5.7CVAug 19, 2022
Booster-SHOT: Boosting Stacked Homography Transformations for Multiview Pedestrian Detection with AttentionJinwoo Hwang, Philipp Benz, Tae-hoon Kim
Improving multi-view aggregation is integral for multi-view pedestrian detection, which aims to obtain a bird's-eye-view pedestrian occupancy map from images captured through a set of calibrated cameras. Inspired by the success of attention modules for deep neural networks, we first propose a Homography Attention Module (HAM) which is shown to boost the performance of existing end-to-end multiview detection approaches by utilizing a novel channel gate and spatial gate. Additionally, we propose Booster-SHOT, an end-to-end convolutional approach to multiview pedestrian detection incorporating our proposed HAM as well as elements from previous approaches such as view-coherent augmentation or stacked homography transformations. Booster-SHOT achieves 92.9% and 94.2% for MODA on Wildtrack and MultiviewX respectively, outperforming the state-of-the-art by 1.4% on Wildtrack and 0.5% on MultiviewX, achieving state-of-the-art performance overall for standard evaluation metrics used in multi-view pedestrian detection.
CoVA: Exploiting Compressed-Domain Analysis to Accelerate Video AnalyticsJinwoo Hwang, Minsu Kim, Daeun Kim et al.
Modern retrospective analytics systems leverage cascade architecture to mitigate bottleneck for computing deep neural networks (DNNs). However, the existing cascades suffer two limitations: (1) decoding bottleneck is either neglected or circumvented, paying significant compute and storage cost for pre-processing; and (2) the systems are specialized for temporal queries and lack spatial query support. This paper presents CoVA, a novel cascade architecture that splits the cascade computation between compressed domain and pixel domain to address the decoding bottleneck, supporting both temporal and spatial queries. CoVA cascades analysis into three major stages where the first two stages are performed in compressed domain while the last one in pixel domain. First, CoVA detects occurrences of moving objects (called blobs) over a set of compressed frames (called tracks). Then, using the track results, CoVA prudently selects a minimal set of frames to obtain the label information and only decode them to compute the full DNNs, alleviating the decoding bottleneck. Lastly, CoVA associates tracks with labels to produce the final analysis results on which users can process both temporal and spatial queries. Our experiments demonstrate that CoVA offers 4.8x throughput improvement over modern cascade systems, while imposing modest accuracy loss.
2.3ARNov 17, 2025
Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting AccelerationChanghun Oh, Seongryong Oh, Jinwoo Hwang et al.
3D Gaussian Splatting (3DGS) rendering in real-time on resource-constrained devices is essential for delivering immersive augmented and virtual reality (AR/VR) experiences. However, existing solutions struggle to achieve high frame rates, especially for high-resolution rendering. Our analysis identifies the sorting stage in the 3DGS rendering pipeline as the major bottleneck due to its high memory bandwidth demand. This paper presents Neo, which introduces a reuse-and-update sorting algorithm that exploits temporal redundancy in Gaussian ordering across consecutive frames, and devises a hardware accelerator optimized for this algorithm. By efficiently tracking and updating Gaussian depth ordering instead of re-sorting from scratch, Neo significantly reduces redundant computations and memory bandwidth pressure. Experimental results show that Neo achieves up to 10.0x and 5.6x higher throughput than state-of-the-art edge GPU and ASIC solution, respectively, while reducing DRAM traffic by 94.5% and 81.3%. These improvements make high-quality and low-latency on-device 3D rendering more practical.