8.6GROct 9, 2023
Neural Impostor: Editing Neural Radiance Fields with Explicit Shape ManipulationRuiyang Liu, Jinxu Xiang, Bowen Zhao et al.
Neural Radiance Fields (NeRF) have significantly advanced the generation of highly realistic and expressive 3D scenes. However, the task of editing NeRF, particularly in terms of geometry modification, poses a significant challenge. This issue has obstructed NeRF's wider adoption across various applications. To tackle the problem of efficiently editing neural implicit fields, we introduce Neural Impostor, a hybrid representation incorporating an explicit tetrahedral mesh alongside a multigrid implicit field designated for each tetrahedron within the explicit mesh. Our framework bridges the explicit shape manipulation and the geometric editing of implicit fields by utilizing multigrid barycentric coordinate encoding, thus offering a pragmatic solution to deform, composite, and generate neural implicit fields while maintaining a complex volumetric appearance. Furthermore, we propose a comprehensive pipeline for editing neural implicit fields based on a set of explicit geometric editing operations. We show the robustness and adaptability of our system through diverse examples and experiments, including the editing of both synthetic objects and real captured data. Finally, we demonstrate the authoring process of a hybrid synthetic-captured object utilizing a variety of editing operations, underlining the transformative potential of Neural Impostor in the field of 3D content creation and manipulation.
38.2CVApr 19, 2024
PhysDreamer: Physics-Based Interaction with 3D Objects via Video GenerationTianyuan Zhang, Hong-Xing Yu, Rundi Wu et al. · deepmind, stanford
Realistic object interactions are crucial for creating immersive virtual experiences, yet synthesizing realistic 3D object dynamics in response to novel interactions remains a significant challenge. Unlike unconditional or text-conditioned dynamics generation, action-conditioned dynamics requires perceiving the physical material properties of objects and grounding the 3D motion prediction on these properties, such as object stiffness. However, estimating physical material properties is an open problem due to the lack of material ground-truth data, as measuring these properties for real objects is highly difficult. We present PhysDreamer, a physics-based approach that endows static 3D objects with interactive dynamics by leveraging the object dynamics priors learned by video generation models. By distilling these priors, PhysDreamer enables the synthesis of realistic object responses to novel interactions, such as external forces or agent manipulations. We demonstrate our approach on diverse examples of elastic objects and evaluate the realism of the synthesized interactions through a user study. PhysDreamer takes a step towards more engaging and realistic virtual experiences by enabling static 3D objects to dynamically respond to interactive stimuli in a physically plausible manner. See our project page at https://physdreamer.github.io/.
37.8CVNov 27, 2024
CAT4D: Create Anything in 4D with Multi-View Video Diffusion ModelsRundi Wu, Ruiqi Gao, Ben Poole et al.
We present CAT4D, a method for creating 4D (dynamic 3D) scenes from monocular video. CAT4D leverages a multi-view video diffusion model trained on a diverse combination of datasets to enable novel view synthesis at any specified camera poses and timestamps. Combined with a novel sampling approach, this model can transform a single monocular video into a multi-view video, enabling robust 4D reconstruction via optimization of a deformable 3D Gaussian representation. We demonstrate competitive performance on novel view synthesis and dynamic scene reconstruction benchmarks, and highlight the creative capabilities for 4D scene generation from real or generated videos. See our project page for results and interactive demos: https://cat-4d.github.io/.
DeepCAD: A Deep Generative Network for Computer-Aided Design ModelsRundi Wu, Chang Xiao, Changxi Zheng
Deep generative models of 3D shapes have received a great deal of research interest. Yet, almost all of them generate discrete shape representations, such as voxels, point clouds, and polygon meshes. We present the first 3D generative model for a drastically different shape representation --- describing a shape as a sequence of computer-aided design (CAD) operations. Unlike meshes and point clouds, CAD models encode the user creation process of 3D shapes, widely used in numerous industrial and engineering design tasks. However, the sequential and irregular structure of CAD operations poses significant challenges for existing 3D generative models. Drawing an analogy between CAD operations and natural language, we propose a CAD generative network based on the Transformer. We demonstrate the performance of our model for both shape autoencoding and random shape generation. To train our network, we create a new CAD dataset consisting of 178,238 models and their CAD construction sequences. We have made this dataset publicly available to promote future research on this topic.
25.5ROFeb 8, 2012
Learning to Place New Objects in a SceneYun Jiang, Marcus Lim, Changxi Zheng et al.
Placing is a necessary skill for a personal robot to have in order to perform tasks such as arranging objects in a disorganized room. The object placements should not only be stable but also be in their semantically preferred placing areas and orientations. This is challenging because an environment can have a large variety of objects and placing areas that may not have been seen by the robot before. In this paper, we propose a learning approach for placing multiple objects in different placing areas in a scene. Given point-clouds of the objects and the scene, we design appropriate features and use a graphical model to encode various properties, such as the stacking of objects, stability, object-area relationship and common placing constraints. The inference in our model is an integer linear program, which we solve efficiently via an LP relaxation. We extensively evaluate our approach on 98 objects from 16 categories being placed into 40 areas. Our robotic experiments show a success rate of 98% in placing known objects and 82% in placing new objects stably. We use our method on our robots for performing tasks such as loading several dish-racks, a bookshelf and a fridge with multiple items.