h-index2
8papers
56citations
Novelty51%
AI Score54

8 Papers

85.9GRJun 4Code
Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers

Behrooz Zarebavami, Ahmed H. Mahmoud, Ana Dodik et al.

We present a fast sparse matrix permutation algorithm tailored to linear systems arising from triangle meshes. Our approach produces nested-dissection-style permutations while significantly reducing permutation runtime overhead. Rather than enforcing strict balance and separator optimality, the algorithm deliberately relaxes these design decisions to favor fast partitioning and efficient elimination-tree construction. Our method decomposes permutation into patch-level local orderings and a compact quotient-graph ordering of separators, preserving the essential structure required by sparse Cholesky factorization while avoiding its most expensive components. We integrate our algorithm into vendor-maintained sparse Cholesky solvers on both CPUs and GPUs. Across a range of graphics applications, including single factorizations and repeated factorizations, our method reduces permutation time and improves the sparse Cholesky solve performance by up to 6.27x. Our code is available at https://github.com/BehroozZare/fast-permute.

GROct 5, 2023
Variational Barycentric Coordinates

Ana Dodik, Oded Stein, Vincent Sitzmann et al.

We propose a variational technique to optimize for generalized barycentric coordinates that offers additional control compared to existing models. Prior work represents barycentric coordinates using meshes or closed-form formulae, in practice limiting the choice of objective function. In contrast, we directly parameterize the continuous function that maps any coordinate in a polytope's interior to its barycentric coordinates using a neural field. This formulation is enabled by our theoretical characterization of barycentric coordinates, which allows us to construct neural fields that parameterize the entire function class of valid coordinates. We demonstrate the flexibility of our model using a variety of objective functions, including multiple smoothness and deformation-aware energies; as a side contribution, we also present mathematically-justified means of measuring and minimizing objectives like total variation on discontinuous neural fields. We offer a practical acceleration strategy, present a thorough validation of our algorithm, and demonstrate several applications.

50.2GRMay 18
Tangent Blow-Ups for Processing Non-Manifold Geometry

Alice Petrov, Mohammad Sina Nabizadeh, Ana Dodik et al.

Many geometry processing pipelines implicitly assume their input data is a manifold, or is sampled from one, with a unique tangent plane at every point. Geometric data, however, routinely contains sharp features like edges, corners, self-intersections, branching junctions, and other singularities, rendering standard methods ill-defined at these points. To bring geometry processing to these and other singular spaces, we introduce the ``tangent blow-up,'' a representation inspired by algebraic geometry that restores structure at singularities by lifting to the product of the ambient space and the Grassmannian of tangent planes. After iterating this construction, points that coincide in position but differ in tangent direction, curvature, or higher-order contact become well-separated. We equip the tangent blow-up with a product metric and define discretized differential operators, such as the gradient, divergence, and Laplacian, directly in the lifted domain. We demonstrate our framework across geodesic computation, segmentation, surface parameterization, and curvature estimation.

53.0GRMay 14
Meschers: Geometry Processing of Impossible Objects

Ana Dodik, Isabella Yu, Kartik Chandra et al.

Impossible objects, geometric constructions that humans can perceive but that cannot exist in real life, have been a topic of intrigue in visual arts, perception, and graphics, yet no satisfying computer representation of such objects exists. Previous work embeds impossible objects in 3D, cutting them or twisting/bending them in the depth axis. Cutting an impossible object changes its local geometry at the cut, which can hamper downstream graphics applications, such as smoothing, while bending makes it difficult to relight the object. Both of these can invalidate geometry operations, such as distance computation. As an alternative, we introduce Meschers, meshes capable of representing impossible constructions akin to those found in M.C. Escher's woodcuts. Our representation has a theoretical foundation in discrete exterior calculus and supports the use-cases above, as we demonstrate in a number of example applications. Moreover, because we can do discrete geometry processing on our representation, we can inverse-render impossible objects. We also compare our representation to cut and bend representations of impossible objects.

