Siyu Xia

CV
h-index17
14papers
118citations
Novelty53%
AI Score41

14 Papers

7.3CVNov 29, 2022
Unsupervised Visual Defect Detection with Score-Based Generative Model

Yapeng Teng, Haoyang Li, Fuzhen Cai et al.

Anomaly Detection (AD), as a critical problem, has been widely discussed. In this paper, we specialize in one specific problem, Visual Defect Detection (VDD), in many industrial applications. And in practice, defect image samples are very rare and difficult to collect. Thus, we focus on the unsupervised visual defect detection and localization tasks and propose a novel framework based on the recent score-based generative models, which synthesize the real image by iterative denoising through stochastic differential equations (SDEs). Our work is inspired by the fact that with noise injected into the original image, the defects may be changed into normal cases in the denoising process (i.e., reconstruction). First, based on the assumption that the anomalous data lie in the low probability density region of the normal data distribution, we explain a common phenomenon that occurs when reconstruction-based approaches are applied to VDD: normal pixels also change during the reconstruction process. Second, due to the differences in normal pixels between the reconstructed and original images, a time-dependent gradient value (i.e., score) of normal data distribution is utilized as a metric, rather than reconstruction loss, to gauge the defects. Third, a novel $T$ scales approach is developed to dramatically reduce the required number of iterations, accelerating the inference process. These practices allow our model to generalize VDD in an unsupervised manner while maintaining reasonably good performance. We evaluate our method on several datasets to demonstrate its effectiveness.

15.5CLNov 11, 2025
From Experience to Strategy: Empowering LLM Agents with Trainable Graph Memory

Siyu Xia, Zekun Xu, Jiajun Chai et al.

Large Language Models (LLMs) based agents have demonstrated remarkable potential in autonomous task-solving across complex, open-ended environments. A promising approach for improving the reasoning capabilities of LLM agents is to better utilize prior experiences in guiding current decisions. However, LLMs acquire experience either through implicit memory via training, which suffers from catastrophic forgetting and limited interpretability, or explicit memory via prompting, which lacks adaptability. In this paper, we introduce a novel agent-centric, trainable, multi-layered graph memory framework and evaluate how context memory enhances the ability of LLMs to utilize parametric information. The graph abstracts raw agent trajectories into structured decision paths in a state machine and further distills them into high-level, human-interpretable strategic meta-cognition. In order to make memory adaptable, we propose a reinforcement-based weight optimization procedure that estimates the empirical utility of each meta-cognition based on reward feedback from downstream tasks. These optimized strategies are then dynamically integrated into the LLM agent's training loop through meta-cognitive prompting. Empirically, the learnable graph memory delivers robust generalization, improves LLM agents' strategic reasoning performance, and provides consistent benefits during Reinforcement Learning (RL) training.

0.9CVOct 8, 2018Code
Arc-support Line Segments Revisited: An Efficient and High-quality Ellipse Detection

Changsheng Lu, Siyu Xia, Ming Shao et al.

Over the years many ellipse detection algorithms spring up and are studied broadly, while the critical issue of detecting ellipses accurately and efficiently in real-world images remains a challenge. In this paper, we propose a valuable industry-oriented ellipse detector by arc-support line segments, which simultaneously reaches high detection accuracy and efficiency. To simplify the complicated curves in an image while retaining the general properties including convexity and polarity, the arc-support line segments are extracted, which grounds the successful detection of ellipses. The arc-support groups are formed by iteratively and robustly linking the arc-support line segments that latently belong to a common ellipse. Afterward, two complementary approaches, namely, locally selecting the arc-support group with higher saliency and globally searching all the valid paired groups, are adopted to fit the initial ellipses in a fast way. Then, the ellipse candidate set can be formulated by hierarchical clustering of 5D parameter space of initial ellipses. Finally, the salient ellipse candidates are selected and refined as detections subject to the stringent and effective verification. Extensive experiments on three public datasets are implemented and our method achieves the best F-measure scores compared to the state-of-the-art methods. The source code is available at https://github.com/AlanLuSun/High-quality-ellipse-detection.

2.0CVSep 3, 2024
EA-RAS: Towards Efficient and Accurate End-to-End Reconstruction of Anatomical Skeleton

Zhiheng Peng, Kai Zhao, Xiaoran Chen et al.

