Siting Zhu

CV
h-index16
10papers
140citations
Novelty56%
AI Score61

10 Papers

CVDec 26, 2025Code
Reloc-VGGT: Visual Re-localization with Geometry Grounded Transformer

Tianchen Deng, Wenhua Wu, Kunzhen Wu et al.

Visual localization has traditionally been formulated as a pair-wise pose regression problem. Existing approaches mainly estimate relative poses between two images and employ a late-fusion strategy to obtain absolute pose estimates. However, the late motion average is often insufficient for effectively integrating spatial information, and its accuracy degrades in complex environments. In this paper, we present the first visual localization framework that performs multi-view spatial integration through an early-fusion mechanism, enabling robust operation in both structured and unstructured environments. Our framework is built upon the VGGT backbone, which encodes multi-view 3D geometry, and we introduce a pose tokenizer and projection module to more effectively exploit spatial relationships from multiple database views. Furthermore, we propose a novel sparse mask attention strategy that reduces computational cost by avoiding the quadratic complexity of global attention, thereby enabling real-time performance at scale. Trained on approximately eight million posed image pairs, Reloc-VGGT demonstrates strong accuracy and remarkable generalization ability. Extensive experiments across diverse public datasets consistently validate the effectiveness and efficiency of our approach, delivering high-quality camera pose estimates in real time while maintaining robustness to unseen environments. Our code and models will be publicly released upon acceptance.https://github.com/dtc111111/Reloc-VGGT.

CVMar 27, 2024Code
DVLO: Deep Visual-LiDAR Odometry with Local-to-Global Feature Fusion and Bi-Directional Structure Alignment

Jiuming Liu, Dong Zhuo, Zhiheng Feng et al. · berkeley

Information inside visual and LiDAR data is well complementary derived from the fine-grained texture of images and massive geometric information in point clouds. However, it remains challenging to explore effective visual-LiDAR fusion, mainly due to the intrinsic data structure inconsistency between two modalities: Image pixels are regular and dense, but LiDAR points are unordered and sparse. To address the problem, we propose a local-to-global fusion network (DVLO) with bi-directional structure alignment. To obtain locally fused features, we project points onto the image plane as cluster centers and cluster image pixels around each center. Image pixels are pre-organized as pseudo points for image-to-point structure alignment. Then, we convert points to pseudo images by cylindrical projection (point-to-image structure alignment) and perform adaptive global feature fusion between point features and local fused features. Our method achieves state-of-the-art performance on KITTI odometry and FlyingThings3D scene flow datasets compared to both single-modal and multi-modal methods. Codes are released at https://github.com/IRMVLab/DVLO.

ROMar 18
OGScene3D: Incremental Open-Vocabulary 3D Gaussian Scene Graph Mapping for Scene Understanding

Siting Zhu, Ziyun Lu, Guangming Wang et al.

Open-vocabulary scene understanding is crucial for robotic applications, enabling robots to comprehend complex 3D environmental contexts and supporting various downstream tasks such as navigation and manipulation. However, existing methods require pre-built complete 3D semantic maps to construct scene graphs for scene understanding, which limits their applicability in robotic scenarios where environments are explored incrementally. To address this challenge, we propose OGScene3D, an open-vocabulary scene understanding system that achieves accurate 3D semantic mapping and scene graph construction incrementally. Our system employs a confidence-based Gaussian semantic representation that jointly models semantic predictions and their reliability, enabling robust scene modeling. Building on this representation, we introduce a hierarchical 3D semantic optimization strategy that achieves semantic consistency through local correspondence establishment and global refinement, thereby constructing globally consistent semantic maps. Moreover, we design a long-term global optimization method that leverages temporal memory of historical observations to enhance semantic predictions. By integrating 2D-3D semantic consistency with Gaussian rendering contribution, this method continuously refines the semantic understanding of the entire scene. Furthermore, we develop a progressive graph construction approach that dynamically creates and updates both nodes and semantic relationships, allowing continuous updating of the 3D scene graphs. Extensive experiments on widely used datasets and real-world scenes demonstrate the effectiveness of our OGScene3D on open-vocabulary scene understanding.

CVMay 23, 2024Code
NeuroGauss4D-PCI: 4D Neural Fields and Gaussian Deformation Fields for Point Cloud Interpolation

Chaokang Jiang, Dalong Du, Jiuming Liu et al.

