Heeseung Yun

CV
h-index49
12papers
232citations
Novelty47%
AI Score52

12 Papers

CLMay 25, 2022
Multimodal Knowledge Alignment with Reinforcement Learning

Youngjae Yu, Jiwan Chung, Heeseung Yun et al. · allen-ai, uw

Large language models readily adapt to novel settings, even without task-specific training data. Can their zero-shot capacity be extended to multimodal inputs? In this work, we propose ESPER which extends language-only zero-shot models to unseen multimodal tasks, like image and audio captioning. Our key novelty is to use reinforcement learning to align multimodal inputs to language model generations without direct supervision: for example, in the image case our reward optimization relies only on cosine similarity derived from CLIP, and thus requires no additional explicitly paired (image, caption) data. Because the parameters of the language model are left unchanged, the model maintains its capacity for zero-shot generalization. Experiments demonstrate that ESPER outperforms baselines and prior work on a variety of zero-shot tasks; these include a new benchmark we collect+release, ESP dataset, which tasks models with generating several diversely-styled captions for each image.

CVSep 19, 2022
Panoramic Vision Transformer for Saliency Detection in 360° Videos

Heeseung Yun, Sehun Lee, Gunhee Kim

360$^\circ$ video saliency detection is one of the challenging benchmarks for 360$^\circ$ video understanding since non-negligible distortion and discontinuity occur in the projection of any format of 360$^\circ$ videos, and capture-worthy viewpoint in the omnidirectional sphere is ambiguous by nature. We present a new framework named Panoramic Vision Transformer (PAVER). We design the encoder using Vision Transformer with deformable convolution, which enables us not only to plug pretrained models from normal videos into our architecture without additional modules or finetuning but also to perform geometric approximation only once, unlike previous deep CNN-based approaches. Thanks to its powerful encoder, PAVER can learn the saliency from three simple relative relations among local patch features, outperforming state-of-the-art models for the Wild360 benchmark by large margins without supervision or auxiliary information like class activation. We demonstrate the utility of our saliency prediction model with the omnidirectional video quality assessment task in VQA-ODV, where we consistently improve performance without any form of supervision, including head movement.

CVAug 9, 2024
Spherical World-Locking for Audio-Visual Localization in Egocentric Videos

Heeseung Yun, Ruohan Gao, Ishwarya Ananthabhotla et al.

Egocentric videos provide comprehensive contexts for user and scene understanding, spanning multisensory perception to behavioral interaction. We propose Spherical World-Locking (SWL) as a general framework for egocentric scene representation, which implicitly transforms multisensory streams with respect to measurements of head orientation. Compared to conventional head-locked egocentric representations with a 2D planar field-of-view, SWL effectively offsets challenges posed by self-motion, allowing for improved spatial synchronization between input modalities. Using a set of multisensory embeddings on a worldlocked sphere, we design a unified encoder-decoder transformer architecture that preserves the spherical structure of the scene representation, without requiring expensive projections between image and world coordinate systems. We evaluate the effectiveness of the proposed framework on multiple benchmark tasks for egocentric video understanding, including audio-visual active speaker localization, auditory spherical source localization, and behavior anticipation in everyday activities.

CVSep 20, 2023
Dense 2D-3D Indoor Prediction with Sound via Aligned Cross-Modal Distillation

Heeseung Yun, Joonil Na, Gunhee Kim

Sound can convey significant information for spatial reasoning in our daily lives. To endow deep networks with such ability, we address the challenge of dense indoor prediction with sound in both 2D and 3D via cross-modal knowledge distillation. In this work, we propose a Spatial Alignment via Matching (SAM) distillation framework that elicits local correspondence between the two modalities in vision-to-audio knowledge transfer. SAM integrates audio features with visually coherent learnable spatial embeddings to resolve inconsistencies in multiple layers of a student model. Our approach does not rely on a specific input representation, allowing for flexibility in the input shapes or dimensions without performance degradation. With a newly curated benchmark named Dense Auditory Prediction of Surroundings (DAPS), we are the first to tackle dense indoor prediction of omnidirectional surroundings in both 2D and 3D with audio observations. Specifically, for audio-based depth estimation, semantic segmentation, and challenging 3D scene reconstruction, the proposed distillation framework consistently achieves state-of-the-art performance across various metrics and backbone architectures.

