OVSegDT: Segmenting Transformer for Open-Vocabulary Object Goal NavigationTatiana Zemskova, Aleksei Staroverov, Dmitry Yudin et al.
Open-vocabulary Object Goal Navigation requires an embodied agent to reach objects described by free-form language, including categories never seen during training. Existing end-to-end policies overfit small simulator datasets, achieving high success on training scenes but failing to generalize and exhibiting unsafe behaviour (frequent collisions). We introduce OVSegDT, a lightweight transformer policy that tackles these issues with two synergistic components. The first component is the semantic branch, which includes an encoder for the target binary mask and an auxiliary segmentation loss function, grounding the textual goal and providing precise spatial cues. The second component consists of a proposed Entropy-Adaptive Loss Modulation, a per-sample scheduler that continuously balances imitation and reinforcement signals according to the policy entropy, eliminating brittle manual phase switches. These additions cut the sample complexity of training by 33%, and reduce collision count in two times while keeping inference cost low (130M parameters, RGB-only input). On HM3D-OVON, our model matches the performance on unseen categories to that on seen ones and establishes state-of-the-art results (40.1% SR, 20.9% SPL on val unseen) without depth, odometry, or large vision-language models. Code is available at https://github.com/CognitiveAISystems/OVSegDT.
5.0RONov 7, 2023
Interactive Semantic Map Representation for Skill-based Visual Object NavigationTatiana Zemskova, Aleksei Staroverov, Kirill Muravyev et al.
Visual object navigation using learning methods is one of the key tasks in mobile robotics. This paper introduces a new representation of a scene semantic map formed during the embodied agent interaction with the indoor environment. It is based on a neural network method that adjusts the weights of the segmentation model with backpropagation of the predicted fusion loss values during inference on a regular (backward) or delayed (forward) image sequence. We have implemented this representation into a full-fledged navigation approach called SkillTron, which can select robot skills from end-to-end policies based on reinforcement learning and classic map-based planning methods. The proposed approach makes it possible to form both intermediate goals for robot exploration and the final goal for object navigation. We conducted intensive experiments with the proposed approach in the Habitat environment, which showed a significant superiority in navigation quality metrics compared to state-of-the-art approaches. The developed code and used custom datasets are publicly available at github.com/AIRI-Institute/skill-fusion.
SegmATRon: Embodied Adaptive Semantic Segmentation for Indoor EnvironmentTatiana Zemskova, Margarita Kichik, Dmitry Yudin et al.
This paper presents an adaptive transformer model named SegmATRon for embodied image semantic segmentation. Its distinctive feature is the adaptation of model weights during inference on several images using a hybrid multicomponent loss function. We studied this model on datasets collected in the photorealistic Habitat and the synthetic AI2-THOR Simulators. We showed that obtaining additional images using the agent's actions in an indoor environment can improve the quality of semantic segmentation. The code of the proposed approach and datasets are publicly available at https://github.com/wingrune/SegmATRon.
MSSPlace: Multi-Sensor Place Recognition with Visual and Text SemanticsAlexander Melekhin, Dmitry Yudin, Ilia Petryashin et al.
