Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from VideosPanagiotis P. Filntisis, George Retsinas, Foivos Paraperas-Papantoniou et al.
The recent state of the art on monocular 3D face reconstruction from image data has made some impressive advancements, thanks to the advent of Deep Learning. However, it has mostly focused on input coming from a single RGB image, overlooking the following important factors: a) Nowadays, the vast majority of facial image data of interest do not originate from single images but rather from videos, which contain rich dynamic information. b) Furthermore, these videos typically capture individuals in some form of verbal communication (public talks, teleconferences, audiovisual human-computer interactions, interviews, monologues/dialogues in movies, etc). When existing 3D face reconstruction methods are applied in such videos, the artifacts in the reconstruction of the shape and motion of the mouth area are often severe, since they do not match well with the speech audio. To overcome the aforementioned limitations, we present the first method for visual speech-aware perceptual reconstruction of 3D mouth expressions. We do this by proposing a "lipread" loss, which guides the fitting process so that the elicited perception from the 3D reconstructed talking head resembles that of the original video footage. We demonstrate that, interestingly, the lipread loss is better suited for 3D reconstruction of mouth movements compared to traditional landmark losses, and even direct 3D supervision. Furthermore, the devised method does not rely on any text transcriptions or corresponding audio, rendering it ideal for training in unlabeled datasets. We verify the efficiency of our method through exhaustive objective evaluations on three large-scale datasets, as well as subjective evaluation with two web-based user studies.
3.7CVSep 3, 2022
Neural Sign Reenactor: Deep Photorealistic Sign Language RetargetingChristina O. Tze, Panagiotis P. Filntisis, Athanasia-Lida Dimou et al.
In this paper, we introduce a neural rendering pipeline for transferring the facial expressions, head pose, and body movements of one person in a source video to another in a target video. We apply our method to the challenging case of Sign Language videos: given a source video of a sign language user, we can faithfully transfer the performed manual (e.g., handshape, palm orientation, movement, location) and non-manual (e.g., eye gaze, facial expressions, mouth patterns, head, and body movements) signs to a target video in a photo-realistic manner. Our method can be used for Sign Language Anonymization, Sign Language Production (synthesis module), as well as for reenacting other types of full body activities (dancing, acting performance, exercising, etc.). We conduct detailed qualitative and quantitative evaluations and comparisons, which demonstrate the particularly promising and realistic results that we obtain and the advantages of our method over existing approaches.
Photorealistic and Identity-Preserving Image-Based Emotion Manipulation with Latent Diffusion ModelsIoannis Pikoulis, Panagiotis P. Filntisis, Petros Maragos
In this paper, we investigate the emotion manipulation capabilities of diffusion models with "in-the-wild" images, a rather unexplored application area relative to the vast and rapidly growing literature for image-to-image translation tasks. Our proposed method encapsulates several pieces of prior work, with the most important being Latent Diffusion models and text-driven manipulation with CLIP latents. We conduct extensive qualitative and quantitative evaluations on AffectNet, demonstrating the superiority of our approach in terms of image quality and realism, while achieving competitive results relative to emotion translation compared to a variety of GAN-based counterparts. Code is released as a publicly available repo.
Medical Face Masks and Emotion Recognition from the Body: Insights from a Deep Learning PerspectiveNikolaos Kegkeroglou, Panagiotis P. Filntisis, Petros Maragos
The COVID-19 pandemic has undoubtedly changed the standards and affected all aspects of our lives, especially social communication. It has forced people to extensively wear medical face masks, in order to prevent transmission. This face occlusion can strongly irritate emotional reading from the face and urges us to incorporate the whole body as an emotional cue. In this paper, we conduct insightful studies about the effect of face occlusion on emotion recognition performance, and showcase the superiority of full body input over the plain masked face. We utilize a deep learning model based on the Temporal Segment Network framework, and aspire to fully overcome the face mask consequences. Although facial and bodily features can be learned from a single input, this may lead to irrelevant information confusion. By processing those features separately and fusing their prediction scores, we are more effectively taking advantage of both modalities. This framework also naturally supports temporal modeling, by mingling information among neighboring frames. In combination, these techniques form an effective system capable of tackling emotion recognition difficulties, caused by safety protocols applied in crucial areas.
