CVApr 27, 2022Code
A Scalable Combinatorial Solver for Elastic Geometrically Consistent 3D Shape MatchingPaul Roetzer, Paul Swoboda, Daniel Cremers et al.
We present a scalable combinatorial algorithm for globally optimizing over the space of geometrically consistent mappings between 3D shapes. We use the mathematically elegant formalism proposed by Windheuser et al. (ICCV 2011) where 3D shape matching was formulated as an integer linear program over the space of orientation-preserving diffeomorphisms. Until now, the resulting formulation had limited practical applicability due to its complicated constraint structure and its large size. We propose a novel primal heuristic coupled with a Lagrange dual problem that is several orders of magnitudes faster compared to previous solvers. This allows us to handle shapes with substantially more triangles than previously solvable. We demonstrate compelling results on diverse datasets, and, even showcase that we can address the challenging setting of matching two partial shapes without availability of complete shapes. Our code is publicly available at http://github.com/paul0noah/sm-comb .
CVJul 1, 2022Code
A Comparative Study of Graph Matching Algorithms in Computer VisionStefan Haller, Lorenz Feineis, Lisa Hutschenreiter et al.
The graph matching optimization problem is an essential component for many tasks in computer vision, such as bringing two deformable objects in correspondence. Naturally, a wide range of applicable algorithms have been proposed in the last decades. Since a common standard benchmark has not been developed, their performance claims are often hard to verify as evaluation on differing problem instances and criteria make the results incomparable. To address these shortcomings, we present a comparative study of graph matching algorithms. We create a uniform benchmark where we collect and categorize a large set of existing and publicly available computer vision graph matching problems in a common format. At the same time we collect and categorize the most popular open-source implementations of graph matching algorithms. Their performance is evaluated in a way that is in line with the best practices for comparing optimization algorithms. The study is designed to be reproducible and extensible to serve as a valuable resource in the future. Our study provides three notable insights: 1.) popular problem instances are exactly solvable in substantially less than 1 second and, therefore, are insufficient for future empirical evaluations; 2.) the most popular baseline methods are highly inferior to the best available methods; 3.) despite the NP-hardness of the problem, instances coming from vision applications are often solvable in a few seconds even for graphs with more than 500 vertices.
CVApr 27, 2023Code
Unsupervised Learning of Robust Spectral Shape MatchingDongliang Cao, Paul Roetzer, Florian Bernard
We propose a novel learning-based approach for robust 3D shape matching. Our method builds upon deep functional maps and can be trained in a fully unsupervised manner. Previous deep functional map methods mainly focus on predicting optimised functional maps alone, and then rely on off-the-shelf post-processing to obtain accurate point-wise maps during inference. However, this two-stage procedure for obtaining point-wise maps often yields sub-optimal performance. In contrast, building upon recent insights about the relation between functional maps and point-wise maps, we propose a novel unsupervised loss to couple the functional maps and point-wise maps, and thereby directly obtain point-wise maps without any post-processing. Our approach obtains accurate correspondences not only for near-isometric shapes, but also for more challenging non-isometric shapes and partial shapes, as well as shapes with different discretisation or topological noise. Using a total of nine diverse datasets, we extensively evaluate the performance and demonstrate that our method substantially outperforms previous state-of-the-art methods, even compared to recent supervised methods. Our code is available at https://github.com/dongliangcao/Unsupervised-Learning-of-Robust-Spectral-Shape-Matching.
CVJun 20, 2022Code
Efficient and Flexible Sublabel-Accurate Energy MinimizationZhakshylyk Nurlanov, Daniel Cremers, Florian Bernard
We address the problem of minimizing a class of energy functions consisting of data and smoothness terms that commonly occur in machine learning, computer vision, and pattern recognition. While discrete optimization methods are able to give theoretical optimality guarantees, they can only handle a finite number of labels and therefore suffer from label discretization bias. Existing continuous optimization methods can find sublabel-accurate solutions, but they are not efficient for large label spaces. In this work, we propose an efficient sublabel-accurate method that utilizes the best properties of both continuous and discrete models. We separate the problem into two sequential steps: (i) global discrete optimization for selecting the label range, and (ii) efficient continuous sublabel-accurate local refinement of a convex approximation of the energy function in the chosen range. Doing so allows us to achieve a boost in time and memory efficiency while practically keeping the accuracy at the same level as continuous convex relaxation methods, and in addition, providing theoretical optimality guarantees at the level of discrete methods. Finally, we show the flexibility of the proposed approach to general pairwise smoothness terms, so that it is applicable to a wide range of regularizations. Experiments on the illustrating example of the image denoising problem demonstrate the properties of the proposed method. The code reproducing experiments is available at \url{https://github.com/nurlanov-zh/sublabel-accurate-alpha-expansion}.
CVNov 21, 2022Code
Conjugate Product Graphs for Globally Optimal 2D-3D Shape MatchingPaul Roetzer, Zorah Lähner, Florian Bernard
We consider the problem of finding a continuous and non-rigid matching between a 2D contour and a 3D mesh. While such problems can be solved to global optimality by finding a shortest path in the product graph between both shapes, existing solutions heavily rely on unrealistic prior assumptions to avoid degenerate solutions (e.g. knowledge to which region of the 3D shape each point of the 2D contour is matched). To address this, we propose a novel 2D-3D shape matching formalism based on the conjugate product graph between the 2D contour and the 3D shape. Doing so allows us for the first time to consider higher-order costs, i.e. defined for edge chains, as opposed to costs defined for single edges. This offers substantially more flexibility, which we utilise to incorporate a local rigidity prior. By doing so, we effectively circumvent degenerate solutions and thereby obtain smoother and more realistic matchings, even when using only a one-dimensional feature descriptor. Overall, our method finds globally optimal and continuous 2D-3D matchings, has the same asymptotic complexity as previous solutions, produces state-of-the-art results for shape matching and is even capable of matching partial shapes. Our code is publicly available (https://github.com/paul0noah/sm-2D3D).
CVMay 13, 2022
A Unified Framework for Implicit Sinkhorn DifferentiationMarvin Eisenberger, Aysim Toker, Laura Leal-Taixé et al.