Place recognition is a challenging task in computer vision, crucial for enabling autonomous vehicles and robots to navigate previously visited environments. While significant progress has been made in learnable multimodal methods that combine onboard camera images and LiDAR point clouds, the full potential of these methods remains largely unexplored in localization applications. In this paper, we study the impact of leveraging a multi-camera setup and integrating diverse data sources for multimodal place recognition, incorporating explicit visual semantics and text descriptions. Our proposed method named MSSPlace utilizes images from multiple cameras, LiDAR point clouds, semantic segmentation masks, and text annotations to generate comprehensive place descriptors. We employ a late fusion approach to integrate these modalities, providing a unified representation. Through extensive experiments on the Oxford RobotCar and NCLT datasets, we systematically analyze the impact of each data source on the overall quality of place descriptors. Our experiments demonstrate that combining data from multiple sensors significantly improves place recognition model performance compared to single modality approaches and leads to state-of-the-art quality. We also show that separate usage of visual or textual semantics (which are more compact representations of sensory data) can achieve promising results in place recognition. The code for our method is publicly available: https://github.com/alexmelekhin/MSSPlace
3DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene UnderstandingTatiana Zemskova, Dmitry Yudin
A 3D scene graph represents a compact scene model by capturing both the objects present and the semantic relationships between them, making it a promising structure for robotic applications. To effectively interact with users, an embodied intelligent agent should be able to answer a wide range of natural language queries about the surrounding 3D environment. Large Language Models (LLMs) are beneficial solutions for user-robot interaction due to their natural language understanding and reasoning abilities. Recent methods for learning scene representations have shown that adapting these representations to the 3D world can significantly improve the quality of LLM responses. However, existing methods typically rely only on geometric information, such as object coordinates, and overlook the rich semantic relationships between objects. In this work, we propose 3DGraphLLM, a method for constructing a learnable representation of a 3D scene graph that explicitly incorporates semantic relationships. This representation is used as input to LLMs for performing 3D vision-language tasks. In our experiments on popular ScanRefer, Multi3DRefer, ScanQA, Sqa3D, and Scan2cap datasets, we demonstrate that our approach outperforms baselines that do not leverage semantic relationships between objects. The code is publicly available at https://github.com/CognitiveAISystems/3DGraphLLM.
uSF: Learning Neural Semantic Field with UncertaintyVsevolod Skorokhodov, Darya Drozdova, Dmitry Yudin
Recently, there has been an increased interest in NeRF methods which reconstruct differentiable representation of three-dimensional scenes. One of the main limitations of such methods is their inability to assess the confidence of the model in its predictions. In this paper, we propose a new neural network model for the formation of extended vector representations, called uSF, which allows the model to predict not only color and semantic label of each point, but also estimate the corresponding values of uncertainty. We show that with a small number of images available for training, a model quantifying uncertainty performs better than a model without such functionality. Code of the uSF approach is publicly available at https://github.com/sevashasla/usf/.
MapFM: Foundation Model-Driven HD Mapping with Multi-Task Contextual LearningLeonid Ivanov, Vasily Yuryev, Dmitry Yudin
In autonomous driving, high-definition (HD) maps and semantic maps in bird's-eye view (BEV) are essential for accurate localization, planning, and decision-making. This paper introduces an enhanced End-to-End model named MapFM for online vectorized HD map generation. We show significantly boost feature representation quality by incorporating powerful foundation model for encoding camera images. To further enrich the model's understanding of the environment and improve prediction quality, we integrate auxiliary prediction heads for semantic segmentation in the BEV representation. This multi-task learning approach provides richer contextual supervision, leading to a more comprehensive scene representation and ultimately resulting in higher accuracy and improved quality of the predicted vectorized HD maps. The source code is available at https://github.com/LIvanoff/MapFM.
Talk2SAM: Text-Guided Semantic Enhancement for Complex-Shaped Object SegmentationLuka Vetoshkin, Dmitry Yudin
Segmenting objects with complex shapes, such as wires, bicycles, or structural grids, remains a significant challenge for current segmentation models, including the Segment Anything Model (SAM) and its high-quality variant SAM-HQ. These models often struggle with thin structures and fine boundaries, leading to poor segmentation quality. We propose Talk2SAM, a novel approach that integrates textual guidance to improve segmentation of such challenging objects. The method uses CLIP-based embeddings derived from user-provided text prompts to identify relevant semantic regions, which are then projected into the DINO feature space. These features serve as additional prompts for SAM-HQ, enhancing its ability to focus on the target object. Beyond improving segmentation accuracy, Talk2SAM allows user-controllable segmentation, enabling disambiguation of objects within a single bounding box based on textual input. We evaluate our approach on three benchmarks: BIG, ThinObject5K, and DIS5K. Talk2SAM consistently outperforms SAM-HQ, achieving up to +5.9\% IoU and +8.3\% boundary IoU improvements. Our results demonstrate that incorporating natural language guidance provides a flexible and effective means for precise object segmentation, particularly in cases where traditional prompt-based methods fail. The source code is available on GitHub: https://github.com/richlukich/Talk2SAM