CVApr 21, 2025Code
ReSpec: Relevance and Specificity Grounded Online Filtering for Learning on Video-Text Data Streams

Chris Dongjoo Kim, Jihwan Moon, Sangwoo Moon et al. · allen-ai

The rapid growth of video-text data presents challenges in storage and computation during training. Online learning, which processes streaming data in real-time, offers a promising solution to these issues while also allowing swift adaptations in scenarios demanding real-time responsiveness. One strategy to enhance the efficiency and effectiveness of learning involves identifying and prioritizing data that enhances performance on target downstream tasks. We propose Relevance and Specificity-based online filtering framework (ReSpec) that selects data based on four criteria: (i) modality alignment for clean data, (ii) task relevance for target focused data, (iii) specificity for informative and detailed data, and (iv) efficiency for low-latency processing. Relevance is determined by the probabilistic alignment of incoming data with downstream tasks, while specificity employs the distance to a root embedding representing the least specific data as an efficient proxy for informativeness. By establishing reference points from target task data, ReSpec filters incoming data in real-time, eliminating the need for extensive storage and compute. Evaluating on large-scale datasets WebVid2M and VideoCC3M, ReSpec attains state-of-the-art performance on five zeroshot video retrieval tasks, using as little as 5% of the data while incurring minimal compute. The source code is available at https://github.com/cdjkim/ReSpec.

SDJun 13, 2025
ViSAGe: Video-to-Spatial Audio Generation

Jaeyeon Kim, Heeseung Yun, Gunhee Kim

Spatial audio is essential for enhancing the immersiveness of audio-visual experiences, yet its production typically demands complex recording systems and specialized expertise. In this work, we address a novel problem of generating first-order ambisonics, a widely used spatial audio format, directly from silent videos. To support this task, we introduce YT-Ambigen, a dataset comprising 102K 5-second YouTube video clips paired with corresponding first-order ambisonics. We also propose new evaluation metrics to assess the spatial aspect of generated audio based on audio energy maps and saliency metrics. Furthermore, we present Video-to-Spatial Audio Generation (ViSAGe), an end-to-end framework that generates first-order ambisonics from silent video frames by leveraging CLIP visual features, autoregressive neural audio codec modeling with both directional and visual guidance. Experimental results demonstrate that ViSAGe produces plausible and coherent first-order ambisonics, outperforming two-stage approaches consisting of video-to-audio generation and audio spatialization. Qualitative examples further illustrate that ViSAGe generates temporally aligned high-quality spatial audio that adapts to viewpoint changes.

AISep 1, 2025
FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games

Jaewoo Ahn, Junseo Kim, Heeseung Yun et al. · gatech

GUI agents powered by LLMs show promise in interacting with diverse digital environments. Among these, video games offer a valuable testbed due to their varied interfaces, with adventure games posing additional challenges through complex, narrative-driven interactions. Existing game benchmarks, however, lack diversity and rarely evaluate agents on completing entire storylines. To address this, we introduce FlashAdventure, a benchmark of 34 Flash-based adventure games designed to test full story arc completion and tackle the observation-behavior gap: the challenge of remembering and acting on earlier gameplay information. We also propose CUA-as-a-Judge, an automated gameplay evaluator, and COAST, an agentic framework leveraging long-term clue memory to better plan and solve sequential tasks. Experiments show current GUI agents struggle with full story arcs, while COAST improves milestone completion by bridging the observation-behavior gap. Nonetheless, a marked discrepancy between humans and best-performing agents warrants continued research efforts to narrow this divide.

CVNov 23, 2025
Gaze Beyond the Frame: Forecasting Egocentric 3D Visual Span

Heeseung Yun, Joonil Na, Jaeyeon Kim et al.

People continuously perceive and interact with their surroundings based on underlying intentions that drive their exploration and behaviors. While research in egocentric user and scene understanding has focused primarily on motion and contact-based interaction, forecasting human visual perception itself remains less explored despite its fundamental role in guiding human actions and its implications for AR/VR and assistive technologies. We address the challenge of egocentric 3D visual span forecasting, predicting where a person's visual perception will focus next within their three-dimensional environment. To this end, we propose EgoSpanLift, a novel method that transforms egocentric visual span forecasting from 2D image planes to 3D scenes. EgoSpanLift converts SLAM-derived keypoints into gaze-compatible geometry and extracts volumetric visual span regions. We further combine EgoSpanLift with 3D U-Net and unidirectional transformers, enabling spatio-temporal fusion to efficiently predict future visual span in the 3D grid. In addition, we curate a comprehensive benchmark from raw egocentric multisensory data, creating a testbed with 364.6K samples for 3D visual span forecasting. Our approach outperforms competitive baselines for egocentric 2D gaze anticipation and 3D localization while achieving comparable results even when projected back onto 2D image planes without additional 2D-specific training.