The Sinkhorn operator has recently experienced a surge of popularity in computer vision and related fields. One major reason is its ease of integration into deep learning frameworks. To allow for an efficient training of respective neural networks, we propose an algorithm that obtains analytical gradients of a Sinkhorn layer via implicit differentiation. In comparison to prior work, our framework is based on the most general formulation of the Sinkhorn operator. It allows for any type of loss function, while both the target capacities and cost matrices are differentiated jointly. We further construct error bounds of the resulting algorithm for approximate inputs. Finally, we demonstrate that for a number of applications, simply replacing automatic differentiation with our algorithm directly improves the stability and accuracy of the obtained gradients. Moreover, we show that it is computationally more efficient, particularly when resources like GPU memory are scarce.
CVApr 29, 2022
Neural Implicit Representations for Physical Parameter Inference from a Single VideoFlorian Hofherr, Lukas Koestler, Florian Bernard et al.
Neural networks have recently been used to analyze diverse physical systems and to identify the underlying dynamics. While existing methods achieve impressive results, they are limited by their strong demand for training data and their weak generalization abilities to out-of-distribution data. To overcome these limitations, in this work we propose to combine neural implicit representations for appearance modeling with neural ordinary differential equations (ODEs) for modelling physical phenomena to obtain a dynamic scene representation that can be identified directly from visual observations. Our proposed model combines several unique advantages: (i) Contrary to existing approaches that require large training datasets, we are able to identify physical parameters from only a single video. (ii) The use of neural implicit representations enables the processing of high-resolution videos and the synthesis of photo-realistic images. (iii) The embedded neural ODE has a known parametric form that allows for the identification of interpretable physical parameters, and (iv) long-term prediction in state space. (v) Furthermore, the photo-realistic rendering of novel scenes with modified physical parameters becomes possible.
CVApr 5, 2022
The Probabilistic Normal Epipolar Constraint for Frame-To-Frame Rotation Optimization under Uncertain Feature PositionsDominik Muhle, Lukas Koestler, Nikolaus Demmel et al.
The estimation of the relative pose of two camera views is a fundamental problem in computer vision. Kneip et al. proposed to solve this problem by introducing the normal epipolar constraint (NEC). However, their approach does not take into account uncertainties, so that the accuracy of the estimated relative pose is highly dependent on accurate feature positions in the target frame. In this work, we introduce the probabilistic normal epipolar constraint (PNEC) that overcomes this limitation by accounting for anisotropic and inhomogeneous uncertainties in the feature positions. To this end, we propose a novel objective function, along with an efficient optimization scheme that effectively minimizes our objective while maintaining real-time performance. In experiments on synthetic data, we demonstrate that the novel PNEC yields more accurate rotation estimates than the original NEC and several popular relative rotation estimation algorithms. Furthermore, we integrate the proposed method into a state-of-the-art monocular rotation-only odometry system and achieve consistently improved results for the real-world KITTI dataset.
CVAug 16, 2023
SIGMA: Scale-Invariant Global Sparse Shape MatchingMaolin Gao, Paul Roetzer, Marvin Eisenberger et al.
We propose a novel mixed-integer programming (MIP) formulation for generating precise sparse correspondences for highly non-rigid shapes. To this end, we introduce a projected Laplace-Beltrami operator (PLBO) which combines intrinsic and extrinsic geometric information to measure the deformation quality induced by predicted correspondences. We integrate the PLBO, together with an orientation-aware regulariser, into a novel MIP formulation that can be solved to global optimality for many practical problems. In contrast to previous methods, our approach is provably invariant to rigid transformations and global scaling, initialisation-free, has optimality guarantees, and scales to high resolution meshes with (empirically observed) linear time. We show state-of-the-art results for sparse non-rigid matching on several challenging 3D datasets, including data with inconsistent meshing, as well as applications in mesh-to-point-cloud matching.
CVOct 4, 2022
HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with Normalizing FlowJiayi Wang, Diogo Luvizon, Franziska Mueller et al.
Reconstructing two-hand interactions from a single image is a challenging problem due to ambiguities that stem from projective geometry and heavy occlusions. Existing methods are designed to estimate only a single pose, despite the fact that there exist other valid reconstructions that fit the image evidence equally well. In this paper we propose to address this issue by explicitly modeling the distribution of plausible reconstructions in a conditional normalizing flow framework. This allows us to directly supervise the posterior distribution through a novel determinant magnitude regularization, which is key to varied 3D hand pose samples that project well into the input image. We also demonstrate that metrics commonly used to assess reconstruction quality are insufficient to evaluate pose predictions under such severe ambiguity. To address this, we release the first dataset with multiple plausible annotations per image called MultiHands. The additional annotations enable us to evaluate the estimated distribution using the maximum mean discrepancy metric. Through this, we demonstrate the quality of our probabilistic reconstruction and show that explicit ambiguity modeling is better-suited for this challenging problem.
CVJul 20, 2022
Unsupervised Deep Multi-Shape MatchingDongliang Cao, Florian Bernard
3D shape matching is a long-standing problem in computer vision and computer graphics. While deep neural networks were shown to lead to state-of-the-art results in shape matching, existing learning-based approaches are limited in the context of multi-shape matching: (i) either they focus on matching pairs of shapes only and thus suffer from cycle-inconsistent multi-matchings, or (ii) they require an explicit template shape to address the matching of a collection of shapes. In this paper, we present a novel approach for deep multi-shape matching that ensures cycle-consistent multi-matchings while not depending on an explicit template shape. To this end, we utilise a shape-to-universe multi-matching representation that we combine with powerful functional map regularisation, so that our multi-shape matching neural network can be trained in a fully unsupervised manner. While the functional map regularisation is only considered during training time, functional maps are not computed for predicting correspondences, thereby allowing for fast inference. We demonstrate that our method achieves state-of-the-art results on several challenging benchmark datasets, and, most remarkably, that our unsupervised method even outperforms recent supervised methods.
CVMar 20, 2023
Self-Supervised Learning for Multimodal Non-Rigid 3D Shape MatchingDongliang Cao, Florian Bernard
The matching of 3D shapes has been extensively studied for shapes represented as surface meshes, as well as for shapes represented as point clouds. While point clouds are a common representation of raw real-world 3D data (e.g. from laser scanners), meshes encode rich and expressive topological information, but their creation typically requires some form of (often manual) curation. In turn, methods that purely rely on point clouds are unable to meet the matching quality of mesh-based methods that utilise the additional topological structure. In this work we close this gap by introducing a self-supervised multimodal learning strategy that combines mesh-based functional map regularisation with a contrastive loss that couples mesh and point cloud data. Our shape matching approach allows to obtain intramodal correspondences for triangle meshes, complete point clouds, and partially observed point clouds, as well as correspondences across these data modalities. We demonstrate that our method achieves state-of-the-art results on several challenging benchmark datasets even in comparison to recent supervised methods, and that our method reaches previously unseen cross-dataset generalisation ability.