3.6CVDec 4, 2025
Age-Inclusive 3D Human Mesh Recovery for Action-Preserving Data AnonymizationGeorgios Chatzichristodoulou, Niki Efthymiou, Panagiotis Filntisis et al.
While three-dimensional (3D) shape and pose estimation is a highly researched area that has yielded significant advances, the resulting methods, despite performing well for the adult population, generally fail to generalize effectively to children and infants. This paper addresses this challenge by introducing AionHMR, a comprehensive framework designed to bridge this domain gap. We propose an optimization-based method that extends a top-performing model by incorporating the SMPL-A body model, enabling the concurrent and accurate modeling of adults, children, and infants. Leveraging this approach, we generated pseudo-ground-truth annotations for publicly available child and infant image databases. Using these new training data, we then developed and trained a specialized transformer-based deep learning model capable of real-time 3D age-inclusive human reconstruction. Extensive experiments demonstrate that our methods significantly improve shape and pose estimation for children and infants without compromising accuracy on adults. Importantly, our reconstructed meshes serve as privacy-preserving substitutes for raw images, retaining essential action, pose, and geometry information while enabling anonymized datasets release. As a demonstration, we introduce the 3D-BabyRobot dataset, a collection of action-preserving 3D reconstructions of children interacting with robots. This work bridges a crucial domain gap and establishes a foundation for inclusive, privacy-aware, and age-diverse 3D human modeling.
3.2RONov 12, 2025
Baby Sophia: A Developmental Approach to Self-Exploration through Self-Touch and Hand RegardStelios Zarifis, Ioannis Chalkiadakis, Artemis Chardouveli et al.
Inspired by infant development, we propose a Reinforcement Learning (RL) framework for autonomous self-exploration in a robotic agent, Baby Sophia, using the BabyBench simulation environment. The agent learns self-touch and hand regard behaviors through intrinsic rewards that mimic an infant's curiosity-driven exploration of its own body. For self-touch, high-dimensional tactile inputs are transformed into compact, meaningful representations, enabling efficient learning. The agent then discovers new tactile contacts through intrinsic rewards and curriculum learning that encourage broad body coverage, balance, and generalization. For hand regard, visual features of the hands, such as skin-color and shape, are learned through motor babbling. Then, intrinsic rewards encourage the agent to perform novel hand motions, and follow its hands with its gaze. A curriculum learning setup from single-hand to dual-hand training allows the agent to reach complex visual-motor coordination. The results of this work demonstrate that purely curiosity-based signals, with no external supervision, can drive coordinated multimodal learning, imitating an infant's progression from random motor babbling to purposeful behaviors.
27.5CVApr 5, 2024
SMIRK: 3D Facial Expressions through Analysis-by-Neural-SynthesisGeorge Retsinas, Panagiotis P. Filntisis, Radek Danecek et al.
