CYMar 20
Leveraging Machine Learning Techniques to Investigate Media and Information Literacy Competence in Tackling DisinformationJosé Manuel Alcalde-Llergo, Mariana Buenestado Fernández, Carlos Enrique George-Reyes et al.
This study develops machine learning models to assess Media and Information Literacy (MIL) skills specifically in the context of disinformation among students, particularly future educators and communicators. While the digital revolution has expanded access to information, it has also amplified the spread of false and misleading content, making MIL essential for fostering critical thinking and responsible media engagement. Despite its relevance, predictive modeling of MIL in relation to disinformation remains underexplored. To address this gap, a quantitative study was conducted with 723 students in education and communication programs using a validated survey. Classification and regression algorithms were applied to predict MIL competencies and identify key influencing factors. Results show that complex models outperform simpler approaches, with variables such as academic year and prior training significantly improving prediction accuracy. These findings can inform the design of targeted educational interventions and personalized strategies to enhance students' ability to critically navigate and respond to disinformation in digital environments.
CYJan 15, 2024
Determining the Difficulties of Students With Dyslexia via Virtual Reality and Artificial Intelligence: An Exploratory AnalysisEnrique Yeguas-Bolívar, José M. Alcalde-Llergo, Pilar Aparicio-Martínez et al.
Learning disorders are neurological conditions that affect the brain's ability to interconnect communication areas. Dyslexic students experience problems with reading, memorizing, and exposing concepts; however the magnitude of these can be mitigated through both therapies and the creation of compensatory mechanisms. Several efforts have been made to mitigate these issues, leading to the creation of digital resources for students with specific learning disorders attending primary and secondary education levels. Conversely, a standard approach is still missed in higher education. The VRAIlexia project has been created to tackle this issue by proposing two different tools: a mobile application integrating virtual reality (VR) to collect data quickly and easily, and an artificial intelligencebased software (AI) to analyze the collected data for customizing the supporting methodology for each student. The first one has been created and is being distributed among dyslexic students in Higher Education Institutions, for the conduction of specific psychological and psychometric tests. The second tool applies specific artificial intelligence algorithms to the data gathered via the application and other surveys. These AI techniques have allowed us to identify the most relevant difficulties faced by the students' cohort. Our different models have obtained around 90\% mean accuracy for predicting the support tools and learning strategies.
CYMar 18, 2024
Use of recommendation models to provide support to dyslexic studentsGianluca Morciano, José Manuel Alcalde-Llergo, Andrea Zingoni et al.
Dyslexia is the most widespread specific learning disorder and significantly impair different cognitive domains. This, in turn, negatively affects dyslexic students during their learning path. Therefore, specific support must be given to these students. In addition, such a support must be highly personalized, since the problems generated by the disorder can be very different from one to another. In this work, we explored the possibility of using AI to suggest the most suitable supporting tools for dyslexic students, so as to provide a targeted help that can be of real utility. To do this, we relied on recommendation algorithms, which are a branch of machine learning, that aim to detect personal preferences and provide the most suitable suggestions. We hence implemented and trained three collaborative-filtering recommendation models, namely an item-based, a user-based and a weighted-hybrid model, and studied their performance on a large database of 1237 students' information, collected with a self-evaluating questionnaire regarding all the most used supporting strategies and digital tools. Each recommendation model was tested with three different similarity metrics, namely Pearson correlation, Euclidean distance and Cosine similarity. The obtained results showed that a recommendation system is highly effective in suggesting the optimal help tools/strategies for everyone. This demonstrates that the proposed approach is successful and can be used as a new and effective methodology to support students with dyslexia.
HCJan 15, 2024
A VR Serious Game to Increase Empathy towards Students with Phonological DyslexiaJosé M. Alcalde-Llergo, Enrique Yeguas-Bolívar, Pilar Aparicio-Martínez et al.
Dyslexia is a neurodevelopmental disorder that is estimated to affect about 5-10% of the population. In particular, phonological dyslexia causes problems in connecting the sounds of words with their written forms. This results in difficulties such as slow reading speed, inaccurate reading, and difficulty decoding unfamiliar words. Moreover, dyslexia can also be a challenging and frustrating experience for students as they may feel misunderstood or stigmatized by their peers or educators. For these reasons, the use of compensatory tools and strategies is of crucial importance for dyslexic students to have the same opportunities as non-dyslexic ones. However, generally, people underestimate the problem and are not aware of the importance of support methodologies. In the light of this, the main purpose of this paper is to propose a virtual reality (VR) serious game through which teachers, students and, in general, non-dyslexic people could understand which are some of the issues of student with dyslexia and the fundamental utility of offering support to them. In the game, players must create a potion by following a recipe written in an alphabet that is specifically designed to replicate the reading difficulties experienced by individuals with dyslexia. The task must be solved first without any help and then by receiving supporting tools and strategies with the idea that the player can put himself in the place of the dyslexic person and understand the real need for support methodologies.
