Can Language Understand Depth?Renrui Zhang, Ziyao Zeng, Ziyu Guo et al.
Besides image classification, Contrastive Language-Image Pre-training (CLIP) has accomplished extraordinary success for a wide range of vision tasks, including object-level and 3D space understanding. However, it's still challenging to transfer semantic knowledge learned from CLIP into more intricate tasks of quantified targets, such as depth estimation with geometric information. In this paper, we propose to apply CLIP for zero-shot monocular depth estimation, named DepthCLIP. We found that the patches of the input image could respond to a certain semantic distance token and then be projected to a quantified depth bin for coarse estimation. Without any training, our DepthCLIP surpasses existing unsupervised methods and even approaches the early fully-supervised networks. To our best knowledge, we are the first to conduct zero-shot adaptation from the semantic language knowledge to quantified downstream tasks and perform zero-shot monocular depth estimation. We hope our work could cast a light on future research. The code is available at https://github.com/Adonis-galaxy/DepthCLIP.
9.7NCJul 19, 2024
NeuroBind: Towards Unified Multimodal Representations for Neural SignalsFengyu Yang, Chao Feng, Daniel Wang et al.
Understanding neural activity and information representation is crucial for advancing knowledge of brain function and cognition. Neural activity, measured through techniques like electrophysiology and neuroimaging, reflects various aspects of information processing. Recent advances in deep neural networks offer new approaches to analyzing these signals using pre-trained models. However, challenges arise due to discrepancies between different neural signal modalities and the limited scale of high-quality neural data. To address these challenges, we present NeuroBind, a general representation that unifies multiple brain signal types, including EEG, fMRI, calcium imaging, and spiking data. To achieve this, we align neural signals in these image-paired neural datasets to pre-trained vision-language embeddings. Neurobind is the first model that studies different neural modalities interconnectedly and is able to leverage high-resource modality models for various neuroscience tasks. We also showed that by combining information from different neural signal modalities, NeuroBind enhances downstream performance, demonstrating the effectiveness of the complementary strengths of different neural modalities. As a result, we can leverage multiple types of neural signals mapped to the same space to improve downstream tasks, and demonstrate the complementary strengths of different neural modalities. This approach holds significant potential for advancing neuroscience research, improving AI systems, and developing neuroprosthetics and brain-computer interfaces.
WorDepth: Variational Language Prior for Monocular Depth EstimationZiyao Zeng, Daniel Wang, Fengyu Yang et al.
Three-dimensional (3D) reconstruction from a single image is an ill-posed problem with inherent ambiguities, i.e. scale. Predicting a 3D scene from text description(s) is similarly ill-posed, i.e. spatial arrangements of objects described. We investigate the question of whether two inherently ambiguous modalities can be used in conjunction to produce metric-scaled reconstructions. To test this, we focus on monocular depth estimation, the problem of predicting a dense depth map from a single image, but with an additional text caption describing the scene. To this end, we begin by encoding the text caption as a mean and standard deviation; using a variational framework, we learn the distribution of the plausible metric reconstructions of 3D scenes corresponding to the text captions as a prior. To "select" a specific reconstruction or depth map, we encode the given image through a conditional sampler that samples from the latent space of the variational text encoder, which is then decoded to the output depth map. Our approach is trained alternatingly between the text and image branches: in one optimization step, we predict the mean and standard deviation from the text description and sample from a standard Gaussian, and in the other, we sample using a (image) conditional sampler. Once trained, we directly predict depth from the encoded text using the conditional sampler. We demonstrate our approach on indoor (NYUv2) and outdoor (KITTI) scenarios, where we show that language can consistently improve performance in both.
6.5CVNov 24, 2024
Iris: Integrating Language into Diffusion-based Monocular Depth EstimationZiyao Zeng, Jingcheng Ni, Daniel Wang et al.
Traditional monocular depth estimation suffers from inherent ambiguity and visual nuisances. We demonstrate that language can enhance monocular depth estimation by providing an additional condition (rather than images alone) aligned with plausible 3D scenes, thereby reducing the solution space for depth estimation. This conditional distribution is learned during the text-to-image pre-training of diffusion models. To generate images under various viewpoints and layouts that precisely reflect textual descriptions, the model implicitly models object sizes, shapes, and scales, their spatial relationships, and the overall scene structure. In this paper, Iris, we investigate the benefits of our strategy to integrate text descriptions into training and inference of diffusion-based depth estimation models. We experiment with three different diffusion-based monocular depth estimators (Marigold, Lotus, and E2E-FT) and their variants. By training on HyperSim and Virtual KITTI, and evaluating on NYUv2, KITTI, ETH3D, ScanNet, and DIODE, we find that our strategy improves the overall monocular depth estimation accuracy, especially in small areas. It also improves the model's depth perception of specific regions described in the text. We find that by providing more details in the text, the depth prediction can be iteratively refined. Simultaneously, we find that language can act as a constraint to accelerate the convergence of both training and the inference diffusion trajectory. Code and generated text data will be released upon acceptance.
5.7ROSep 10, 2025
Grasp Like Humans: Learning Generalizable Multi-Fingered Grasping from Human Proprioceptive Sensorimotor IntegrationCe Guo, Xieyuanli Chen, Zhiwen Zeng et al.