SDAug 28, 2025
WoW-Bench: Evaluating Fine-Grained Acoustic Perception in Audio-Language Models via Marine Mammal Vocalizations

Jaeyeon Kim, Heeseung Yun, Sang Hoon Woo et al.

Large audio language models (LALMs) extend language understanding into the auditory domain, yet their ability to perform low-level listening, such as pitch and duration detection, remains underexplored. However, low-level listening is critical for real-world, out-of-distribution tasks where models must reason about unfamiliar sounds based on fine-grained acoustic cues. To address this gap, we introduce the World-of-Whale benchmark (WoW-Bench) to evaluate low-level auditory perception and cognition using marine mammal vocalizations. WoW-bench is composed of a Perception benchmark for categorizing novel sounds and a Cognition benchmark, inspired by Bloom's taxonomy, to assess the abilities to remember, understand, apply, and analyze sound events. For the Cognition benchmark, we additionally introduce distractor questions to evaluate whether models are truly solving problems through listening rather than relying on other heuristics. Experiments with state-of-the-art LALMs show performance far below human levels, indicating a need for stronger auditory grounding in LALMs.

CLMay 28, 2025
Can LLMs Deceive CLIP? Benchmarking Adversarial Compositionality of Pre-trained Multimodal Representation via Text Updates

Jaewoo Ahn, Heeseung Yun, Dayoon Ko et al.

While pre-trained multimodal representations (e.g., CLIP) have shown impressive capabilities, they exhibit significant compositional vulnerabilities leading to counterintuitive judgments. We introduce Multimodal Adversarial Compositionality (MAC), a benchmark that leverages large language models (LLMs) to generate deceptive text samples to exploit these vulnerabilities across different modalities and evaluates them through both sample-wise attack success rate and group-wise entropy-based diversity. To improve zero-shot methods, we propose a self-training approach that leverages rejection-sampling fine-tuning with diversity-promoting filtering, which enhances both attack success rate and sample diversity. Using smaller language models like Llama-3.1-8B, our approach demonstrates superior performance in revealing compositional vulnerabilities across various multimodal representations, including images, videos, and audios.

CVOct 11, 2021
Pano-AVQA: Grounded Audio-Visual Question Answering on 360$^\circ$ Videos

Heeseung Yun, Youngjae Yu, Wonsuk Yang et al.

360$^\circ$ videos convey holistic views for the surroundings of a scene. It provides audio-visual cues beyond pre-determined normal field of views and displays distinctive spatial relations on a sphere. However, previous benchmark tasks for panoramic videos are still limited to evaluate the semantic understanding of audio-visual relationships or spherical spatial property in surroundings. We propose a novel benchmark named Pano-AVQA as a large-scale grounded audio-visual question answering dataset on panoramic videos. Using 5.4K 360$^\circ$ video clips harvested online, we collect two types of novel question-answer pairs with bounding-box grounding: spherical spatial relation QAs and audio-visual relation QAs. We train several transformer-based models from Pano-AVQA, where the results suggest that our proposed spherical spatial embeddings and multimodal training objectives fairly contribute to a better semantic understanding of the panoramic surroundings on the dataset.

CVJan 30, 2019
A Mobile Robot Generating Video Summaries of Seniors' Indoor Activities

Chih-Yuan Yang, Heeseung Yun, Srenavis Varadaraj et al.

We develop a system which generates summaries from seniors' indoor-activity videos captured by a social robot to help remote family members know their seniors' daily activities at home. Unlike the traditional video summarization datasets, indoor videos captured from a moving robot poses additional challenges, namely, (i) the video sequences are very long (ii) a significant number of video-frames contain no-subject or with subjects at ill-posed locations and scales (iii) most of the well-posed frames contain highly redundant information. To address this problem, we propose to \hl{exploit} pose estimation \hl{for detecting} people in frames\hl{. This guides the robot} to follow the user and capture effective videos. We use person identification to distinguish a target senior from other people. We \hl{also make use of} action recognition to analyze seniors' major activities at different moments, and develop a video summarization method to select diverse and representative keyframes as summaries.