CVDec 1, 2022
Universe Points Representation Learning for Partial Multi-Graph MatchingZhakshylyk Nurlanov, Frank R. Schmidt, Florian Bernard
Many challenges from natural world can be formulated as a graph matching problem. Previous deep learning-based methods mainly consider a full two-graph matching setting. In this work, we study the more general partial matching problem with multi-graph cycle consistency guarantees. Building on a recent progress in deep learning on graphs, we propose a novel data-driven method (URL) for partial multi-graph matching, which uses an object-to-universe formulation and learns latent representations of abstract universe points. The proposed approach advances the state of the art in semantic keypoint matching problem, evaluated on Pascal VOC, CUB, and Willow datasets. Moreover, the set of controlled experiments on a synthetic graph matching dataset demonstrates the scalability of our method to graphs with large number of nodes and its robustness to high partiality.
CVOct 12, 2023
DiscoMatch: Fast Discrete Optimisation for Geometrically Consistent 3D Shape MatchingPaul Roetzer, Ahmed Abbas, Dongliang Cao et al.
In this work we propose to combine the advantages of learningbased and combinatorial formalisms for 3D shape matching. While learningbased methods lead to state-of-the-art matching performance, they do not ensure geometric consistency, so that obtained matchings are locally non-smooth. On the contrary, axiomatic, optimisation-based methods allow to take geometric consistency into account by explicitly constraining the space of valid matchings. However, existing axiomatic formalisms do not scale to practically relevant problem sizes, and require user input for the initialisation of non-convex optimisation problems. We work towards closing this gap by proposing a novel combinatorial solver that combines a unique set of favourable properties: our approach (i) is initialisation free, (ii) is massively parallelisable and powered by a quasi-Newton method, (iii) provides optimality gaps, and (iv) delivers improved matching quality with decreased runtime and globally optimal results for many instances.
CVSep 10, 2023
Geometrically Consistent Partial Shape MatchingViktoria Ehm, Paul Roetzer, Marvin Eisenberger et al.
Finding correspondences between 3D shapes is a crucial problem in computer vision and graphics, which is for example relevant for tasks like shape interpolation, pose transfer, or texture transfer. An often neglected but essential property of matchings is geometric consistency, which means that neighboring triangles in one shape are consistently matched to neighboring triangles in the other shape. Moreover, while in practice one often has only access to partial observations of a 3D shape (e.g. due to occlusion, or scanning artifacts), there do not exist any methods that directly address geometrically consistent partial shape matching. In this work we fill this gap by proposing to integrate state-of-the-art deep shape features into a novel integer linear programming partial shape matching formulation. Our optimization yields a globally optimal solution on low resolution shapes, which we then refine using a coarse-to-fine scheme. We show that our method can find more reliable results on partial shapes in comparison to existing geometrically consistent algorithms (for which one first has to fill missing parts with a dummy geometry). Moreover, our matchings are substantially smoother than learning-based state-of-the-art shape matching methods.
MLOct 20, 2023
Non-Negative Spherical Relaxations for Universe-Free Multi-Matching and ClusteringJohan Thunberg, Florian Bernard
We propose a novel non-negative spherical relaxation for optimization problems over binary matrices with injectivity constraints, which in particular has applications in multi-matching and clustering. We relax respective binary matrix constraints to the (high-dimensional) non-negative sphere. To optimize our relaxed problem, we use a conditional power iteration method to iteratively improve the objective function, while at same time sweeping over a continuous scalar parameter that is (indirectly) related to the universe size (or number of clusters). Opposed to existing procedures that require to fix the integer universe size before optimization, our method automatically adjusts the analogous continuous parameter. Furthermore, while our approach shares similarities with spectral multi-matching and spectral clustering, our formulation has the strong advantage that we do not rely on additional post-processing procedures to obtain binary results. Our method shows compelling results in various multi-matching and clustering settings, even when compared to methods that use the ground truth universe size (or number of clusters).
LGJul 24, 2023
Adaptive Certified Training: Towards Better Accuracy-Robustness TradeoffsZhakshylyk Nurlanov, Frank R. Schmidt, Florian Bernard
As deep learning models continue to advance and are increasingly utilized in real-world systems, the issue of robustness remains a major challenge. Existing certified training methods produce models that achieve high provable robustness guarantees at certain perturbation levels. However, the main problem of such models is a dramatically low standard accuracy, i.e. accuracy on clean unperturbed data, that makes them impractical. In this work, we consider a more realistic perspective of maximizing the robustness of a model at certain levels of (high) standard accuracy. To this end, we propose a novel certified training method based on a key insight that training with adaptive certified radii helps to improve both the accuracy and robustness of the model, advancing state-of-the-art accuracy-robustness tradeoffs. We demonstrate the effectiveness of the proposed method on MNIST, CIFAR-10, and TinyImageNet datasets. Particularly, on CIFAR-10 and TinyImageNet, our method yields models with up to two times higher robustness, measured as an average certified radius of a test set, at the same levels of standard accuracy compared to baseline approaches.
CVOct 17, 2023
Revisiting Map Relations for Unsupervised Non-Rigid Shape MatchingDongliang Cao, Paul Roetzer, Florian Bernard
We propose a novel unsupervised learning approach for non-rigid 3D shape matching. Our approach improves upon recent state-of-the art deep functional map methods and can be applied to a broad range of different challenging scenarios. Previous deep functional map methods mainly focus on feature extraction and aim exclusively at obtaining more expressive features for functional map computation. However, the importance of the functional map computation itself is often neglected and the relationship between the functional map and point-wise map is underexplored. In this paper, we systematically investigate the coupling relationship between the functional map from the functional map solver and the point-wise map based on feature similarity. To this end, we propose a self-adaptive functional map solver to adjust the functional map regularisation for different shape matching scenarios, together with a vertex-wise contrastive loss to obtain more discriminative features. Using different challenging datasets (including non-isometry, topological noise and partiality), we demonstrate that our method substantially outperforms previous state-of-the-art methods.