Tactile and kinesthetic perceptions are crucial for human dexterous manipulation, enabling reliable grasping of objects via proprioceptive sensorimotor integration. For robotic hands, even though acquiring such tactile and kinesthetic feedback is feasible, establishing a direct mapping from this sensory feedback to motor actions remains challenging. In this paper, we propose a novel glove-mediated tactile-kinematic perception-prediction framework for grasp skill transfer from human intuitive and natural operation to robotic execution based on imitation learning, and its effectiveness is validated through generalized grasping tasks, including those involving deformable objects. Firstly, we integrate a data glove to capture tactile and kinesthetic data at the joint level. The glove is adaptable for both human and robotic hands, allowing data collection from natural human hand demonstrations across different scenarios. It ensures consistency in the raw data format, enabling evaluation of grasping for both human and robotic hands. Secondly, we establish a unified representation of multi-modal inputs based on graph structures with polar coordinates. We explicitly integrate the morphological differences into the designed representation, enhancing the compatibility across different demonstrators and robotic hands. Furthermore, we introduce the Tactile-Kinesthetic Spatio-Temporal Graph Networks (TK-STGN), which leverage multidimensional subgraph convolutions and attention-based LSTM layers to extract spatio-temporal features from graph inputs to predict node-based states for each hand joint. These predictions are then mapped to final commands through a force-position hybrid mapping.
11.8CVAug 8, 2025
ETA: Energy-based Test-time Adaptation for Depth CompletionYounjoon Chung, Hyoungseob Park, Patrick Rim et al.
We propose a method for test-time adaptation of pretrained depth completion models. Depth completion models, trained on some ``source'' data, often predict erroneous outputs when transferred to ``target'' data captured in novel environmental conditions due to a covariate shift. The crux of our method lies in quantifying the likelihood of depth predictions belonging to the source data distribution. The challenge is in the lack of access to out-of-distribution (target) data prior to deployment. Hence, rather than making assumptions regarding the target distribution, we utilize adversarial perturbations as a mechanism to explore the data space. This enables us to train an energy model that scores local regions of depth predictions as in- or out-of-distribution. We update the parameters of pretrained depth completion models at test time to minimize energy, effectively aligning test-time predictions to those of the source distribution. We call our method ``Energy-based Test-time Adaptation'', or ETA for short. We evaluate our method across three indoor and three outdoor datasets, where ETA improve over the previous state-of-the-art method by an average of 6.94% for outdoors and 10.23% for indoors. Project Page: https://fuzzythecat.github.io/eta.
3.6CVMay 10, 2025
RESAR-BEV: An Explainable Progressive Residual Autoregressive Approach for Camera-Radar Fusion in BEV SegmentationZhiwen Zeng, Yunfei Yin, Zheng Yuan et al.
Bird's-Eye-View (BEV) semantic segmentation provides comprehensive environmental perception for autonomous driving but suffers multi-modal misalignment and sensor noise. We propose RESAR-BEV, a progressive refinement framework that advances beyond single-step end-to-end approaches: (1) progressive refinement through residual autoregressive learning that decomposes BEV segmentation into interpretable coarse-to-fine stages via our Drive-Transformer and Modifier-Transformer residual prediction cascaded architecture, (2) robust BEV representation combining ground-proximity voxels with adaptive height offsets and dual-path voxel feature encoding (max+attention pooling) for efficient feature extraction, and (3) decoupled supervision with offline Ground Truth decomposition and online joint optimization to prevent overfitting while ensuring structural coherence. Experiments on nuScenes demonstrate RESAR-BEV achieves state-of-the-art performance with 54.0% mIoU across 7 essential driving-scene categories while maintaining real-time capability at 14.6 FPS. The framework exhibits robustness in challenging scenarios of long-range perception and adverse weather conditions.
6.2CVJan 29, 2025
HOMER: Homography-Based Efficient Multi-view 3D Object RemovalJingcheng Ni, Weiguang Zhao, Daniel Wang et al.
3D object removal is an important sub-task in 3D scene editing, with broad applications in scene understanding, augmented reality, and robotics. However, existing methods struggle to achieve a desirable balance among consistency, usability, and computational efficiency in multi-view settings. These limitations are primarily due to unintuitive user interaction in the source view, inefficient multi-view object mask generation, computationally expensive inpainting procedures, and a lack of applicability across different radiance field representations. To address these challenges, we propose a novel pipeline that improves the quality and efficiency of multi-view object mask generation and inpainting. Our method introduces an intuitive region-based interaction mechanism in the source view and eliminates the need for camera poses or extra model training. Our lightweight HoMM module is employed to achieve high-quality multi-view mask propagation with enhanced efficiency. In the inpainting stage, we further reduce computational costs by performing inpainting only on selected key views and propagating the results to other views via homography-based mapping. Our pipeline is compatible with a variety of radiance field frameworks, including NeRF and 3D Gaussian Splatting, demonstrating improved generalizability and practicality in real-world scenarios. Additionally, we present a new 3D multi-object removal dataset with greater object diversity and viewpoint variation than existing datasets. Experiments on public benchmarks and our proposed dataset show that our method achieves state-of-the-art performance while reducing runtime to one-fifth of that required by leading baselines.