11.3HCOct 3, 2022
Force-Aware Interface via Electromyography for Natural VR/AR InteractionYunxiang Zhang, Benjamin Liang, Boyuan Chen et al.
While tremendous advances in visual and auditory realism have been made for virtual and augmented reality (VR/AR), introducing a plausible sense of physicality into the virtual world remains challenging. Closing the gap between real-world physicality and immersive virtual experience requires a closed interaction loop: applying user-exerted physical forces to the virtual environment and generating haptic sensations back to the users. However, existing VR/AR solutions either completely ignore the force inputs from the users or rely on obtrusive sensing devices that compromise user experience. By identifying users' muscle activation patterns while engaging in VR/AR, we design a learning-based neural interface for natural and intuitive force inputs. Specifically, we show that lightweight electromyography sensors, resting non-invasively on users' forearm skin, inform and establish a robust understanding of their complex hand activities. Fuelled by a neural-network-based model, our interface can decode finger-wise forces in real-time with 3.3% mean error, and generalize to new users with little calibration. Through an interactive psychophysical study, we show that human perception of virtual objects' physical properties, such as stiffness, can be significantly enhanced by our interface. We further demonstrate that our interface enables ubiquitous control via finger tapping. Ultimately, we envision our findings to push forward research towards more realistic physicality in future VR/AR.
Toward Optimized VR/AR Ergonomics: Modeling and Predicting User Neck Muscle ContractionYunxiang Zhang, Kenneth Chen, Qi Sun
Ergonomic efficiency is essential to the mass and prolonged adoption of VR/AR experiences. While VR/AR head-mounted displays unlock users' natural wide-range head movements during viewing, their neck muscle comfort is inevitably compromised by the added hardware weight. Unfortunately, little quantitative knowledge for understanding and addressing such an issue is available so far. Leveraging electromyography devices, we measure, model, and predict VR users' neck muscle contraction levels (MCL) while they move their heads to interact with the virtual environment. Specifically, by learning from collected physiological data, we develop a bio-physically inspired computational model to predict neck MCL under diverse head kinematic states. Beyond quantifying the cumulative MCL of completed head movements, our model can also predict potential MCL requirements with target head poses only. A series of objective evaluations and user studies demonstrate its prediction accuracy and generality, as well as its ability in reducing users' neck discomfort by optimizing the layout of visual targets. We hope this research will motivate new ergonomic-centered designs for VR/AR and interactive graphics applications. Source code is released at: https://github.com/NYU-ICL/xr-ergonomics-neck-comfort.
Low Latency Point Cloud Rendering with Learned SplattingYueyu Hu, Ran Gong, Qi Sun et al.
Point cloud is a critical 3D representation with many emerging applications. Because of the point sparsity and irregularity, high-quality rendering of point clouds is challenging and often requires complex computations to recover the continuous surface representation. On the other hand, to avoid visual discomfort, the motion-to-photon latency has to be very short, under 10 ms. Existing rendering solutions lack in either quality or speed. To tackle these challenges, we present a framework that unlocks interactive, free-viewing and high-fidelity point cloud rendering. We train a generic neural network to estimate 3D elliptical Gaussians from arbitrary point clouds and use differentiable surface splatting to render smooth texture and surface normal for arbitrary views. Our approach does not require per-scene optimization, and enable real-time rendering of dynamic point cloud. Experimental results demonstrate the proposed solution enjoys superior visual quality and speed, as well as generalizability to different scene content and robustness to compression artifacts. The code is available at https://github.com/huzi96/gaussian-pcloud-render .
15.2CLMar 30, 2024Code
Aurora-M: Open Source Continual Pre-training for Multilingual Language and CodeTaishi Nakamura, Mayank Mishra, Simone Tedeschi et al. · ibm-research, stanford
Pretrained language models are an integral part of AI applications, but their high computational cost for training limits accessibility. Initiatives such as Bloom and StarCoder aim to democratize access to pretrained models for collaborative community development. Despite these efforts, such models encounter challenges such as limited multilingual capabilities, risks of catastrophic forgetting during continual pretraining, and the high costs of training models from scratch, alongside the need to align with AI safety standards and regulatory frameworks. This paper presents Aurora-M, a 15B parameter multilingual open-source model trained on English, Finnish, Hindi, Japanese, Vietnamese, and code. Continually pretrained from StarCoderPlus on 435B additional tokens, Aurora-M surpasses 2T tokens in total training token count. It is the first open-source multilingual model fine-tuned on human-reviewed safety instructions, thus aligning its development not only with conventional red-teaming considerations, but also with the specific concerns articulated in the Biden-Harris Executive Order on the Safe, Secure, and Trustworthy Development and Use of Artificial Intelligence. We evaluate Aurora-M across a wide range of tasks and languages, showcasing its robustness against catastrophic forgetting and its superior performance in multilingual settings, particularly in safety evaluations. We open-source Aurora-M and its variants to encourage responsible open-source development of large language models at https://huggingface.co/aurora-m.
