Jaehyeon Son

LG
h-index7
5papers
55citations
Novelty45%
AI Score48

5 Papers

80.2ROJun 1
SeeTraceAct: Visibility-Aware Latent Planning from Cross-Embodiment Demonstration Videos

Jaehyeon Son, Junhyun Kim, Kyle Kam et al.

Vision-language-action models (VLAs) are promising general-purpose robot policies, but adapting them to new tasks typically requires costly task-specific teleoperation data. As an alternative, we study one-shot demo-conditioned VLAs, where a robot policy is conditioned on a single demonstration video of an unseen task. We find that existing end-to-end approaches often struggle when successful execution requires precisely localizing small target regions. To address this limitation, we propose SeeTraceAct, a demo-conditioned VLA framework that encourages precise spatial grounding through visibility-aware prediction of future end-effector traces. To enable reproducible evaluation with cross-embodiment demonstrations, we introduce and release RoboCasa-DC, a demo-conditioned extension of RoboCasa with episode-paired humanoid videos. Experiments on RoboCasa-DC and a real-world benchmark, where a Franka Panda arm is conditioned on human demonstrations, show that SeeTraceAct outperforms baselines, achieving the best success rate across all four RoboCasa-DC settings and improving real-world average success by 12.5 percentage points.

LGNov 9, 2023
When Meta-Learning Meets Online and Continual Learning: A Survey

Jaehyeon Son, Soochan Lee, Gunhee Kim · gatech

Over the past decade, deep neural networks have demonstrated significant success using the training scheme that involves mini-batch stochastic gradient descent on extensive datasets. Expanding upon this accomplishment, there has been a surge in research exploring the application of neural networks in other learning scenarios. One notable framework that has garnered significant attention is meta-learning. Often described as "learning to learn," meta-learning is a data-driven approach to optimize the learning algorithm. Other branches of interest are continual learning and online learning, both of which involve incrementally updating a model with streaming data. While these frameworks were initially developed independently, recent works have started investigating their combinations, proposing novel problem settings and learning algorithms. However, due to the elevated complexity and lack of unified terminology, discerning differences between the learning frameworks can be challenging even for experienced researchers. To facilitate a clear understanding, this paper provides a comprehensive survey that organizes various problem settings using consistent terminology and formal descriptions. By offering an overview of these learning paradigms, our work aims to foster further advancements in this promising area of research.

LGOct 18, 2023
Recasting Continual Learning as Sequence Modeling

Soochan Lee, Jaehyeon Son, Gunhee Kim · gatech

In this work, we aim to establish a strong connection between two significant bodies of machine learning research: continual learning and sequence modeling. That is, we propose to formulate continual learning as a sequence modeling problem, allowing advanced sequence models to be utilized for continual learning. Under this formulation, the continual learning process becomes the forward pass of a sequence model. By adopting the meta-continual learning (MCL) framework, we can train the sequence model at the meta-level, on multiple continual learning episodes. As a specific example of our new formulation, we demonstrate the application of Transformers and their efficient variants as MCL methods. Our experiments on seven benchmarks, covering both classification and regression, show that sequence models can be an attractive solution for general MCL.

LGFeb 26, 2025
Distilling Reinforcement Learning Algorithms for In-Context Model-Based Planning

Jaehyeon Son, Soochan Lee, Gunhee Kim · gatech

Recent studies have shown that Transformers can perform in-context reinforcement learning (RL) by imitating existing RL algorithms, enabling sample-efficient adaptation to unseen tasks without parameter updates. However, these models also inherit the suboptimal behaviors of the RL algorithms they imitate. This issue primarily arises due to the gradual update rule employed by those algorithms. Model-based planning offers a promising solution to this limitation by allowing the models to simulate potential outcomes before taking action, providing an additional mechanism to deviate from the suboptimal behavior. Rather than learning a separate dynamics model, we propose Distillation for In-Context Planning (DICP), an in-context model-based RL framework where Transformers simultaneously learn environment dynamics and improve policy in-context. We evaluate DICP across a range of discrete and continuous environments, including Darkroom variants and Meta-World. Our results show that DICP achieves state-of-the-art performance while requiring significantly fewer environment interactions than baselines, which include both model-free counterparts and existing meta-RL methods.

AISep 1, 2025
FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games

Jaewoo Ahn, Junseo Kim, Heeseung Yun et al. · gatech

GUI agents powered by LLMs show promise in interacting with diverse digital environments. Among these, video games offer a valuable testbed due to their varied interfaces, with adventure games posing additional challenges through complex, narrative-driven interactions. Existing game benchmarks, however, lack diversity and rarely evaluate agents on completing entire storylines. To address this, we introduce FlashAdventure, a benchmark of 34 Flash-based adventure games designed to test full story arc completion and tackle the observation-behavior gap: the challenge of remembering and acting on earlier gameplay information. We also propose CUA-as-a-Judge, an automated gameplay evaluator, and COAST, an agentic framework leveraging long-term clue memory to better plan and solve sequential tasks. Experiments show current GUI agents struggle with full story arcs, while COAST improves milestone completion by bridging the observation-behavior gap. Nonetheless, a marked discrepancy between humans and best-performing agents warrants continued research efforts to narrow this divide.