CVAug 2, 2022Code
Deconstructing Self-Supervised Monocular Reconstruction: The Design Decisions that MatterJaime Spencer, Chris Russell, Simon Hadfield et al.
This paper presents an open and comprehensive framework to systematically evaluate state-of-the-art contributions to self-supervised monocular depth estimation. This includes pretraining, backbone, architectural design choices and loss functions. Many papers in this field claim novelty in either architecture design or loss formulation. However, simply updating the backbone of historical systems results in relative improvements of 25%, allowing them to outperform the majority of existing systems. A systematic evaluation of papers in this field was not straightforward. The need to compare like-with-like in previous papers means that longstanding errors in the evaluation protocol are ubiquitous in the field. It is likely that many papers were not only optimized for particular datasets, but also for errors in the data and evaluation criteria. To aid future research in this area, we release a modular codebase (https://github.com/jspenmar/monodepth_benchmark), allowing for easy evaluation of alternate design decisions against corrected data and evaluation criteria. We re-implement, validate and re-evaluate 16 state-of-the-art contributions and introduce a new dataset (SYNS-Patches) containing dense outdoor depth maps in a variety of both natural and urban scenes. This allows for the computation of informative metrics in complex regions such as depth boundaries.
CVJul 20, 2023Code
Kick Back & Relax: Learning to Reconstruct the World by Watching SlowTVJaime Spencer, Chris Russell, Simon Hadfield et al.
Self-supervised monocular depth estimation (SS-MDE) has the potential to scale to vast quantities of data. Unfortunately, existing approaches limit themselves to the automotive domain, resulting in models incapable of generalizing to complex environments such as natural or indoor settings. To address this, we propose a large-scale SlowTV dataset curated from YouTube, containing an order of magnitude more data than existing automotive datasets. SlowTV contains 1.7M images from a rich diversity of environments, such as worldwide seasonal hiking, scenic driving and scuba diving. Using this dataset, we train an SS-MDE model that provides zero-shot generalization to a large collection of indoor/outdoor datasets. The resulting model outperforms all existing SSL approaches and closes the gap on supervised SoTA, despite using a more efficient architecture. We additionally introduce a collection of best-practices to further maximize performance and zero-shot generalization. This includes 1) aspect ratio augmentation, 2) camera intrinsic estimation, 3) support frame randomization and 4) flexible motion estimation. Code is available at https://github.com/jspenmar/slowtv_monodepth.
CVMar 28, 2023Code
Novel View Synthesis of Humans using Differentiable RenderingGuillaume Rochette, Chris Russell, Richard Bowden
We present a new approach for synthesizing novel views of people in new poses. Our novel differentiable renderer enables the synthesis of highly realistic images from any viewpoint. Rather than operating over mesh-based structures, our renderer makes use of diffuse Gaussian primitives that directly represent the underlying skeletal structure of a human. Rendering these primitives gives results in a high-dimensional latent image, which is then transformed into an RGB image by a decoder network. The formulation gives rise to a fully differentiable framework that can be trained end-to-end. We demonstrate the effectiveness of our approach to image reconstruction on both the Human3.6M and Panoptic Studio datasets. We show how our approach can be used for motion transfer between individuals; novel view synthesis of individuals captured from just a single camera; to synthesize individuals from any virtual viewpoint; and to re-render people in novel poses. Code and video results are available at https://github.com/GuillaumeRochette/HumanViewSynthesis.
CVMar 29, 2022
Signing at Scale: Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language ProductionBen Saunders, Necati Cihan Camgoz, Richard Bowden
Sign languages are visual languages, with vocabularies as rich as their spoken language counterparts. However, current deep-learning based Sign Language Production (SLP) models produce under-articulated skeleton pose sequences from constrained vocabularies and this limits applicability. To be understandable and accepted by the deaf, an automatic SLP system must be able to generate co-articulated photo-realistic signing sequences for large domains of discourse. In this work, we tackle large-scale SLP by learning to co-articulate between dictionary signs, a method capable of producing smooth signing while scaling to unconstrained domains of discourse. To learn sign co-articulation, we propose a novel Frame Selection Network (FS-Net) that improves the temporal alignment of interpolated dictionary signs to continuous signing sequences. Additionally, we propose SignGAN, a pose-conditioned human synthesis model that produces photo-realistic sign language videos direct from skeleton pose. We propose a novel keypoint-based loss function which improves the quality of synthesized hand images. We evaluate our SLP model on the large-scale meineDGS (mDGS) corpus, conducting extensive user evaluation showing our FS-Net approach improves co-articulation of interpolated dictionary signs. Additionally, we show that SignGAN significantly outperforms all baseline methods for quantitative metrics, human perceptual studies and native deaf signer comprehension.
CLSep 16, 2022
Changing the Representation: Examining Language Representation for Neural Sign Language ProductionHarry Walsh, Ben Saunders, Richard Bowden
Neural Sign Language Production (SLP) aims to automatically translate from spoken language sentences to sign language videos. Historically the SLP task has been broken into two steps; Firstly, translating from a spoken language sentence to a gloss sequence and secondly, producing a sign language video given a sequence of glosses. In this paper we apply Natural Language Processing techniques to the first step of the SLP pipeline. We use language models such as BERT and Word2Vec to create better sentence level embeddings, and apply several tokenization techniques, demonstrating how these improve performance on the low resource translation task of Text to Gloss. We introduce Text to HamNoSys (T2H) translation, and show the advantages of using a phonetic representation for sign language translation rather than a sign level gloss representation. Furthermore, we use HamNoSys to extract the hand shape of a sign and use this as additional supervision during training, further increasing the performance on T2H. Assembling best practise, we achieve a BLEU-4 score of 26.99 on the MineDGS dataset and 25.09 on PHOENIX14T, two new state-of-the-art baselines.
CVApr 14, 2023
The Second Monocular Depth Estimation ChallengeJaime Spencer, C. Stella Qian, Michaela Trescakova et al.
This paper discusses the results for the second edition of the Monocular Depth Estimation Challenge (MDEC). This edition was open to methods using any form of supervision, including fully-supervised, self-supervised, multi-task or proxy depth. The challenge was based around the SYNS-Patches dataset, which features a wide diversity of environments with high-quality dense ground-truth. This includes complex natural environments, e.g. forests or fields, which are greatly underrepresented in current benchmarks. The challenge received eight unique submissions that outperformed the provided SotA baseline on any of the pointcloud- or image-based metrics. The top supervised submission improved relative F-Score by 27.62%, while the top self-supervised improved it by 16.61%. Supervised submissions generally leveraged large collections of datasets to improve data diversity. Self-supervised submissions instead updated the network architecture and pretrained backbones. These results represent a significant progress in the field, while highlighting avenues for future research, such as reducing interpolation artifacts at depth boundaries, improving self-supervised indoor performance and overall natural image accuracy.
