Dor Atzmon

AI
h-index11
4papers
885citations
Novelty44%
AI Score44

4 Papers

AINov 13, 2025
Bidirectional Bounded-Suboptimal Heuristic Search with Consistent Heuristics

Shahaf S. Shperberg, Natalie Morad, Lior Siag et al.

Recent advancements in bidirectional heuristic search have yielded significant theoretical insights and novel algorithms. While most previous work has concentrated on optimal search methods, this paper focuses on bounded-suboptimal bidirectional search, where a bound on the suboptimality of the solution cost is specified. We build upon the state-of-the-art optimal bidirectional search algorithm, BAE*, designed for consistent heuristics, and introduce several variants of BAE* specifically tailored for the bounded-suboptimal context. Through experimental evaluation, we compare the performance of these new variants against other bounded-suboptimal bidirectional algorithms as well as the standard weighted A* algorithm. Our results demonstrate that each algorithm excels under distinct conditions, highlighting the strengths and weaknesses of each approach.

38.1AIMay 15
Petri Net Induced Heuristic Search for Resource Constrained Scheduling

Ido Lublin, Dor Atzmon, Izack Cohen

We formulate the Resource-Constrained Project Scheduling Problem (RCPSP) as optimal search over the reachability graph of a Timed Transition Petri Net with Resources, using relative-delay tokens so that scheduling decisions correspond to transition firings in the induced state space. We solve the resulting problem with $A^*$ guided by a heuristic that combines Critical Path and resource-based lower bounds, and prove that it is consistent under our token-based time semantics. Experiments on the PSPLIB benchmarks show that the approach outperforms strong exact Mixed-Integer Linear Programming (MIP) baselines (SCIP, CBC) in both success rate and solve time. Per-instance analysis shows that heuristic search and MIP degrade along independent axes, resource tightness for $A^*$ and formulation size for MIP, with resource strength mediating which solver benefits from scale.

AIJun 19, 2019
Multi-Agent Pathfinding: Definitions, Variants, and Benchmarks

Roni Stern, Nathan Sturtevant, Ariel Felner et al.

The MAPF problem is the fundamental problem of planning paths for multiple agents, where the key constraint is that the agents will be able to follow these paths concurrently without colliding with each other. Applications of MAPF include automated warehouses and autonomous vehicles. Research on MAPF has been flourishing in the past couple of years. Different MAPF research papers make different assumptions, e.g., whether agents can traverse the same road at the same time, and have different objective functions, e.g., minimize makespan or sum of agents' actions costs. These assumptions and objectives are sometimes implicitly assumed or described informally. This makes it difficult to establish appropriate baselines for comparison in research papers, as well as making it difficult for practitioners to find the papers relevant to their concrete application. This paper aims to fill this gap and support researchers and practitioners by providing a unifying terminology for describing common MAPF assumptions and objectives. In addition, we also provide pointers to two MAPF benchmarks. In particular, we introduce a new grid-based benchmark for MAPF, and demonstrate experimentally that it poses a challenge to contemporary MAPF algorithms.

AIJan 16, 2019
Multi-Agent Pathfinding with Continuous Time

Anton Andreychuk, Konstantin Yakovlev, Dor Atzmon et al.

Multi-Agent Pathfinding (MAPF) is the problem of finding paths for multiple agents such that every agent reaches its goal and the agents do not collide. Most prior work on MAPF was on grids, assumed agents' actions have uniform duration, and that time is discretized into timesteps. We propose a MAPF algorithm that does not rely on these assumptions, is complete, and provides provably optimal solutions. This algorithm is based on a novel adaptation of Safe interval path planning (SIPP), a continuous time single-agent planning algorithm, and a modified version of Conflict-based search (CBS), a state of the art multi-agent pathfinding algorithm. We analyze this algorithm, discuss its pros and cons, and evaluate it experimentally on several standard benchmarks.