While existing methods for 3D face reconstruction from in-the-wild images excel at recovering the overall face shape, they commonly miss subtle, extreme, asymmetric, or rarely observed expressions. We improve upon these methods with SMIRK (Spatial Modeling for Image-based Reconstruction of Kinesics), which faithfully reconstructs expressive 3D faces from images. We identify two key limitations in existing methods: shortcomings in their self-supervised training formulation, and a lack of expression diversity in the training images. For training, most methods employ differentiable rendering to compare a predicted face mesh with the input image, along with a plethora of additional loss functions. This differentiable rendering loss not only has to provide supervision to optimize for 3D face geometry, camera, albedo, and lighting, which is an ill-posed optimization problem, but the domain gap between rendering and input image further hinders the learning process. Instead, SMIRK replaces the differentiable rendering with a neural rendering module that, given the rendered predicted mesh geometry, and sparsely sampled pixels of the input image, generates a face image. As the neural rendering gets color information from sampled image pixels, supervising with neural rendering-based reconstruction loss can focus solely on the geometry. Further, it enables us to generate images of the input identity with varying expressions while training. These are then utilized as input to the reconstruction model and used as supervision with ground truth geometry. This effectively augments the training data and enhances the generalization for diverse expressions. Our qualitative, quantitative and particularly our perceptual evaluations demonstrate that SMIRK achieves the new state-of-the art performance on accurate expression reconstruction. Project webpage: https://georgeretsi.github.io/smirk/.
Neural Text to Articulate Talk: Deep Text to Audiovisual Speech Synthesis achieving both Auditory and Photo-realismGeorgios Milis, Panagiotis P. Filntisis, Anastasios Roussos et al.
Recent advances in deep learning for sequential data have given rise to fast and powerful models that produce realistic videos of talking humans. The state of the art in talking face generation focuses mainly on lip-syncing, being conditioned on audio clips. However, having the ability to synthesize talking humans from text transcriptions rather than audio is particularly beneficial for many applications and is expected to receive more and more attention, following the recent breakthroughs in large language models. For that, most methods implement a cascaded 2-stage architecture of a text-to-speech module followed by an audio-driven talking face generator, but this ignores the highly complex interplay between audio and visual streams that occurs during speaking. In this paper, we propose the first, to the best of our knowledge, text-driven audiovisual speech synthesizer that uses Transformers and does not follow a cascaded approach. Our method, which we call NEUral Text to ARticulate Talk (NEUTART), is a talking face generator that uses a joint audiovisual feature space, as well as speech-informed 3D facial reconstructions and a lip-reading loss for visual supervision. The proposed model produces photorealistic talking face videos with human-like articulation and well-synced audiovisual streams. Our experiments on audiovisual datasets as well as in-the-wild videos reveal state-of-the-art generation quality both in terms of objective metrics and human evaluation.
16.4CVOct 29, 2025
Instance-Level Composed Image RetrievalBill Psomas, George Retsinas, Nikos Efthymiadis et al.
The progress of composed image retrieval (CIR), a popular research direction in image retrieval, where a combined visual and textual query is used, is held back by the absence of high-quality training and evaluation data. We introduce a new evaluation dataset, i-CIR, which, unlike existing datasets, focuses on an instance-level class definition. The goal is to retrieve images that contain the same particular object as the visual query, presented under a variety of modifications defined by textual queries. Its design and curation process keep the dataset compact to facilitate future research, while maintaining its challenge-comparable to retrieval among more than 40M random distractors-through a semi-automated selection of hard negatives. To overcome the challenge of obtaining clean, diverse, and suitable training data, we leverage pre-trained vision-and-language models (VLMs) in a training-free approach called BASIC. The method separately estimates query-image-to-image and query-text-to-image similarities, performing late fusion to upweight images that satisfy both queries, while down-weighting those that exhibit high similarity with only one of the two. Each individual similarity is further improved by a set of components that are simple and intuitive. BASIC sets a new state of the art on i-CIR but also on existing CIR datasets that follow a semantic-level class definition. Project page: https://vrg.fel.cvut.cz/icir/.
3.6CVJun 11, 2025
Only-Style: Stylistic Consistency in Image Generation without Content LeakageTilemachos Aravanis, Panagiotis Filntisis, Petros Maragos et al.