CVNov 22, 2022
The Monocular Depth Estimation ChallengeJaime Spencer, C. Stella Qian, Chris Russell et al.
This paper summarizes the results of the first Monocular Depth Estimation Challenge (MDEC) organized at WACV2023. This challenge evaluated the progress of self-supervised monocular depth estimation on the challenging SYNS-Patches dataset. The challenge was organized on CodaLab and received submissions from 4 valid teams. Participants were provided a devkit containing updated reference implementations for 16 State-of-the-Art algorithms and 4 novel techniques. The threshold for acceptance for novel techniques was to outperform every one of the 16 SotA baselines. All participants outperformed the baseline in traditional metrics such as MAE or AbsRel. However, pointcloud reconstruction metrics were challenging to improve upon. We found predictions were characterized by interpolation artefacts at object boundaries and errors in relative object positioning. We hope this challenge is a valuable contribution to the community and encourage authors to participate in future editions.
CVAug 18, 2023
Improving 3D Pose Estimation for Sign LanguageMaksym Ivashechkin, Oscar Mendez, Richard Bowden
This work addresses 3D human pose reconstruction in single images. We present a method that combines Forward Kinematics (FK) with neural networks to ensure a fast and valid prediction of 3D pose. Pose is represented as a hierarchical tree/graph with nodes corresponding to human joints that model their physical limits. Given a 2D detection of keypoints in the image, we lift the skeleton to 3D using neural networks to predict both the joint rotations and bone lengths. These predictions are then combined with skeletal constraints using an FK layer implemented as a network layer in PyTorch. The result is a fast and accurate approach to the estimation of 3D skeletal pose. Through quantitative and qualitative evaluation, we demonstrate the method is significantly more accurate than MediaPipe in terms of both per joint positional error and visual appearance. Furthermore, we demonstrate generalization over different datasets. The implementation in PyTorch runs at between 100-200 milliseconds per image (including CNN detection) using CPU only.
CVAug 18, 2023
Is context all you need? Scaling Neural Sign Language Translation to Large Domains of DiscourseOzge Mercanoglu Sincan, Necati Cihan Camgoz, Richard Bowden
Sign Language Translation (SLT) is a challenging task that aims to generate spoken language sentences from sign language videos, both of which have different grammar and word/gloss order. From a Neural Machine Translation (NMT) perspective, the straightforward way of training translation models is to use sign language phrase-spoken language sentence pairs. However, human interpreters heavily rely on the context to understand the conveyed information, especially for sign language interpretation, where the vocabulary size may be significantly smaller than their spoken language equivalent. Taking direct inspiration from how humans translate, we propose a novel multi-modal transformer architecture that tackles the translation task in a context-aware manner, as a human would. We use the context from previous sequences and confident predictions to disambiguate weaker visual cues. To achieve this we use complementary transformer encoders, namely: (1) A Video Encoder, that captures the low-level video features at the frame-level, (2) A Spotting Encoder, that models the recognized sign glosses in the video, and (3) A Context Encoder, which captures the context of the preceding sign sequences. We combine the information coming from these encoders in a final transformer decoder to generate spoken language translations. We evaluate our approach on the recently published large-scale BOBSL dataset, which contains ~1.2M sequences, and on the SRF dataset, which was part of the WMT-SLT 2022 challenge. We report significant improvements on state-of-the-art translation performance using contextual information, nearly doubling the reported BLEU-4 scores of baseline approaches.
CVJul 18, 2023
Learning Adaptive Neighborhoods for Graph Neural NetworksAvishkar Saha, Oscar Mendez, Chris Russell et al.
Graph convolutional networks (GCNs) enable end-to-end learning on graph structured data. However, many works assume a given graph structure. When the input graph is noisy or unavailable, one approach is to construct or learn a latent graph structure. These methods typically fix the choice of node degree for the entire graph, which is suboptimal. Instead, we propose a novel end-to-end differentiable graph generator which builds graph topologies where each node selects both its neighborhood and its size. Our module can be readily integrated into existing pipelines involving graph convolution operations, replacing the predetermined or existing adjacency matrix with one that is learned, and optimized, as part of the general objective. As such it is applicable to any GCN. We integrate our module into trajectory prediction, point cloud classification and node classification pipelines resulting in improved accuracy over other structure-learning methods across a wide range of datasets and GCN backbones.
CVOct 3, 2022
Hierarchical I3D for Sign SpottingRyan Wong, Necati Cihan Camgöz, Richard Bowden
Most of the vision-based sign language research to date has focused on Isolated Sign Language Recognition (ISLR), where the objective is to predict a single sign class given a short video clip. Although there has been significant progress in ISLR, its real-life applications are limited. In this paper, we focus on the challenging task of Sign Spotting instead, where the goal is to simultaneously identify and localise signs in continuous co-articulated sign videos. To address the limitations of current ISLR-based models, we propose a hierarchical sign spotting approach which learns coarse-to-fine spatio-temporal sign features to take advantage of representations at various temporal levels and provide more precise sign localisation. Specifically, we develop Hierarchical Sign I3D model (HS-I3D) which consists of a hierarchical network head that is attached to the existing spatio-temporal I3D model to exploit features at different layers of the network. We evaluate HS-I3D on the ChaLearn 2022 Sign Spotting Challenge - MSSL track and achieve a state-of-the-art 0.607 F1 score, which was the top-1 winning solution of the competition.
CVAug 18, 2023
Learnt Contrastive Concept Embeddings for Sign RecognitionRyan Wong, Necati Cihan Camgoz, Richard Bowden
In natural language processing (NLP) of spoken languages, word embeddings have been shown to be a useful method to encode the meaning of words. Sign languages are visual languages, which require sign embeddings to capture the visual and linguistic semantics of sign. Unlike many common approaches to Sign Recognition, we focus on explicitly creating sign embeddings that bridge the gap between sign language and spoken language. We propose a learning framework to derive LCC (Learnt Contrastive Concept) embeddings for sign language, a weakly supervised contrastive approach to learning sign embeddings. We train a vocabulary of embeddings that are based on the linguistic labels for sign video. Additionally, we develop a conceptual similarity loss which is able to utilise word embeddings from NLP methods to create sign embeddings that have better sign language to spoken language correspondence. These learnt representations allow the model to automatically localise the sign in time. Our approach achieves state-of-the-art keypoint-based sign recognition performance on the WLASL and BOBSL datasets.
