) data in real-time, with a modular framework and anatomically accurate tongue and palate models derived by multilinear subspace learning.
CVSep 8, 2025
Matching Shapes Under Different Topologies: A Topology-Adaptive Deformation Guided ApproachAymen Merrouche, Stefanie Wuhrer, Edmond Boyer
Non-rigid 3D mesh matching is a critical step in computer vision and computer graphics pipelines. We tackle matching meshes that contain topological artefacts which can break the assumption made by current approaches. While Functional Maps assume the deformation induced by the ground truth correspondences to be near-isometric, ARAP-like deformation-guided approaches assume the latter to be ARAP. Neither assumption holds in certain topological configurations of the input shapes. We are motivated by real-world scenarios such as per-frame multi-view reconstructions, often suffering from topological artefacts. To this end, we propose a topology-adaptive deformation model allowing changes in shape topology to align shape pairs under ARAP and bijective association constraints. Using this model, we jointly optimise for a template mesh with adequate topology and for its alignment with the shapes to be matched to extract correspondences. We show that, while not relying on any data-driven prior, our approach applies to highly non-isometric shapes and shapes with topological artefacts, including noisy per-frame multi-view reconstructions, even outperforming methods trained on large datasets in 3D alignment quality.
GRMay 29, 2025
Quality assessment of 3D human animation: Subjective and objective evaluationRim Rekik, Stefanie Wuhrer, Ludovic Hoyet et al.
Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently, approaches introducing task-oriented evaluation metrics have been proposed, leveraging neural network training. However, quality assessment measures for animated virtual humans that are not generated with parametric body models have yet to be developed. In this context, we introduce a first such quality assessment measure leveraging a novel data-driven framework. First, we generate a dataset of virtual human animations together with their corresponding subjective realism evaluation scores collected with a user study. Second, we use the resulting dataset to learn predicting perceptual evaluation scores. Results indicate that training a linear regressor on our dataset results in a correlation of 90%, which outperforms a state of the art deep learning baseline.
CVMay 28, 2025
Learning to Infer Parameterized Representations of Plants from 3D ScansSamara Ghrer, Christophe Godin, Stefanie Wuhrer
Reconstructing faithfully the 3D architecture of plants from unstructured observations is a challenging task. Plants frequently contain numerous organs, organized in branching systems in more or less complex spatial networks, leading to specific computational issues due to self-occlusion or spatial proximity between organs. Existing works either consider inverse modeling where the aim is to recover the procedural rules that allow to simulate virtual plants, or focus on specific tasks such as segmentation or skeletonization. We propose a unified approach that, given a 3D scan of a plant, allows to infer a parameterized representation of the plant. This representation describes the plant's branching structure, contains parametric information for each plant organ, and can therefore be used directly in a variety of tasks. In this data-driven approach, we train a recursive neural network with virtual plants generated using an L-systems-based procedural model. After training, the network allows to infer a parametric tree-like representation based on an input 3D point cloud. Our method is applicable to any plant that can be represented as binary axial tree. We evaluate our approach on Chenopodium Album plants, using experiments on synthetic plants to show that our unified framework allows for different tasks including reconstruction, segmentation and skeletonization, while achieving results on-par with state-of-the-art for each task.
CVApr 4, 2025
D-Garment: Physics-Conditioned Latent Diffusion for Dynamic Garment DeformationsAntoine Dumoulin, Adnane Boukhayma, Laurence Boissieux et al.
Adjusting and deforming 3D garments to body shapes, body motion, and cloth material is an important problem in virtual and augmented reality. Applications are numerous, ranging from virtual change rooms to the entertainment and gaming industry. This problem is challenging as garment dynamics influence geometric details such as wrinkling patterns, which depend on physical input including the wearer's body shape and motion, as well as cloth material features. Existing work studies learning-based modeling techniques to generate garment deformations from example data, and physics-inspired simulators to generate realistic garment dynamics. We propose here a learning-based approach trained on data generated with a physics-based simulator. Compared to prior work, our 3D generative model learns garment deformations for loose cloth geometry, especially for large deformations and dynamic wrinkles driven by body motion and cloth material. Furthermore, the model can be efficiently fitted to observations captured using vision sensors. We propose to leverage the capability of diffusion models to learn fine-scale detail: we model the 3D garment in a 2D parameter space, and learn a latent diffusion model using this representation independent from the mesh resolution. This allows to condition global and local geometric information with body and material information. We quantitatively and qualitatively evaluate our method on both simulated data and data captured with a multi-view acquisition platform. Compared to strong baselines, our method is more accurate in terms of Chamfer distance.
