Friederike Eyssel

HC
Semantic Scholar Profile
h-index3
4papers
8citations
Novelty38%
AI Score39

4 Papers

HCFeb 13
Knowledge-Based Design Requirements for Generative Social Robots in Higher Education

Stephan Vonschallen, Dominique Oberle, Theresa Schmiedel et al.

Generative social robots (GSRs) powered by large language models enable adaptive, conversational tutoring but also introduce risks such as hallucinations, overreliance, and privacy violations. Existing frameworks for educational technologies and responsible AI primarily define desired behaviors, yet they rarely specify the knowledge prerequisites that enable generative systems to express these behaviors reliably. To address this gap, we adopt a knowledge-based design perspective and investigate what information tutoring-oriented GSRs require to function responsibly and effectively in higher education. Based on twelve semi-structured interviews with university students and lecturers, we identify twelve design requirements across three knowledge types: self-knowledge (assertive, conscientious, and friendly personality with customizable role), user-knowledge (personalized information about student learning goals, learning progress, motivation type, emotional state, and background), and context-knowledge (learning materials, educational strategies, course-related information, and physical learning environment). By identifying these knowledge requirements, this work provides a structured foundation for the design of tutoring GSRs and future evaluations, aligning generative system capabilities with pedagogical and ethical expectations.

HCFeb 13
Never say never: Exploring the effects of available knowledge on agent persuasiveness in controlled physiotherapy motivation dialogues

Stephan Vonschallen, Rahel Häusler, Theresa Schmiedel et al.

Generative Social Agents (GSAs) are increasingly impacting human users through persuasive means. On the one hand, they might motivate users to pursue personal goals, such as healthier lifestyles. On the other hand, they are associated with potential risks like manipulation and deception, which are induced by limited control over probabilistic agent outputs. However, as GSAs manifest communicative patterns based on available knowledge, their behavior may be regulated through their access to such knowledge. Following this approach, we explored persuasive ChatGPT-generated messages in the context of human-robot physiotherapy motivation. We did so by comparing ChatGPT-generated responses to predefined inputs from a hypothetical physiotherapy patient. In Study 1, we qualitatively analyzed 13 ChatGPT-generated dialogue scripts with varying knowledge configurations regarding persuasive message characteristics. In Study 2, third-party observers (N = 27) rated a selection of these dialogues in terms of the agent's expressiveness, assertiveness, and persuasiveness. Our findings indicate that LLM-based GSAs can adapt assertive and expressive personality traits - significantly enhancing perceived persuasiveness. Moreover, persuasiveness significantly benefited from the availability of information about the patients' age and past profession, mediated by perceived assertiveness and expressiveness. Contextual knowledge about physiotherapy benefits did not significantly impact persuasiveness, possibly because the LLM had inherent knowledge about such benefits even without explicit prompting. Overall, the study highlights the importance of empirically studying behavioral patterns of GSAs, specifically in terms of what information generative AI systems require for consistent and responsible communication.

HCFeb 12
Understanding Persuasive Interactions between Generative Social Agents and Humans: The Knowledge-based Persuasion Model (KPM)

Stephan Vonschallen, Friederike Eyssel, Theresa Schmiedel

Generative social agents (GSAs) use artificial intelligence to autonomously communicate with human users in a natural and adaptive manner. Currently, there is a lack of theorizing regarding interactions with GSAs, and likewise, few guidelines exist for studying how they influence user attitudes and behaviors. Consequently, we propose the Knowledge-based Persuasion Model (KPM) as a novel theoretical framework. According to the KPM, a GSA's self, user, and context-related knowledge drives its persuasive behavior, which in turn shapes the attitudes and behaviors of a responding human user. By synthesizing existing research, the model offers a structured approach to studying interactions with GSAs, supporting the development of agents that motivate rather than manipulate humans. Accordingly, the KPM encourages the integration of responsible GSAs that adhere to social norms and ethical standards with the goal of increasing user wellbeing. Implications of the KPM for research and application domains such as healthcare and education are discussed.

HCSep 11, 2019
Trust and Cognitive Load During Human-Robot Interaction

Muneeb Imtiaz Ahmad, Jasmin Bernotat, Katrin Lohan et al.

This paper presents an exploratory study to understand the relationship between a humans' cognitive load, trust, and anthropomorphism during human-robot interaction. To understand the relationship, we created a \say{Matching the Pair} game that participants could play collaboratively with one of two robot types, Husky or Pepper. The goal was to understand if humans would trust the robot as a teammate while being in the game-playing situation that demanded a high level of cognitive load. Using a humanoid vs. a technical robot, we also investigated the impact of physical anthropomorphism and we furthermore tested the impact of robot error rate on subsequent judgments and behavior. Our results showed that there was an inversely proportional relationship between trust and cognitive load, suggesting that as the amount of cognitive load increased in the participants, their ratings of trust decreased. We also found a triple interaction impact between robot-type, error-rate and participant's ratings of trust. We found that participants perceived Pepper to be more trustworthy in comparison with the Husky robot after playing the game with both robots under high error-rate condition. On the contrary, Husky was perceived as more trustworthy than Pepper when it was depicted as featuring a low error-rate. Our results are interesting and call further investigation of the impact of physical anthropomorphism in combination with variable error-rates of the robot.