ROJun 29, 2022
Collaborative Navigation and Manipulation of a Cable-towed Load by Multiple Quadrupedal RobotsChenyu Yang, Guo Ning Sue, Zhongyu Li et al. · berkeley
This paper tackles the problem of robots collaboratively towing a load with cables to a specified goal location while avoiding collisions in real time. The introduction of cables (as opposed to rigid links) enables the robotic team to travel through narrow spaces by changing its intrinsic dimensions through slack/taut switches of the cable. However, this is a challenging problem because of the hybrid mode switches and the dynamical coupling among multiple robots and the load. Previous attempts at addressing such a problem were performed offline and do not consider avoiding obstacles online. In this paper, we introduce a cascaded planning scheme with a parallelized centralized trajectory optimization that deals with hybrid mode switches. We additionally develop a set of decentralized planners per robot, which enables our approach to solve the problem of collaborative load manipulation online. We develop and demonstrate one of the first collaborative autonomy framework that is able to move a cable-towed load, which is too heavy to move by a single robot, through narrow spaces with real-time feedback and reactive planning in experiments.
AIFeb 13
SkillsBench: Benchmarking How Well Agent Skills Work Across Diverse TasksXiangyi Li, Wenbo Chen, Yimin Liu et al. · berkeley
Agent Skills are structured packages of procedural knowledge that augment LLM agents at inference time. Despite rapid adoption, there is no standard way to measure whether they actually help. We present SkillsBench, a benchmark of 86 tasks across 11 domains paired with curated Skills and deterministic verifiers. Each task is evaluated under three conditions: no Skills, curated Skills, and self-generated Skills. We test 7 agent-model configurations over 7,308 trajectories. Curated Skills raise average pass rate by 16.2 percentage points(pp), but effects vary widely by domain (+4.5pp for Software Engineering to +51.9pp for Healthcare) and 16 of 84 tasks show negative deltas. Self-generated Skills provide no benefit on average, showing that models cannot reliably author the procedural knowledge they benefit from consuming. Focused Skills with 2--3 modules outperform comprehensive documentation, and smaller models with Skills can match larger models without them.
AIMay 24
PANDO: Efficient Multimodal AI Agents via Online Skill DistillationYubo Li, Yidi Miao, Haotian Shen et al.
Recent advances in multimodal web agents often rely on increased inference-time computation, including rollout search, verifier passes, offline skill discovery, and specialist model stacks. This raises a central question: can a web agent become more efficient as it accumulates experience, rather than more expensive? We first analyze trajectories from VisualWebArena and identify three recurring sources of inefficiency: repeat-action loops, hidden discovery costs, and low prompt-cache reuse. We then introduce PANDO, a single-rollout online skill-distillation framework that maintains a structured Skill Library and combines progress reflection, confidence-based skill demotion, hierarchical routing, visual compression, and cache-aware prompting. On the full set of 910 VisualWebArena tasks, PANDO achieves a 58.3% success rate, outperforming SGV (54.0%) and our WALT reproduction (45.2%), while using 58% fewer tokens than SGV and 61% fewer tokens than WALT, without any pre-evaluation discovery budget. A 300-task ablation further shows that rules and routines provide most of the success gains, while routing, compression, and cache-aware prompting convert the larger skill library into lower marginal token cost. Finally, we introduce three trajectory-level efficiency metrics -- Action Repetition Rate, Step Overhead Ratio, and Prompt Cache Utilization -- to make efficiency visible beyond terminal success.
LGAug 19, 2023
Geometric instability of graph neural networks on large graphsEmily Morris, Haotian Shen, Weiling Du et al.
We analyse the geometric instability of embeddings produced by graph neural networks (GNNs). Existing methods are only applicable for small graphs and lack context in the graph domain. We propose a simple, efficient and graph-native Graph Gram Index (GGI) to measure such instability which is invariant to permutation, orthogonal transformation, translation and order of evaluation. This allows us to study the varying instability behaviour of GNN embeddings on large graphs for both node classification and link prediction.
LGSep 2, 2025
Generative Sequential Notification Optimization via Multi-Objective Decision TransformersBorja Ocejo, Ruofan Wang, Ke Liu et al.
Notifications are an important communication channel for delivering timely and relevant information. Optimizing their delivery involves addressing complex sequential decision-making challenges under constraints such as message utility and user fatigue. Offline reinforcement learning (RL) methods, such as Conservative Q-Learning (CQL), have been applied to this problem but face practical challenges at scale, including instability, sensitivity to distribution shifts, limited reproducibility, and difficulties with explainability in high-dimensional recommendation settings. We present a Decision Transformer (DT) based framework that reframes policy learning as return-conditioned supervised learning, improving robustness, scalability, and modeling flexibility. Our contributions include a real-world comparison with CQL, a multi-reward design suitable for non-episodic tasks, a quantile regression approach to return-to-go conditioning, and a production-ready system with circular buffer-based sequence processing for near-real-time inference. Extensive offline and online experiments in a deployed notification system show that our approach improves notification utility and overall session activity while minimizing user fatigue. Compared to a multi-objective CQL-based agent, the DT-based approach achieved a +0.72% increase in sessions for notification decision-making at LinkedIn by making notification recommendation more relevant.
AIJun 15, 2025
Mastering Da Vinci Code: A Comparative Study of Transformer, LLM, and PPO-based AgentsLeCheng Zhang, Yuanshi Wang, Haotian Shen et al.
The Da Vinci Code, a game of logical deduction and imperfect information, presents unique challenges for artificial intelligence, demanding nuanced reasoning beyond simple pattern recognition. This paper investigates the efficacy of various AI paradigms in mastering this game. We develop and evaluate three distinct agent architectures: a Transformer-based baseline model with limited historical context, several Large Language Model (LLM) agents (including Gemini, DeepSeek, and GPT variants) guided by structured prompts, and an agent based on Proximal Policy Optimization (PPO) employing a Transformer encoder for comprehensive game history processing. Performance is benchmarked against the baseline, with the PPO-based agent demonstrating superior win rates ($58.5\% \pm 1.0\%$), significantly outperforming the LLM counterparts. Our analysis highlights the strengths of deep reinforcement learning in policy refinement for complex deductive tasks, particularly in learning implicit strategies from self-play. We also examine the capabilities and inherent limitations of current LLMs in maintaining strict logical consistency and strategic depth over extended gameplay, despite sophisticated prompting. This study contributes to the broader understanding of AI in recreational games involving hidden information and multi-step logical reasoning, offering insights into effective agent design and the comparative advantages of different AI approaches.
AISep 26, 2018
Evolving Agents for the Hanabi 2018 CIG CompetitionRodrigo Canaan, Haotian Shen, Ruben Rodriguez Torrado et al.
Hanabi is a cooperative card game with hidden information that has won important awards in the industry and received some recent academic attention. A two-track competition of agents for the game will take place in the 2018 CIG conference. In this paper, we develop a genetic algorithm that builds rule-based agents by determining the best sequence of rules from a fixed rule set to use as strategy. In three separate experiments, we remove human assumptions regarding the ordering of rules, add new, more expressive rules to the rule set and independently evolve agents specialized at specific game sizes. As result, we achieve scores superior to previously published research for the mirror and mixed evaluation of agents.