CVAug 18, 2023
Denoising Diffusion for 3D Hand Pose Estimation from ImagesMaksym Ivashechkin, Oscar Mendez, Richard Bowden
Hand pose estimation from a single image has many applications. However, approaches to full 3D body pose estimation are typically trained on day-to-day activities or actions. As such, detailed hand-to-hand interactions are poorly represented, especially during motion. We see this in the failure cases of techniques such as OpenPose or MediaPipe. However, accurate hand pose estimation is crucial for many applications where the global body motion is less important than accurate hand pose estimation. This paper addresses the problem of 3D hand pose estimation from monocular images or sequences. We present a novel end-to-end framework for 3D hand regression that employs diffusion models that have shown excellent ability to capture the distribution of data for generative purposes. Moreover, we enforce kinematic constraints to ensure realistic poses are generated by incorporating an explicit forward kinematic layer as part of the network. The proposed model provides state-of-the-art performance when lifting a 2D single-hand image to 3D. However, when sequence data is available, we add a Transformer module over a temporal window of consecutive frames to refine the results, overcoming jittering and further increasing accuracy. The method is quantitatively and qualitatively evaluated showing state-of-the-art robustness, generalization, and accuracy on several different datasets.
CVApr 6, 2022
"The Pedestrian next to the Lamppost" Adaptive Object Graphs for Better Instantaneous MappingAvishkar Saha, Oscar Mendez, Chris Russell et al.
Estimating a semantically segmented bird's-eye-view (BEV) map from a single image has become a popular technique for autonomous control and navigation. However, they show an increase in localization error with distance from the camera. While such an increase in error is entirely expected - localization is harder at distance - much of the drop in performance can be attributed to the cues used by current texture-based models, in particular, they make heavy use of object-ground intersections (such as shadows), which become increasingly sparse and uncertain for distant objects. In this work, we address these shortcomings in BEV-mapping by learning the spatial relationship between objects in a scene. We propose a graph neural network which predicts BEV objects from a monocular image by spatially reasoning about an object within the context of other objects. Our approach sets a new state-of-the-art in BEV estimation from monocular images across three large-scale datasets, including a 50% relative improvement for objects on nuScenes.
CVJun 26, 2022
AFT-VO: Asynchronous Fusion Transformers for Multi-View Visual Odometry EstimationNimet Kaygusuz, Oscar Mendez, Richard Bowden
Motion estimation approaches typically employ sensor fusion techniques, such as the Kalman Filter, to handle individual sensor failures. More recently, deep learning-based fusion approaches have been proposed, increasing the performance and requiring less model-specific implementations. However, current deep fusion approaches often assume that sensors are synchronised, which is not always practical, especially for low-cost hardware. To address this limitation, in this work, we propose AFT-VO, a novel transformer-based sensor fusion architecture to estimate VO from multiple sensors. Our framework combines predictions from asynchronous multi-view cameras and accounts for the time discrepancies of measurements coming from different sources. Our approach first employs a Mixture Density Network (MDN) to estimate the probability distributions of the 6-DoF poses for every camera in the system. Then a novel transformer-based fusion module, AFT-VO, is introduced, which combines these asynchronous pose estimations, along with their confidences. More specifically, we introduce Discretiser and Source Encoding techniques which enable the fusion of multi-source asynchronous signals. We evaluate our approach on the popular nuScenes and KITTI datasets. Our experiments demonstrate that multi-view fusion for VO estimation provides robust and accurate trajectories, outperforming the state of the art in both challenging weather and lighting conditions.
CLAug 8, 2023
Gloss Alignment Using Word EmbeddingsHarry Walsh, Ozge Mercanoglu Sincan, Ben Saunders et al.
Capturing and annotating Sign language datasets is a time consuming and costly process. Current datasets are orders of magnitude too small to successfully train unconstrained \acf{slt} models. As a result, research has turned to TV broadcast content as a source of large-scale training data, consisting of both the sign language interpreter and the associated audio subtitle. However, lack of sign language annotation limits the usability of this data and has led to the development of automatic annotation techniques such as sign spotting. These spottings are aligned to the video rather than the subtitle, which often results in a misalignment between the subtitle and spotted signs. In this paper we propose a method for aligning spottings with their corresponding subtitles using large spoken language models. Using a single modality means our method is computationally inexpensive and can be utilized in conjunction with existing alignment techniques. We quantitatively demonstrate the effectiveness of our method on the \acf{mdgs} and \acf{bobsl} datasets, recovering up to a 33.22 BLEU-1 score in word alignment.
ROMar 29, 2023
Decision Making for Autonomous Driving in Interactive Merge Scenarios via Learning-based PredictionSalar Arbabi, Davide Tavernini, Saber Fallah et al.
Autonomous agents that drive on roads shared with human drivers must reason about the nuanced interactions among traffic participants. This poses a highly challenging decision making problem since human behavior is influenced by a multitude of factors (e.g., human intentions and emotions) that are hard to model. This paper presents a decision making approach for autonomous driving, focusing on the complex task of merging into moving traffic where uncertainty emanates from the behavior of other drivers and imperfect sensor measurements. We frame the problem as a partially observable Markov decision process (POMDP) and solve it online with Monte Carlo tree search. The solution to the POMDP is a policy that performs high-level driving maneuvers, such as giving way to an approaching car, keeping a safe distance from the vehicle in front or merging into traffic. Our method leverages a model learned from data to predict the future states of traffic while explicitly accounting for interactions among the surrounding agents. From these predictions, the autonomous vehicle can anticipate the future consequences of its actions on the environment and optimize its trajectory accordingly. We thoroughly test our approach in simulation, showing that the autonomous vehicle can adapt its behavior to different situations. We also compare against other methods, demonstrating an improvement with respect to the considered performance metrics.
LGApr 12, 2022
Medusa: Universal Feature Learning via Attentional MultitaskingJaime Spencer, Richard Bowden, Simon Hadfield
Recent approaches to multi-task learning (MTL) have focused on modelling connections between tasks at the decoder level. This leads to a tight coupling between tasks, which need retraining if a new task is inserted or removed. We argue that MTL is a stepping stone towards universal feature learning (UFL), which is the ability to learn generic features that can be applied to new tasks without retraining. We propose Medusa to realize this goal, designing task heads with dual attention mechanisms. The shared feature attention masks relevant backbone features for each task, allowing it to learn a generic representation. Meanwhile, a novel Multi-Scale Attention head allows the network to better combine per-task features from different scales when making the final prediction. We show the effectiveness of Medusa in UFL (+13.18% improvement), while maintaining MTL performance and being 25% more efficient than previous approaches.
