Zhongyuan Zhao

NI
h-index66
16papers
192citations
Novelty57%
AI Score56

16 Papers

SPNov 19, 2022
Delay-aware Backpressure Routing Using Graph Neural Networks

Zhongyuan Zhao, Bojan Radojicic, Gunjan Verma et al.

We propose a throughput-optimal biased backpressure (BP) algorithm for routing, where the bias is learned through a graph neural network that seeks to minimize end-to-end delay. Classical BP routing provides a simple yet powerful distributed solution for resource allocation in wireless multi-hop networks but has poor delay performance. A low-cost approach to improve this delay performance is to favor shorter paths by incorporating pre-defined biases in the BP computation, such as a bias based on the shortest path (hop) distance to the destination. In this work, we improve upon the widely-used metric of hop distance (and its variants) for the shortest path bias by introducing a bias based on the link duty cycle, which we predict using a graph convolutional neural network. Numerical results show that our approach can improve the delay performance compared to classical BP and existing BP alternatives based on pre-defined bias while being adaptive to interference density. In terms of complexity, our distributed implementation only introduces a one-time overhead (linear in the number of devices in the network) compared to classical BP, and a constant overhead compared to the lowest-complexity existing bias-based BP algorithms.

NIJul 13, 2024
Biased Backpressure Routing Using Link Features and Graph Neural Networks

Zhongyuan Zhao, Bojan Radojičić, Gunjan Verma et al.

To reduce the latency of Backpressure (BP) routing in wireless multi-hop networks, we propose to enhance the existing shortest path-biased BP (SP-BP) and sojourn time-based backlog metrics, since they introduce no additional time step-wise signaling overhead to the basic BP. Rather than relying on hop-distance, we introduce a new edge-weighted shortest path bias built on the scheduling duty cycle of wireless links, which can be predicted by a graph convolutional neural network based on the topology and traffic of wireless networks. Additionally, we tackle three long-standing challenges associated with SP-BP: optimal bias scaling, efficient bias maintenance, and integration of delay awareness. Our proposed solutions inherit the throughput optimality of the basic BP, as well as its practical advantages of low complexity and fully distributed implementation. Our approaches rely on common link features and introduces only a one-time constant overhead to previous SP-BP schemes, or a one-time overhead linear in the network size to the basic BP. Numerical experiments show that our solutions can effectively address the major drawbacks of slow startup, random walk, and the last packet problem in basic BP, improving the end-to-end delay of existing low-overhead BP algorithms under various settings of network traffic, interference, and mobility.

SPMar 27, 2022
Distributed Link Sparsification for Scalable Scheduling Using Graph Neural Networks

Zhongyuan Zhao, Ananthram Swami, Santiago Segarra

Distributed scheduling algorithms for throughput or utility maximization in dense wireless multi-hop networks can have overwhelmingly high overhead, causing increased congestion, energy consumption, radio footprint, and security vulnerability. For wireless networks with dense connectivity, we propose a distributed scheme for link sparsification with graph convolutional networks (GCNs), which can reduce the scheduling overhead while keeping most of the network capacity. In a nutshell, a trainable GCN module generates node embeddings as topology-aware and reusable parameters for a local decision mechanism, based on which a link can withdraw itself from the scheduling contention if it is not likely to win. In medium-sized wireless networks, our proposed sparse scheduler beats classical threshold-based sparsification policies by retaining almost $70\%$ of the total capacity achieved by a distributed greedy max-weight scheduler with $0.4\%$ of the point-to-point message complexity and $2.6\%$ of the average number of interfering neighbors per link.

NIDec 11, 2025
A Differentiable Digital Twin of Distributed Link Scheduling for Contention-Aware Networking

Zhongyuan Zhao, Yujun Ming, Kevin Chan et al.

