Emilio Gamba

AI
h-index28
8papers
41citations
Novelty51%
AI Score50

8 Papers

71.2ROApr 22Code
Online Structure Learning and Planning for Autonomous Robot Navigation using Active Inference

Daria de tinguy, Tim Verbelen, Emilio Gamba et al.

Autonomous navigation in unfamiliar environments requires robots to simultaneously explore, localise, and plan under uncertainty, without relying on predefined maps or extensive training. We present Active Inference MAPping and Planning (AIMAPP), a framework unifying mapping, localisation, and decision-making within a single generative model, drawing on cognitive-mapping concepts from animal navigation (topological organisation, discrete spatial representations and predictive belief updating) as design inspiration. The agent builds and updates a sparse topological map online, learns state transitions dynamically, and plans actions by minimising Expected Free Energy. This allows it to balance goal-directed and exploratory behaviours. We implemented AIMAPP as a ROS-compatible system that is sensor and robot-agnostic and integrates with diverse hardware configurations. It operates in a fully self-supervised manner, is resilient to sensor failure, continues operating under odometric drift, and supports both exploration and goal-directed navigation without any pre-training. We evaluate the system in large-scale real and simulated environments against state-of-the-art planning baselines, demonstrating its adaptability to ambiguous observations, environmental changes, and sensor noise. The model offers a modular, self-supervised solution to scalable navigation in unstructured settings. AIMAPP is available at https://github.com/decide-ugent/aimapp.

AIMar 21, 2023
Efficiently Explaining CSPs with Unsatisfiable Subset Optimization (extended algorithms and examples)

Emilio Gamba, Bart Bogaerts, Tias Guns

We build on a recently proposed method for stepwise explaining solutions of Constraint Satisfaction Problems (CSP) in a human-understandable way. An explanation here is a sequence of simple inference steps where simplicity is quantified using a cost function. The algorithms for explanation generation rely on extracting Minimal Unsatisfiable Subsets (MUS) of a derived unsatisfiable formula, exploiting a one-to-one correspondence between so-called non-redundant explanations and MUSs. However, MUS extraction algorithms do not provide any guarantee of subset minimality or optimality with respect to a given cost function. Therefore, we build on these formal foundations and tackle the main points of improvement, namely how to generate explanations efficiently that are provably optimal (with respect to the given cost metric). For that, we developed (1) a hitting set-based algorithm for finding the optimal constrained unsatisfiable subsets; (2) a method for re-using relevant information over multiple algorithm calls; and (3) methods exploiting domain-specific information to speed up the explanation sequence generation. We experimentally validated our algorithms on a large number of CSP problems. We found that our algorithms outperform the MUS approach in terms of explanation quality and computational time (on average up to 56 % faster than a standard MUS approach).

ROAug 10, 2025
Bio-Inspired Topological Autonomous Navigation with Active Inference in Robotics

Daria de Tinguy, Tim Verbelen, Emilio Gamba et al.

Achieving fully autonomous exploration and navigation remains a critical challenge in robotics, requiring integrated solutions for localisation, mapping, decision-making and motion planning. Existing approaches either rely on strict navigation rules lacking adaptability or on pre-training, which requires large datasets. These AI methods are often computationally intensive or based on static assumptions, limiting their adaptability in dynamic or unknown environments. This paper introduces a bio-inspired agent based on the Active Inference Framework (AIF), which unifies mapping, localisation, and adaptive decision-making for autonomous navigation, including exploration and goal-reaching. Our model creates and updates a topological map of the environment in real-time, planning goal-directed trajectories to explore or reach objectives without requiring pre-training. Key contributions include a probabilistic reasoning framework for interpretable navigation, robust adaptability to dynamic changes, and a modular ROS2 architecture compatible with existing navigation systems. Our method was tested in simulated and real-world environments. The agent successfully explores large-scale simulated environments and adapts to dynamic obstacles and drift, proving to be comparable to other exploration strategies such as Gbplanner, FAEL and Frontiers. This approach offers a scalable and transparent approach for navigating complex, unstructured environments.

AINov 13, 2025
Preference Elicitation for Step-Wise Explanations in Logic Puzzles

Marco Foschini, Marianne Defresne, Emilio Gamba et al.

Step-wise explanations can explain logic puzzles and other satisfaction problems by showing how to derive decisions step by step. Each step consists of a set of constraints that derive an assignment to one or more decision variables. However, many candidate explanation steps exist, with different sets of constraints and different decisions they derive. To identify the most comprehensible one, a user-defined objective function is required to quantify the quality of each step. However, defining a good objective function is challenging. Here, interactive preference elicitation methods from the wider machine learning community can offer a way to learn user preferences from pairwise comparisons. We investigate the feasibility of this approach for step-wise explanations and address several limitations that distinguish it from elicitation for standard combinatorial problems. First, because the explanation quality is measured using multiple sub-objectives that can vary a lot in scale, we propose two dynamic normalization techniques to rescale these features and stabilize the learning process. We also observed that many generated comparisons involve similar explanations. For this reason, we introduce MACHOP (Multi-Armed CHOice Perceptron), a novel query generation strategy that integrates non-domination constraints with upper confidence bound-based diversification. We evaluate the elicitation techniques on Sudokus and Logic-Grid puzzles using artificial users, and validate them with a real-user evaluation. In both settings, MACHOP consistently produces higher-quality explanations than the standard approach.

