3.7CVMay 13, 2024Code
Wild Berry image dataset collected in Finnish forests and peatlands using dronesLuigi Riz, Sergio Povoli, Andrea Caraffa et al.
Berry picking has long-standing traditions in Finland, yet it is challenging and can potentially be dangerous. The integration of drones equipped with advanced imaging techniques represents a transformative leap forward, optimising harvests and promising sustainable practices. We propose WildBe, the first image dataset of wild berries captured in peatlands and under the canopy of Finnish forests using drones. Unlike previous and related datasets, WildBe includes new varieties of berries, such as bilberries, cloudberries, lingonberries, and crowberries, captured under severe light variations and in cluttered environments. WildBe features 3,516 images, including a total of 18,468 annotated bounding boxes. We carry out a comprehensive analysis of WildBe using six popular object detectors, assessing their effectiveness in berry detection across different forest regions and camera types. WildBe is publicly available on HuggingFace at https://huggingface.co/datasets/FBK-TeV/WildBe.
3.6CVMay 13, 2025Code
The RaspGrade Dataset: Towards Automatic Raspberry Ripeness Grading with Deep LearningMohamed Lamine Mekhalfi, Paul Chippendale, Fabio Poiesi et al.
This research investigates the application of computer vision for rapid, accurate, and non-invasive food quality assessment, focusing on the novel challenge of real-time raspberry grading into five distinct classes within an industrial environment as the fruits move along a conveyor belt. To address this, a dedicated dataset of raspberries, namely RaspGrade, was acquired and meticulously annotated. Instance segmentation experiments revealed that accurate fruit-level masks can be obtained; however, the classification of certain raspberry grades presents challenges due to color similarities and occlusion, while others are more readily distinguishable based on color. The acquired and annotated RaspGrade dataset is accessible on Hugging Face at: https://huggingface.co/datasets/FBK-TeV/RaspGrade.
3.6CVMar 27, 2025
Orange Quality Grading with Deep LearningMohamed Lamine Mekhalfi, Paul Chippendale, Francisco Fraile et al.
Orange grading is a crucial step in the fruit industry, as it helps to sort oranges according to different criteria such as size, quality, ripeness, and health condition, ensuring safety for human consumption and better price allocation and client satisfaction. Automated grading enables faster processing, precision, and reduced human labor. In this paper, we implement a deep learning-based solution for orange grading via machine vision. Unlike typical grading systems that analyze fruits from a single view, we capture multiview images of each single orange in order to enable a richer representation. Afterwards, we compose the acquired images into one collage. This enables the analysis of the whole orange skin. We train a convolutional neural network (CNN) on the composed images to grade the oranges into three classes, namely good, bad, and undefined. We also evaluate the performance with two different CNNs (ResNet-18 and SqueezeNet). We show experimentally that multi-view grading is superior to single view grading.
3.6CVJun 11, 2025
CHIP: A multi-sensor dataset for 6D pose estimation of chairs in industrial settingsMattia Nardon, Mikel Mujika Agirre, Ander González Tomé et al.
Accurate 6D pose estimation of complex objects in 3D environments is essential for effective robotic manipulation. Yet, existing benchmarks fall short in evaluating 6D pose estimation methods under realistic industrial conditions, as most datasets focus on household objects in domestic settings, while the few available industrial datasets are limited to artificial setups with objects placed on tables. To bridge this gap, we introduce CHIP, the first dataset designed for 6D pose estimation of chairs manipulated by a robotic arm in a real-world industrial environment. CHIP includes seven distinct chairs captured using three different RGBD sensing technologies and presents unique challenges, such as distractor objects with fine-grained differences and severe occlusions caused by the robotic arm and human operators. CHIP comprises 77,811 RGBD images annotated with ground-truth 6D poses automatically derived from the robot's kinematics, averaging 11,115 annotations per chair. We benchmark CHIP using three zero-shot 6D pose estimation methods, assessing performance across different sensor types, localization priors, and occlusion levels. Results show substantial room for improvement, highlighting the unique challenges posed by the dataset. CHIP will be publicly released.
2.3MMMay 7, 2020
Multi-view data capture using edge-synchronised mobilesMatteo Bortolon, Paul Chippendale, Stefano Messelodi et al.
Multi-view data capture permits free-viewpoint video (FVV) content creation. To this end, several users must capture video streams, calibrated in both time and pose, framing the same object/scene, from different viewpoints. New-generation network architectures (e.g. 5G) promise lower latency and larger bandwidth connections supported by powerful edge computing, properties that seem ideal for reliable FVV capture. We have explored this possibility, aiming to remove the need for bespoke synchronisation hardware when capturing a scene from multiple viewpoints, making it possible through off-the-shelf mobiles. We propose a novel and scalable data capture architecture that exploits edge resources to synchronise and harvest frame captures. We have designed an edge computing unit that supervises the relaying of timing triggers to and from multiple mobiles, in addition to synchronising frame harvesting. We empirically show the benefits of our edge computing unit by analysing latencies and show the quality of 3D reconstruction outputs against an alternative and popular centralised solution based on Unity3D.