Learning to Reconstruct 3D Manhattan Wireframes from a Single ImageYichao Zhou, Haozhi Qi, Yuexiang Zhai et al.
In this paper, we propose a method to obtain a compact and accurate 3D wireframe representation from a single image by effectively exploiting global structural regularities. Our method trains a convolutional neural network to simultaneously detect salient junctions and straight lines, as well as predict their 3D depth and vanishing points. Compared with the state-of-the-art learning-based wireframe detection methods, our network is simpler and more unified, leading to better 2D wireframe detection. With global structural priors from parallelism, our method further reconstructs a full 3D wireframe model, a compact vector representation suitable for a variety of high-level vision tasks such as AR and CAD. We conduct extensive evaluations on a large synthetic dataset of urban scenes as well as real images. Our code and datasets have been made public at https://github.com/zhou13/shapeunity.
3.6CVOct 15, 2025
Foveation Improves Payload Capacity in SteganographyLifeng Qiu Lin, Henry Kam, Qi Sun et al.
Steganography finds its use in visual medium such as providing metadata and watermarking. With support of efficient latent representations and foveated rendering, we trained models that improve existing capacity limits from 100 to 500 bits, while achieving better accuracy of up to 1 failure bit out of 2000, at 200K test bits. Finally, we achieve a comparable visual quality of 31.47 dB PSNR and 0.13 LPIPS, showing the effectiveness of novel perceptual design in creating multi-modal latent representations in steganography.
8.6CRSep 30, 2025
CHAI: Command Hijacking against embodied AILuis Burbano, Diego Ortiz, Qi Sun et al.
Embodied Artificial Intelligence (AI) promises to handle edge cases in robotic vehicle systems where data is scarce by using common-sense reasoning grounded in perception and action to generalize beyond training distributions and adapt to novel real-world situations. These capabilities, however, also create new security risks. In this paper, we introduce CHAI (Command Hijacking against embodied AI), a new class of prompt-based attacks that exploit the multimodal language interpretation abilities of Large Visual-Language Models (LVLMs). CHAI embeds deceptive natural language instructions, such as misleading signs, in visual input, systematically searches the token space, builds a dictionary of prompts, and guides an attacker model to generate Visual Attack Prompts. We evaluate CHAI on four LVLM agents; drone emergency landing, autonomous driving, and aerial object tracking, and on a real robotic vehicle. Our experiments show that CHAI consistently outperforms state-of-the-art attacks. By exploiting the semantic and multimodal reasoning strengths of next-generation embodied AI systems, CHAI underscores the urgent need for defenses that extend beyond traditional adversarial robustness.
1.2OPTICSMar 20, 2025
Nano-3D: Metasurface-Based Neural Depth ImagingBingxuan Li, Jiahao Wu, Yuan Xu et al.
Depth imaging is a foundational building block for broad applications, such as autonomous driving and virtual/augmented reality. Traditionally, depth cameras have relied on time-of-flight sensors or multi-lens systems to achieve physical depth measurements. However, these systems often face a trade-off between a bulky form factor and imprecise approximations, limiting their suitability for spatially constrained scenarios. Inspired by the emerging advancements of nano-optics, we present Nano-3D, a metasurface-based neural depth imaging solution with an ultra-compact footprint. Nano-3D integrates our custom-fabricated 700 nm thick TiO2 metasurface with a multi-module deep neural network to extract precise metric depth information from monocular metasurface-polarized imagery. We demonstrate the effectiveness of Nano-3D with both simulated and physical experiments. We hope the exhibited success paves the way for the community to bridge future graphics systems with emerging nanomaterial technologies through novel computational approaches.
15.0CVAug 4, 2020
Deep Multi Depth Panoramas for View SynthesisKai-En Lin, Zexiang Xu, Ben Mildenhall et al.
We propose a learning-based approach for novel view synthesis for multi-camera 360$^{\circ}$ panorama capture rigs. Previous work constructs RGBD panoramas from such data, allowing for view synthesis with small amounts of translation, but cannot handle the disocclusions and view-dependent effects that are caused by large translations. To address this issue, we present a novel scene representation - Multi Depth Panorama (MDP) - that consists of multiple RGBD$α$ panoramas that represent both scene geometry and appearance. We demonstrate a deep neural network-based method to reconstruct MDPs from multi-camera 360$^{\circ}$ images. MDPs are more compact than previous 3D scene representations and enable high-quality, efficient new view rendering. We demonstrate this via experiments on both synthetic and real data and comparisons with previous state-of-the-art methods spanning both learning-based approaches and classical RGBD-based methods.