CVDec 11, 2024
NF3DM: Combining Neural Fields and Deformation Models for 3D Non-Rigid Motion ReconstructionAymen Merrouche, Stefanie Wuhrer, Edmond Boyer
We introduce a novel, data-driven approach for reconstructing temporally coherent 3D motion from unstructured and potentially partial observations of non-rigidly deforming shapes. Our goal is to achieve high-fidelity motion reconstructions for shapes that undergo near-isometric deformations, such as humans wearing loose clothing. The key novelty of our work lies in its ability to combine implicit shape representations with explicit mesh-based deformation models, enabling detailed and temporally coherent motion reconstructions without relying on parametric shape models or decoupling shape and motion. Each frame is represented as a neural field decoded from a feature space where observations over time are fused, hence preserving geometric details present in the input data. Temporal coherence is enforced with a near-isometric deformation constraint between adjacent frames that applies to the underlying surface in the neural field. Our method outperforms state-of-the-art approaches, as demonstrated by its application to human and animal motion sequences reconstructed from monocular depth videos.
CVSep 3, 2021
Neural Human Deformation TransferJean Basset, Adnane Boukhayma, Stefanie Wuhrer et al.
We consider the problem of human deformation transfer, where the goal is to retarget poses between different characters. Traditional methods that tackle this problem require a clear definition of the pose, and use this definition to transfer poses between characters. In this work, we take a different approach and transform the identity of a character into a new identity without modifying the character's pose. This offers the advantage of not having to define equivalences between 3D human poses, which is not straightforward as poses tend to change depending on the identity of the character performing them, and as their meaning is highly contextual. To achieve the deformation transfer, we propose a neural encoder-decoder architecture where only identity information is encoded and where the decoder is conditioned on the pose. We use pose independent representations, such as isometry-invariant shape characteristics, to represent identity features. Our model uses these features to supervise the prediction of offsets from the deformed pose to the result of the transfer. We show experimentally that our method outperforms state-of-the-art methods both quantitatively and qualitatively, and generalises better to poses not seen during training. We also introduce a fine-tuning step that allows to obtain competitive results for extreme identities, and allows to transfer simple clothing.
CVJun 7, 2021
A structured latent space for human body motion generationMathieu Marsot, Stefanie Wuhrer, Jean-Sebastien Franco et al.
We propose a framework to learn a structured latent space to represent 4D human body motion, where each latent vector encodes a full motion of the whole 3D human shape. On one hand several data-driven skeletal animation models exist proposing motion spaces of temporally dense motion signals, but based on geometrically sparse kinematic representations. On the other hand many methods exist to build shape spaces of dense 3D geometry, but for static frames. We bring together both concepts, proposing a motion space that is dense both temporally and geometrically. Once trained, our model generates a multi-frame sequence of dense 3D meshes based on a single point in a low-dimensional latent space. This latent space is built to be structured, such that similar motions form clusters. It also embeds variations of duration in the latent vector, allowing semantically close sequences that differ only by temporal unfolding to share similar latent vectors. We demonstrate experimentally the structural properties of our latent space, and show it can be used to generate plausible interpolations between different actions. We also apply our model to 4D human motion completion, showing its promising abilities to learn spatio-temporal features of human motion.
CVApr 16, 2021
Data-Driven 3D Reconstruction of Dressed Humans From Sparse ViewsPierre Zins, Yuanlu Xu, Edmond Boyer et al.