Generating images in a consistent reference visual style remains a challenging computer vision task. State-of-the-art methods aiming for style-consistent generation struggle to effectively separate semantic content from stylistic elements, leading to content leakage from the image provided as a reference to the targets. To address this challenge, we propose Only-Style: a method designed to mitigate content leakage in a semantically coherent manner while preserving stylistic consistency. Only-Style works by localizing content leakage during inference, allowing the adaptive tuning of a parameter that controls the style alignment process, specifically within the image patches containing the subject in the reference image. This adaptive process best balances stylistic consistency with leakage elimination. Moreover, the localization of content leakage can function as a standalone component, given a reference-target image pair, allowing the adaptive tuning of any method-specific parameter that provides control over the impact of the stylistic reference. In addition, we propose a novel evaluation framework to quantify the success of style-consistent generations in avoiding undesired content leakage. Our approach demonstrates a significant improvement over state-of-the-art methods through extensive evaluation across diverse instances, consistently achieving robust stylistic consistency without undesired content leakage.
6.2CVMay 30, 2025
Category-Level 6D Object Pose Estimation in Agricultural Settings Using a Lattice-Deformation Framework and Diffusion-Augmented Synthetic DataMarios Glytsos, Panagiotis P. Filntisis, George Retsinas et al.
Accurate 6D object pose estimation is essential for robotic grasping and manipulation, particularly in agriculture, where fruits and vegetables exhibit high intra-class variability in shape, size, and texture. The vast majority of existing methods rely on instance-specific CAD models or require depth sensors to resolve geometric ambiguities, making them impractical for real-world agricultural applications. In this work, we introduce PLANTPose, a novel framework for category-level 6D pose estimation that operates purely on RGB input. PLANTPose predicts both the 6D pose and deformation parameters relative to a base mesh, allowing a single category-level CAD model to adapt to unseen instances. This enables accurate pose estimation across varying shapes without relying on instance-specific data. To enhance realism and improve generalization, we also leverage Stable Diffusion to refine synthetic training images with realistic texturing, mimicking variations due to ripeness and environmental factors and bridging the domain gap between synthetic data and the real world. Our evaluations on a challenging benchmark that includes bananas of various shapes, sizes, and ripeness status demonstrate the effectiveness of our framework in handling large intraclass variations while maintaining accurate 6D pose predictions, significantly outperforming the state-of-the-art RGB-based approach MegaPose.
3.2ROMay 27, 2025
Object-Centric Action-Enhanced Representations for Robot Visuo-Motor Policy LearningNikos Giannakakis, Argyris Manetas, Panagiotis P. Filntisis et al.
Learning visual representations from observing actions to benefit robot visuo-motor policy generation is a promising direction that closely resembles human cognitive function and perception. Motivated by this, and further inspired by psychological theories suggesting that humans process scenes in an object-based fashion, we propose an object-centric encoder that performs semantic segmentation and visual representation generation in a coupled manner, unlike other works, which treat these as separate processes. To achieve this, we leverage the Slot Attention mechanism and use the SOLV model, pretrained in large out-of-domain datasets, to bootstrap fine-tuning on human action video data. Through simulated robotic tasks, we demonstrate that visual representations can enhance reinforcement and imitation learning training, highlighting the effectiveness of our integrated approach for semantic segmentation and encoding. Furthermore, we show that exploiting models pretrained on out-of-domain datasets can benefit this process, and that fine-tuning on datasets depicting human actions -- although still out-of-domain -- , can significantly improve performance due to close alignment with robotic tasks. These findings show the capability to reduce reliance on annotated or robot-specific action datasets and the potential to build on existing visual encoders to accelerate training and improve generalizability.
4.1LGMar 4, 2025
A Transformer-Based Framework for Greek Sign Language Production using Extended Skeletal Motion RepresentationsChrysa Pratikaki, Panagiotis Filntisis, Athanasios Katsamanis et al.