CVFeb 18Code
Gloss-Free Sign Language Translation: An Unbiased Evaluation of Progress in the FieldOzge Mercanoglu Sincan, Jian He Low, Sobhan Asasi et al.
Sign Language Translation (SLT) aims to automatically convert visual sign language videos into spoken language text and vice versa. While recent years have seen rapid progress, the true sources of performance improvements often remain unclear. Do reported performance gains come from methodological novelty, or from the choice of a different backbone, training optimizations, hyperparameter tuning, or even differences in the calculation of evaluation metrics? This paper presents a comprehensive study of recent gloss-free SLT models by re-implementing key contributions in a unified codebase. We ensure fair comparison by standardizing preprocessing, video encoders, and training setups across all methods. Our analysis shows that many of the performance gains reported in the literature often diminish when models are evaluated under consistent conditions, suggesting that implementation details and evaluation setups play a significant role in determining results. We make the codebase publicly available here (https://github.com/ozgemercanoglu/sltbaselines) to support transparency and reproducibility in SLT research.
CVAug 19, 2024
Modelling the Distribution of Human Motion for Sign Language AssessmentOliver Cory, Ozge Mercanoglu Sincan, Matthew Vowels et al.
Sign Language Assessment (SLA) tools are useful to aid in language learning and are underdeveloped. Previous work has focused on isolated signs or comparison against a single reference video to assess Sign Languages (SL). This paper introduces a novel SLA tool designed to evaluate the comprehensibility of SL by modelling the natural distribution of human motion. We train our pipeline on data from native signers and evaluate it using SL learners. We compare our results to ratings from a human raters study and find strong correlation between human ratings and our tool. We visually demonstrate our tools ability to detect anomalous results spatio-temporally, providing actionable feedback to aid in SL learning and assessment.
CVMar 15, 2024Code
Giving a Hand to Diffusion Models: a Two-Stage Approach to Improving Conditional Human Image GenerationAnton Pelykh, Ozge Mercanoglu Sincan, Richard Bowden
Recent years have seen significant progress in human image generation, particularly with the advancements in diffusion models. However, existing diffusion methods encounter challenges when producing consistent hand anatomy and the generated images often lack precise control over the hand pose. To address this limitation, we introduce a novel approach to pose-conditioned human image generation, dividing the process into two stages: hand generation and subsequent body outpainting around the hands. We propose training the hand generator in a multi-task setting to produce both hand images and their corresponding segmentation masks, and employ the trained model in the first stage of generation. An adapted ControlNet model is then used in the second stage to outpaint the body around the generated hands, producing the final result. A novel blending technique is introduced to preserve the hand details during the second stage that combines the results of both stages in a coherent way. This involves sequential expansion of the outpainted region while fusing the latent representations, to ensure a seamless and cohesive synthesis of the final image. Experimental evaluations demonstrate the superiority of our proposed method over state-of-the-art techniques, in both pose accuracy and image quality, as validated on the HaGRID dataset. Our approach not only enhances the quality of the generated hands but also offers improved control over hand pose, advancing the capabilities of pose-conditioned human image generation. The source code of the proposed approach is available at https://github.com/apelykh/hand-to-diffusion.
CVMar 3, 2024Code
Kick Back & Relax++: Scaling Beyond Ground-Truth Depth with SlowTV & CribsTVJaime Spencer, Chris Russell, Simon Hadfield et al.
Self-supervised learning is the key to unlocking generic computer vision systems. By eliminating the reliance on ground-truth annotations, it allows scaling to much larger data quantities. Unfortunately, self-supervised monocular depth estimation (SS-MDE) has been limited by the absence of diverse training data. Existing datasets have focused exclusively on urban driving in densely populated cities, resulting in models that fail to generalize beyond this domain. To address these limitations, this paper proposes two novel datasets: SlowTV and CribsTV. These are large-scale datasets curated from publicly available YouTube videos, containing a total of 2M training frames. They offer an incredibly diverse set of environments, ranging from snowy forests to coastal roads, luxury mansions and even underwater coral reefs. We leverage these datasets to tackle the challenging task of zero-shot generalization, outperforming every existing SS-MDE approach and even some state-of-the-art supervised methods. The generalization capabilities of our models are further enhanced by a range of components and contributions: 1) learning the camera intrinsics, 2) a stronger augmentation regime targeting aspect ratio changes, 3) support frame randomization, 4) flexible motion estimation, 5) a modern transformer-based architecture. We demonstrate the effectiveness of each component in extensive ablation experiments. To facilitate the development of future research, we make the datasets, code and pretrained models available to the public at https://github.com/jspenmar/slowtv_monodepth.
CVMay 30, 2025Code
Geo-Sign: Hyperbolic Contrastive Regularisation for Geometrically Aware Sign Language TranslationEdward Fish, Richard Bowden
Recent progress in Sign Language Translation (SLT) has focussed primarily on improving the representational capacity of large language models to incorporate Sign Language features. This work explores an alternative direction: enhancing the geometric properties of skeletal representations themselves. We propose Geo-Sign, a method that leverages the properties of hyperbolic geometry to model the hierarchical structure inherent in sign language kinematics. By projecting skeletal features derived from Spatio-Temporal Graph Convolutional Networks (ST-GCNs) into the Poincaré ball model, we aim to create more discriminative embeddings, particularly for fine-grained motions like finger articulations. We introduce a hyperbolic projection layer, a weighted Fréchet mean aggregation scheme, and a geometric contrastive loss operating directly in hyperbolic space. These components are integrated into an end-to-end translation framework as a regularisation function, to enhance the representations within the language model. This work demonstrates the potential of hyperbolic geometry to improve skeletal representations for Sign Language Translation, improving on SOTA RGB methods while preserving privacy and improving computational efficiency. Code available here: https://github.com/ed-fish/geo-sign.
75.8CVMar 11
SignSparK: Efficient Multilingual Sign Language Production via Sparse Keyframe LearningJianhe Low, Alexandre Symeonidis-Herzig, Maksym Ivashechkin et al.
