CoVA: Exploiting Compressed-Domain Analysis to Accelerate Video AnalyticsJinwoo Hwang, Minsu Kim, Daeun Kim et al.
Modern retrospective analytics systems leverage cascade architecture to mitigate bottleneck for computing deep neural networks (DNNs). However, the existing cascades suffer two limitations: (1) decoding bottleneck is either neglected or circumvented, paying significant compute and storage cost for pre-processing; and (2) the systems are specialized for temporal queries and lack spatial query support. This paper presents CoVA, a novel cascade architecture that splits the cascade computation between compressed domain and pixel domain to address the decoding bottleneck, supporting both temporal and spatial queries. CoVA cascades analysis into three major stages where the first two stages are performed in compressed domain while the last one in pixel domain. First, CoVA detects occurrences of moving objects (called blobs) over a set of compressed frames (called tracks). Then, using the track results, CoVA prudently selects a minimal set of frames to obtain the label information and only decode them to compute the full DNNs, alleviating the decoding bottleneck. Lastly, CoVA associates tracks with labels to produce the final analysis results on which users can process both temporal and spatial queries. Our experiments demonstrate that CoVA offers 4.8x throughput improvement over modern cascade systems, while imposing modest accuracy loss.
DaCapo: Accelerating Continuous Learning in Autonomous Systems for Video AnalyticsYoonsung Kim, Changhun Oh, Jinwoo Hwang et al.
Deep neural network (DNN) video analytics is crucial for autonomous systems such as self-driving vehicles, unmanned aerial vehicles (UAVs), and security robots. However, real-world deployment faces challenges due to their limited computational resources and battery power. To tackle these challenges, continuous learning exploits a lightweight "student" model at deployment (inference), leverages a larger "teacher" model for labeling sampled data (labeling), and continuously retrains the student model to adapt to changing scenarios (retraining). This paper highlights the limitations in state-of-the-art continuous learning systems: (1) they focus on computations for retraining, while overlooking the compute needs for inference and labeling, (2) they rely on power-hungry GPUs, unsuitable for battery-operated autonomous systems, and (3) they are located on a remote centralized server, intended for multi-tenant scenarios, again unsuitable for autonomous systems due to privacy, network availability, and latency concerns. We propose a hardware-algorithm co-designed solution for continuous learning, DaCapo, that enables autonomous systems to perform concurrent executions of inference, labeling, and training in a performant and energy-efficient manner. DaCapo comprises (1) a spatially-partitionable and precision-flexible accelerator enabling parallel execution of kernels on sub-accelerators at their respective precisions, and (2) a spatiotemporal resource allocation algorithm that strategically navigates the resource-accuracy tradeoff space, facilitating optimal decisions for resource allocation to achieve maximal accuracy. Our evaluation shows that DaCapo achieves 6.5% and 5.5% higher accuracy than a state-of-the-art GPU-based continuous learning systems, Ekya and EOMU, respectively, while consuming 254x less power.
2.3ARNov 17, 2025
Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting AccelerationChanghun Oh, Seongryong Oh, Jinwoo Hwang et al.
3D Gaussian Splatting (3DGS) rendering in real-time on resource-constrained devices is essential for delivering immersive augmented and virtual reality (AR/VR) experiences. However, existing solutions struggle to achieve high frame rates, especially for high-resolution rendering. Our analysis identifies the sorting stage in the 3DGS rendering pipeline as the major bottleneck due to its high memory bandwidth demand. This paper presents Neo, which introduces a reuse-and-update sorting algorithm that exploits temporal redundancy in Gaussian ordering across consecutive frames, and devises a hardware accelerator optimized for this algorithm. By efficiently tracking and updating Gaussian depth ordering instead of re-sorting from scratch, Neo significantly reduces redundant computations and memory bandwidth pressure. Experimental results show that Neo achieves up to 10.0x and 5.6x higher throughput than state-of-the-art edge GPU and ASIC solution, respectively, while reducing DRAM traffic by 94.5% and 81.3%. These improvements make high-quality and low-latency on-device 3D rendering more practical.
Déjà Vu: Efficient Video-Language Query Engine with Learning-based Inter-Frame Computation ReuseJinwoo Hwang, Daeun Kim, Sangyeop Lee et al.
Recently, Video-Language Models (VideoLMs) have demonstrated remarkable capabilities, offering significant potential for flexible and powerful video query systems. These models typically rely on Vision Transformers (ViTs), which process video frames individually to extract visual embeddings. However, generating embeddings for large-scale videos requires ViT inferencing across numerous frames, posing a major hurdle to real-world deployment and necessitating solutions for integration into scalable video data management systems. This paper introduces Déjà Vu, a video-language query engine that accelerates ViT-based VideoLMs by reusing computations across consecutive frames. At its core is ReuseViT, a modified ViT model specifically designed for VideoLM tasks, which learns to detect inter-frame reuse opportunities, striking an effective balance between accuracy and reuse. Although ReuseViT significantly reduces computation, these savings do not directly translate into performance gains on GPUs. To overcome this, Déjà Vu integrates memory-compute joint compaction techniques that convert the FLOP savings into tangible performance gains. Evaluations on three VideoLM tasks show that Déjà Vu accelerates embedding generation by up to a 2.64x within a 2% error bound, dramatically enhancing the practicality of VideoLMs for large-scale video analytics.