CVJul 11, 2024
Synchronous Diffusion for Unsupervised Smooth Non-Rigid 3D Shape MatchingDongliang Cao, Zorah Laehner, Florian Bernard
Most recent unsupervised non-rigid 3D shape matching methods are based on the functional map framework due to its efficiency and superior performance. Nevertheless, respective methods struggle to obtain spatially smooth pointwise correspondences due to the lack of proper regularisation. In this work, inspired by the success of message passing on graphs, we propose a synchronous diffusion process which we use as regularisation to achieve smoothness in non-rigid 3D shape matching problems. The intuition of synchronous diffusion is that diffusing the same input function on two different shapes results in consistent outputs. Using different challenging datasets, we demonstrate that our novel regularisation can substantially improve the state-of-the-art in shape matching, especially in the presence of topological noise.
81.9GRApr 1
Non-Rigid 3D Shape Correspondences: From Foundations to Open Challenges and OpportunitiesAleksei Zhuravlev, Lennart Bastian, Dongliang Cao et al.
Estimating correspondences between deformed shape instances is a long-standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on the downstream application. This state-of-the-art report is geared towards researchers, practitioners, and students seeking to understand recent trends and advances in the field. We categorise developments into three paradigms: spectral methods based on functional maps, combinatorial formulations that impose discrete constraints, and deformation-based methods that directly recover a global alignment. Each school of thought offers different advantages and disadvantages, which we discuss throughout the report. Meanwhile, we highlight the latest developments in each area and suggest new potential research directions. Finally, we provide an overview of emerging challenges and opportunities in this growing field, including the recent use of vision foundation models for zero-shot correspondence and the particularly challenging task of matching partial shapes.
CVFeb 6
An Integer Linear Programming Approach to Geometrically Consistent Partial-Partial Shape MatchingViktoria Ehm, Paul Roetzer, Florian Bernard et al.
The task of establishing correspondences between two 3D shapes is a long-standing challenge in computer vision. While numerous studies address full-full and partial-full 3D shape matching, only a limited number of works have explored the partial-partial setting, very likely due to its unique challenges: we must compute accurate correspondences while at the same time find the unknown overlapping region. Nevertheless, partial-partial 3D shape matching reflects the most realistic setting, as in many real-world cases, such as 3D scanning, shapes are only partially observable. In this work, we introduce the first integer linear programming approach specifically designed to address the distinctive challenges of partial-partial shape matching. Our method leverages geometric consistency as a strong prior, enabling both robust estimation of the overlapping region and computation of neighbourhood-preserving correspondences. We empirically demonstrate that our approach achieves high-quality matching results both in terms of matching error and smoothness. Moreover, we show that our method is more scalable than previous formalisms.
CVJan 21
Symmetry Informative and Agnostic Feature Disentanglement for 3D ShapesTobias Weißberg, Weikang Wang, Paul Roetzer et al.
Shape descriptors, i.e., per-vertex features of 3D meshes or point clouds, are fundamental to shape analysis. Historically, various handcrafted geometry-aware descriptors and feature refinement techniques have been proposed. Recently, several studies have initiated a new research direction by leveraging features from image foundation models to create semantics-aware descriptors, demonstrating advantages across tasks like shape matching, editing, and segmentation. Symmetry, another key concept in shape analysis, has also attracted increasing attention. Consequently, constructing symmetry-aware shape descriptors is a natural progression. Although the recent method $χ$ (Wang et al., 2025) successfully extracted symmetry-informative features from semantic-aware descriptors, its features are only one-dimensional, neglecting other valuable semantic information. Furthermore, the extracted symmetry-informative feature is usually noisy and yields small misclassified patches. To address these gaps, we propose a feature disentanglement approach which is simultaneously symmetry informative and symmetry agnostic. Further, we propose a feature refinement technique to improve the robustness of predicted symmetry informative features. Extensive experiments, including intrinsic symmetry detection, left/right classification, and shape matching, demonstrate the effectiveness of our proposed framework compared to various state-of-the-art methods, both qualitatively and quantitatively.
CVFeb 29, 2024
Spectral Meets Spatial: Harmonising 3D Shape Matching and InterpolationDongliang Cao, Marvin Eisenberger, Nafie El Amrani et al.
Although 3D shape matching and interpolation are highly interrelated, they are often studied separately and applied sequentially to relate different 3D shapes, thus resulting in sub-optimal performance. In this work we present a unified framework to predict both point-wise correspondences and shape interpolation between 3D shapes. To this end, we combine the deep functional map framework with classical surface deformation models to map shapes in both spectral and spatial domains. On the one hand, by incorporating spatial maps, our method obtains more accurate and smooth point-wise correspondences compared to previous functional map methods for shape matching. On the other hand, by introducing spectral maps, our method gets rid of commonly used but computationally expensive geodesic distance constraints that are only valid for near-isometric shape deformations. Furthermore, we propose a novel test-time adaptation scheme to capture both pose-dominant and shape-dominant deformations. Using different challenging datasets, we demonstrate that our method outperforms previous state-of-the-art methods for both shape matching and interpolation, even compared to supervised approaches.
CVApr 18, 2024
Partial-to-Partial Shape Matching with Geometric ConsistencyViktoria Ehm, Maolin Gao, Paul Roetzer et al.
Finding correspondences between 3D shapes is an important and long-standing problem in computer vision, graphics and beyond. A prominent challenge are partial-to-partial shape matching settings, which occur when the shapes to match are only observed incompletely (e.g. from 3D scanning). Although partial-to-partial matching is a highly relevant setting in practice, it is rarely explored. Our work bridges the gap between existing (rather artificial) 3D full shape matching and partial-to-partial real-world settings by exploiting geometric consistency as a strong constraint. We demonstrate that it is indeed possible to solve this challenging problem in a variety of settings. For the first time, we achieve geometric consistency for partial-to-partial matching, which is realized by a novel integer non-linear program formalism building on triangle product spaces, along with a new pruning algorithm based on linear integer programming. Further, we generate a new inter-class dataset for partial-to-partial shape-matching. We show that our method outperforms current SOTA methods on both an established intra-class dataset and our novel inter-class dataset.
CVJan 23, 2025
Implicit Neural Surface Deformation with Explicit Velocity FieldsLu Sang, Zehranaz Canfes, Dongliang Cao et al.