Recently, data-driven single-view reconstruction methods have shown great progress in modeling 3D dressed humans. However, such methods suffer heavily from depth ambiguities and occlusions inherent to single view inputs. In this paper, we tackle this problem by considering a small set of input views and investigate the best strategy to suitably exploit information from these views. We propose a data-driven end-to-end approach that reconstructs an implicit 3D representation of dressed humans from sparse camera views. Specifically, we introduce three key components: first a spatially consistent reconstruction that allows for arbitrary placement of the person in the input views using a perspective camera model; second an attention-based fusion layer that learns to aggregate visual information from several viewpoints; and third a mechanism that encodes local 3D patterns under the multi-view context. In the experiments, we show the proposed approach outperforms the state of the art on standard data both quantitatively and qualitatively. To demonstrate the spatially consistent reconstruction, we apply our approach to dynamic scenes. Additionally, we apply our method on real data acquired with a multi-camera platform and demonstrate our approach can obtain results comparable to multi-view stereo with dramatically less views.
CVSep 3, 2019
3D Morphable Face Models -- Past, Present and FutureBernhard Egger, William A. P. Smith, Ayush Tewari et al.
In this paper, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed. The challenges in building and applying these models, namely capture, modeling, image formation, and image analysis, are still active research topics, and we review the state-of-the-art in each of these areas. We also look ahead, identifying unsolved challenges, proposing directions for future research and highlighting the broad range of current and future applications.
CVFeb 10, 2019
A Decoupled 3D Facial Shape Model by Adversarial TrainingVictoria Fernandez Abrevaya, Adnane Boukhayma, Stefanie Wuhrer et al.
Data-driven generative 3D face models are used to compactly encode facial shape data into meaningful parametric representations. A desirable property of these models is their ability to effectively decouple natural sources of variation, in particular identity and expression. While factorized representations have been proposed for that purpose, they are still limited in the variability they can capture and may present modeling artifacts when applied to tasks such as expression transfer. In this work, we explore a new direction with Generative Adversarial Networks and show that they contribute to better face modeling performances, especially in decoupling natural factors, while also achieving more diverse samples. To train the model we introduce a novel architecture that combines a 3D generator with a 2D discriminator that leverages conventional CNNs, where the two components are bridged by a geometry mapping layer. We further present a training scheme, based on auxiliary classifiers, to explicitly disentangle identity and expression attributes. Through quantitative and qualitative results on standard face datasets, we illustrate the benefits of our model and demonstrate that it outperforms competing state of the art methods in terms of decoupling and diversity.
CVDec 15, 2016
A Multilinear Tongue Model Derived from Speech Related MRI Data of the Human Vocal TractAlexander Hewer, Stefanie Wuhrer, Ingmar Steiner et al.
We present a multilinear statistical model of the human tongue that captures anatomical and tongue pose related shape variations separately. The model is derived from 3D magnetic resonance imaging data of 11 speakers sustaining speech related vocal tract configurations. The extraction is performed by using a minimally supervised method that uses as basis an image segmentation approach and a template fitting technique. Furthermore, it uses image denoising to deal with possibly corrupt data, palate surface information reconstruction to handle palatal tongue contacts, and a bootstrap strategy to refine the obtained shapes. Our evaluation concludes that limiting the degrees of freedom for the anatomical and speech related variations to 5 and 4, respectively, produces a model that can reliably register unknown data while avoiding overfitting effects. Furthermore, we show that it can be used to generate a plausible tongue animation by tracking sparse motion capture data.
CVFeb 2, 2016
Fitting a 3D Morphable Model to Edges: A Comparison Between Hard and Soft CorrespondencesAnil Bas, William A. P. Smith, Timo Bolkart et al.
We propose a fully automatic method for fitting a 3D morphable model to single face images in arbitrary pose and lighting. Our approach relies on geometric features (edges and landmarks) and, inspired by the iterated closest point algorithm, is based on computing hard correspondences between model vertices and edge pixels. We demonstrate that this is superior to previous work that uses soft correspondences to form an edge-derived cost surface that is minimised by nonlinear optimisation.
CVSep 4, 2015
A statistical shape space model of the palate surface trained on 3D MRI scans of the vocal tractAlexander Hewer, Ingmar Steiner, Timo Bolkart et al.