HCFeb 20, 2025
Fostering Inclusion: A Virtual Reality Experience to Raise Awareness of Dyslexia-Related Barriers in University SettingsJosé Manuel Alcalde-Llergo, Pilar Aparicio-Martínez, Andrea Zingoni et al.
This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university settings. Unlike traditional awareness methods, this immersive approach offers a novel way to foster empathy by allowing participants to experience firsthand the challenges faced by students with dyslexia. Specifically, the experience raises awareness by exposing non-dyslexic individuals to the difficulties commonly encountered by dyslexic students. In the virtual environment, participants explore a virtual campus with multiple buildings, navigating between them while completing tasks and simultaneously encountering barriers that simulate some of the challenges faced by individuals with dyslexia. These barriers include reading signs with shifting letters, following directional arrows that may point incorrectly, and dealing with a lack of assistance. The campus is a comprehensive model featuring both indoor and outdoor spaces and supporting various modes of locomotion. To validate the experience, more than 30 non-dyslexic participants from the university environment, mainly professors and students, evaluated it through ad hoc satisfaction surveys. The results indicated heightened awareness of the barriers encountered by students with dyslexia, with participants deeming the experience a valuable tool for increasing visibility and fostering understanding of dyslexic students.
CVJan 15, 2024
Jewelry Recognition via Encoder-Decoder ModelsJosé M. Alcalde-Llergo, Enrique Yeguas-Bolívar, Andrea Zingoni et al.
Jewelry recognition is a complex task due to the different styles and designs of accessories. Precise descriptions of the various accessories is something that today can only be achieved by experts in the field of jewelry. In this work, we propose an approach for jewelry recognition using computer vision techniques and image captioning, trying to simulate this expert human behavior of analyzing accessories. The proposed methodology consist on using different image captioning models to detect the jewels from an image and generate a natural language description of the accessory. Then, this description is also utilized to classify the accessories at different levels of detail. The generated caption includes details such as the type of jewel, color, material, and design. To demonstrate the effectiveness of the proposed method in accurately recognizing different types of jewels, a dataset consisting of images of accessories belonging to jewelry stores in Córdoba (Spain) has been created. After testing the different image captioning architectures designed, the final model achieves a captioning accuracy of 95\%. The proposed methodology has the potential to be used in various applications such as jewelry e-commerce, inventory management or automatic jewels recognition to analyze people's tastes and social status.
CLSep 2, 2025
Combine Virtual Reality and Machine-Learning to Identify the Presence of Dyslexia: A Cross-Linguistic ApproachMichele Materazzini, Gianluca Morciano, Jose Manuel Alcalde-Llergo et al.
This study explores the use of virtual reality (VR) and artificial intelligence (AI) to predict the presence of dyslexia in Italian and Spanish university students. In particular, the research investigates whether VR-derived data from Silent Reading (SR) tests and self-esteem assessments can differentiate between students that are affected by dyslexia and students that are not, employing machine learning (ML) algorithms. Participants completed VR-based tasks measuring reading performance and self-esteem. A preliminary statistical analysis (t tests and Mann Whitney tests) on these data was performed, to compare the obtained scores between individuals with and without dyslexia, revealing significant differences in completion time for the SR test, but not in accuracy, nor in self esteem. Then, supervised ML models were trained and tested, demonstrating an ability to classify the presence/absence of dyslexia with an accuracy of 87.5 per cent for Italian, 66.6 per cent for Spanish, and 75.0 per cent for the pooled group. These findings suggest that VR and ML can effectively be used as supporting tools for assessing dyslexia, particularly by capturing differences in task completion speed, but language-specific factors may influence classification accuracy.
CVAug 31, 2025
Automatic Identification and Description of Jewelry Through Computer Vision and Neural Networks for Translators and InterpretersJose Manuel Alcalde-Llergo, Aurora Ruiz-Mezcua, Rocio Avila-Ramirez et al.
Identifying jewelry pieces presents a significant challenge due to the wide range of styles and designs. Currently, precise descriptions are typically limited to industry experts. However, translators and interpreters often require a comprehensive understanding of these items. In this study, we introduce an innovative approach to automatically identify and describe jewelry using neural networks. This method enables translators and interpreters to quickly access accurate information, aiding in resolving queries and gaining essential knowledge about jewelry. Our model operates at three distinct levels of description, employing computer vision techniques and image captioning to emulate expert analysis of accessories. The key innovation involves generating natural language descriptions of jewelry across three hierarchical levels, capturing nuanced details of each piece. Different image captioning architectures are utilized to detect jewels in images and generate descriptions with varying levels of detail. To demonstrate the effectiveness of our approach in recognizing diverse types of jewelry, we assembled a comprehensive database of accessory images. The evaluation process involved comparing various image captioning architectures, focusing particularly on the encoder decoder model, crucial for generating descriptive captions. After thorough evaluation, our final model achieved a captioning accuracy exceeding 90 per cent.