In this work, we introduce the first unsupervised method that simultaneously predicts time-varying neural implicit surfaces and deformations between pairs of point clouds. We propose to model the point movement using an explicit velocity field and directly deform a time-varying implicit field using the modified level-set equation. This equation utilizes an iso-surface evolution with Eikonal constraints in a compact formulation, ensuring the integrity of the signed distance field. By applying a smooth, volume-preserving constraint to the velocity field, our method successfully recovers physically plausible intermediate shapes. Our method is able to handle both rigid and non-rigid deformations without any intermediate shape supervision. Our experimental results demonstrate that our method significantly outperforms existing works, delivering superior results in both quality and efficiency.
CVFeb 27, 2025
4Deform: Neural Surface Deformation for Robust Shape InterpolationLu Sang, Zehranaz Canfes, Dongliang Cao et al.
Generating realistic intermediate shapes between non-rigidly deformed shapes is a challenging task in computer vision, especially with unstructured data (e.g., point clouds) where temporal consistency across frames is lacking, and topologies are changing. Most interpolation methods are designed for structured data (i.e., meshes) and do not apply to real-world point clouds. In contrast, our approach, 4Deform, leverages neural implicit representation (NIR) to enable free topology changing shape deformation. Unlike previous mesh-based methods that learn vertex-based deformation fields, our method learns a continuous velocity field in Euclidean space. Thus, it is suitable for less structured data such as point clouds. Additionally, our method does not require intermediate-shape supervision during training; instead, we incorporate physical and geometrical constraints to regularize the velocity field. We reconstruct intermediate surfaces using a modified level-set equation, directly linking our NIR with the velocity field. Experiments show that our method significantly outperforms previous NIR approaches across various scenarios (e.g., noisy, partial, topology-changing, non-isometric shapes) and, for the first time, enables new applications like 4D Kinect sequence upsampling and real-world high-resolution mesh deformation.
CVApr 17, 2025
TwoSquared: 4D Generation from 2D Image PairsLu Sang, Zehranaz Canfes, Dongliang Cao et al.
Despite the astonishing progress in generative AI, 4D dynamic object generation remains an open challenge. With limited high-quality training data and heavy computing requirements, the combination of hallucinating unseen geometry together with unseen movement poses great challenges to generative models. In this work, we propose TwoSquared as a method to obtain a 4D physically plausible sequence starting from only two 2D RGB images corresponding to the beginning and end of the action. Instead of directly solving the 4D generation problem, TwoSquared decomposes the problem into two steps: 1) an image-to-3D module generation based on the existing generative model trained on high-quality 3D assets, and 2) a physically inspired deformation module to predict intermediate movements. To this end, our method does not require templates or object-class-specific prior knowledge and can take in-the-wild images as input. In our experiments, we demonstrate that TwoSquared is capable of producing texture-consistent and geometry-consistent 4D sequences only given 2D images.
GRSep 4, 2025
Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space DiffusionDongliang Cao, Guoxing Sun, Marc Habermann et al.
Creating human avatars is a highly desirable yet challenging task. Recent advancements in radiance field rendering have achieved unprecedented photorealism and real-time performance for personalized dynamic human avatars. However, these approaches are typically limited to person-specific rendering models trained on multi-view video data for a single individual, limiting their ability to generalize across different identities. On the other hand, generative approaches leveraging prior knowledge from pre-trained 2D diffusion models can produce cartoonish, static human avatars, which are animated through simple skeleton-based articulation. Therefore, the avatars generated by these methods suffer from lower rendering quality compared to person-specific rendering methods and fail to capture pose-dependent deformations such as cloth wrinkles. In this paper, we propose a novel approach that unites the strengths of person-specific rendering and diffusion-based generative modeling to enable dynamic human avatar generation with both high photorealism and realistic pose-dependent deformations. Our method follows a two-stage pipeline: first, we optimize a set of person-specific UNets, with each network representing a dynamic human avatar that captures intricate pose-dependent deformations. In the second stage, we train a hyper diffusion model over the optimized network weights. During inference, our method generates network weights for real-time, controllable rendering of dynamic human avatars. Using a large-scale, cross-identity, multi-view video dataset, we demonstrate that our approach outperforms state-of-the-art human avatar generation methods.
CVAug 7, 2025
Symmetry Understanding of 3D Shapes via Chirality DisentanglementWeikang Wang, Tobias Weißberg, Nafie El Amrani et al.
Chirality information (i.e. information that allows distinguishing left from right) is ubiquitous for various data modes in computer vision, including images, videos, point clouds, and meshes. While chirality has been extensively studied in the image domain, its exploration in shape analysis (such as point clouds and meshes) remains underdeveloped. Although many shape vertex descriptors have shown appealing properties (e.g. robustness to rigid-body transformations), they are often not able to disambiguate between left and right symmetric parts. Considering the ubiquity of chirality information in different shape analysis problems and the lack of chirality-aware features within current shape descriptors, developing a chirality feature extractor becomes necessary and urgent. Based on the recent Diff3F framework, we propose an unsupervised chirality feature extraction pipeline to decorate shape vertices with chirality-aware information, extracted from 2D foundation models. We evaluated the extracted chirality features through quantitative and qualitative experiments across diverse datasets. Results from downstream tasks including left-right disentanglement, shape matching, and part segmentation demonstrate their effectiveness and practical utility. Project page: https://wei-kang-wang.github.io/chirality/
GRApr 8, 2025
Fast Globally Optimal and Geometrically Consistent 3D Shape MatchingPaul Roetzer, Florian Bernard
Geometric consistency, i.e. the preservation of neighbourhoods, is a natural and strong prior in 3D shape matching. Geometrically consistent matchings are crucial for many downstream applications, such as texture transfer or statistical shape modelling. Yet, in practice, geometric consistency is often overlooked, or only achieved under severely limiting assumptions (e.g. a good initialisation). In this work, we propose a novel formalism for computing globally optimal and geometrically consistent matchings between 3D shapes which is scalable in practice. Our key idea is to represent the surface of the source shape as a collection of cyclic paths, which are then consistently matched to the target shape. Mathematically, we construct a hyper product graph (between source and target shape), and then cast 3D shape matching as a minimum-cost circulation flow problem in this hyper graph, which yields global geometrically consistent matchings between both shapes. We empirically show that our formalism is efficiently solvable and that it leads to high-quality results.
CVNov 5, 2024
Beyond Complete Shapes: A Quantitative Evaluation of 3D Shape Matching AlgorithmsViktoria Ehm, Nafie El Amrani, Yizheng Xie et al.
