Ilona Heldal

LG
h-index3
3papers
7citations
Novelty32%
AI Score29

3 Papers

LGFeb 1, 2025
SSRepL-ADHD: Adaptive Complex Representation Learning Framework for ADHD Detection from Visual Attention Tasks

Abdul Rehman, Ilona Heldal, Jerry Chun-Wei Lin

Self Supervised Representation Learning (SSRepL) can capture meaningful and robust representations of the Attention Deficit Hyperactivity Disorder (ADHD) data and have the potential to improve the model's performance on also downstream different types of Neurodevelopmental disorder (NDD) detection. In this paper, a novel SSRepL and Transfer Learning (TL)-based framework that incorporates a Long Short-Term Memory (LSTM) and a Gated Recurrent Units (GRU) model is proposed to detect children with potential symptoms of ADHD. This model uses Electroencephalogram (EEG) signals extracted during visual attention tasks to accurately detect ADHD by preprocessing EEG signal quality through normalization, filtering, and data balancing. For the experimental analysis, we use three different models: 1) SSRepL and TL-based LSTM-GRU model named as SSRepL-ADHD, which integrates LSTM and GRU layers to capture temporal dependencies in the data, 2) lightweight SSRepL-based DNN model (LSSRepL-DNN), and 3) Random Forest (RF). In the study, these models are thoroughly evaluated using well-known performance metrics (i.e., accuracy, precision, recall, and F1-score). The results show that the proposed SSRepL-ADHD model achieves the maximum accuracy of 81.11% while admitting the difficulties associated with dataset imbalance and feature selection.

CRSep 4, 2025
Privacy Preservation and Identity Tracing Prevention in AI-Driven Eye Tracking for Interactive Learning Environments

Abdul Rehman, Are Dæhlen, Ilona Heldal et al.

Eye-tracking technology can aid in understanding neurodevelopmental disorders and tracing a person's identity. However, this technology poses a significant risk to privacy, as it captures sensitive information about individuals and increases the likelihood that data can be traced back to them. This paper proposes a human-centered framework designed to prevent identity backtracking while preserving the pedagogical benefits of AI-powered eye tracking in interactive learning environments. We explore how real-time data anonymization, ethical design principles, and regulatory compliance (such as GDPR) can be integrated to build trust and transparency. We first demonstrate the potential for backtracking student IDs and diagnoses in various scenarios using serious game-based eye-tracking data. We then provide a two-stage privacy-preserving framework that prevents participants from being tracked while still enabling diagnostic classification. The first phase covers four scenarios: I) Predicting disorder diagnoses based on different game levels. II) Predicting student IDs based on different game levels. III) Predicting student IDs based on randomized data. IV) Utilizing K-Means for out-of-sample data. In the second phase, we present a two-stage framework that preserves privacy. We also employ Federated Learning (FL) across multiple clients, incorporating a secure identity management system with dummy IDs and administrator-only access controls. In the first phase, the proposed framework achieved 99.3% accuracy for scenario 1, 63% accuracy for scenario 2, and 99.7% accuracy for scenario 3, successfully identifying and assigning a new student ID in scenario 4. In phase 2, we effectively prevented backtracking and established a secure identity management system with dummy IDs and administrator-only access controls, achieving an overall accuracy of 99.40%.

LGAug 28, 2025
Spatiotemporal EEG-Based Emotion Recognition Using SAM Ratings from Serious Games with Hybrid Deep Learning

Abdul Rehman, Ilona Heldal, Jerry Chun-Wei Lin

Recent advancements in EEG-based emotion recognition have shown promising outcomes using both deep learning and classical machine learning approaches; however, most existing studies focus narrowly on binary valence prediction or subject-specific classification, which limits generalizability and deployment in real-world affective computing systems. To address this gap, this paper presents a unified, multigranularity EEG emotion classification framework built on the GAMEEMO dataset, which consists of 14-channel EEG recordings and continuous self-reported emotion ratings (boring, horrible, calm, and funny) from 28 subjects across four emotion-inducing gameplay scenarios. Our pipeline employs a structured preprocessing strategy that comprises temporal window segmentation, hybrid statistical and frequency-domain feature extraction, and z-score normalization to convert raw EEG signals into robust, discriminative input vectors. Emotion labels are derived and encoded across three complementary axes: (i) binary valence classification based on the averaged polarity of positive and negative emotion ratings, and (ii) Multi-class emotion classification, where the presence of the most affective state is predicted. (iii) Fine-grained multi-label representation via binning each emotion into 10 ordinal classes. We evaluate a broad spectrum of models, including Random Forest, XGBoost, and SVM, alongside deep neural architectures such as LSTM, LSTM-GRU, and CNN-LSTM. Among these, the LSTM-GRU model consistently outperforms the others, achieving an F1-score of 0.932 in the binary valence task and 94.5% and 90.6% in both multi-class and Multi-Label emotion classification.