Sign Languages are the primary form of communication for Deaf communities across the world. To break the communication barriers between the Deaf and Hard-of-Hearing and the hearing communities, it is imperative to build systems capable of translating the spoken language into sign language and vice versa. Building on insights from previous research, we propose a deep learning model for Sign Language Production (SLP), which to our knowledge is the first attempt on Greek SLP. We tackle this task by utilizing a transformer-based architecture that enables the translation from text input to human pose keypoints, and the opposite. We evaluate the effectiveness of the proposed pipeline on the Greek SL dataset Elementary23, through a series of comparative analyses and ablation studies. Our pipeline's components, which include data-driven gloss generation, training through video to text translation and a scheduling algorithm for teacher forcing - auto-regressive decoding seem to actively enhance the quality of produced SL videos.
Neural Emotion Director: Speech-preserving semantic control of facial expressions in "in-the-wild" videosFoivos Paraperas Papantoniou, Panagiotis P. Filntisis, Petros Maragos et al.
In this paper, we introduce a novel deep learning method for photo-realistic manipulation of the emotional state of actors in "in-the-wild" videos. The proposed method is based on a parametric 3D face representation of the actor in the input scene that offers a reliable disentanglement of the facial identity from the head pose and facial expressions. It then uses a novel deep domain translation framework that alters the facial expressions in a consistent and plausible manner, taking into account their dynamics. Finally, the altered facial expressions are used to photo-realistically manipulate the facial region in the input scene based on an especially-designed neural face renderer. To the best of our knowledge, our method is the first to be capable of controlling the actor's facial expressions by even using as a sole input the semantic labels of the manipulated emotions, while at the same time preserving the speech-related lip movements. We conduct extensive qualitative and quantitative evaluations and comparisons, which demonstrate the effectiveness of our approach and the especially promising results that we obtain. Our method opens a plethora of new possibilities for useful applications of neural rendering technologies, ranging from movie post-production and video games to photo-realistic affective avatars.
An audiovisual and contextual approach for categorical and continuous emotion recognition in-the-wildPanagiotis Antoniadis, Ioannis Pikoulis, Panagiotis P. Filntisis et al.
In this work we tackle the task of video-based audio-visual emotion recognition, within the premises of the 2nd Workshop and Competition on Affective Behavior Analysis in-the-wild (ABAW2). Poor illumination conditions, head/body orientation and low image resolution constitute factors that can potentially hinder performance in case of methodologies that solely rely on the extraction and analysis of facial features. In order to alleviate this problem, we leverage both bodily and contextual features, as part of a broader emotion recognition framework. We choose to use a standard CNN-RNN cascade as the backbone of our proposed model for sequence-to-sequence (seq2seq) learning. Apart from learning through the RGB input modality, we construct an aural stream which operates on sequences of extracted mel-spectrograms. Our extensive experiments on the challenging and newly assembled Aff-Wild2 dataset verify the validity of our intuitive multi-stream and multi-modal approach towards emotion recognition in-the-wild. Emphasis is being laid on the the beneficial influence of the human body and scene context, as aspects of the emotion recognition process that have been left relatively unexplored up to this point. All the code was implemented using PyTorch and is publicly available.
Exploiting Emotional Dependencies with Graph Convolutional Networks for Facial Expression RecognitionPanagiotis Antoniadis, Panagiotis P. Filntisis, Petros Maragos
Over the past few years, deep learning methods have shown remarkable results in many face-related tasks including automatic facial expression recognition (FER) in-the-wild. Meanwhile, numerous models describing the human emotional states have been proposed by the psychology community. However, we have no clear evidence as to which representation is more appropriate and the majority of FER systems use either the categorical or the dimensional model of affect. Inspired by recent work in multi-label classification, this paper proposes a novel multi-task learning (MTL) framework that exploits the dependencies between these two models using a Graph Convolutional Network (GCN) to recognize facial expressions in-the-wild. Specifically, a shared feature representation is learned for both discrete and continuous recognition in a MTL setting. Moreover, the facial expression classifiers and the valence-arousal regressors are learned through a GCN that explicitly captures the dependencies between them. To evaluate the performance of our method under real-world conditions we perform extensive experiments on the AffectNet and Aff-Wild2 datasets. The results of our experiments show that our method is capable of improving the performance across different datasets and backbone architectures. Finally, we also surpass the previous state-of-the-art methods on the categorical model of AffectNet.
