Christopher Tensmeyer

CV
h-index10
4papers
137citations
Novelty45%
AI Score45

4 Papers

CVJan 8Code
MiLDEdit: Reasoning-Based Multi-Layer Design Document Editing

Zihao Lin, Wanrong Zhu, Jiuxiang Gu et al.

Real-world design documents (e.g., posters) are inherently multi-layered, combining decoration, text, and images. Editing them from natural-language instructions requires fine-grained, layer-aware reasoning to identify relevant layers and coordinate modifications. Prior work largely overlooks multi-layer design document editing, focusing instead on single-layer image editing or multi-layer generation, which assume a flat canvas and lack the reasoning needed to determine what and where to modify. To address this gap, we introduce the Multi-Layer Document Editing Agent (MiLDEAgent), a reasoning-based framework that combines an RL-trained multimodal reasoner for layer-wise understanding with an image editor for targeted modifications. To systematically benchmark this setting, we introduce the MiLDEBench, a human-in-the-loop corpus of over 20K design documents paired with diverse editing instructions. The benchmark is complemented by a task-specific evaluation protocol, MiLDEEval, which spans four dimensions including instruction following, layout consistency, aesthetics, and text rendering. Extensive experiments on 14 open-source and 2 closed-source models reveal that existing approaches fail to generalize: open-source models often cannot complete multi-layer document editing tasks, while closed-source models suffer from format violations. In contrast, MiLDEAgent achieves strong layer-aware reasoning and precise editing, significantly outperforming all open-source baselines and attaining performance comparable to closed-source models, thereby establishing the first strong baseline for multi-layer document editing.

CVMar 26
AnyDoc: Enhancing Document Generation via Large-Scale HTML/CSS Data Synthesis and Height-Aware Reinforcement Optimization

Jiawei Lin, Wanrong Zhu, Vlad I Morariu et al.

Document generation has gained growing attention in the field of AI-driven content creation. In this work, we push its boundaries by introducing AnyDoc, a framework capable of handling multiple generation tasks across a wide spectrum of document categories, all represented in a unified HTML/CSS format. To overcome the limited coverage and scale of existing human-crafted document datasets, AnyDoc first establishes a scalable data synthesis pipeline to automatically generate documents in HTML/CSS form. This pipeline yields DocHTML, a large-scale dataset containing 265,206 document samples, while spanning 111 categories and 32 distinct styles. Additionally, all documents are equipped with comprehensive metadata, including design intentions, HTML/CSS source code, visual assets, and rendered screenshots. Building on the curated dataset, AnyDoc fine-tunes multi-modal large language models (MLLMs) to achieve three practical document generation tasks: intention-to-document, document derendering, and element-to-document. To address the content overflow issue observed during fine-tuning, AnyDoc further incorporates a height-aware reinforcement learning (HARL) post-training procedure. By defining a reward function based on the difference between predicted and target document heights, overflow is penalized and gradually mitigated during HARL, thereby enhancing overall performance. Qualitative and quantitative experiments demonstrate that AnyDoc outperforms both general-purpose MLLMs and task-specific baselines across all three tasks.

CLMay 11, 2023
Learning the Visualness of Text Using Large Vision-Language Models

Gaurav Verma, Ryan A. Rossi, Christopher Tensmeyer et al.

Visual text evokes an image in a person's mind, while non-visual text fails to do so. A method to automatically detect visualness in text will enable text-to-image retrieval and generation models to augment text with relevant images. This is particularly challenging with long-form text as text-to-image generation and retrieval models are often triggered for text that is designed to be explicitly visual in nature, whereas long-form text could contain many non-visual sentences. To this end, we curate a dataset of 3,620 English sentences and their visualness scores provided by multiple human annotators. We also propose a fine-tuning strategy that adapts large vision-language models like CLIP by modifying the model's contrastive learning objective to map text identified as non-visual to a common NULL image while matching visual text to their corresponding images in the document. We evaluate the proposed approach on its ability to (i) classify visual and non-visual text accurately, and (ii) attend over words that are identified as visual in psycholinguistic studies. Empirical evaluation indicates that our approach performs better than several heuristics and baseline models for the proposed task. Furthermore, to highlight the importance of modeling the visualness of text, we conduct qualitative analyses of text-to-image generation systems like DALL-E. Project webpage: https://gaurav22verma.github.io/text-visualness/

HCApr 24, 2020
Using Behavioral Interactions from a Mobile Device to Classify the Reader's Prior Familiarity and Goal Conditions

Sungjin Nam, Zoya Bylinskii, Christopher Tensmeyer et al.

A student reads a textbook to learn a new topic; an attorney leafs through familiar legal documents. Each reader may have a different goal for, and prior knowledge of, their reading. A mobile context, which captures interaction behavior, can provide insights about these reading conditions. In this paper, we focus on understanding the different reading conditions of mobile readers, as such an understanding can facilitate the design of effective personalized features for supporting mobile reading. With this motivation in mind, we analyzed the reading behaviors of 285 Mechanical Turk participants who read articles on mobile devices with different familiarity and reading goal conditions. The data was collected non-invasively, only including behavioral interactions recorded from a mobile phone in a non-laboratory setting. Our findings suggest that features based on touch locations can be used to distinguish among familiarity conditions, while scroll-based features and reading time features can be used to differentiate between reading goal conditions. Using the collected data, we built a model that can predict the reading goal condition (67.5%) significantly more accurately than a baseline model. Our model also predicted the familiarity level (56.2%) marginally more accurately than the baseline. These findings can contribute to developing an evidence-based design of reading support features for mobile reading applications. Furthermore, our study methodology can be easily expanded to different real-world reading environments, leaving much potential for future investigations.