ROSep 7, 2025
O$^3$Afford: One-Shot 3D Object-to-Object Affordance Grounding for Generalizable Robotic ManipulationTongxuan Tian, Xuhui Kang, Yen-Ling Kuo
Grounding object affordance is fundamental to robotic manipulation as it establishes the critical link between perception and action among interacting objects. However, prior works predominantly focus on predicting single-object affordance, overlooking the fact that most real-world interactions involve relationships between pairs of objects. In this work, we address the challenge of object-to-object affordance grounding under limited data contraints. Inspired by recent advances in few-shot learning with 2D vision foundation models, we propose a novel one-shot 3D object-to-object affordance learning approach for robotic manipulation. Semantic features from vision foundation models combined with point cloud representation for geometric understanding enable our one-shot learning pipeline to generalize effectively to novel objects and categories. We further integrate our 3D affordance representation with large language models (LLMs) for robotics manipulation, significantly enhancing LLMs' capability to comprehend and reason about object interactions when generating task-specific constraint functions. Our experiments on 3D object-to-object affordance grounding and robotic manipulation demonstrate that our O$^3$Afford significantly outperforms existing baselines in terms of both accuracy and generalization capability.
LGJul 24, 2025
Moving Out: Physically-grounded Human-AI CollaborationXuhui Kang, Sung-Wook Lee, Haolin Liu et al.
The ability to adapt to physical actions and constraints in an environment is crucial for embodied agents (e.g., robots) to effectively collaborate with humans. Such physically grounded human-AI collaboration must account for the increased complexity of the continuous state-action space and constrained dynamics caused by physical constraints. In this paper, we introduce Moving Out, a new human-AI collaboration benchmark that resembles a wide range of collaboration modes affected by physical attributes and constraints, such as moving heavy items together and maintaining consistent actions to move a big item around a corner. Using Moving Out, we designed two tasks and collected human-human interaction data to evaluate models' abilities to adapt to diverse human behaviors and unseen physical attributes. To address the challenges in physical environments, we propose a novel method, BASS (Behavior Augmentation, Simulation, and Selection), to enhance the diversity of agents and their understanding of the outcome of actions. Our experiments show that BASS outperforms state-of-the-art models in AI-AI and human-AI collaboration. The project page is available at https://live-robotics-uva.github.io/movingout_ai/.