Generating natural and linguistically accurate sign language avatars remains a formidable challenge. Current Sign Language Production (SLP) frameworks face a stark trade-off: direct text-to-pose models suffer from regression-to-the-mean effects, while dictionary-retrieval methods produce robotic, disjointed transitions. To resolve this, we propose a novel training paradigm that leverages sparse keyframes to capture the true underlying kinematic distribution of human signing. By predicting dense motion from these discrete anchors, our approach mitigates regression-to-the-mean while ensuring fluid articulation. To realize this paradigm at scale, we first introduce FAST, an ultra-efficient sign segmentation model that automatically mines precise temporal boundaries. We then present SignSparK, a large-scale Conditional Flow Matching (CFM) framework that utilizes these extracted anchors to synthesize 3D signing sequences in SMPL-X and MANO spaces. This keyframe-driven formulation also uniquely unlocks Keyframe-to-Pose (KF2P) generation, making precise spatiotemporal editing of signing sequences possible. Furthermore, our adopted reconstruction-based CFM objective also enables high-fidelity synthesis in fewer than ten sampling steps; this allows SignSparK to scale across four distinct sign languages, establishing the largest multilingual SLP framework to date. Finally, by integrating 3D Gaussian Splatting for photorealistic rendering, we demonstrate through extensive evaluation that SignSparK establishes a new state-of-the-art across diverse SLP tasks and multilingual benchmarks.
CVNov 24, 2021Code
Human Pose Manipulation and Novel View Synthesis using Differentiable RenderingGuillaume Rochette, Chris Russell, Richard Bowden
We present a new approach for synthesizing novel views of people in new poses. Our novel differentiable renderer enables the synthesis of highly realistic images from any viewpoint. Rather than operating over mesh-based structures, our renderer makes use of diffuse Gaussian primitives that directly represent the underlying skeletal structure of a human. Rendering these primitives gives results in a high-dimensional latent image, which is then transformed into an RGB image by a decoder network. The formulation gives rise to a fully differentiable framework that can be trained end-to-end. We demonstrate the effectiveness of our approach to image reconstruction on both the Human3.6M and Panoptic Studio datasets. We show how our approach can be used for motion transfer between individuals; novel view synthesis of individuals captured from just a single camera; to synthesize individuals from any virtual viewpoint; and to re-render people in novel poses. Code and video results are available at https://github.com/GuillaumeRochette/HumanViewSynthesis.
CVOct 3, 2021Code
Translating Images into MapsAvishkar Saha, Oscar Mendez Maldonado, Chris Russell et al.
We approach instantaneous mapping, converting images to a top-down view of the world, as a translation problem. We show how a novel form of transformer network can be used to map from images and video directly to an overhead map or bird's-eye-view (BEV) of the world, in a single end-to-end network. We assume a 1-1 correspondence between a vertical scanline in the image, and rays passing through the camera location in an overhead map. This lets us formulate map generation from an image as a set of sequence-to-sequence translations. Posing the problem as translation allows the network to use the context of the image when interpreting the role of each pixel. This constrained formulation, based upon a strong physical grounding of the problem, leads to a restricted transformer network that is convolutional in the horizontal direction only. The structure allows us to make efficient use of data when training, and obtains state-of-the-art results for instantaneous mapping of three large-scale datasets, including a 15% and 30% relative gain against existing best performing methods on the nuScenes and Argoverse datasets, respectively. We make our code available on https://github.com/avishkarsaha/translating-images-into-maps.
CVMar 30, 2020Code
Same Features, Different Day: Weakly Supervised Feature Learning for Seasonal InvarianceJaime Spencer, Richard Bowden, Simon Hadfield
"Like night and day" is a commonly used expression to imply that two things are completely different. Unfortunately, this tends to be the case for current visual feature representations of the same scene across varying seasons or times of day. The aim of this paper is to provide a dense feature representation that can be used to perform localization, sparse matching or image retrieval, regardless of the current seasonal or temporal appearance. Recently, there have been several proposed methodologies for deep learning dense feature representations. These methods make use of ground truth pixel-wise correspondences between pairs of images and focus on the spatial properties of the features. As such, they don't address temporal or seasonal variation. Furthermore, obtaining the required pixel-wise correspondence data to train in cross-seasonal environments is highly complex in most scenarios. We propose Deja-Vu, a weakly supervised approach to learning season invariant features that does not require pixel-wise ground truth data. The proposed system only requires coarse labels indicating if two images correspond to the same location or not. From these labels, the network is trained to produce "similar" dense feature maps for corresponding locations despite environmental changes. Code will be made available at: https://github.com/jspenmar/DejaVu_Features
CVMar 25, 2019Code
Scale-Adaptive Neural Dense Features: Learning via Hierarchical Context AggregationJaime Spencer, Richard Bowden, Simon Hadfield
How do computers and intelligent agents view the world around them? Feature extraction and representation constitutes one the basic building blocks towards answering this question. Traditionally, this has been done with carefully engineered hand-crafted techniques such as HOG, SIFT or ORB. However, there is no ``one size fits all'' approach that satisfies all requirements. In recent years, the rising popularity of deep learning has resulted in a myriad of end-to-end solutions to many computer vision problems. These approaches, while successful, tend to lack scalability and can't easily exploit information learned by other systems. Instead, we propose SAND features, a dedicated deep learning solution to feature extraction capable of providing hierarchical context information. This is achieved by employing sparse relative labels indicating relationships of similarity/dissimilarity between image locations. The nature of these labels results in an almost infinite set of dissimilar examples to choose from. We demonstrate how the selection of negative examples during training can be used to modify the feature space and vary it's properties. To demonstrate the generality of this approach, we apply the proposed features to a multitude of tasks, each requiring different properties. This includes disparity estimation, semantic segmentation, self-localisation and SLAM. In all cases, we show how incorporating SAND features results in better or comparable results to the baseline, whilst requiring little to no additional training. Code can be found at: https://github.com/jspenmar/SAND_features
46.3CVMar 24
M3T: Discrete Multi-Modal Motion Tokens for Sign Language ProductionAlexandre Symeonidis-Herzig, Jianhe Low, Ozge Mercanoglu Sincan et al.
Sign language production requires more than hand motion generation. Non-manual features, including mouthings, eyebrow raises, gaze, and head movements, are grammatically obligatory and cannot be recovered from manual articulators alone. Existing 3D production systems face two barriers to integrating them: the standard body model provides a facial space too low-dimensional to encode these articulations, and when richer representations are adopted, standard discrete tokenization suffers from codebook collapse, leaving most of the expression space unreachable. We propose SMPL-FX, which couples FLAME's rich expression space with the SMPL-X body, and tokenize the resulting representation with modality-specific Finite Scalar Quantization VAEs for body, hands, and face. M3T is an autoregressive transformer trained on this multi-modal motion vocabulary, with an auxiliary translation objective that encourages semantically grounded embeddings. Across three standard benchmarks (How2Sign, CSL-Daily, Phoenix14T) M3T achieves state-of-the-art sign language production quality, and on NMFs-CSL, where signs are distinguishable only by non-manual features, reaches 58.3% accuracy against 49.0% for the strongest comparable pose baseline.