Leveraging Semantic Scene Characteristics and Multi-Stream Convolutional Architectures in a Contextual Approach for Video-Based Visual Emotion Recognition in the WildIoannis Pikoulis, Panagiotis P. Filntisis, Petros Maragos
In this work we tackle the task of video-based visual emotion recognition in the wild. Standard methodologies that rely solely on the extraction of bodily and facial features often fall short of accurate emotion prediction in cases where the aforementioned sources of affective information are inaccessible due to head/body orientation, low resolution and poor illumination. We aspire to alleviate this problem by leveraging visual context in the form of scene characteristics and attributes, as part of a broader emotion recognition framework. Temporal Segment Networks (TSN) constitute the backbone of our proposed model. Apart from the RGB input modality, we make use of dense Optical Flow, following an intuitive multi-stream approach for a more effective encoding of motion. Furthermore, we shift our attention towards skeleton-based learning and leverage action-centric data as means of pre-training a Spatial-Temporal Graph Convolutional Network (ST-GCN) for the task of emotion recognition. Our extensive experiments on the challenging Body Language Dataset (BoLD) verify the superiority of our methods over existing approaches, while by properly incorporating all of the aforementioned modules in a network ensemble, we manage to surpass the previous best published recognition scores, by a large margin.
Emotion Understanding in Videos Through Body, Context, and Visual-Semantic Embedding LossPanagiotis Paraskevas Filntisis, Niki Efthymiou, Gerasimos Potamianos et al.
We present our winning submission to the First International Workshop on Bodily Expressed Emotion Understanding (BEEU) challenge. Based on recent literature on the effect of context/environment on emotion, as well as visual representations with semantic meaning using word embeddings, we extend the framework of Temporal Segment Network to accommodate these. Our method is verified on the validation set of the Body Language Dataset (BoLD) and achieves 0.26235 Emotion Recognition Score on the test set, surpassing the previous best result of 0.2530.
2.2ROAug 28, 2020
ChildBot: Multi-Robot Perception and Interaction with ChildrenNiki Efthymiou, Panagiotis P. Filntisis, Petros Koutras et al.
In this paper we present an integrated robotic system capable of participating in and performing a wide range of educational and entertainment tasks, in collaboration with one or more children. The system, called ChildBot, features multimodal perception modules and multiple robotic agents that monitor the interaction environment, and can robustly coordinate complex Child-Robot Interaction use-cases. In order to validate the effectiveness of the system and its integrated modules, we have conducted multiple experiments with a total of 52 children. Our results show improved perception capabilities in comparison to our earlier works that ChildBot was based on. In addition, we have conducted a preliminary user experience study, employing some educational/entertainment tasks, that yields encouraging results regarding the technical validity of our system and initial insights on the user experience with it.
4.7CVJan 7, 2019
Fusing Body Posture with Facial Expressions for Joint Recognition of Affect in Child-Robot InteractionPanagiotis P. Filntisis, Niki Efthymiou, Petros Koutras et al.
In this paper we address the problem of multi-cue affect recognition in challenging scenarios such as child-robot interaction. Towards this goal we propose a method for automatic recognition of affect that leverages body expressions alongside facial ones, as opposed to traditional methods that typically focus only on the latter. Our deep-learning based method uses hierarchical multi-label annotations and multi-stage losses, can be trained both jointly and separately, and offers us computational models for both individual modalities, as well as for the whole body emotion. We evaluate our method on a challenging child-robot interaction database of emotional expressions collected by us, as well as on the GEMEP public database of acted emotions by adults, and show that the proposed method achieves significantly better results than facial-only expression baselines.