Point Cloud Interpolation confronts challenges from point sparsity, complex spatiotemporal dynamics, and the difficulty of deriving complete 3D point clouds from sparse temporal information. This paper presents NeuroGauss4D-PCI, which excels at modeling complex non-rigid deformations across varied dynamic scenes. The method begins with an iterative Gaussian cloud soft clustering module, offering structured temporal point cloud representations. The proposed temporal radial basis function Gaussian residual utilizes Gaussian parameter interpolation over time, enabling smooth parameter transitions and capturing temporal residuals of Gaussian distributions. Additionally, a 4D Gaussian deformation field tracks the evolution of these parameters, creating continuous spatiotemporal deformation fields. A 4D neural field transforms low-dimensional spatiotemporal coordinates ($x,y,z,t$) into a high-dimensional latent space. Finally, we adaptively and efficiently fuse the latent features from neural fields and the geometric features from Gaussian deformation fields. NeuroGauss4D-PCI outperforms existing methods in point cloud frame interpolation, delivering leading performance on both object-level (DHB) and large-scale autonomous driving datasets (NL-Drive), with scalability to auto-labeling and point cloud densification tasks. The source code is released at https://github.com/jiangchaokang/NeuroGauss4D-PCI.

CVApr 7Code
Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction

Yangyi Xiao, Siting Zhu, Baoquan Yang et al.

Multi-traversal scene reconstruction is important for high-fidelity autonomous driving simulation and digital twin construction. This task involves integrating multiple sequences captured from the same geographical area at different times. In this context, a primary challenge is the significant appearance inconsistency across traversals caused by varying illumination and environmental conditions, despite the shared underlying geometry. This paper presents ADM-GS (Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction), a framework that applies an explicit appearance decomposition to the static background to alleviate appearance entanglement across traversals. For the static background, we decompose the appearance into traversal-invariant material, representing intrinsic material properties, and traversal-dependent illumination, capturing lighting variations. Specifically, we propose a neural light field that utilizes a frequency-separated hybrid encoding strategy. By incorporating surface normals and explicit reflection vectors, this design separately captures low-frequency diffuse illumination and high-frequency specular reflections. Quantitative evaluations on the Argoverse 2 and Waymo Open datasets demonstrate the effectiveness of ADM-GS. In multi-traversal experiments, our method achieves a +0.98 dB PSNR improvement over existing latent-based baselines while producing more consistent appearance across traversals. Code will be available at https://github.com/IRMVLab/ADM-GS.

CVDec 1, 2025
S$^2$-MLLM: Boosting Spatial Reasoning Capability of MLLMs for 3D Visual Grounding with Structural Guidance

Beining Xu, Siting Zhu, Zhao Jin et al.

3D Visual Grounding (3DVG) focuses on locating objects in 3D scenes based on natural language descriptions, serving as a fundamental task for embodied AI and robotics. Recent advances in Multi-modal Large Language Models (MLLMs) have motivated research into extending them to 3DVG. However, MLLMs primarily process 2D visual inputs and struggle with understanding 3D spatial structure of scenes solely from these limited perspectives. Existing methods mainly utilize viewpoint-dependent rendering of reconstructed point clouds to provide explicit structural guidance for MLLMs in 3DVG tasks, leading to inefficiency and limited spatial reasoning. To address this issue, we propose S$^2$-MLLM, an efficient framework that enhances spatial reasoning in MLLMs through implicit spatial reasoning. We introduce a spatial guidance strategy that leverages the structure awareness of feed-forward 3D reconstruction. By acquiring 3D structural understanding during training, our model can implicitly reason about 3D scenes without relying on inefficient point cloud reconstruction. Moreover, we propose a structure-enhanced module (SE), which first employs intra-view and inter-view attention mechanisms to capture dependencies within views and correspondences across views. The module further integrates multi-level position encoding to associate visual representations with spatial positions and viewpoint information, enabling more accurate structural understanding. Extensive experiments demonstrate that S$^2$-MLLM unifies superior performance, generalization, and efficiency, achieving significant performance over existing methods across the ScanRefer, Nr3D, and Sr3D datasets. Code will be available upon acceptance.