Real-time 3D Object Detection using Feature Map FlowYoushaa Murhij, Dmitry Yudin
In this paper, we present a real-time 3D detection approach considering time-spatial feature map aggregation from different time steps of deep neural model inference (named feature map flow, FMF). Proposed approach improves the quality of 3D detection center-based baseline and provides real-time performance on the nuScenes and Waymo benchmark. Code is available at https://github.com/YoushaaMurhij/FMFNet
OFMPNet: Deep End-to-End Model for Occupancy and Flow Prediction in Urban EnvironmentYoushaa Murhij, Dmitry Yudin
The task of motion prediction is pivotal for autonomous driving systems, providing crucial data to choose a vehicle behavior strategy within its surroundings. Existing motion prediction techniques primarily focus on predicting the future trajectory of each agent in the scene individually, utilizing its past trajectory data. In this paper, we introduce an end-to-end neural network methodology designed to predict the future behaviors of all dynamic objects in the environment. This approach leverages the occupancy map and the scene's motion flow. We are investigatin various alternatives for constructing a deep encoder-decoder model called OFMPNet. This model uses a sequence of bird's-eye-view road images, occupancy grid, and prior motion flow as input data. The encoder of the model can incorporate transformer, attention-based, or convolutional units. The decoder considers the use of both convolutional modules and recurrent blocks. Additionally, we propose a novel time-weighted motion flow loss, whose application has shown a substantial decrease in end-point error. Our approach has achieved state-of-the-art results on the Waymo Occupancy and Flow Prediction benchmark, with a Soft IoU of 52.1% and an AUC of 76.75% on Flow-Grounded Occupancy.
8.4CVJun 3, 2025
LEG-SLAM: Real-Time Language-Enhanced Gaussian Splatting for SLAMRoman Titkov, Egor Zubkov, Dmitry Yudin et al.
Modern Gaussian Splatting methods have proven highly effective for real-time photorealistic rendering of 3D scenes. However, integrating semantic information into this representation remains a significant challenge, especially in maintaining real-time performance for SLAM (Simultaneous Localization and Mapping) applications. In this work, we introduce LEG-SLAM -- a novel approach that fuses an optimized Gaussian Splatting implementation with visual-language feature extraction using DINOv2 followed by a learnable feature compressor based on Principal Component Analysis, while enabling an online dense SLAM. Our method simultaneously generates high-quality photorealistic images and semantically labeled scene maps, achieving real-time scene reconstruction with more than 10 fps on the Replica dataset and 18 fps on ScanNet. Experimental results show that our approach significantly outperforms state-of-the-art methods in reconstruction speed while achieving competitive rendering quality. The proposed system eliminates the need for prior data preparation such as camera's ego motion or pre-computed static semantic maps. With its potential applications in autonomous robotics, augmented reality, and other interactive domains, LEG-SLAM represents a significant step forward in real-time semantic 3D Gaussian-based SLAM. Project page: https://titrom025.github.io/LEG-SLAM/
19.8CVJun 11, 2024
Beyond Bare Queries: Open-Vocabulary Object Grounding with 3D Scene GraphSergey Linok, Tatiana Zemskova, Svetlana Ladanova et al.
Locating objects described in natural language presents a significant challenge for autonomous agents. Existing CLIP-based open-vocabulary methods successfully perform 3D object grounding with simple (bare) queries, but cannot cope with ambiguous descriptions that demand an understanding of object relations. To tackle this problem, we propose a modular approach called BBQ (Beyond Bare Queries), which constructs 3D scene graph representation with metric and semantic spatial edges and utilizes a large language model as a human-to-agent interface through our deductive scene reasoning algorithm. BBQ employs robust DINO-powered associations to construct 3D object-centric map and an advanced raycasting algorithm with a 2D vision-language model to describe them as graph nodes. On the Replica and ScanNet datasets, we have demonstrated that BBQ takes a leading place in open-vocabulary 3D semantic segmentation compared to other zero-shot methods. Also, we show that leveraging spatial relations is especially effective for scenes containing multiple entities of the same semantic class. On challenging Sr3D+, Nr3D and ScanRefer benchmarks, our deductive approach demonstrates a significant improvement, enabling objects grounding by complex queries compared to other state-of-the-art methods. The combination of our design choices and software implementation has resulted in significant data processing speed in experiments on the robot on-board computer. This promising performance enables the application of our approach in intelligent robotics projects. We made the code publicly available at https://linukc.github.io/BeyondBareQueries/.