Younggeol Cho

CV
h-index39
8papers
14citations
Novelty51%
AI Score34

8 Papers

CVAug 28, 2023
MetaWeather: Few-Shot Weather-Degraded Image Restoration

Youngrae Kim, Younggeol Cho, Thanh-Tung Nguyen et al.

Real-world weather conditions are intricate and often occur concurrently. However, most existing restoration approaches are limited in their applicability to specific weather conditions in training data and struggle to generalize to unseen weather types, including real-world weather conditions. To address this issue, we introduce MetaWeather, a universal approach that can handle diverse and novel weather conditions with a single unified model. Extending a powerful meta-learning framework, MetaWeather formulates the task of weather-degraded image restoration as a few-shot adaptation problem that predicts the degradation pattern of a query image, and learns to adapt to unseen weather conditions through a novel spatial-channel matching algorithm. Experimental results on the BID Task II.A, SPA-Data, and RealSnow datasets demonstrate that the proposed method can adapt to unseen weather conditions, significantly outperforming the state-of-the-art multi-weather image restoration methods.

CVNov 30, 2023
Beyond Entropy: Style Transfer Guided Single Image Continual Test-Time Adaptation

Younggeol Cho, Youngrae Kim, Dongman Lee

Continual test-time adaptation (cTTA) methods are designed to facilitate the continual adaptation of models to dynamically changing real-world environments where computational resources are limited. Due to this inherent limitation, existing approaches fail to simultaneously achieve accuracy and efficiency. In detail, when using a single image, the instability caused by batch normalization layers and entropy loss significantly destabilizes many existing methods in real-world cTTA scenarios. To overcome these challenges, we present BESTTA, a novel single image continual test-time adaptation method guided by style transfer, which enables stable and efficient adaptation to the target environment by transferring the style of the input image to the source style. To implement the proposed method, we devise BeIN, a simple yet powerful normalization method, along with the style-guided losses. We demonstrate that BESTTA effectively adapts to the continually changing target environment, leveraging only a single image on both semantic segmentation and image classification tasks. Remarkably, despite training only two parameters in a BeIN layer consuming the least memory, BESTTA outperforms existing state-of-the-art methods in terms of performance.

CVOct 18, 2024
Feature Augmentation based Test-Time Adaptation

Younggeol Cho, Youngrae Kim, Junho Yoon et al.

Test-time adaptation (TTA) allows a model to be adapted to an unseen domain without accessing the source data. Due to the nature of practical environments, TTA has a limited amount of data for adaptation. Recent TTA methods further restrict this by filtering input data for reliability, making the effective data size even smaller and limiting adaptation potential. To address this issue, We propose Feature Augmentation based Test-time Adaptation (FATA), a simple method that fully utilizes the limited amount of input data through feature augmentation. FATA employs Normalization Perturbation to augment features and adapts the model using the FATA loss, which makes the outputs of the augmented and original features similar. FATA is model-agnostic and can be seamlessly integrated into existing models without altering the model architecture. We demonstrate the effectiveness of FATA on various models and scenarios on ImageNet-C and Office-Home, validating its superiority in diverse real-world conditions.

CVMay 9, 2025
Graph-based Online Monitoring of Train Driver States via Facial and Skeletal Features

Olivia Nocentini, Marta Lagomarsino, Gokhan Solak et al.

Driver fatigue poses a significant challenge to railway safety, with traditional systems like the dead-man switch offering limited and basic alertness checks. This study presents an online behavior-based monitoring system utilizing a customised Directed-Graph Neural Network (DGNN) to classify train driver's states into three categories: alert, not alert, and pathological. To optimize input representations for the model, an ablation study was performed, comparing three feature configurations: skeletal-only, facial-only, and a combination of both. Experimental results show that combining facial and skeletal features yields the highest accuracy (80.88%) in the three-class model, outperforming models using only facial or skeletal features. Furthermore, this combination achieves over 99% accuracy in the binary alertness classification. Additionally, we introduced a novel dataset that, for the first time, incorporates simulated pathological conditions into train driver monitoring, broadening the scope for assessing risks related to fatigue and health. This work represents a step forward in enhancing railway safety through advanced online monitoring using vision-based technologies.

CVSep 1, 2025
Anticipatory Fall Detection in Humans with Hybrid Directed Graph Neural Networks and Long Short-Term Memory

Younggeol Cho, Gokhan Solak, Olivia Nocentini et al.