52.2CYMay 13
Synthetic Sociality: How Generative Models Privatize the Social Fabric

Ana Dodik, Moira Weigel

We put forth a critical theoretical framework for analyzing generative models both descriptively and normatively. Our thesis is that generative models automate the production not only of intellectual labor or intelligence, but of a broader set of human social capacities we name "social doing." We do this by historicizing the commodification of sociality in the digital economy, leading to the availability of social data as the precondition for generative models. We elaborate our definition of "social doing" by drawing a distinction between "use" and "exchange" sociality and further differentiate between the ways that generative models either substitute for or mediate existing social relations and processes. We then turn to existing empirical research on how people use generative model-based products and the effects that their use has upon them. In this, we introduce the concept of Synthetic Sociality, a social reality in part fabricated by Silicon Valley's privately owned and undemocratically governed generative models. Lastly, we offer a normative analysis based on our findings and framework, and discuss future design opportunities.

GRFeb 12
Iskra: A System for Inverse Geometry Processing

Ana Dodik, Ahmed H. Mahmoud, Justin Solomon

We propose a system for differentiating through solutions to geometry processing problems. Our system differentiates a broad class of geometric algorithms, exploiting existing fast problem-specific schemes common to geometry processing, including local-global and ADMM solvers. It is compatible with machine learning frameworks, opening doors to new classes of inverse geometry processing applications. We marry the scatter-gather approach to mesh processing with tensor-based workflows and rely on the adjoint method applied to user-specified imperative code to generate an efficient backward pass behind the scenes. We demonstrate our approach by differentiating through mean curvature flow, spectral conformal parameterization, geodesic distance computation, and as-rigid-as-possible deformation, examining usability and performance on these applications. Our system allows practitioners to differentiate through existing geometry processing algorithms without needing to reformulate them, resulting in low implementation effort, fast runtimes, and lower memory requirements than differentiable optimization tools not tailored to geometry processing.

GRJun 1, 2024
Robust Biharmonic Skinning Using Geometric Fields

Ana Dodik, Vincent Sitzmann, Justin Solomon et al.

Skinning is a popular way to rig and deform characters for animation, to compute reduced-order simulations, and to define features for geometry processing. Methods built on skinning rely on weight functions that distribute the influence of each degree of freedom across the mesh. Automatic skinning methods generate these weight functions with minimal user input, usually by solving a variational problem on a mesh whose boundary is the skinned surface. This formulation necessitates tetrahedralizing the volume bounded by the surface, which brings with it meshing artifacts, the possibility of tetrahedralization failure, and the impossibility of generating weights for surfaces that are not closed. We introduce a mesh-free and robust automatic skinning method that generates high-quality skinning weights comparable to the current state of the art without volumetric meshes. Our method reliably works even on open surfaces and triangle soups where current methods fail. We achieve this through the use of a Lagrangian representation for skinning weights, which circumvents the need for finite elements while optimizing the biharmonic energy.

GRNov 25, 2021
Path Guiding Using Spatio-Directional Mixture Models

Ana Dodik, Marios Papas, Cengiz Öztireli et al.

We propose a learning-based method for light-path construction in path tracing algorithms, which iteratively optimizes and samples from what we refer to as spatio-directional Gaussian mixture models (SDMMs). In particular, we approximate incident radiance as an online-trained $5$D mixture that is accelerated by a $k$D-tree. Using the same framework, we approximate BSDFs as pre-trained $n$D mixtures, where $n$ is the number of BSDF parameters. Such an approach addresses two major challenges in path-guiding models. First, the $5$D radiance representation naturally captures correlation between the spatial and directional dimensions. Such correlations are present in e.g. parallax and caustics. Second, by using a tangent-space parameterization of Gaussians, our spatio-directional mixtures can perform approximate product sampling with arbitrarily oriented BSDFs. Existing models are only able to do this by either foregoing anisotropy of the mixture components or by representing the radiance field in local (normal aligned) coordinates, which both make the radiance field more difficult to learn. An additional benefit of the tangent-space parameterization is that each individual Gaussian is mapped to the solid sphere with low distortion near its center of mass. Our method performs especially well on scenes with small, localized luminaires that induce high spatio-directional correlation in the incident radiance.