Many routing and flow optimization problems in wired networks can be solved efficiently using minimum cost flow formulations. However, this approach does not extend to wireless multi-hop networks, where the assumptions of fixed link capacity and linear cost structure collapse due to contention for shared spectrum resources. The key challenge is that the long-term capacity of a wireless link becomes a non-linear function of its network context, including network topology, link quality, and the traffic assigned to neighboring links. In this work, we pursue a new direction of modeling wireless network under randomized medium access control by developing an analytical network digital twin (NDT) that predicts link duty cycles from network context. We generalize randomized contention as finding a Maximal Independent Set (MIS) on the conflict graph using weighted Luby's algorithm, derive an analytical model of link duty cycles, and introduce an iterative procedure that resolves the circular dependency among duty cycle, link capacity, and contention probability. Our numerical experiments show that the proposed NDT accurately predicts link duty cycles and congestion patterns with up to a 5000x speedup over packet-level simulation, and enables us to optimize link scheduling using gradient descent for reduced congestion and radio footprint.

NIMay 22
Ant Backpressure Routing for Dynamic Wireless Multi-hop Networks with Mixed Traffic Patterns

Negar Erfaniantaghvayi, Zhongyuan Zhao, Kevin Chan et al.

Backpressure (BP) routing and its shortest-path biased variant (SP-BP) provide powerful congestion-aware multipath resource allocation for wireless multi-hop networks, but they rely on per-commodity queueing and slot-by-slot control that may be difficult to realize under practical or legacy forwarding architectures. Moreover, even state-of-the-art SP-BP still suffers from the last-packet problem when short-lived traffic coexists with streaming flows. To address these limitations, we propose Ant Backpressure (Ant-BP), a periodic and fully distributed routing scheme that decouples route learning from packet forwarding. Ant-BP uses virtual SP-BP to construct pheromone-based forwarding probabilities, while actual packets are forwarded through per-neighbor first-in-first-out (FIFO) queues with probabilistic next-hop selection. This architecture enables link-capacity sharing across commodities, mitigates starvation of short-lived traffic, and extends the benefits of SP-BP to network architectures based on per-neighbor FIFO forwarding. Through periodic virtual updates, Ant-BP also adapts to transient link failures and mobility-induced topology changes. Our theoretical analysis and simulations show that, compared with conventional ant colony optimization (ACO) routing, virtual SP-BP enables Ant-BP to establish higher-quality forwarding policies with lower overhead. As a result, Ant-BP improves latency and delivery ratio over SP-BP and ACO-based baselines under mixed streaming and bursty traffic, achieves throughput comparable to SP-BP at low and medium traffic load, and remains robust to mismatched virtual-traffic assumptions, transient link failures, and node mobility.

CVMay 20, 2025Code
MGStream: Motion-aware 3D Gaussian for Streamable Dynamic Scene Reconstruction

Zhenyu Bao, Qing Li, Guibiao Liao et al.

3D Gaussian Splatting (3DGS) has gained significant attention in streamable dynamic novel view synthesis (DNVS) for its photorealistic rendering capability and computational efficiency. Despite much progress in improving rendering quality and optimization strategies, 3DGS-based streamable dynamic scene reconstruction still suffers from flickering artifacts and storage inefficiency, and struggles to model the emerging objects. To tackle this, we introduce MGStream which employs the motion-related 3D Gaussians (3DGs) to reconstruct the dynamic and the vanilla 3DGs for the static. The motion-related 3DGs are implemented according to the motion mask and the clustering-based convex hull algorithm. The rigid deformation is applied to the motion-related 3DGs for modeling the dynamic, and the attention-based optimization on the motion-related 3DGs enables the reconstruction of the emerging objects. As the deformation and optimization are only conducted on the motion-related 3DGs, MGStream avoids flickering artifacts and improves the storage efficiency. Extensive experiments on real-world datasets N3DV and MeetRoom demonstrate that MGStream surpasses existing streaming 3DGS-based approaches in terms of rendering quality, training/storage efficiency and temporal consistency. Our code is available at: https://github.com/pcl3dv/MGStream.

GRJan 23, 2024
PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting

Zhongyuan Zhao, Zhenyu Bao, Qing Li et al.

Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as eyeglasses and hairstyles, while neural implicit models suffer from deformation inflexibility and rendering inefficiency. Although 3D Gaussian has been demonstrated to possess promising capability for geometry representation and radiance field reconstruction, applying 3D Gaussian in head avatar creation remains a major challenge since it is difficult for 3D Gaussian to model the head shape variations caused by changing poses and expressions. In this paper, we introduce PSAvatar, a novel framework for animatable head avatar creation that utilizes discrete geometric primitive to create a parametric morphable shape model and employs 3D Gaussian for fine detail representation and high fidelity rendering. The parametric morphable shape model is a Point-based Morphable Shape Model (PMSM) which uses points instead of meshes for 3D representation to achieve enhanced representation flexibility. The PMSM first converts the FLAME mesh to points by sampling on the surfaces as well as off the meshes to enable the reconstruction of not only surface-like structures but also complex geometries such as eyeglasses and hairstyles. By aligning these points with the head shape in an analysis-by-synthesis manner, the PMSM makes it possible to utilize 3D Gaussian for fine detail representation and appearance modeling, thus enabling the creation of high-fidelity avatars. We show that PSAvatar can reconstruct high-fidelity head avatars of a variety of subjects and the avatars can be animated in real-time ($\ge$ 25 fps at a resolution of 512 $\times$ 512 ).

NIDec 5, 2023
Congestion-aware Distributed Task Offloading in Wireless Multi-hop Networks Using Graph Neural Networks

Zhongyuan Zhao, Jake Perazzone, Gunjan Verma et al.

Computational offloading has become an enabling component for edge intelligence in mobile and smart devices. Existing offloading schemes mainly focus on mobile devices and servers, while ignoring the potential network congestion caused by tasks from multiple mobile devices, especially in wireless multi-hop networks. To fill this gap, we propose a low-overhead, congestion-aware distributed task offloading scheme by augmenting a distributed greedy framework with graph-based machine learning. In simulated wireless multi-hop networks with 20-110 nodes and a resource allocation scheme based on shortest path routing and contention-based link scheduling, our approach is demonstrated to be effective in reducing congestion or unstable queues under the context-agnostic baseline, while improving the execution latency over local computing.

CLMar 9, 2024
UniSparse: An Intermediate Language for General Sparse Format Customization

Jie Liu, Zhongyuan Zhao, Zijian Ding et al.

The ongoing trend of hardware specialization has led to a growing use of custom data formats when processing sparse workloads, which are typically memory-bound. These formats facilitate optimized software/hardware implementations by utilizing sparsity pattern- or target-aware data structures and layouts to enhance memory access latency and bandwidth utilization. However, existing sparse tensor programming models and compilers offer little or no support for productively customizing the sparse formats. Additionally, because these frameworks represent formats using a limited set of per-dimension attributes, they lack the flexibility to accommodate numerous new variations of custom sparse data structures and layouts. To overcome this deficiency, we propose UniSparse, an intermediate language that provides a unified abstraction for representing and customizing sparse formats. Unlike the existing attribute-based frameworks, UniSparse decouples the logical representation of the sparse tensor (i.e., the data structure) from its low-level memory layout, enabling the customization of both. As a result, a rich set of format customizations can be succinctly expressed in a small set of well-defined query, mutation, and layout primitives. We also develop a compiler leveraging the MLIR infrastructure, which supports adaptive customization of formats, and automatic code generation of format conversion and compute operations for heterogeneous architectures. We demonstrate the efficacy of our approach through experiments running commonly-used sparse linear algebra operations with specialized formats on multiple different hardware targets, including an Intel CPU, an NVIDIA GPU, an AMD Xilinx FPGA, and a simulated processing-in-memory (PIM) device.

LGDec 22, 2025
Timely Parameter Updating in Over-the-Air Federated Learning

Jiaqi Zhu, Zhongyuan Zhao, Xiao Li et al.