57.3CVMar 19
SignAgent: Agentic LLMs for Linguistically-Grounded Sign Language Annotation and Dataset CurationOliver Cory, Ozge Mercanoglu Sincan, Richard Bowden
This paper introduces SignAgent, a novel agentic framework that utilises Large Language Models (LLMs) for scalable, linguistically-grounded Sign Language (SL) annotation and dataset curation. Traditional computational methods for SLs often operate at the gloss level, overlooking crucial linguistic nuances, while manual linguistic annotation remains a significant bottleneck, proving too slow and expensive for the creation of large-scale, phonologically-aware datasets. SignAgent addresses these challenges through SignAgent Orchestrator, a reasoning LLM that coordinates a suite of linguistic tools, and SignGraph, a knowledge-grounded LLM that provides lexical and linguistic grounding. We evaluate our framework on two downstream annotation tasks. First, on Pseudo-gloss Annotation, where the agent performs constrained assignment, using multi-modal evidence to extract and order suitable gloss labels for signed sequences. Second, on ID Glossing, where the agent detects and refines visual clusters by reasoning over both visual similarity and phonological overlap to correctly identify and group lexical sign variants. Our results demonstrate that our agentic approach achieves strong performance for large-scale, linguistically-aware data annotation and curation.
CVMay 7, 2024
Sign2GPT: Leveraging Large Language Models for Gloss-Free Sign Language TranslationRyan Wong, Necati Cihan Camgoz, Richard Bowden
Automatic Sign Language Translation requires the integration of both computer vision and natural language processing to effectively bridge the communication gap between sign and spoken languages. However, the deficiency in large-scale training data to support sign language translation means we need to leverage resources from spoken language. We introduce, Sign2GPT, a novel framework for sign language translation that utilizes large-scale pretrained vision and language models via lightweight adapters for gloss-free sign language translation. The lightweight adapters are crucial for sign language translation, due to the constraints imposed by limited dataset sizes and the computational requirements when training with long sign videos. We also propose a novel pretraining strategy that directs our encoder to learn sign representations from automatically extracted pseudo-glosses without requiring gloss order information or annotations. We evaluate our approach on two public benchmark sign language translation datasets, namely RWTH-PHOENIX-Weather 2014T and CSL-Daily, and improve on state-of-the-art gloss-free translation performance with a significant margin.
CVApr 25, 2024
The Third Monocular Depth Estimation ChallengeJaime Spencer, Fabio Tosi, Matteo Poggi et al.
This paper discusses the results of the third edition of the Monocular Depth Estimation Challenge (MDEC). The challenge focuses on zero-shot generalization to the challenging SYNS-Patches dataset, featuring complex scenes in natural and indoor settings. As with the previous edition, methods can use any form of supervision, i.e. supervised or self-supervised. The challenge received a total of 19 submissions outperforming the baseline on the test set: 10 among them submitted a report describing their approach, highlighting a diffused use of foundational models such as Depth Anything at the core of their method. The challenge winners drastically improved 3D F-Score performance, from 17.51% to 23.72%.
CLApr 17, 2024
A Data-Driven Representation for Sign Language ProductionHarry Walsh, Abolfazl Ravanshad, Mariam Rahmani et al.
Phonetic representations are used when recording spoken languages, but no equivalent exists for recording signed languages. As a result, linguists have proposed several annotation systems that operate on the gloss or sub-unit level; however, these resources are notably irregular and scarce. Sign Language Production (SLP) aims to automatically translate spoken language sentences into continuous sequences of sign language. However, current state-of-the-art approaches rely on scarce linguistic resources to work. This has limited progress in the field. This paper introduces an innovative solution by transforming the continuous pose generation problem into a discrete sequence generation problem. Thus, overcoming the need for costly annotation. Although, if available, we leverage the additional information to enhance our approach. By applying Vector Quantisation (VQ) to sign language data, we first learn a codebook of short motions that can be combined to create a natural sequence of sign. Where each token in the codebook can be thought of as the lexicon of our representation. Then using a transformer we perform a translation from spoken language text to a sequence of codebook tokens. Each token can be directly mapped to a sequence of poses allowing the translation to be performed by a single network. Furthermore, we present a sign stitching method to effectively join tokens together. We evaluate on the RWTH-PHOENIX-Weather-2014T (PHOENIX14T) and the more challenging Meine DGS Annotated (mDGS) datasets. An extensive evaluation shows our approach outperforms previous methods, increasing the BLEU-1 back translation score by up to 72%.
CVMay 13, 2024
Sign Stitching: A Novel Approach to Sign Language ProductionHarry Walsh, Ben Saunders, Richard Bowden
Sign Language Production (SLP) is a challenging task, given the limited resources available and the inherent diversity within sign data. As a result, previous works have suffered from the problem of regression to the mean, leading to under-articulated and incomprehensible signing. In this paper, we propose using dictionary examples to create expressive sign language sequences. However, simply concatenating the signs would create robotic and unnatural sequences. Therefore, we present a 7-step approach to effectively stitch the signs together. First, by normalising each sign into a canonical pose, cropping and stitching we create a continuous sequence. Then by applying filtering in the frequency domain and resampling each sign we create cohesive natural sequences, that mimic the prosody found in the original data. We leverage the SignGAN model to map the output to a photo-realistic signer and present a complete Text-to-Sign (T2S) SLP pipeline. Our evaluation demonstrates the effectiveness of this approach, showcasing state-of-the-art performance across all datasets.
CVMar 27, 2025
VALLR: Visual ASR Language Model for Lip ReadingMarshall Thomas, Edward Fish, Richard Bowden
Lip Reading, or Visual Automatic Speech Recognition (V-ASR), is a complex task requiring the interpretation of spoken language exclusively from visual cues, primarily lip movements and facial expressions. This task is especially challenging due to the absence of auditory information and the inherent ambiguity when visually distinguishing phonemes that have overlapping visemes where different phonemes appear identical on the lips. Current methods typically attempt to predict words or characters directly from these visual cues, but this approach frequently encounters high error rates due to coarticulation effects and viseme ambiguity. We propose a novel two-stage, phoneme-centric framework for Visual Automatic Speech Recognition (V-ASR) that addresses these longstanding challenges. First, our model predicts a compact sequence of phonemes from visual inputs using a Video Transformer with a CTC head, thereby reducing the task complexity and achieving robust speaker invariance. This phoneme output then serves as the input to a fine-tuned Large Language Model (LLM), which reconstructs coherent words and sentences by leveraging broader linguistic context. Unlike existing methods that either predict words directly-often faltering on visually similar phonemes-or rely on large-scale multimodal pre-training, our approach explicitly encodes intermediate linguistic structure while remaining highly data efficient. We demonstrate state-of-the-art performance on two challenging datasets, LRS2 and LRS3, where our method achieves significant reductions in Word Error Rate (WER) achieving a SOTA WER of 18.7 on LRS3 despite using 99.4% less labelled data than the next best approach.