Efficient, accurate and low-cost estimation of human skeletal information is crucial for a range of applications such as biology education and human-computer interaction. However, current simple skeleton models, which are typically based on 2D-3D joint points, fall short in terms of anatomical fidelity, restricting their utility in fields. On the other hand, more complex models while anatomically precise, are hindered by sophisticate multi-stage processing and the need for extra data like skin meshes, making them unsuitable for real-time applications. To this end, we propose the EA-RAS (Towards Efficient and Accurate End-to-End Reconstruction of Anatomical Skeleton), a single-stage, lightweight, and plug-and-play anatomical skeleton estimator that can provide real-time, accurate anatomically realistic skeletons with arbitrary pose using only a single RGB image input. Additionally, EA-RAS estimates the conventional human-mesh model explicitly, which not only enhances the functionality but also leverages the outside skin information by integrating features into the inside skeleton modeling process. In this work, we also develop a progressive training strategy and integrated it with an enhanced optimization process, enabling the network to obtain initial weights using only a small skin dataset and achieve self-supervision in skeleton reconstruction. Besides, we also provide an optional lightweight post-processing optimization strategy to further improve accuracy for scenarios that prioritize precision over real-time processing. The experiments demonstrated that our regression method is over 800 times faster than existing methods, meeting real-time requirements. Additionally, the post-processing optimization strategy provided can enhance reconstruction accuracy by over 50% and achieve a speed increase of more than 7 times.

18.6CVDec 6, 2024Code
UniMLVG: Unified Framework for Multi-view Long Video Generation with Comprehensive Control Capabilities for Autonomous Driving

Rui Chen, Zehuan Wu, Yichen Liu et al.

The creation of diverse and realistic driving scenarios has become essential to enhance perception and planning capabilities of the autonomous driving system. However, generating long-duration, surround-view consistent driving videos remains a significant challenge. To address this, we present UniMLVG, a unified framework designed to generate extended street multi-perspective videos under precise control. By integrating single- and multi-view driving videos into the training data, our approach updates a DiT-based diffusion model equipped with cross-frame and cross-view modules across three stages with multi training objectives, substantially boosting the diversity and quality of generated visual content. Importantly, we propose an innovative explicit viewpoint modeling approach for multi-view video generation to effectively improve motion transition consistency. Capable of handling various input reference formats (e.g., text, images, or video), our UniMLVG generates high-quality multi-view videos according to the corresponding condition constraints such as 3D bounding boxes or frame-level text descriptions. Compared to the best models with similar capabilities, our framework achieves improvements of 48.2% in FID and 35.2% in FVD.

6.5CVApr 2, 2024
Sketch3D: Style-Consistent Guidance for Sketch-to-3D Generation

Wangguandong Zheng, Haifeng Xia, Rui Chen et al.

Recently, image-to-3D approaches have achieved significant results with a natural image as input. However, it is not always possible to access these enriched color input samples in practical applications, where only sketches are available. Existing sketch-to-3D researches suffer from limitations in broad applications due to the challenges of lacking color information and multi-view content. To overcome them, this paper proposes a novel generation paradigm Sketch3D to generate realistic 3D assets with shape aligned with the input sketch and color matching the textual description. Concretely, Sketch3D first instantiates the given sketch in the reference image through the shape-preserving generation process. Second, the reference image is leveraged to deduce a coarse 3D Gaussian prior, and multi-view style-consistent guidance images are generated based on the renderings of the 3D Gaussians. Finally, three strategies are designed to optimize 3D Gaussians, i.e., structural optimization via a distribution transfer mechanism, color optimization with a straightforward MSE loss and sketch similarity optimization with a CLIP-based geometric similarity loss. Extensive visual comparisons and quantitative analysis illustrate the advantage of our Sketch3D in generating realistic 3D assets while preserving consistency with the input.

15.5CLMay 20, 2025Code
Internal Chain-of-Thought: Empirical Evidence for Layer-wise Subtask Scheduling in LLMs

Zhipeng Yang, Junzhuo Li, Siyu Xia et al.