Incorporating over-the-air computations (OAC) into the model training process of federated learning (FL) is an effective approach to alleviating the communication bottleneck in FL systems. Under OAC-FL, every client modulates its intermediate parameters, such as gradient, onto the same set of orthogonal waveforms and simultaneously transmits the radio signal to the edge server. By exploiting the superposition property of multiple-access channels, the edge server can obtain an automatically aggregated global gradient from the received signal. However, the limited number of orthogonal waveforms available in practical systems is fundamentally mismatched with the high dimensionality of modern deep learning models. To address this issue, we propose Freshness Freshness-mAgnItude awaRe top-k (FAIR-k), an algorithm that selects, in each communication round, the most impactful subset of gradients to be updated over the air. In essence, FAIR-k combines the complementary strengths of the Round-Robin and Top-k algorithms, striking a delicate balance between timeliness (freshness of parameter updates) and importance (gradient magnitude). Leveraging tools from Markov analysis, we characterize the distribution of parameter staleness under FAIR-k. Building on this, we establish the convergence rate of OAC-FL with FAIR-k, which discloses the joint effect of data heterogeneity, channel noise, and parameter staleness on the training efficiency. Notably, as opposed to conventional analyses that assume a universal Lipschitz constant across all the clients, our framework adopts a finer-grained model of the data heterogeneity. The analysis demonstrates that since FAIR-k promotes fresh (and fair) parameter updates, it not only accelerates convergence but also enhances communication efficiency by enabling an extended period of local training without significantly affecting overall training efficiency.

LGDec 8, 2024
Fully Distributed Online Training of Graph Neural Networks in Networked Systems

Rostyslav Olshevskyi, Zhongyuan Zhao, Kevin Chan et al.

Graph neural networks (GNNs) are powerful tools for developing scalable, decentralized artificial intelligence in large-scale networked systems, such as wireless networks, power grids, and transportation networks. Currently, GNNs in networked systems mostly follow a paradigm of `centralized training, distributed execution', which limits their adaptability and slows down their development cycles. In this work, we fill this gap for the first time by developing a communication-efficient, fully distributed online training approach for GNNs applied to large networked systems. For a mini-batch with $B$ samples, our approach of training an $L$-layer GNN only adds $L$ rounds of message passing to the $LB$ rounds required by GNN inference, with doubled message sizes. Through numerical experiments in graph-based node regression, power allocation, and link scheduling in wireless networks, we demonstrate the effectiveness of our approach in training GNNs under supervised, unsupervised, and reinforcement learning paradigms.

NISep 5, 2025
Distributed Link Sparsification for Scalable Scheduling Using Graph Neural Networks (Journal Version)

Zhongyuan Zhao, Gunjan Verma, Ananthram Swami et al.

In wireless networks characterized by dense connectivity, the significant signaling overhead generated by distributed link scheduling algorithms can exacerbate issues like congestion, energy consumption, and radio footprint expansion. To mitigate these challenges, we propose a distributed link sparsification scheme employing graph neural networks (GNNs) to reduce scheduling overhead for delay-tolerant traffic while maintaining network capacity. A GNN module is trained to adjust contention thresholds for individual links based on traffic statistics and network topology, enabling links to withdraw from scheduling contention when they are unlikely to succeed. Our approach is facilitated by a novel offline constrained {unsupervised} learning algorithm capable of balancing two competing objectives: minimizing scheduling overhead while ensuring that total utility meets the required level. In simulated wireless multi-hop networks with up to 500 links, our link sparsification technique effectively alleviates network congestion and reduces radio footprints across four distinct distributed link scheduling protocols.

SPSep 5, 2025
A Federated Fine-Tuning Paradigm of Foundation Models in Heterogenous Wireless Networks

Jingyi Wang, Zhongyuan Zhao, Qingtian Wang et al.

Edge intelligence has emerged as a promising strategy to deliver low-latency and ubiquitous services for mobile devices. Recent advances in fine-tuning mechanisms of foundation models have enabled edge intelligence by integrating low-rank adaptation (LoRA) with federated learning. However, in wireless networks, the device heterogeneity and resource constraints on edge devices pose great threats to the performance of federated fine-tuning. To tackle these issues, we propose to optimize federated fine-tuning in heterogenous wireless networks via online learning. First, the framework of switching-based federated fine-tuning in wireless networks is provided. The edge devices switches to LoRA modules dynamically for federated fine-tuning with base station to jointly mitigate the impact of device heterogeneity and transmission unreliability. Second, a tractable upper bound on the inference risk gap is derived based on theoretical analysis. To improve the generalization capability, we formulate a non-convex mixed-integer programming problem with long-term constraints, and decouple it into model switching, transmit power control, and bandwidth allocation subproblems. An online optimization algorithm is developed to solve the problems with polynomial computational complexity. Finally, the simulation results on the SST-2 and QNLI data sets demonstrate the performance gains in test accuracy and energy efficiency.

