Lihe Ding

CV
h-index5
6papers
31citations
Novelty58%
AI Score43

6 Papers

5.9CVSep 19, 2023Code
Sample-adaptive Augmentation for Point Cloud Recognition Against Real-world Corruptions

Jie Wang, Lihe Ding, Tingfa Xu et al.

Robust 3D perception under corruption has become an essential task for the realm of 3D vision. While current data augmentation techniques usually perform random transformations on all point cloud objects in an offline way and ignore the structure of the samples, resulting in over-or-under enhancement. In this work, we propose an alternative to make sample-adaptive transformations based on the structure of the sample to cope with potential corruption via an auto-augmentation framework, named as AdaptPoint. Specially, we leverage a imitator, consisting of a Deformation Controller and a Mask Controller, respectively in charge of predicting deformation parameters and producing a per-point mask, based on the intrinsic structural information of the input point cloud, and then conduct corruption simulations on top. Then a discriminator is utilized to prevent the generation of excessive corruption that deviates from the original data distribution. In addition, a perception-guidance feedback mechanism is incorporated to guide the generation of samples with appropriate difficulty level. Furthermore, to address the paucity of real-world corrupted point cloud, we also introduce a new dataset ScanObjectNN-C, that exhibits greater similarity to actual data in real-world environments, especially when contrasted with preceding CAD datasets. Experiments show that our method achieves state-of-the-art results on multiple corruption benchmarks, including ModelNet-C, our ScanObjectNN-C, and ShapeNet-C.

1.5CVNov 26, 2023
Obj-NeRF: Extract Object NeRFs from Multi-view Images

Zhiyi Li, Lihe Ding, Tianfan Xue

Neural Radiance Fields (NeRFs) have demonstrated remarkable effectiveness in novel view synthesis within 3D environments. However, extracting a radiance field of one specific object from multi-view images encounters substantial challenges due to occlusion and background complexity, thereby presenting difficulties in downstream applications such as NeRF editing and 3D mesh extraction. To solve this problem, in this paper, we propose Obj-NeRF, a comprehensive pipeline that recovers the 3D geometry of a specific object from multi-view images using a single prompt. This method combines the 2D segmentation capabilities of the Segment Anything Model (SAM) in conjunction with the 3D reconstruction ability of NeRF. Specifically, we first obtain multi-view segmentation for the indicated object using SAM with a single prompt. Then, we use the segmentation images to supervise NeRF construction, integrating several effective techniques. Additionally, we construct a large object-level NeRF dataset containing diverse objects, which can be useful in various downstream tasks. To demonstrate the practicality of our method, we also apply Obj-NeRF to various applications, including object removal, rotation, replacement, and recoloring.

13.1CVJul 7, 2025
4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture

Yutian Chen, Shi Guo, Tianshuo Yang et al.

Reconstructing fast-dynamic scenes from multi-view videos is crucial for high-speed motion analysis and realistic 4D reconstruction. However, the majority of 4D capture systems are limited to frame rates below 30 FPS (frames per second), and a direct 4D reconstruction of high-speed motion from low FPS input may lead to undesirable results. In this work, we propose a high-speed 4D capturing system only using low FPS cameras, through novel capturing and processing modules. On the capturing side, we propose an asynchronous capture scheme that increases the effective frame rate by staggering the start times of cameras. By grouping cameras and leveraging a base frame rate of 25 FPS, our method achieves an equivalent frame rate of 100-200 FPS without requiring specialized high-speed cameras. On processing side, we also propose a novel generative model to fix artifacts caused by 4D sparse-view reconstruction, as asynchrony reduces the number of viewpoints at each timestamp. Specifically, we propose to train a video-diffusion-based artifact-fix model for sparse 4D reconstruction, which refines missing details, maintains temporal consistency, and improves overall reconstruction quality. Experimental results demonstrate that our method significantly enhances high-speed 4D reconstruction compared to synchronous capture.