CVMar 15, 2024
Spotter+GPT: Turning Sign Spottings into Sentences with LLMsOzge Mercanoglu Sincan, Richard Bowden
Sign Language Translation (SLT) is a challenging task that aims to generate spoken language sentences from sign language videos. In this paper, we introduce a lightweight, modular SLT framework, Spotter+GPT, that leverages the power of Large Language Models (LLMs) and avoids heavy end-to-end training. Spotter+GPT breaks down the SLT task into two distinct stages. First, a sign spotter identifies individual signs within the input video. The spotted signs are then passed to an LLM, which transforms them into meaningful spoken language sentences. Spotter+GPT eliminates the requirement for SLT-specific training. This significantly reduces computational costs and time requirements. The source code and pretrained weights of the Spotter are available at https://gitlab.surrey.ac.uk/cogvispublic/sign-spotter.
CVMay 16, 2024
Diversity-Aware Sign Language Production through a Pose Encoding Variational AutoencoderMohamed Ilyes Lakhal, Richard Bowden
This paper addresses the problem of diversity-aware sign language production, where we want to give an image (or sequence) of a signer and produce another image with the same pose but different attributes (\textit{e.g.} gender, skin color). To this end, we extend the variational inference paradigm to include information about the pose and the conditioning of the attributes. This formulation improves the quality of the synthesised images. The generator framework is presented as a UNet architecture to ensure spatial preservation of the input pose, and we include the visual features from the variational inference to maintain control over appearance and style. We generate each body part with a separate decoder. This architecture allows the generator to deliver better overall results. Experiments on the SMILE II dataset show that the proposed model performs quantitatively better than state-of-the-art baselines regarding diversity, per-pixel image quality, and pose estimation. Quantitatively, it faithfully reproduces non-manual features for signers.
CVApr 11, 2025
Hands-On: Segmenting Individual Signs from Continuous SequencesJianHe Low, Harry Walsh, Ozge Mercanoglu Sincan et al.
This work tackles the challenge of continuous sign language segmentation, a key task with huge implications for sign language translation and data annotation. We propose a transformer-based architecture that models the temporal dynamics of signing and frames segmentation as a sequence labeling problem using the Begin-In-Out (BIO) tagging scheme. Our method leverages the HaMeR hand features, and is complemented with 3D Angles. Extensive experiments show that our model achieves state-of-the-art results on the DGS Corpus, while our features surpass prior benchmarks on BSLCorpus.
CVMar 11, 2025
SignRep: Enhancing Self-Supervised Sign RepresentationsRyan Wong, Necati Cihan Camgoz, Richard Bowden
Sign language representation learning presents unique challenges due to the complex spatio-temporal nature of signs and the scarcity of labeled datasets. Existing methods often rely either on models pre-trained on general visual tasks, that lack sign-specific features, or use complex multimodal and multi-branch architectures. To bridge this gap, we introduce a scalable, self-supervised framework for sign representation learning. We leverage important inductive (sign) priors during the training of our RGB model. To do this, we leverage simple but important cues based on skeletons while pretraining a masked autoencoder. These sign specific priors alongside feature regularization and an adversarial style agnostic loss provide a powerful backbone. Notably, our model does not require skeletal keypoints during inference, avoiding the limitations of keypoint-based models during downstream tasks. When finetuned, we achieve state-of-the-art performance for sign recognition on the WLASL, ASL-Citizen and NMFs-CSL datasets, using a simpler architecture and with only a single-modality. Beyond recognition, our frozen model excels in sign dictionary retrieval and sign translation, surpassing standard MAE pretraining and skeletal-based representations in retrieval. It also reduces computational costs for training existing sign translation models while maintaining strong performance on Phoenix2014T, CSL-Daily and How2Sign.
CLApr 17, 2024
Select and Reorder: A Novel Approach for Neural Sign Language ProductionHarry Walsh, Ben Saunders, Richard Bowden
Sign languages, often categorised as low-resource languages, face significant challenges in achieving accurate translation due to the scarcity of parallel annotated datasets. This paper introduces Select and Reorder (S&R), a novel approach that addresses data scarcity by breaking down the translation process into two distinct steps: Gloss Selection (GS) and Gloss Reordering (GR). Our method leverages large spoken language models and the substantial lexical overlap between source spoken languages and target sign languages to establish an initial alignment. Both steps make use of Non-AutoRegressive (NAR) decoding for reduced computation and faster inference speeds. Through this disentanglement of tasks, we achieve state-of-the-art BLEU and Rouge scores on the Meine DGS Annotated (mDGS) dataset, demonstrating a substantial BLUE-1 improvement of 37.88% in Text to Gloss (T2G) Translation. This innovative approach paves the way for more effective translation models for sign languages, even in resource-constrained settings.
CVApr 24, 2025
The Fourth Monocular Depth Estimation ChallengeAnton Obukhov, Matteo Poggi, Fabio Tosi et al.
This paper presents the results of the fourth edition of the Monocular Depth Estimation Challenge (MDEC), which focuses on zero-shot generalization to the SYNS-Patches benchmark, a dataset featuring challenging environments in both natural and indoor settings. In this edition, we revised the evaluation protocol to use least-squares alignment with two degrees of freedom to support disparity and affine-invariant predictions. We also revised the baselines and included popular off-the-shelf methods: Depth Anything v2 and Marigold. The challenge received a total of 24 submissions that outperformed the baselines on the test set; 10 of these included a report describing their approach, with most leading methods relying on affine-invariant predictions. The challenge winners improved the 3D F-Score over the previous edition's best result, raising it from 22.58% to 23.05%.
CVSep 1, 2025
GaussianGAN: Real-Time Photorealistic controllable Human AvatarsMohamed Ilyes Lakhal, Richard Bowden
Photorealistic and controllable human avatars have gained popularity in the research community thanks to rapid advances in neural rendering, providing fast and realistic synthesis tools. However, a limitation of current solutions is the presence of noticeable blurring. To solve this problem, we propose GaussianGAN, an animatable avatar approach developed for photorealistic rendering of people in real-time. We introduce a novel Gaussian splatting densification strategy to build Gaussian points from the surface of cylindrical structures around estimated skeletal limbs. Given the camera calibration, we render an accurate semantic segmentation with our novel view segmentation module. Finally, a UNet generator uses the rendered Gaussian splatting features and the segmentation maps to create photorealistic digital avatars. Our method runs in real-time with a rendering speed of 79 FPS. It outperforms previous methods regarding visual perception and quality, achieving a state-of-the-art results in terms of a pixel fidelity of 32.94db on the ZJU Mocap dataset and 33.39db on the Thuman4 dataset.