Finding correspondences between 3D shapes is an important and long-standing problem in computer vision, graphics and beyond. While approaches based on machine learning dominate modern 3D shape matching, almost all existing (learning-based) methods require that at least one of the involved shapes is complete. In contrast, the most challenging and arguably most practically relevant setting of matching partially observed shapes, is currently underexplored. One important factor is that existing datasets contain only a small number of shapes (typically below 100), which are unable to serve data-hungry machine learning approaches, particularly in the unsupervised regime. In addition, the type of partiality present in existing datasets is often artificial and far from realistic. To address these limitations and to encourage research on these relevant settings, we provide a generic and flexible framework for the procedural generation of challenging partial shape matching scenarios. Our framework allows for a virtually infinite generation of partial shape matching instances from a finite set of shapes with complete geometry. Further, we manually create cross-dataset correspondences between seven existing (complete geometry) shape matching datasets, leading to a total of 2543 shapes. Based on this, we propose several challenging partial benchmark settings, for which we evaluate respective state-of-the-art methods as baselines.
CVJun 26, 2024
Unlocking the Potential of Operations Research for Multi-Graph MatchingMax Kahl, Sebastian Stricker, Lisa Hutschenreiter et al.
We consider the incomplete multi-graph matching problem, which is a generalization of the NP-hard quadratic assignment problem for matching multiple finite sets. Multi-graph matching plays a central role in computer vision, e.g., for matching images or shapes, so that a number of dedicated optimization techniques have been proposed. While the closely related NP-hard multi-dimensional assignment problem (MDAP) has been studied for decades in the operations research community, it only considers complete matchings and has a different cost structure. We bridge this gap and transfer well-known approximation algorithms for the MDAP to incomplete multi-graph matching. To this end, we revisit respective algorithms, adapt them to incomplete multi-graph matching, and propose their extended and parallelized versions. Our experimental validation shows that our new method substantially outperforms the previous state of the art in terms of objective and runtime. Our algorithm matches, for example, 29 images with more than 500 keypoints each in less than two minutes, whereas the fastest considered competitor requires at least half an hour while producing far worse results.
CVMay 15, 2023
Non-Separable Multi-Dimensional Network Flows for Visual ComputingViktoria Ehm, Daniel Cremers, Florian Bernard
Flows in networks (or graphs) play a significant role in numerous computer vision tasks. The scalar-valued edges in these graphs often lead to a loss of information and thereby to limitations in terms of expressiveness. For example, oftentimes high-dimensional data (e.g. feature descriptors) are mapped to a single scalar value (e.g. the similarity between two feature descriptors). To overcome this limitation, we propose a novel formalism for non-separable multi-dimensional network flows. By doing so, we enable an automatic and adaptive feature selection strategy - since the flow is defined on a per-dimension basis, the maximizing flow automatically chooses the best matching feature dimensions. As a proof of concept, we apply our formalism to the multi-object tracking problem and demonstrate that our approach outperforms scalar formulations on the MOT16 benchmark in terms of robustness to noise.
CVMar 30, 2022
FIRe: Fast Inverse Rendering using Directional and Signed Distance FunctionsTarun Yenamandra, Ayush Tewari, Nan Yang et al.
Neural 3D implicit representations learn priors that are useful for diverse applications, such as single- or multiple-view 3D reconstruction. A major downside of existing approaches while rendering an image is that they require evaluating the network multiple times per camera ray so that the high computational time forms a bottleneck for downstream applications. We address this problem by introducing a novel neural scene representation that we call the directional distance function (DDF). To this end, we learn a signed distance function (SDF) along with our DDF model to represent a class of shapes. Specifically, our DDF is defined on the unit sphere and predicts the distance to the surface along any given direction. Therefore, our DDF allows rendering images with just a single network evaluation per camera ray. Based on our DDF, we present a novel fast algorithm (FIRe) to reconstruct 3D shapes given a posed depth map. We evaluate our proposed method on 3D reconstruction from single-view depth images, where we empirically show that our algorithm reconstructs 3D shapes more accurately and it is more than 15 times faster (per iteration) than competing methods.
LGFeb 4, 2022
Structured Prediction Problem ArchivePaul Swoboda, Bjoern Andres, Andrea Hornakova et al.
Structured prediction problems are one of the fundamental tools in machine learning. In order to facilitate algorithm development for their numerical solution, we collect in one place a large number of datasets in easy to read formats for a diverse set of problem classes. We provide archival links to datasets, description of the considered problems and problem formats, and a short summary of problem characteristics including size, number of instances etc. For reference we also give a non-exhaustive selection of algorithms proposed in the literature for their solution. We hope that this central repository will make benchmarking and comparison to established works easier. We welcome submission of interesting new datasets and algorithms for inclusion in our archive.
CVDec 8, 2021
Shortest Paths in Graphs with Matrix-Valued Edges: Concepts, Algorithm and Application to 3D Multi-Shape AnalysisViktoria Ehm, Daniel Cremers, Florian Bernard
Finding shortest paths in a graph is relevant for numerous problems in computer vision and graphics, including image segmentation, shape matching, or the computation of geodesic distances on discrete surfaces. Traditionally, the concept of a shortest path is considered for graphs with scalar edge weights, which makes it possible to compute the length of a path by adding up the individual edge weights. Yet, graphs with scalar edge weights are severely limited in their expressivity, since oftentimes edges are used to encode significantly more complex interrelations. In this work we compensate for this modelling limitation and introduce the novel graph-theoretic concept of a shortest path in a graph with matrix-valued edges. To this end, we define a meaningful way for quantifying the path length for matrix-valued edges, and we propose a simple yet effective algorithm to compute the respective shortest path. While our formalism is universal and thus applicable to a wide range of settings in vision, graphics and beyond, we focus on demonstrating its merits in the context of 3D multi-shape analysis.
CVOct 21, 2021
Convex Joint Graph Matching and Clustering via Semidefinite RelaxationsMaximilian Krahn, Florian Bernard, Vladislav Golyanik
This paper proposes a new algorithm for simultaneous graph matching and clustering. For the first time in the literature, these two problems are solved jointly and synergetically without relying on any training data, which brings advantages for identifying similar arbitrary objects in compound 3D scenes and matching them. For joint reasoning, we first rephrase graph matching as a rigid point set registration problem operating on spectral graph embeddings. Consequently, we utilise efficient convex semidefinite program relaxations for aligning points in Hilbert spaces and add coupling constraints to model the mutual dependency and exploit synergies between both tasks. We outperform state of the art in challenging cases with non-perfectly matching and noisy graphs, and we show successful applications on real compound scenes with multiple 3D elements. Our source code and data are publicly available.