We describe a minimally-supervised method for computing a statistical shape space model of the palate surface. The model is created from a corpus of volumetric magnetic resonance imaging (MRI) scans collected from 12 speakers. We extract a 3D mesh of the palate from each speaker, then train the model using principal component analysis (PCA). The palate model is then tested using 3D MRI from another corpus and evaluated using a high-resolution optical scan. We find that the error is low even when only a handful of measured coordinates are available. In both cases, our approach yields promising results. It can be applied to extract the palate shape from MRI data, and could be useful to other analysis modalities, such as electromagnetic articulography (EMA) and ultrasound tongue imaging (UTI).
CVMar 19, 2015
Building Statistical Shape Spaces for 3D Human ModelingLeonid Pishchulin, Stefanie Wuhrer, Thomas Helten et al.
Statistical models of 3D human shape and pose learned from scan databases have developed into valuable tools to solve a variety of vision and graphics problems. Unfortunately, most publicly available models are of limited expressiveness as they were learned on very small databases that hardly reflect the true variety in human body shapes. In this paper, we contribute by rebuilding a widely used statistical body representation from the largest commercially available scan database, and making the resulting model available to the community (visit http://humanshape.mpi-inf.mpg.de). As preprocessing several thousand scans for learning the model is a challenge in itself, we contribute by developing robust best practice solutions for scan alignment that quantitatively lead to the best learned models. We make implementations of these preprocessing steps also publicly available. We extensively evaluate the improved accuracy and generality of our new model, and show its improved performance for human body reconstruction from sparse input data.
CVJan 13, 2014
Multilinear Wavelets: A Statistical Shape Space for Human FacesAlan Brunton, Timo Bolkart, Stefanie Wuhrer
We present a statistical model for $3$D human faces in varying expression, which decomposes the surface of the face using a wavelet transform, and learns many localized, decorrelated multilinear models on the resulting coefficients. Using this model we are able to reconstruct faces from noisy and occluded $3$D face scans, and facial motion sequences. Accurate reconstruction of face shape is important for applications such as tele-presence and gaming. The localized and multi-scale nature of our model allows for recovery of fine-scale detail while retaining robustness to severe noise and occlusion, and is computationally efficient and scalable. We validate these properties experimentally on challenging data in the form of static scans and motion sequences. We show that in comparison to a global multilinear model, our model better preserves fine detail and is computationally faster, while in comparison to a localized PCA model, our model better handles variation in expression, is faster, and allows us to fix identity parameters for a given subject.
CVDec 17, 2013
Estimation of Human Body Shape and Posture Under ClothingStefanie Wuhrer, Leonid Pishchulin, Alan Brunton et al.
Estimating the body shape and posture of a dressed human subject in motion represented as a sequence of (possibly incomplete) 3D meshes is important for virtual change rooms and security. To solve this problem, statistical shape spaces encoding human body shape and posture variations are commonly used to constrain the search space for the shape estimate. In this work, we propose a novel method that uses a posture-invariant shape space to model body shape variation combined with a skeleton-based deformation to model posture variation. Our method can estimate the body shape and posture of both static scans and motion sequences of dressed human body scans. In case of motion sequences, our method takes advantage of motion cues to solve for a single body shape estimate along with a sequence of posture estimates. We apply our approach to both static scans and motion sequences and demonstrate that using our method, higher fitting accuracy is achieved than when using a variant of the popular SCAPE model as statistical model.
CGNov 19, 2013
Analysis of Farthest Point Sampling for Approximating Geodesics in a GraphPegah Kamousi, Sylvain Lazard, Anil Maheshwari et al.
A standard way to approximate the distance between any two vertices $p$ and $q$ on a mesh is to compute, in the associated graph, a shortest path from $p$ to $q$ that goes through one of $k$ sources, which are well-chosen vertices. Precomputing the distance between each of the $k$ sources to all vertices of the graph yields an efficient computation of approximate distances between any two vertices. One standard method for choosing $k$ sources, which has been used extensively and successfully for isometry-invariant surface processing, is the so-called Farthest Point Sampling (FPS), which starts with a random vertex as the first source, and iteratively selects the farthest vertex from the already selected sources. In this paper, we analyze the stretch factor $\mathcal{F}_{FPS}$ of approximate geodesics computed using FPS, which is the maximum, over all pairs of distinct vertices, of their approximated distance over their geodesic distance in the graph. We show that $\mathcal{F}_{FPS}$ can be bounded in terms of the minimal value $\mathcal{F}^*$ of the stretch factor obtained using an optimal placement of $k$ sources as $\mathcal{F}_{FPS}\leq 2 r_e^2 \mathcal{F}^*+ 2 r_e^2 + 8 r_e + 1$, where $r_e$ is the ratio of the lengths of the longest and the shortest edges of the graph. This provides some evidence explaining why farthest point sampling has been used successfully for isometry-invariant shape processing. Furthermore, we show that it is NP-complete to find $k$ sources that minimize the stretch factor.