We show that large language models (LLMs) exhibit an $\textit{internal chain-of-thought}$: they sequentially decompose and execute composite tasks layer-by-layer. Two claims ground our study: (i) distinct subtasks are learned at different network depths, and (ii) these subtasks are executed sequentially across layers. On a benchmark of 15 two-step composite tasks, we employ layer-from context-masking and propose a novel cross-task patching method, confirming (i). To examine claim (ii), we apply LogitLens to decode hidden states, revealing a consistent layerwise execution pattern. We further replicate our analysis on the real-world $\text{TRACE}$ benchmark, observing the same stepwise dynamics. Together, our results enhance LLMs transparency by showing their capacity to internally plan and execute subtasks (or instructions), opening avenues for fine-grained, instruction-level activation steering.

5.2CVApr 29, 2024
CSTalk: Correlation Supervised Speech-driven 3D Emotional Facial Animation Generation

Xiangyu Liang, Wenlin Zhuang, Tianyong Wang et al.

Speech-driven 3D facial animation technology has been developed for years, but its practical application still lacks expectations. The main challenges lie in data limitations, lip alignment, and the naturalness of facial expressions. Although lip alignment has seen many related studies, existing methods struggle to synthesize natural and realistic expressions, resulting in a mechanical and stiff appearance of facial animations. Even with some research extracting emotional features from speech, the randomness of facial movements limits the effective expression of emotions. To address this issue, this paper proposes a method called CSTalk (Correlation Supervised) that models the correlations among different regions of facial movements and supervises the training of the generative model to generate realistic expressions that conform to human facial motion patterns. To generate more intricate animations, we employ a rich set of control parameters based on the metahuman character model and capture a dataset for five different emotions. We train a generative network using an autoencoder structure and input an emotion embedding vector to achieve the generation of user-control expressions. Experimental results demonstrate that our method outperforms existing state-of-the-art methods.

3.7CVApr 30, 2024
Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognition

Zhendong Liu, Haifeng Xia, Tong Guo et al.

Human action video recognition has recently attracted more attention in applications such as video security and sports posture correction. Popular solutions, including graph convolutional networks (GCNs) that model the human skeleton as a spatiotemporal graph, have proven very effective. GCNs-based methods with stacked blocks usually utilize top-layer semantics for classification/annotation purposes. Although the global features learned through the procedure are suitable for the general classification, they have difficulty capturing fine-grained action change across adjacent frames -- decisive factors in sports actions. In this paper, we propose a novel ``Cross-block Fine-grained Semantic Cascade (CFSC)'' module to overcome this challenge. In summary, the proposed CFSC progressively integrates shallow visual knowledge into high-level blocks to allow networks to focus on action details. In particular, the CFSC module utilizes the GCN feature maps produced at different levels, as well as aggregated features from proceeding levels to consolidate fine-grained features. In addition, a dedicated temporal convolution is applied at each level to learn short-term temporal features, which will be carried over from shallow to deep layers to maximize the leverage of low-level details. This cross-block feature aggregation methodology, capable of mitigating the loss of fine-grained information, has resulted in improved performance. Last, FD-7, a new action recognition dataset for fencing sports, was collected and will be made publicly available. Experimental results and empirical analysis on public benchmarks (FSD-10) and self-collected (FD-7) demonstrate the advantage of our CFSC module on learning discriminative patterns for action classification over others.

2.8CVDec 3, 2023
Few-shot Shape Recognition by Learning Deep Shape-aware Features

Wenlong Shi, Changsheng Lu, Ming Shao et al.

Traditional shape descriptors have been gradually replaced by convolutional neural networks due to their superior performance in feature extraction and classification. The state-of-the-art methods recognize object shapes via image reconstruction or pixel classification. However , these methods are biased toward texture information and overlook the essential shape descriptions, thus, they fail to generalize to unseen shapes. We are the first to propose a fewshot shape descriptor (FSSD) to recognize object shapes given only one or a few samples. We employ an embedding module for FSSD to extract transformation-invariant shape features. Secondly, we develop a dual attention mechanism to decompose and reconstruct the shape features via learnable shape primitives. In this way, any shape can be formed through a finite set basis, and the learned representation model is highly interpretable and extendable to unseen shapes. Thirdly, we propose a decoding module to include the supervision of shape masks and edges and align the original and reconstructed shape features, enforcing the learned features to be more shape-aware. Lastly, all the proposed modules are assembled into a few-shot shape recognition scheme. Experiments on five datasets show that our FSSD significantly improves the shape classification compared to the state-of-the-art under the few-shot setting.

