LGSep 1, 2022Code
Transformers are Sample-Efficient World ModelsVincent Micheli, Eloi Alonso, François Fleuret
Deep reinforcement learning agents are notoriously sample inefficient, which considerably limits their application to real-world problems. Recently, many model-based methods have been designed to address this issue, with learning in the imagination of a world model being one of the most prominent approaches. However, while virtually unlimited interaction with a simulated environment sounds appealing, the world model has to be accurate over extended periods of time. Motivated by the success of Transformers in sequence modeling tasks, we introduce IRIS, a data-efficient agent that learns in a world model composed of a discrete autoencoder and an autoregressive Transformer. With the equivalent of only two hours of gameplay in the Atari 100k benchmark, IRIS achieves a mean human normalized score of 1.046, and outperforms humans on 10 out of 26 games, setting a new state of the art for methods without lookahead search. To foster future research on Transformers and world models for sample-efficient reinforcement learning, we release our code and models at https://github.com/eloialonso/iris.
LGMay 20, 2024
Diffusion for World Modeling: Visual Details Matter in AtariEloi Alonso, Adam Jelley, Vincent Micheli et al.
World models constitute a promising approach for training reinforcement learning agents in a safe and sample-efficient manner. Recent world models predominantly operate on sequences of discrete latent variables to model environment dynamics. However, this compression into a compact discrete representation may ignore visual details that are important for reinforcement learning. Concurrently, diffusion models have become a dominant approach for image generation, challenging well-established methods modeling discrete latents. Motivated by this paradigm shift, we introduce DIAMOND (DIffusion As a Model Of eNvironment Dreams), a reinforcement learning agent trained in a diffusion world model. We analyze the key design choices that are required to make diffusion suitable for world modeling, and demonstrate how improved visual details can lead to improved agent performance. DIAMOND achieves a mean human normalized score of 1.46 on the competitive Atari 100k benchmark; a new best for agents trained entirely within a world model. We further demonstrate that DIAMOND's diffusion world model can stand alone as an interactive neural game engine by training on static Counter-Strike: Global Offensive gameplay. To foster future research on diffusion for world modeling, we release our code, agents, videos and playable world models at https://diamond-wm.github.io.
LGJun 27, 2024Code
Efficient World Models with Context-Aware TokenizationVincent Micheli, Eloi Alonso, François Fleuret
Scaling up deep Reinforcement Learning (RL) methods presents a significant challenge. Following developments in generative modelling, model-based RL positions itself as a strong contender. Recent advances in sequence modelling have led to effective transformer-based world models, albeit at the price of heavy computations due to the long sequences of tokens required to accurately simulate environments. In this work, we propose $Δ$-IRIS, a new agent with a world model architecture composed of a discrete autoencoder that encodes stochastic deltas between time steps and an autoregressive transformer that predicts future deltas by summarizing the current state of the world with continuous tokens. In the Crafter benchmark, $Δ$-IRIS sets a new state of the art at multiple frame budgets, while being an order of magnitude faster to train than previous attention-based approaches. We release our code and models at https://github.com/vmicheli/delta-iris.
LGFeb 17, 2022
MineRL Diamond 2021 Competition: Overview, Results, and Lessons LearnedAnssi Kanervisto, Stephanie Milani, Karolis Ramanauskas et al.
Reinforcement learning competitions advance the field by providing appropriate scope and support to develop solutions toward a specific problem. To promote the development of more broadly applicable methods, organizers need to enforce the use of general techniques, the use of sample-efficient methods, and the reproducibility of the results. While beneficial for the research community, these restrictions come at a cost -- increased difficulty. If the barrier for entry is too high, many potential participants are demoralized. With this in mind, we hosted the third edition of the MineRL ObtainDiamond competition, MineRL Diamond 2021, with a separate track in which we permitted any solution to promote the participation of newcomers. With this track and more extensive tutorials and support, we saw an increased number of submissions. The participants of this easier track were able to obtain a diamond, and the participants of the harder track progressed the generalizable solutions in the same task.
CLApr 16, 2021
Language Models are Few-Shot ButlersVincent Micheli, François Fleuret
Pretrained language models demonstrate strong performance in most NLP tasks when fine-tuned on small task-specific datasets. Hence, these autoregressive models constitute ideal agents to operate in text-based environments where language understanding and generative capabilities are essential. Nonetheless, collecting expert demonstrations in such environments is a time-consuming endeavour. We introduce a two-stage procedure to learn from a small set of demonstrations and further improve by interacting with an environment. We show that language models fine-tuned with only 1.2% of the expert demonstrations and a simple reinforcement learning algorithm achieve a 51% absolute improvement in success rate over existing methods in the ALFWorld environment.
CLApr 13, 2021
Structural analysis of an all-purpose question answering modelVincent Micheli, Quentin Heinrich, François Fleuret et al.
Attention is a key component of the now ubiquitous pre-trained language models. By learning to focus on relevant pieces of information, these Transformer-based architectures have proven capable of tackling several tasks at once and sometimes even surpass their single-task counterparts. To better understand this phenomenon, we conduct a structural analysis of a new all-purpose question answering model that we introduce. Surprisingly, this model retains single-task performance even in the absence of a strong transfer effect between tasks. Through attention head importance scoring, we observe that attention heads specialize in a particular task and that some heads are more conducive to learning than others in both the multi-task and single-task settings.
CLOct 8, 2020
On the importance of pre-training data volume for compact language modelsVincent Micheli, Martin d'Hoffschmidt, François Fleuret
Recent advances in language modeling have led to computationally intensive and resource-demanding state-of-the-art models. In an effort towards sustainable practices, we study the impact of pre-training data volume on compact language models. Multiple BERT-based models are trained on gradually increasing amounts of French text. Through fine-tuning on the French Question Answering Dataset (FQuAD), we observe that well-performing models are obtained with as little as 100 MB of text. In addition, we show that past critically low amounts of pre-training data, an intermediate pre-training step on the task-specific corpus does not yield substantial improvements.
LGFeb 8, 2020
Multi-task Reinforcement Learning with a Planning Quasi-MetricVincent Micheli, Karthigan Sinnathamby, François Fleuret
We introduce a new reinforcement learning approach combining a planning quasi-metric (PQM) that estimates the number of steps required to go from any state to another, with task-specific "aimers" that compute a target state to reach a given goal. This decomposition allows the sharing across tasks of a task-agnostic model of the quasi-metric that captures the environment's dynamics and can be learned in a dense and unsupervised manner. We achieve multiple-fold training speed-up compared to recently published methods on the standard bit-flip problem and in the MuJoCo robotic arm simulator.