CVAug 30, 2013
A Low-Dimensional Representation for Robust Partial Isometric Correspondences ComputationAlan Brunton, Michael Wand, Stefanie Wuhrer et al.
Intrinsic isometric shape matching has become the standard approach for pose invariant correspondence estimation among deformable shapes. Most existing approaches assume global consistency, i.e., the metric structure of the whole manifold must not change significantly. While global isometric matching is well understood, only a few heuristic solutions are known for partial matching. Partial matching is particularly important for robustness to topological noise (incomplete data and contacts), which is a common problem in real-world 3D scanner data. In this paper, we introduce a new approach to partial, intrinsic isometric matching. Our method is based on the observation that isometries are fully determined by purely local information: a map of a single point and its tangent space fixes an isometry for both global and the partial maps. From this idea, we develop a new representation for partial isometric maps based on equivalence classes of correspondences between pairs of points and their tangent spaces. From this, we derive a local propagation algorithm that find such mappings efficiently. In contrast to previous heuristics based on RANSAC or expectation maximization, our method is based on a simple and sound theoretical model and fully deterministic. We apply our approach to register partial point clouds and compare it to the state-of-the-art methods, where we obtain significant improvements over global methods for real-world data and stronger guarantees than previous heuristic partial matching algorithms.
CVJun 19, 2013
Finite Element Based Tracking of Deforming SurfacesStefanie Wuhrer, Jochen Lang, Motahareh Tekieh et al.
We present an approach to robustly track the geometry of an object that deforms over time from a set of input point clouds captured from a single viewpoint. The deformations we consider are caused by applying forces to known locations on the object's surface. Our method combines the use of prior information on the geometry of the object modeled by a smooth template and the use of a linear finite element method to predict the deformation. This allows the accurate reconstruction of both the observed and the unobserved sides of the object. We present tracking results for noisy low-quality point clouds acquired by either a stereo camera or a depth camera, and simulations with point clouds corrupted by different error terms. We show that our method is also applicable to large non-linear deformations.
CVSep 28, 2012
Review of Statistical Shape Spaces for 3D Data with Comparative Analysis for Human FacesAlan Brunton, Augusto Salazar, Timo Bolkart et al.
With systems for acquiring 3D surface data being evermore commonplace, it has become important to reliably extract specific shapes from the acquired data. In the presence of noise and occlusions, this can be done through the use of statistical shape models, which are learned from databases of clean examples of the shape in question. In this paper, we review, analyze and compare different statistical models: from those that analyze the variation in geometry globally to those that analyze the variation in geometry locally. We first review how different types of models have been used in the literature, then proceed to define the models and analyze them theoretically, in terms of both their statistical and computational aspects. We then perform extensive experimental comparison on the task of model fitting, and give intuition about which type of model is better for a few applications. Due to the wide availability of databases of high-quality data, we use the human face as the specific shape we wish to extract from corrupted data.
CVFeb 7, 2012
Fully Automatic Expression-Invariant Face CorrespondenceAugusto Salazar, Stefanie Wuhrer, Chang Shu et al.
We consider the problem of computing accurate point-to-point correspondences among a set of human face scans with varying expressions. Our fully automatic approach does not require any manually placed markers on the scan. Instead, the approach learns the locations of a set of landmarks present in a database and uses this knowledge to automatically predict the locations of these landmarks on a newly available scan. The predicted landmarks are then used to compute point-to-point correspondences between a template model and the newly available scan. To accurately fit the expression of the template to the expression of the scan, we use as template a blendshape model. Our algorithm was tested on a database of human faces of different ethnic groups with strongly varying expressions. Experimental results show that the obtained point-to-point correspondence is both highly accurate and consistent for most of the tested 3D face models.