Clémentine Berger

h-index30
2papers

2 Papers

ASSep 1, 2025
IS${}^3$ : Generic Impulsive--Stationary Sound Separation in Acoustic Scenes using Deep Filtering

Clémentine Berger, Paraskevas Stamatiadis, Roland Badeau et al.

We are interested in audio systems capable of performing a differentiated processing of stationary backgrounds and isolated acoustic events within an acoustic scene, whether for applying specific processing methods to each part or for focusing solely on one while ignoring the other. Such systems have applications in real-world scenarios, including robust adaptive audio rendering systems (e.g., EQ or compression), plosive attenuation in voice mixing, noise suppression or reduction, robust acoustic event classification or even bioacoustics. To this end, we introduce IS${}^3$, a neural network designed for Impulsive--Stationary Sound Separation, that isolates impulsive acoustic events from the stationary background using a deep filtering approach, that can act as a pre-processing stage for the above-mentioned tasks. To ensure optimal training, we propose a sophisticated data generation pipeline that curates and adapts existing datasets for this task. We demonstrate that a learning-based approach, build on a relatively lightweight neural architecture and trained with well-designed and varied data, is successful in this previously unaddressed task, outperforming the Harmonic--Percussive Sound Separation masking method, adapted from music signal processing research, and wavelet filtering on objective separation metrics.

SDFeb 24, 2025
Perceptual Noise-Masking with Music through Deep Spectral Envelope Shaping

Clémentine Berger, Roland Badeau, Slim Essid

People often listen to music in noisy environments, seeking to isolate themselves from ambient sounds. Indeed, a music signal can mask some of the noise's frequency components due to the effect of simultaneous masking. In this article, we propose a neural network based on a psychoacoustic masking model, designed to enhance the music's ability to mask ambient noise by reshaping its spectral envelope with predicted filter frequency responses. The model is trained with a perceptual loss function that balances two constraints: effectively masking the noise while preserving the original music mix and the user's chosen listening level. We evaluate our approach on simulated data replicating a user's experience of listening to music with headphones in a noisy environment. The results, based on defined objective metrics, demonstrate that our system improves the state of the art.