8.4CVApr 7, 2025
PvNeXt: Rethinking Network Design and Temporal Motion for Point Cloud Video Recognition

Jie Wang, Tingfa Xu, Lihe Ding et al.

Point cloud video perception has become an essential task for the realm of 3D vision. Current 4D representation learning techniques typically engage in iterative processing coupled with dense query operations. Although effective in capturing temporal features, this approach leads to substantial computational redundancy. In this work, we propose a framework, named as PvNeXt, for effective yet efficient point cloud video recognition, via personalized one-shot query operation. Specially, PvNeXt consists of two key modules, the Motion Imitator and the Single-Step Motion Encoder. The former module, the Motion Imitator, is designed to capture the temporal dynamics inherent in sequences of point clouds, thus generating the virtual motion corresponding to each frame. The Single-Step Motion Encoder performs a one-step query operation, associating point cloud of each frame with its corresponding virtual motion frame, thereby extracting motion cues from point cloud sequences and capturing temporal dynamics across the entire sequence. Through the integration of these two modules, {PvNeXt} enables personalized one-shot queries for each frame, effectively eliminating the need for frame-specific looping and intensive query processes. Extensive experiments on multiple benchmarks demonstrate the effectiveness of our method.

3.7CVNov 1, 2024Code
Target-Guided Adversarial Point Cloud Transformer Towards Recognition Against Real-world Corruptions

Jie Wang, Tingfa Xu, Lihe Ding et al.

Achieving robust 3D perception in the face of corrupted data presents an challenging hurdle within 3D vision research. Contemporary transformer-based point cloud recognition models, albeit advanced, tend to overfit to specific patterns, consequently undermining their robustness against corruption. In this work, we introduce the Target-Guided Adversarial Point Cloud Transformer, termed APCT, a novel architecture designed to augment global structure capture through an adversarial feature erasing mechanism predicated on patterns discerned at each step during training. Specifically, APCT integrates an Adversarial Significance Identifier and a Target-guided Promptor. The Adversarial Significance Identifier, is tasked with discerning token significance by integrating global contextual analysis, utilizing a structural salience index algorithm alongside an auxiliary supervisory mechanism. The Target-guided Promptor, is responsible for accentuating the propensity for token discard within the self-attention mechanism, utilizing the value derived above, consequently directing the model attention towards alternative segments in subsequent stages. By iteratively applying this strategy in multiple steps during training, the network progressively identifies and integrates an expanded array of object-associated patterns. Extensive experiments demonstrate that our method achieves state-of-the-art results on multiple corruption benchmarks.

3.7CVNov 28, 2021
PAPooling: Graph-based Position Adaptive Aggregation of Local Geometry in Point Clouds

Jie Wang, Jianan Li, Lihe Ding et al.

Fine-grained geometry, captured by aggregation of point features in local regions, is crucial for object recognition and scene understanding in point clouds. Nevertheless, existing preeminent point cloud backbones usually incorporate max/average pooling for local feature aggregation, which largely ignores points' positional distribution, leading to inadequate assembling of fine-grained structures. To mitigate this bottleneck, we present an efficient alternative to max pooling, Position Adaptive Pooling (PAPooling), that explicitly models spatial relations among local points using a novel graph representation, and aggregates features in a position adaptive manner, enabling position-sensitive representation of aggregated features. Specifically, PAPooling consists of two key steps, Graph Construction and Feature Aggregation, respectively in charge of constructing a graph with edges linking the center point with every neighboring point in a local region to map their relative positional information to channel-wise attentive weights, and adaptively aggregating local point features based on the generated weights through Graph Convolution Network (GCN). PAPooling is simple yet effective, and flexible enough to be ready to use for different popular backbones like PointNet++ and DGCNN, as a plug-andplay operator. Extensive experiments on various tasks ranging from 3D shape classification, part segmentation to scene segmentation well demonstrate that PAPooling can significantly improve predictive accuracy, while with minimal extra computational overhead. Code will be released.