Detecting and preventing falls in humans is a critical component of assistive robotic systems. While significant progress has been made in detecting falls, the prediction of falls before they happen, and analysis of the transient state between stability and an impending fall remain unexplored. In this paper, we propose a anticipatory fall detection method that utilizes a hybrid model combining Dynamic Graph Neural Networks (DGNN) with Long Short-Term Memory (LSTM) networks that decoupled the motion prediction and gait classification tasks to anticipate falls with high accuracy. Our approach employs real-time skeletal features extracted from video sequences as input for the proposed model. The DGNN acts as a classifier, distinguishing between three gait states: stable, transient, and fall. The LSTM-based network then predicts human movement in subsequent time steps, enabling early detection of falls. The proposed model was trained and validated using the OUMVLP-Pose and URFD datasets, demonstrating superior performance in terms of prediction error and recognition accuracy compared to models relying solely on DGNN and models from literature. The results indicate that decoupling prediction and classification improves performance compared to addressing the unified problem using only the DGNN. Furthermore, our method allows for the monitoring of the transient state, offering valuable insights that could enhance the functionality of advanced assistance systems.

CVApr 23, 2025
WiFi based Human Fall and Activity Recognition using Transformer based Encoder Decoder and Graph Neural Networks

Younggeol Cho, Elisa Motta, Olivia Nocentini et al.

Human pose estimation and action recognition have received attention due to their critical roles in healthcare monitoring, rehabilitation, and assistive technologies. In this study, we proposed a novel architecture named Transformer based Encoder Decoder Network (TED Net) designed for estimating human skeleton poses from WiFi Channel State Information (CSI). TED Net integrates convolutional encoders with transformer based attention mechanisms to capture spatiotemporal features from CSI signals. The estimated skeleton poses were used as input to a customized Directed Graph Neural Network (DGNN) for action recognition. We validated our model on two datasets: a publicly available multi modal dataset for assessing general pose estimation, and a newly collected dataset focused on fall related scenarios involving 20 participants. Experimental results demonstrated that TED Net outperformed existing approaches in pose estimation, and that the DGNN achieves reliable action classification using CSI based skeletons, with performance comparable to RGB based systems. Notably, TED Net maintains robust performance across both fall and non fall cases. These findings highlight the potential of CSI driven human skeleton estimation for effective action recognition, particularly in home environments such as elderly fall detection. In such settings, WiFi signals are often readily available, offering a privacy preserving alternative to vision based methods, which may raise concerns about continuous camera monitoring.

ROMay 17, 2023
Generative Model-based Simulation of Driver Behavior when Using Control Input Interface for Teleoperated Driving in Unstructured Canyon Terrains

Hyeonggeun Yun, Younggeol Cho, Jinwon Lee et al.

Unmanned ground vehicles (UGVs) in unstructured environments mostly operate through teleoperation. To enable stable teleoperated driving in unstructured environments, some research has suggested driver assistance and evaluation methods that involve user studies, which can be costly and require lots of time and effort. A simulation model-based approach has been proposed to complement the user study; however, the models on teleoperated driving do not account for unstructured environments. Our proposed solution involves simulation models of teleoperated driving for drivers that utilize a deep generative model. Initially, we build a teleoperated driving simulator to imitate unstructured environments based on previous research and collect driving data from drivers. Then, we design and implement the simulation models based on a conditional variational autoencoder (CVAE). Our evaluation results demonstrate that the proposed teleoperated driving model can generate data by simulating the driver appropriately in unstructured canyon terrains.

HCJan 17, 2022
Point & Select: Designing an Interaction Technique for Inputting Surrounding Point of Interests in Driving Context

Jaehoon Pyun, Younggeol Cho, Seon Gyeom Kim et al.

We propose an interaction technique called "Point & Select." It enables a driver to directly enter a point of interest (POI) into the in-vehicle infotainment system while driving in a city. Point & Select enables the driver to directly indicate with a finger, identify, adjust (if required), and finally confirm the POI on the screen by using buttons on the steering wheel. Based on a comparative evaluation of two conditions (driving-only and driving with input-task) on a simulator, we demonstrated the feasibility of the interaction in the driving context from the perspective of driver performance and interaction usability at speeds of 30, 50, and 70 km/h. Although the interaction usage and speed partially affected the driver's mental load, all the participants drove at an acceptable level in each condition. They carried out the task successfully with a success rate of 96.9% and task completion time of 1.82 seconds on average.