CVJul 16, 2025Code
SGLoc: Semantic Localization System for Camera Pose Estimation from 3D Gaussian Splatting Representation

Beining Xu, Siting Zhu, Hesheng Wang

We propose SGLoc, a novel localization system that directly regresses camera poses from 3D Gaussian Splatting (3DGS) representation by leveraging semantic information. Our method utilizes the semantic relationship between 2D image and 3D scene representation to estimate the 6DoF pose without prior pose information. In this system, we introduce a multi-level pose regression strategy that progressively estimates and refines the pose of query image from the global 3DGS map, without requiring initial pose priors. Moreover, we introduce a semantic-based global retrieval algorithm that establishes correspondences between 2D (image) and 3D (3DGS map). By matching the extracted scene semantic descriptors of 2D query image and 3DGS semantic representation, we align the image with the local region of the global 3DGS map, thereby obtaining a coarse pose estimation. Subsequently, we refine the coarse pose by iteratively optimizing the difference between the query image and the rendered image from 3DGS. Our SGLoc demonstrates superior performance over baselines on 12scenes and 7scenes datasets, showing excellent capabilities in global localization without initial pose prior. Code will be available at https://github.com/IRMVLab/SGLoc.

ROMar 12, 2024
SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM

Siting Zhu, Renjie Qin, Guangming Wang et al.

We propose SemGauss-SLAM, a dense semantic SLAM system utilizing 3D Gaussian representation, that enables accurate 3D semantic mapping, robust camera tracking, and high-quality rendering simultaneously. In this system, we incorporate semantic feature embedding into 3D Gaussian representation, which effectively encodes semantic information within the spatial layout of the environment for precise semantic scene representation. Furthermore, we propose feature-level loss for updating 3D Gaussian representation, enabling higher-level guidance for 3D Gaussian optimization. In addition, to reduce cumulative drift in tracking and improve semantic reconstruction accuracy, we introduce semantic-informed bundle adjustment. By leveraging multi-frame semantic associations, this strategy enables joint optimization of 3D Gaussian representation and camera poses, resulting in low-drift tracking and accurate semantic mapping. Our SemGauss-SLAM demonstrates superior performance over existing radiance field-based SLAM methods in terms of mapping and tracking accuracy on Replica and ScanNet datasets, while also showing excellent capabilities in high-precision semantic segmentation and dense semantic mapping.

CVMay 26, 2025
ADD-SLAM: Adaptive Dynamic Dense SLAM with Gaussian Splatting

Wenhua Wu, Chenpeng Su, Siting Zhu et al.

Recent advancements in Neural Radiance Fields (NeRF) and 3D Gaussian-based Simultaneous Localization and Mapping (SLAM) methods have demonstrated exceptional localization precision and remarkable dense mapping performance. However, dynamic objects introduce critical challenges by disrupting scene consistency, leading to tracking drift and mapping artifacts. Existing methods that employ semantic segmentation or object detection for dynamic identification and filtering typically rely on predefined categorical priors, while discarding dynamic scene information crucial for robotic applications such as dynamic obstacle avoidance and environmental interaction. To overcome these challenges, we propose ADD-SLAM: an Adaptive Dynamic Dense SLAM framework based on Gaussian splitting. We design an adaptive dynamic identification mechanism grounded in scene consistency analysis, comparing geometric and textural discrepancies between real-time observations and historical maps. Ours requires no predefined semantic category priors and adaptively discovers scene dynamics. Precise dynamic object recognition effectively mitigates interference from moving targets during localization. Furthermore, we propose a dynamic-static separation mapping strategy that constructs a temporal Gaussian model to achieve online incremental dynamic modeling. Experiments conducted on multiple dynamic datasets demonstrate our method's flexible and accurate dynamic segmentation capabilities, along with state-of-the-art performance in both localization and mapping.

CVMay 14, 2025
FreeDriveRF: Monocular RGB Dynamic NeRF without Poses for Autonomous Driving via Point-Level Dynamic-Static Decoupling

Yue Wen, Liang Song, Yijia Liu et al.

Dynamic scene reconstruction for autonomous driving enables vehicles to perceive and interpret complex scene changes more precisely. Dynamic Neural Radiance Fields (NeRFs) have recently shown promising capability in scene modeling. However, many existing methods rely heavily on accurate poses inputs and multi-sensor data, leading to increased system complexity. To address this, we propose FreeDriveRF, which reconstructs dynamic driving scenes using only sequential RGB images without requiring poses inputs. We innovatively decouple dynamic and static parts at the early sampling level using semantic supervision, mitigating image blurring and artifacts. To overcome the challenges posed by object motion and occlusion in monocular camera, we introduce a warped ray-guided dynamic object rendering consistency loss, utilizing optical flow to better constrain the dynamic modeling process. Additionally, we incorporate estimated dynamic flow to constrain the pose optimization process, improving the stability and accuracy of unbounded scene reconstruction. Extensive experiments conducted on the KITTI and Waymo datasets demonstrate the superior performance of our method in dynamic scene modeling for autonomous driving.