CVDec 11, 2025
WorldLens: Full-Spectrum Evaluations of Driving World Models in Real WorldAo Liang, Lingdong Kong, Tianyi Yan et al.
Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way to assess whether generated worlds preserve geometry, obey physics, or support reliable control. We introduce WorldLens, a full-spectrum benchmark evaluating how well a model builds, understands, and behaves within its generated world. It spans five aspects -- Generation, Reconstruction, Action-Following, Downstream Task, and Human Preference -- jointly covering visual realism, geometric consistency, physical plausibility, and functional reliability. Across these dimensions, no existing world model excels universally: those with strong textures often violate physics, while geometry-stable ones lack behavioral fidelity. To align objective metrics with human judgment, we further construct WorldLens-26K, a large-scale dataset of human-annotated videos with numerical scores and textual rationales, and develop WorldLens-Agent, an evaluation model distilled from these annotations to enable scalable, explainable scoring. Together, the benchmark, dataset, and agent form a unified ecosystem for measuring world fidelity -- standardizing how future models are judged not only by how real they look, but by how real they behave.
CVSep 4, 2025Code
3D and 4D World Modeling: A SurveyLingdong Kong, Wesley Yang, Jianbiao Mei et al.
World modeling has become a cornerstone in AI research, enabling agents to understand, represent, and predict the dynamic environments they inhabit. While prior work largely emphasizes generative methods for 2D image and video data, they overlook the rapidly growing body of work that leverages native 3D and 4D representations such as RGB-D imagery, occupancy grids, and LiDAR point clouds for large-scale scene modeling. At the same time, the absence of a standardized definition and taxonomy for ``world models'' has led to fragmented and sometimes inconsistent claims in the literature. This survey addresses these gaps by presenting the first comprehensive review explicitly dedicated to 3D and 4D world modeling and generation. We establish precise definitions, introduce a structured taxonomy spanning video-based (VideoGen), occupancy-based (OccGen), and LiDAR-based (LiDARGen) approaches, and systematically summarize datasets and evaluation metrics tailored to 3D/4D settings. We further discuss practical applications, identify open challenges, and highlight promising research directions, aiming to provide a coherent and foundational reference for advancing the field. A systematic summary of existing literature is available at https://github.com/worldbench/survey
94.9CVMay 11
Is Your Driving World Model an All-Around Player?Lingdong Kong, Ao Liang, Tianyi Yan et al.
Today's driving world models can generate remarkably realistic dash-cam videos, yet no single model excels universally. Some generate photorealistic textures but violate basic physics; others maintain geometric consistency but fail when subjected to closed-loop planning. This disconnect exposes a critical gap: the field evaluates how real generated worlds appear, but rarely whether they behave realistically. We introduce WorldLens, a unified benchmark that measures world-model fidelity across the full spectrum, from pixel quality and 4D geometry to closed-loop driving and human perceptual alignment, through five complementary aspects and 24 standardized dimensions. Our evaluation of six representative models reveals that no existing approach dominates across all axes: texture-rich models violate geometry, geometry-aware models lack behavioral fidelity, and even the strongest performers achieve only 2-3 out of 10 on human realism ratings. To bridge algorithmic metrics with human perception, we further contribute WorldLens-26K, a 26,808-entry human-annotated preference dataset pairing numerical scores with textual rationales, and WorldLens-Agent, a vision-language evaluator distilled from these judgments that enables scalable, explainable auto-assessment. Together, the benchmark, dataset, and agent form a unified ecosystem for assessing generated worlds not merely by visual appeal, but by physical and behavioral fidelity.