OCSep 30, 2021
Sparse Quadratic Optimisation over the Stiefel Manifold with Application to Permutation SynchronisationFlorian Bernard, Daniel Cremers, Johan Thunberg
We address the non-convex optimisation problem of finding a sparse matrix on the Stiefel manifold (matrices with mutually orthogonal columns of unit length) that maximises (or minimises) a quadratic objective function. Optimisation problems on the Stiefel manifold occur for example in spectral relaxations of various combinatorial problems, such as graph matching, clustering, or permutation synchronisation. Although sparsity is a desirable property in such settings, it is mostly neglected in spectral formulations since existing solvers, e.g. based on eigenvalue decomposition, are unable to account for sparsity while at the same time maintaining global optimality guarantees. We fill this gap and propose a simple yet effective sparsity-promoting modification of the Orthogonal Iteration algorithm for finding the dominant eigenspace of a matrix. By doing so, we can guarantee that our method finds a Stiefel matrix that is globally optimal with respect to the quadratic objective function, while in addition being sparse. As a motivating application we consider the task of permutation synchronisation, which can be understood as a constrained clustering problem that has particular relevance for matching multiple images or 3D shapes in computer vision, computer graphics, and beyond. We demonstrate that the proposed approach outperforms previous methods in this domain.
CVJun 22, 2021
RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB VideoJiayi Wang, Franziska Mueller, Florian Bernard et al.
Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language recognition. Existing works are either limited to simpler tracking settings (e.g., considering only a single hand or two spatially separated hands), or rely on less ubiquitous sensors, such as depth cameras. In contrast, in this work we present the first real-time method for motion capture of skeletal pose and 3D surface geometry of hands from a single RGB camera that explicitly considers close interactions. In order to address the inherent depth ambiguities in RGB data, we propose a novel multi-task CNN that regresses multiple complementary pieces of information, including segmentation, dense matchings to a 3D hand model, and 2D keypoint positions, together with newly proposed intra-hand relative depth and inter-hand distance maps. These predictions are subsequently used in a generative model fitting framework in order to estimate pose and shape parameters of a 3D hand model for both hands. We experimentally verify the individual components of our RGB two-hand tracking and 3D reconstruction pipeline through an extensive ablation study. Moreover, we demonstrate that our approach offers previously unseen two-hand tracking performance from RGB, and quantitatively and qualitatively outperforms existing RGB-based methods that were not explicitly designed for two-hand interactions. Moreover, our method even performs on-par with depth-based real-time methods.
CVJun 15, 2021
Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth CameraFranziska Mueller, Micah Davis, Florian Bernard et al.
We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of favorable properties, namely it is marker-less, uses a single consumer-level depth camera, runs in real time, handles inter- and intra-hand collisions, and automatically adjusts to the user's hand shape. In order to achieve this, we embed a recent parametric hand pose and shape model and a dense correspondence predictor based on a deep neural network into a suitable energy minimization framework. For training the correspondence prediction network, we synthesize a two-hand dataset based on physical simulations that includes both hand pose and shape annotations while at the same time avoiding inter-hand penetrations. To achieve real-time rates, we phrase the model fitting in terms of a nonlinear least-squares problem so that the energy can be optimized based on a highly efficient GPU-based Gauss-Newton optimizer. We show state-of-the-art results in scenes that exceed the complexity level demonstrated by previous work, including tight two-hand grasps, significant inter-hand occlusions, and gesture interaction.
CVMar 31, 2021
Joint Deep Multi-Graph Matching and 3D Geometry Learning from Inhomogeneous 2D Image CollectionsZhenzhang Ye, Tarun Yenamandra, Florian Bernard et al.
Graph matching aims to establish correspondences between vertices of graphs such that both the node and edge attributes agree. Various learning-based methods were recently proposed for finding correspondences between image key points based on deep graph matching formulations. While these approaches mainly focus on learning node and edge attributes, they completely ignore the 3D geometry of the underlying 3D objects depicted in the 2D images. We fill this gap by proposing a trainable framework that takes advantage of graph neural networks for learning a deformable 3D geometry model from inhomogeneous image collections, i.e.,~a set of images that depict different instances of objects from the same category. Experimentally, we demonstrate that our method outperforms recent learning-based approaches for graph matching considering both accuracy and cycle-consistency error, while we in addition obtain the underlying 3D geometry of the objects depicted in the 2D images.
CVDec 4, 2020
Isometric Multi-Shape MatchingMaolin Gao, Zorah Lähner, Johan Thunberg et al.
Finding correspondences between shapes is a fundamental problem in computer vision and graphics, which is relevant for many applications, including 3D reconstruction, object tracking, and style transfer. The vast majority of correspondence methods aim to find a solution between pairs of shapes, even if multiple instances of the same class are available. While isometries are often studied in shape correspondence problems, they have not been considered explicitly in the multi-matching setting. This paper closes this gap by proposing a novel optimisation formulation for isometric multi-shape matching. We present a suitable optimisation algorithm for solving our formulation and provide a convergence and complexity analysis. Our algorithm obtains multi-matchings that are by construction provably cycle-consistent. We demonstrate the superior performance of our method on various datasets and set the new state-of-the-art in isometric multi-shape matching.
CVNov 28, 2020
i3DMM: Deep Implicit 3D Morphable Model of Human HeadsTarun Yenamandra, Ayush Tewari, Florian Bernard et al.
We present the first deep implicit 3D morphable model (i3DMM) of full heads. Unlike earlier morphable face models it not only captures identity-specific geometry, texture, and expressions of the frontal face, but also models the entire head, including hair. We collect a new dataset consisting of 64 people with different expressions and hairstyles to train i3DMM. Our approach has the following favorable properties: (i) It is the first full head morphable model that includes hair. (ii) In contrast to mesh-based models it can be trained on merely rigidly aligned scans, without requiring difficult non-rigid registration. (iii) We design a novel architecture to decouple the shape model into an implicit reference shape and a deformation of this reference shape. With that, dense correspondences between shapes can be learned implicitly. (iv) This architecture allows us to semantically disentangle the geometry and color components, as color is learned in the reference space. Geometry is further disentangled as identity, expressions, and hairstyle, while color is disentangled as identity and hairstyle components. We show the merits of i3DMM using ablation studies, comparisons to state-of-the-art models, and applications such as semantic head editing and texture transfer. We will make our model publicly available.
