Learning to Recover Spectral Reflectance from RGB ImagesDong Huo, Jian Wang, Yiming Qian et al.
This paper tackles spectral reflectance recovery (SRR) from RGB images. Since capturing ground-truth spectral reflectance and camera spectral sensitivity are challenging and costly, most existing approaches are trained on synthetic images and utilize the same parameters for all unseen testing images, which are suboptimal especially when the trained models are tested on real images because they never exploit the internal information of the testing images. To address this issue, we adopt a self-supervised meta-auxiliary learning (MAXL) strategy that fine-tunes the well-trained network parameters with each testing image to combine external with internal information. To the best of our knowledge, this is the first work that successfully adapts the MAXL strategy to this problem. Instead of relying on naive end-to-end training, we also propose a novel architecture that integrates the physical relationship between the spectral reflectance and the corresponding RGB images into the network based on our mathematical analysis. Besides, since the spectral reflectance of a scene is independent to its illumination while the corresponding RGB images are not, we recover the spectral reflectance of a scene from its RGB images captured under multiple illuminations to further reduce the unknown. Qualitative and quantitative evaluations demonstrate the effectiveness of our proposed network and of the MAXL. Our code and data are available at https://github.com/Dong-Huo/SRR-MAXL.
18.6CVAug 2, 2024
TexGen: Text-Guided 3D Texture Generation with Multi-view Sampling and ResamplingDong Huo, Zixin Guo, Xinxin Zuo et al.
Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle these issues, we present TexGen, a novel multi-view sampling and resampling framework for texture generation leveraging a pre-trained text-to-image diffusion model. For view consistent sampling, first of all we maintain a texture map in RGB space that is parameterized by the denoising step and updated after each sampling step of the diffusion model to progressively reduce the view discrepancy. An attention-guided multi-view sampling strategy is exploited to broadcast the appearance information across views. To preserve texture details, we develop a noise resampling technique that aids in the estimation of noise, generating inputs for subsequent denoising steps, as directed by the text prompt and current texture map. Through an extensive amount of qualitative and quantitative evaluations, we demonstrate that our proposed method produces significantly better texture quality for diverse 3D objects with a high degree of view consistency and rich appearance details, outperforming current state-of-the-art methods. Furthermore, our proposed texture generation technique can also be applied to texture editing while preserving the original identity. More experimental results are available at https://dong-huo.github.io/TexGen/
13.7CVApr 26
BurstGP: Enhancing Raw Burst Image Super Resolution with Generative PriorsDong Huo, Tristan Aumentado-Armstrong, Samrudhdhi B. Rangrej et al.
Burst image super resolution (BISR) aims to construct a single high-resolution (HR) image by aggregating information from multiple low-resolution (LR) frames, relying on temporal redundancy and spatial coherence across the burst. While conventional methods achieve impressive results, they often struggle with complex textures and oversmoothing. Diffusion models, particularly those pretrained on high-quality data, have shown remarkable capability in generating realistic details for image and video super-resolution. However, their potential remains largely under-explored in BISR, where existing approaches typically rely on task-specific diffusion models trained from scratch and operate on single-frame reconstructions. In this work, we propose BurstGP, a novel diffusion-based solution for BISR, which leverages generative priors of recent foundation models to overcome these issues. In particular, we build a multiframe-aware diffusion model on top of a conventional BISR approach, which boosts image quality with minimal loss to fidelity. Further, we introduce (i) a novel degradation-aware conditioning mechanism, which controls synthesis of fine details based on the estimated degradation in the input, and (ii) a robust sRGB-to-lRGB inverter, enabling us to utilize generative multiframe (video) sRGB priors, while operating with raw input and lRGB output images. Empirically, we demonstrate that BurstGP outperforms the existing state of the art, both quantitatively (especially with respect to perceptual metrics, including MUSIQ and LPIPS) and qualitatively. In particular, our proposed method excels at recovering richer textures and finer structural details, highlighting the potential of video priors for BISR over traditional methods.
15.5CVMar 6, 2025
IMFine: 3D Inpainting via Geometry-guided Multi-view RefinementZhihao Shi, Dong Huo, Yuhongze Zhou et al.
Current 3D inpainting and object removal methods are largely limited to front-facing scenes, facing substantial challenges when applied to diverse, "unconstrained" scenes where the camera orientation and trajectory are unrestricted. To bridge this gap, we introduce a novel approach that produces inpainted 3D scenes with consistent visual quality and coherent underlying geometry across both front-facing and unconstrained scenes. Specifically, we propose a robust 3D inpainting pipeline that incorporates geometric priors and a multi-view refinement network trained via test-time adaptation, building on a pre-trained image inpainting model. Additionally, we develop a novel inpainting mask detection technique to derive targeted inpainting masks from object masks, boosting the performance in handling unconstrained scenes. To validate the efficacy of our approach, we create a challenging and diverse benchmark that spans a wide range of scenes. Comprehensive experiments demonstrate that our proposed method substantially outperforms existing state-of-the-art approaches.