92.7CVJun 2
SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single ImageInhee Lee, Sangwon Baik, Sungjoo Kim et al.
Reconstructing interactive, simulation-ready 3D scenes from a single image is a critical bottleneck for robotic manipulation. While recent single-image lifters recover plausible per-object shapes, composing them yields scenes that collapse under physical simulation due to interpenetrating, hovering, or sinking objects. Existing physics-aware methods address this strictly as a post-hoc layout correction, leaving the underlying geometric errors unresolved. To address this, we introduce SimuScene, a compositional 3D reconstruction pipeline that puts physics in the loop of shape and layout estimation. Rather than using physics merely for layout cleanup, we utilize the physics engine as a diagnostic measurement tool during the generative process itself. By diagnostically simulating reconstructed objects under gravity, we convert penetration and support failures into quantitative correction signals that drive gravity-axis stretching and amodal shape resampling. This physics-informed feedback loop mitigates accumulated reconstruction errors and produces a stable, simulation-ready compositional 3D scene. Extensive experiments demonstrate state-of-the-art performance on physical stability and geometric alignment benchmarks. We further highlight SimuScene's utility by deploying reconstructed environments in humanoid control and robot-arm manipulation tasks.
CVDec 30, 2024
PERSE: Personalized 3D Generative Avatars from A Single PortraitHyunsoo Cha, Inhee Lee, Hanbyul Joo
We present PERSE, a method for building a personalized 3D generative avatar from a reference portrait. Our avatar enables facial attribute editing in a continuous and disentangled latent space to control each facial attribute, while preserving the individual's identity. To achieve this, our method begins by synthesizing large-scale synthetic 2D video datasets, where each video contains consistent changes in facial expression and viewpoint, along with variations in a specific facial attribute from the original input. We propose a novel pipeline to produce high-quality, photorealistic 2D videos with facial attribute editing. Leveraging this synthetic attribute dataset, we present a personalized avatar creation method based on 3D Gaussian Splatting, learning a continuous and disentangled latent space for intuitive facial attribute manipulation. To enforce smooth transitions in this latent space, we introduce a latent space regularization technique by using interpolated 2D faces as supervision. Compared to previous approaches, we demonstrate that PERSE generates high-quality avatars with interpolated attributes while preserving the identity of the reference individual.
CVFeb 16, 2024
PEGASUS: Personalized Generative 3D Avatars with Composable AttributesHyunsoo Cha, Byungjun Kim, Hanbyul Joo
We present PEGASUS, a method for constructing a personalized generative 3D face avatar from monocular video sources. Our generative 3D avatar enables disentangled controls to selectively alter the facial attributes (e.g., hair or nose) while preserving the identity. Our approach consists of two stages: synthetic database generation and constructing a personalized generative avatar. We generate a synthetic video collection of the target identity with varying facial attributes, where the videos are synthesized by borrowing the attributes from monocular videos of diverse identities. Then, we build a person-specific generative 3D avatar that can modify its attributes continuously while preserving its identity. Through extensive experiments, we demonstrate that our method of generating a synthetic database and creating a 3D generative avatar is the most effective in preserving identity while achieving high realism. Subsequently, we introduce a zero-shot approach to achieve the same goal of generative modeling more efficiently by leveraging a previously constructed personalized generative model.
65.8CVApr 6
Vanast: Virtual Try-On with Human Image Animation via Synthetic Triplet SupervisionHyunsoo Cha, Wonjung Woo, Byungjun Kim et al.
We present Vanast, a unified framework that generates garment-transferred human animation videos directly from a single human image, garment images, and a pose guidance video. Conventional two-stage pipelines treat image-based virtual try-on and pose-driven animation as separate processes, which often results in identity drift, garment distortion, and front-back inconsistency. Our model addresses these issues by performing the entire process in a single unified step to achieve coherent synthesis. To enable this setting, we construct large-scale triplet supervision. Our data generation pipeline includes generating identity-preserving human images in alternative outfits that differ from garment catalog images, capturing full upper and lower garment triplets to overcome the single-garment-posed video pair limitation, and assembling diverse in-the-wild triplets without requiring garment catalog images. We further introduce a Dual Module architecture for video diffusion transformers to stabilize training, preserve pretrained generative quality, and improve garment accuracy, pose adherence, and identity preservation while supporting zero-shot garment interpolation. Together, these contributions allow Vanast to produce high-fidelity, identity-consistent animation across a wide range of garment types.
CVSep 4, 2025
Durian: Dual Reference Image-Guided Portrait Animation with Attribute TransferHyunsoo Cha, Byungjun Kim, Hanbyul Joo
We present Durian, the first method for generating portrait animation videos with cross-identity attribute transfer from one or more reference images to a target portrait. Training such models typically requires attribute pairs of the same individual, which are rarely available at scale. To address this challenge, we propose a self-reconstruction formulation that leverages ordinary portrait videos to learn attribute transfer without explicit paired data. Two frames from the same video act as a pseudo pair: one serves as an attribute reference and the other as an identity reference. To enable this self-reconstruction training, we introduce a Dual ReferenceNet that processes the two references separately and then fuses their features via spatial attention within a diffusion model. To make sure each reference functions as a specialized stream for either identity or attribute information, we apply complementary masking to the reference images. Together, these two components guide the model to reconstruct the original video, naturally learning cross-identity attribute transfer. To bridge the gap between self-reconstruction training and cross-identity inference, we introduce a mask expansion strategy and augmentation schemes, enabling robust transfer of attributes with varying spatial extent and misalignment. Durian achieves state-of-the-art performance on portrait animation with attribute transfer. Moreover, its dual reference design uniquely supports multi-attribute composition and smooth attribute interpolation within a single generation pass, enabling highly flexible and controllable synthesis.