CVSep 20, 2020
PIE: Portrait Image Embedding for Semantic ControlAyush Tewari, Mohamed Elgharib, Mallikarjun B R. et al.
Editing of portrait images is a very popular and important research topic with a large variety of applications. For ease of use, control should be provided via a semantically meaningful parameterization that is akin to computer animation controls. The vast majority of existing techniques do not provide such intuitive and fine-grained control, or only enable coarse editing of a single isolated control parameter. Very recently, high-quality semantically controlled editing has been demonstrated, however only on synthetically created StyleGAN images. We present the first approach for embedding real portrait images in the latent space of StyleGAN, which allows for intuitive editing of the head pose, facial expression, and scene illumination in the image. Semantic editing in parameter space is achieved based on StyleRig, a pretrained neural network that maps the control space of a 3D morphable face model to the latent space of the GAN. We design a novel hierarchical non-linear optimization problem to obtain the embedding. An identity preservation energy term allows spatially coherent edits while maintaining facial integrity. Our approach runs at interactive frame rates and thus allows the user to explore the space of possible edits. We evaluate our approach on a wide set of portrait photos, compare it to the current state of the art, and validate the effectiveness of its components in an ablation study.
CVJul 6, 2020
Generative Model-Based Loss to the Rescue: A Method to Overcome Annotation Errors for Depth-Based Hand Pose EstimationJiayi Wang, Franziska Mueller, Florian Bernard et al.
We propose to use a model-based generative loss for training hand pose estimators on depth images based on a volumetric hand model. This additional loss allows training of a hand pose estimator that accurately infers the entire set of 21 hand keypoints while only using supervision for 6 easy-to-annotate keypoints (fingertips and wrist). We show that our partially-supervised method achieves results that are comparable to those of fully-supervised methods which enforce articulation consistency. Moreover, for the first time we demonstrate that such an approach can be used to train on datasets that have erroneous annotations, i.e. "ground truth" with notable measurement errors, while obtaining predictions that explain the depth images better than the given "ground truth".
CVMar 31, 2020
StyleRig: Rigging StyleGAN for 3D Control over Portrait ImagesAyush Tewari, Mohamed Elgharib, Gaurav Bharaj et al.
StyleGAN generates photorealistic portrait images of faces with eyes, teeth, hair and context (neck, shoulders, background), but lacks a rig-like control over semantic face parameters that are interpretable in 3D, such as face pose, expressions, and scene illumination. Three-dimensional morphable face models (3DMMs) on the other hand offer control over the semantic parameters, but lack photorealism when rendered and only model the face interior, not other parts of a portrait image (hair, mouth interior, background). We present the first method to provide a face rig-like control over a pretrained and fixed StyleGAN via a 3DMM. A new rigging network, RigNet is trained between the 3DMM's semantic parameters and StyleGAN's input. The network is trained in a self-supervised manner, without the need for manual annotations. At test time, our method generates portrait images with the photorealism of StyleGAN and provides explicit control over the 3D semantic parameters of the face.
CVFeb 28, 2020
MINA: Convex Mixed-Integer Programming for Non-Rigid Shape AlignmentFlorian Bernard, Zeeshan Khan Suri, Christian Theobalt
We present a convex mixed-integer programming formulation for non-rigid shape matching. To this end, we propose a novel shape deformation model based on an efficient low-dimensional discrete model, so that finding a globally optimal solution is tractable in (most) practical cases. Our approach combines several favourable properties: it is independent of the initialisation, it is much more efficient to solve to global optimality compared to analogous quadratic assignment problem formulations, and it is highly flexible in terms of the variants of matching problems it can handle. Experimentally we demonstrate that our approach outperforms existing methods for sparse shape matching, that it can be used for initialising dense shape matching methods, and we showcase its flexibility on several examples.
GRJan 14, 2020
Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video TranslationLingjie Liu, Weipeng Xu, Marc Habermann et al.
Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image translation problem in 2D screen space, which leads to artifacts such as over-smoothing, missing body parts, and temporal instability of fine-scale detail, such as pose-dependent wrinkles in the clothing. In this paper, we propose a novel human video synthesis method that approaches these limiting factors by explicitly disentangling the learning of time-coherent fine-scale details from the embedding of the human in 2D screen space. More specifically, our method relies on the combination of two convolutional neural networks (CNNs). Given the pose information, the first CNN predicts a dynamic texture map that contains time-coherent high-frequency details, and the second CNN conditions the generation of the final video on the temporally coherent output of the first CNN. We demonstrate several applications of our approach, such as human reenactment and novel view synthesis from monocular video, where we show significant improvement over the state of the art both qualitatively and quantitatively.
LGOct 24, 2019
Convex Optimisation for Inverse KinematicsTarun Yenamandra, Florian Bernard, Jiayi Wang et al.
We consider the problem of inverse kinematics (IK), where one wants to find the parameters of a given kinematic skeleton that best explain a set of observed 3D joint locations. The kinematic skeleton has a tree structure, where each node is a joint that has an associated geometric transformation that is propagated to all its child nodes. The IK problem has various applications in vision and graphics, for example for tracking or reconstructing articulated objects, such as human hands or bodies. Most commonly, the IK problem is tackled using local optimisation methods. A major downside of these approaches is that, due to the non-convex nature of the problem, such methods are prone to converge to unwanted local optima and therefore require a good initialisation. In this paper we propose a convex optimisation approach for the IK problem based on semidefinite programming, which admits a polynomial-time algorithm that globally solves (a relaxation of) the IK problem. Experimentally, we demonstrate that the proposed method significantly outperforms local optimisation methods using different real-world skeletons.
CVSep 3, 2019
3D Morphable Face Models -- Past, Present and FutureBernhard Egger, William A. P. Smith, Ayush Tewari et al.
In this paper, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed. The challenges in building and applying these models, namely capture, modeling, image formation, and image analysis, are still active research topics, and we review the state-of-the-art in each of these areas. We also look ahead, identifying unsolved challenges, proposing directions for future research and highlighting the broad range of current and future applications.