4.2CVFeb 15, 2020Code
Recognizing Families In the Wild: White Paper for the 4th Edition Data Challenge

Joseph P. Robinson, Yu Yin, Zaid Khan et al.

Recognizing Families In the Wild (RFIW): an annual large-scale, multi-track automatic kinship recognition evaluation that supports various visual kin-based problems on scales much higher than ever before. Organized in conjunction with the 15th IEEE International Conference on Automatic Face and Gesture Recognition (FG) as a Challenge, RFIW provides a platform for publishing original work and the gathering of experts for a discussion of the next steps. This paper summarizes the supported tasks (i.e., kinship verification, tri-subject verification, and search & retrieval of missing children) in the evaluation protocols, which include the practical motivation, technical background, data splits, metrics, and benchmark results. Furthermore, top submissions (i.e., leader-board stats) are listed and reviewed as a high-level analysis on the state of the problem. In the end, the purpose of this paper is to describe the 2020 RFIW challenge, end-to-end, along with forecasts in promising future directions.

23.7CVFeb 2, 2020
Music2Dance: DanceNet for Music-driven Dance Generation

Wenlin Zhuang, Congyi Wang, Siyu Xia et al.

Synthesize human motions from music, i.e., music to dance, is appealing and attracts lots of research interests in recent years. It is challenging due to not only the requirement of realistic and complex human motions for dance, but more importantly, the synthesized motions should be consistent with the style, rhythm and melody of the music. In this paper, we propose a novel autoregressive generative model, DanceNet, to take the style, rhythm and melody of music as the control signals to generate 3D dance motions with high realism and diversity. To boost the performance of our proposed model, we capture several synchronized music-dance pairs by professional dancers, and build a high-quality music-dance pair dataset. Experiments have demonstrated that the proposed method can achieve the state-of-the-art results.

7.1LGNov 16, 2019
What Will Your Child Look Like? DNA-Net: Age and Gender Aware Kin Face Synthesizer

Pengyu Gao, Siyu Xia, Joseph Robinson et al.

Visual kinship recognition aims to identify blood relatives from facial images. Its practical application-- like in law-enforcement, video surveillance, automatic family album management, and more-- has motivated many researchers to put forth effort on the topic as of recent. In this paper, we focus on a new view of visual kinship technology: kin-based face generation. Specifically, we propose a two-stage kin-face generation model to predict the appearance of a child given a pair of parents. The first stage includes a deep generative adversarial autoencoder conditioned on ages and genders to map between facial appearance and high-level features. The second stage is our proposed DNA-Net, which serves as a transformation between the deep and genetic features based on a random selection process to fuse genes of a parent pair to form the genes of a child. We demonstrate the effectiveness of the proposed method quantitatively and qualitatively: quantitatively, pre-trained models and human subjects perform kinship verification on the generated images of children; qualitatively, we show photo-realistic face images of children that closely resemble the given pair of parents. In the end, experiments validate that the proposed model synthesizes convincing kin-faces using both subjective and objective standards.

0.9CVOct 25, 2019
Real-time Memory Efficient Large-pose Face Alignment via Deep Evolutionary Network

Bin Sun, Ming Shao, Siyu Xia et al.

There is an urgent need to apply face alignment in a memory-efficient and real-time manner due to the recent explosion of face recognition applications. However, impact factors such as large pose variation and computational inefficiency, still hinder its broad implementation. To this end, we propose a computationally efficient deep evolutionary model integrated with 3D Diffusion Heap Maps (DHM). First, we introduce a sparse 3D DHM to assist the initial modeling process under extreme pose conditions. Afterward, a simple and effective CNN feature is extracted and fed to Recurrent Neural Network (RNN) for evolutionary learning. To accelerate the model, we propose an efficient network structure to accelerate the evolutionary learning process through a factorization strategy. Extensive experiments on three popular alignment databases demonstrate the advantage of the proposed models over the state-of-the-art, especially under large-pose conditions. Notably, the computational speed of our model is 6 times faster than the state-of-the-art on CPU and 14 times on GPU. We also discuss and analyze the limitations of our models and future research work.