7.0SDFeb 10, 2025
Evaluation of Deep Audio Representations for HearablesFabian Gröger, Pascal Baumann, Ludovic Amruthalingam et al.
Effectively steering hearable devices requires understanding the acoustic environment around the user. In the computational analysis of sound scenes, foundation models have emerged as the state of the art to produce high-performance, robust, multi-purpose audio representations. We introduce and release Deep Evaluation of Audio Representations (DEAR), the first dataset and benchmark to evaluate the efficacy of foundation models in capturing essential acoustic properties for hearables. The dataset includes 1,158 audio tracks, each 30 seconds long, created by spatially mixing proprietary monologues with commercial, high-quality recordings of everyday acoustic scenes. Our benchmark encompasses eight tasks that assess the general context, speech sources, and technical acoustic properties of the audio scenes. Through our evaluation of four general-purpose audio representation models, we demonstrate that the BEATs model significantly surpasses its counterparts. This superiority underscores the advantage of models trained on diverse audio collections, confirming their applicability to a wide array of auditory tasks, including encoding the environment properties necessary for hearable steering. The DEAR dataset and associated code are available at https://dear-dataset.github.io.
10.9CRMar 26, 2019
Hearing your touch: A new acoustic side channel on smartphonesIlia Shumailov, Laurent Simon, Jeff Yan et al.
We present the first acoustic side-channel attack that recovers what users type on the virtual keyboard of their touch-screen smartphone or tablet. When a user taps the screen with a finger, the tap generates a sound wave that propagates on the screen surface and in the air. We found the device's microphone(s) can recover this wave and "hear" the finger's touch, and the wave's distortions are characteristic of the tap's location on the screen. Hence, by recording audio through the built-in microphone(s), a malicious app can infer text as the user enters it on their device. We evaluate the effectiveness of the attack with 45 participants in a real-world environment on an Android tablet and an Android smartphone. For the tablet, we recover 61% of 200 4-digit PIN-codes within 20 attempts, even if the model is not trained with the victim's data. For the smartphone, we recover 9 words of size 7--13 letters with 50 attempts in a common side-channel attack benchmark. Our results suggest that it not always sufficient to rely on isolation mechanisms such as TrustZone to protect user input. We propose and discuss hardware, operating-system and application-level mechanisms to block this attack more effectively. Mobile devices may need a richer capability model, a more user-friendly notification system for sensor usage and a more thorough evaluation of the information leaked by the underlying hardware.
1.2MMJul 6, 2014
Sonic interaction with a virtual orchestra of factory machineryLaurent Simon, Florian Nouviale, Ronan Gaugne et al.
This paper presents an immersive application where users receive sound and visual feedbacks on their interactions with a virtual environment. In this application, the users play the part of conductors of an orchestra of factory machines since each of their actions on interaction devices triggers a pair of visual and audio responses. Audio stimuli were spatialized around the listener. The application was exhibited during the 2013 Science and Music day and designed to be used in a large immersive system with head tracking, shutter glasses and a 10.2 loudspeaker configuration.