CVJan 26, 2024
3D Reconstruction and New View Synthesis of Indoor Environments based on a Dual Neural Radiance Field

Zhenyu Bao, Guibiao Liao, Zhongyuan Zhao et al.

Simultaneously achieving 3D reconstruction and new view synthesis for indoor environments has widespread applications but is technically very challenging. State-of-the-art methods based on implicit neural functions can achieve excellent 3D reconstruction results, but their performances on new view synthesis can be unsatisfactory. The exciting development of neural radiance field (NeRF) has revolutionized new view synthesis, however, NeRF-based models can fail to reconstruct clean geometric surfaces. We have developed a dual neural radiance field (Du-NeRF) to simultaneously achieve high-quality geometry reconstruction and view rendering. Du-NeRF contains two geometric fields, one derived from the SDF field to facilitate geometric reconstruction and the other derived from the density field to boost new view synthesis. One of the innovative features of Du-NeRF is that it decouples a view-independent component from the density field and uses it as a label to supervise the learning process of the SDF field. This reduces shape-radiance ambiguity and enables geometry and color to benefit from each other during the learning process. Extensive experiments demonstrate that Du-NeRF can significantly improve the performance of novel view synthesis and 3D reconstruction for indoor environments and it is particularly effective in constructing areas containing fine geometries that do not obey multi-view color consistency.

SPSep 12, 2021
Link Scheduling using Graph Neural Networks

Zhongyuan Zhao, Gunjan Verma, Chirag Rao et al.

Efficient scheduling of transmissions is a key problem in wireless networks. The main challenge stems from the fact that optimal link scheduling involves solving a maximum weighted independent set (MWIS) problem, which is known to be NP-hard. In practical schedulers, centralized and distributed greedy heuristics are commonly used to approximately solve the MWIS problem. However, most of these greedy heuristics ignore important topological information of the wireless network. To overcome this limitation, we propose fast heuristics based on graph convolutional networks (GCNs) that can be implemented in centralized and distributed manners. Our centralized heuristic is based on tree search guided by a GCN and 1-step rollout. In our distributed MWIS solver, a GCN generates topology-aware node embeddings that are combined with per-link utilities before invoking a distributed greedy solver. Moreover, a novel reinforcement learning scheme is developed to train the GCN in a non-differentiable pipeline. Test results on medium-sized wireless networks show that our centralized heuristic can reach a near-optimal solution quickly, and our distributed heuristic based on a shallow GCN can reduce by nearly half the suboptimality gap of the distributed greedy solver with minimal increase in complexity. The proposed schedulers also exhibit good generalizability across graph and weight distributions.

SPNov 18, 2020
Distributed Scheduling using Graph Neural Networks

Zhongyuan Zhao, Gunjan Verma, Chirag Rao et al.

A fundamental problem in the design of wireless networks is to efficiently schedule transmission in a distributed manner. The main challenge stems from the fact that optimal link scheduling involves solving a maximum weighted independent set (MWIS) problem, which is NP-hard. For practical link scheduling schemes, distributed greedy approaches are commonly used to approximate the solution of the MWIS problem. However, these greedy schemes mostly ignore important topological information of the wireless networks. To overcome this limitation, we propose a distributed MWIS solver based on graph convolutional networks (GCNs). In a nutshell, a trainable GCN module learns topology-aware node embeddings that are combined with the network weights before calling a greedy solver. In small- to middle-sized wireless networks with tens of links, even a shallow GCN-based MWIS scheduler can leverage the topological information of the graph to reduce in half the suboptimality gap of the distributed greedy solver with good generalizability across graphs and minimal increase in complexity.