Hongpei Zheng

CV
h-index1
4papers
3citations
Novelty63%
AI Score43

4 Papers

CVDec 2, 2025
SpatialReasoner: Active Perception for Large-Scale 3D Scene Understanding

Hongpei Zheng, Shijie Li, Yanran Li et al.

Spatial reasoning in large-scale 3D environments remains challenging for current vision-language models, which are typically constrained to room-scale scenarios. We introduce H$^2$U3D (Holistic House Understanding in 3D), a 3D visual question answering dataset designed for house-scale scene understanding. H$^2$U3D features multi-floor environments spanning up to three floors and 10-20 rooms, covering more than 300 m$^2$. Through an automated annotation pipeline, it constructs hierarchical coarse-to-fine visual representations and generates diverse question-answer pairs with chain-of-thought annotations. We further propose SpatialReasoner, an active perception framework that autonomously invokes spatial tools to explore 3D scenes based on textual queries. SpatialReasoner is trained through a two-stage strategy: a supervised cold start followed by reinforcement learning with an adaptive exploration reward that promotes efficient exploration while discouraging redundant operations. Extensive experiments demonstrate that SpatialReasoner achieves state-of-the-art performance on H$^2$U3D, outperforming strong baselines including GPT-4o and Gemini-2.5-Pro. Notably, our method attains superior results while using only 3-4 images in total on average, compared to baselines requiring 16+ images, highlighting the effectiveness of our coarse-to-fine active exploration paradigm.

CVJun 12, 2025
PointGS: Point Attention-Aware Sparse View Synthesis with Gaussian Splatting

Lintao Xiang, Hongpei Zheng, Yating Huang et al.

3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require a large number of calibrated views to generate a consistent and complete scene representation. When input views are limited, 3DGS tends to overfit the training views, leading to noticeable degradation in rendering quality. To address this limitation, we propose a Point-wise Feature-Aware Gaussian Splatting framework that enables real-time, high-quality rendering from sparse training views. Specifically, we first employ the latest stereo foundation model to estimate accurate camera poses and reconstruct a dense point cloud for Gaussian initialization. We then encode the colour attributes of each 3D Gaussian by sampling and aggregating multiscale 2D appearance features from sparse inputs. To enhance point-wise appearance representation, we design a point interaction network based on a self-attention mechanism, allowing each Gaussian point to interact with its nearest neighbors. These enriched features are subsequently decoded into Gaussian parameters through two lightweight multi-layer perceptrons (MLPs) for final rendering. Extensive experiments on diverse benchmarks demonstrate that our method significantly outperforms NeRF-based approaches and achieves competitive performance under few-shot settings compared to the state-of-the-art 3DGS methods.

CVSep 3, 2025
Reg3D: Reconstructive Geometry Instruction Tuning for 3D Scene Understanding

Hongpei Zheng, Lintao Xiang, Qijun Yang et al.

The rapid development of Large Multimodal Models (LMMs) has led to remarkable progress in 2D visual understanding; however, extending these capabilities to 3D scene understanding remains a significant challenge. Existing approaches predominantly rely on text-only supervision, which fails to provide the geometric constraints required for learning robust 3D spatial representations. In this paper, we introduce Reg3D, a novel Reconstructive Geometry Instruction Tuning framework that addresses this limitation by incorporating geometry-aware supervision directly into the training process. Our key insight is that effective 3D understanding necessitates reconstructing underlying geometric structures rather than merely describing them. Unlike existing methods that inject 3D information solely at the input level, Reg3D adopts a dual-supervision paradigm that leverages 3D geometric information both as input and as explicit learning targets. Specifically, we design complementary object-level and frame-level reconstruction tasks within a dual-encoder architecture, enforcing geometric consistency to encourage the development of spatial reasoning capabilities. Extensive experiments on ScanQA, Scan2Cap, ScanRefer, and SQA3D demonstrate that Reg3D delivers substantial performance improvements, establishing a new training paradigm for spatially aware multimodal models.

CVMay 12, 2025
Geometric Prior-Guided Neural Implicit Surface Reconstruction in the Wild

Lintao Xiang, Hongpei Zheng, Bailin Deng et al.

Neural implicit surface reconstruction using volume rendering techniques has recently achieved significant advancements in creating high-fidelity surfaces from multiple 2D images. However, current methods primarily target scenes with consistent illumination and struggle to accurately reconstruct 3D geometry in uncontrolled environments with transient occlusions or varying appearances. While some neural radiance field (NeRF)-based variants can better manage photometric variations and transient objects in complex scenes, they are designed for novel view synthesis rather than precise surface reconstruction due to limited surface constraints. To overcome this limitation, we introduce a novel approach that applies multiple geometric constraints to the implicit surface optimization process, enabling more accurate reconstructions from unconstrained image collections. First, we utilize sparse 3D points from structure-from-motion (SfM) to refine the signed distance function estimation for the reconstructed surface, with a displacement compensation to accommodate noise in the sparse points. Additionally, we employ robust normal priors derived from a normal predictor, enhanced by edge prior filtering and multi-view consistency constraints, to improve alignment with the actual surface geometry. Extensive testing on the Heritage-Recon benchmark and other datasets has shown that the proposed method can accurately reconstruct surfaces from in-the-wild images, yielding geometries with superior accuracy and granularity compared to existing techniques. Our approach enables high-quality 3D reconstruction of various landmarks, making it applicable to diverse scenarios such as digital preservation of cultural heritage sites.