CVDec 10, 2025
Privacy-Preserving Computer Vision for Industry: Three Case Studies in Human-Centric Manufacturing

Sander De Coninck, Emilio Gamba, Bart Van Doninck et al.

The adoption of AI-powered computer vision in industry is often constrained by the need to balance operational utility with worker privacy. Building on our previously proposed privacy-preserving framework, this paper presents its first comprehensive validation on real-world data collected directly by industrial partners in active production environments. We evaluate the framework across three representative use cases: woodworking production monitoring, human-aware AGV navigation, and multi-camera ergonomic risk assessment. The approach employs learned visual transformations that obscure sensitive or task-irrelevant information while retaining features essential for task performance. Through both quantitative evaluation of the privacy-utility trade-off and qualitative feedback from industrial partners, we assess the framework's effectiveness, deployment feasibility, and trust implications. Results demonstrate that task-specific obfuscation enables effective monitoring with reduced privacy risks, establishing the framework's readiness for real-world adoption and providing cross-domain recommendations for responsible, human-centric AI deployment in industry.

CVMay 12, 2025
Enabling Privacy-Aware AI-Based Ergonomic Analysis

Sander De Coninck, Emilio Gamba, Bart Van Doninck et al.

Musculoskeletal disorders (MSDs) are a leading cause of injury and productivity loss in the manufacturing industry, incurring substantial economic costs. Ergonomic assessments can mitigate these risks by identifying workplace adjustments that improve posture and reduce strain. Camera-based systems offer a non-intrusive, cost-effective method for continuous ergonomic tracking, but they also raise significant privacy concerns. To address this, we propose a privacy-aware ergonomic assessment framework utilizing machine learning techniques. Our approach employs adversarial training to develop a lightweight neural network that obfuscates video data, preserving only the essential information needed for human pose estimation. This obfuscation ensures compatibility with standard pose estimation algorithms, maintaining high accuracy while protecting privacy. The obfuscated video data is transmitted to a central server, where state-of-the-art keypoint detection algorithms extract body landmarks. Using multi-view integration, 3D keypoints are reconstructed and evaluated with the Rapid Entire Body Assessment (REBA) method. Our system provides a secure, effective solution for ergonomic monitoring in industrial environments, addressing both privacy and workplace safety concerns.

AIMay 25, 2021
Efficiently Explaining CSPs with Unsatisfiable Subset Optimization

Emilio Gamba, Bart Bogaerts, Tias Guns

We build on a recently proposed method for explaining solutions of constraint satisfaction problems. An explanation here is a sequence of simple inference steps, where the simplicity of an inference step is measured by the number and types of constraints and facts used, and where the sequence explains all logical consequences of the problem. We build on these formal foundations and tackle two emerging questions, namely how to generate explanations that are provably optimal (with respect to the given cost metric) and how to generate them efficiently. To answer these questions, we develop 1) an implicit hitting set algorithm for finding optimal unsatisfiable subsets; 2) a method to reduce multiple calls for (optimal) unsatisfiable subsets to a single call that takes constraints on the subset into account, and 3) a method for re-using relevant information over multiple calls to these algorithms. The method is also applicable to other problems that require finding cost-optimal unsatiable subsets. We specifically show that this approach can be used to effectively find sequences of optimal explanation steps for constraint satisfaction problems like logic grid puzzles.

LOJun 11, 2020
A framework for step-wise explaining how to solve constraint satisfaction problems

Bart Bogaerts, Emilio Gamba, Tias Guns

We explore the problem of step-wise explaining how to solve constraint satisfaction problems, with a use case on logic grid puzzles. More specifically, we study the problem of explaining the inference steps that one can take during propagation, in a way that is easy to interpret for a person. Thereby, we aim to give the constraint solver explainable agency, which can help in building trust in the solver by being able to understand and even learn from the explanations. The main challenge is that of finding a sequence of simple explanations, where each explanation should aim to be as cognitively easy as possible for a human to verify and understand. This contrasts with the arbitrary combination of facts and constraints that the solver may use when propagating. We propose the use of a cost function to quantify how simple an individual explanation of an inference step is, and identify the explanation-production problem of finding the best sequence of explanations of a CSP. Our approach is agnostic of the underlying constraint propagation mechanisms, and can provide explanations even for inference steps resulting from combinations of constraints. In case multiple constraints are involved, we also develop a mechanism that allows to break the most difficult steps up and thus gives the user the ability to zoom in on specific parts of the explanation. Our proposed algorithm iteratively constructs the explanation sequence by using an optimistic estimate of the cost function to guide the search for the best explanation at each step. Our experiments on logic grid puzzles show the feasibility of the approach in terms of the quality of the individual explanations and the resulting explanation sequences obtained.