CVAug 9, 2025
SLRTP2025 Sign Language Production Challenge: Methodology, Results, and Future WorkHarry Walsh, Ed Fish, Ozge Mercanoglu Sincan et al.
Sign Language Production (SLP) is the task of generating sign language video from spoken language inputs. The field has seen a range of innovations over the last few years, with the introduction of deep learning-based approaches providing significant improvements in the realism and naturalness of generated outputs. However, the lack of standardized evaluation metrics for SLP approaches hampers meaningful comparisons across different systems. To address this, we introduce the first Sign Language Production Challenge, held as part of the third SLRTP Workshop at CVPR 2025. The competition's aims are to evaluate architectures that translate from spoken language sentences to a sequence of skeleton poses, known as Text-to-Pose (T2P) translation, over a range of metrics. For our evaluation data, we use the RWTH-PHOENIX-Weather-2014T dataset, a German Sign Language - Deutsche Gebardensprache (DGS) weather broadcast dataset. In addition, we curate a custom hidden test set from a similar domain of discourse. This paper presents the challenge design and the winning methodologies. The challenge attracted 33 participants who submitted 231 solutions, with the top-performing team achieving BLEU-1 scores of 31.40 and DTW-MJE of 0.0574. The winning approach utilized a retrieval-based framework and a pre-trained language model. As part of the workshop, we release a standardized evaluation network, including high-quality skeleton extraction-based keypoints establishing a consistent baseline for the SLP field, which will enable future researchers to compare their work against a broader range of methods.
CVJul 9, 2025
Hierarchical Feature Alignment for Gloss-Free Sign Language TranslationSobhan Asasi, Mohamed Ilyes Lakhal, Richard Bowden
Sign Language Translation (SLT) attempts to convert sign language videos into spoken sentences. However, many existing methods struggle with the disparity between visual and textual representations during end-to-end learning. Gloss-based approaches help to bridge this gap by leveraging structured linguistic information. While, gloss-free methods offer greater flexibility and remove the burden of annotation, they require effective alignment strategies. Recent advances in Large Language Models (LLMs) have enabled gloss-free SLT by generating text-like representations from sign videos. In this work, we introduce a novel hierarchical pre-training strategy inspired by the structure of sign language, incorporating pseudo-glosses and contrastive video-language alignment. Our method hierarchically extracts features at frame, segment, and video levels, aligning them with pseudo-glosses and the spoken sentence to enhance translation quality. Experiments demonstrate that our approach improves BLEU-4 and ROUGE scores while maintaining efficiency.
CVJul 8, 2025
VisualSpeaker: Visually-Guided 3D Avatar Lip SynthesisAlexandre Symeonidis-Herzig, Özge Mercanoğlu Sincan, Richard Bowden
Realistic, high-fidelity 3D facial animations are crucial for expressive avatar systems in human-computer interaction and accessibility. Although prior methods show promising quality, their reliance on the mesh domain limits their ability to fully leverage the rapid visual innovations seen in 2D computer vision and graphics. We propose VisualSpeaker, a novel method that bridges this gap using photorealistic differentiable rendering, supervised by visual speech recognition, for improved 3D facial animation. Our contribution is a perceptual lip-reading loss, derived by passing photorealistic 3D Gaussian Splatting avatar renders through a pre-trained Visual Automatic Speech Recognition model during training. Evaluation on the MEAD dataset demonstrates that VisualSpeaker improves both the standard Lip Vertex Error metric by 56.1% and the perceptual quality of the generated animations, while retaining the controllability of mesh-driven animation. This perceptual focus naturally supports accurate mouthings, essential cues that disambiguate similar manual signs in sign language avatars.
CVMay 4, 2025
SignSplat: Rendering Sign Language via Gaussian SplattingMaksym Ivashechkin, Oscar Mendez, Richard Bowden
State-of-the-art approaches for conditional human body rendering via Gaussian splatting typically focus on simple body motions captured from many views. This is often in the context of dancing or walking. However, for more complex use cases, such as sign language, we care less about large body motion and more about subtle and complex motions of the hands and face. The problems of building high fidelity models are compounded by the complexity of capturing multi-view data of sign. The solution is to make better use of sequence data, ensuring that we can overcome the limited information from only a few views by exploiting temporal variability. Nevertheless, learning from sequence-level data requires extremely accurate and consistent model fitting to ensure that appearance is consistent across complex motions. We focus on how to achieve this, constraining mesh parameters to build an accurate Gaussian splatting framework from few views capable of modelling subtle human motion. We leverage regularization techniques on the Gaussian parameters to mitigate overfitting and rendering artifacts. Additionally, we propose a new adaptive control method to densify Gaussians and prune splat points on the mesh surface. To demonstrate the accuracy of our approach, we render novel sequences of sign language video, building on neural machine translation approaches to sign stitching. On benchmark datasets, our approach achieves state-of-the-art performance; and on highly articulated and complex sign language motion, we significantly outperform competing approaches.
CVApr 8, 2024
Two Hands Are Better Than One: Resolving Hand to Hand Intersections via Occupancy NetworksMaksym Ivashechkin, Oscar Mendez, Richard Bowden
3D hand pose estimation from images has seen considerable interest from the literature, with new methods improving overall 3D accuracy. One current challenge is to address hand-to-hand interaction where self-occlusions and finger articulation pose a significant problem to estimation. Little work has applied physical constraints that minimize the hand intersections that occur as a result of noisy estimation. This work addresses the intersection of hands by exploiting an occupancy network that represents the hand's volume as a continuous manifold. This allows us to model the probability distribution of points being inside a hand. We designed an intersection loss function to minimize the likelihood of hand-to-point intersections. Moreover, we propose a new hand mesh parameterization that is superior to the commonly used MANO model in many respects including lower mesh complexity, underlying 3D skeleton extraction, watertightness, etc. On the benchmark InterHand2.6M dataset, the models trained using our intersection loss achieve better results than the state-of-the-art by significantly decreasing the number of hand intersections while lowering the mean per-joint positional error. Additionally, we demonstrate superior performance for 3D hand uplift on Re:InterHand and SMILE datasets and show reduced hand-to-hand intersections for complex domains such as sign-language pose estimation.
CVAug 21, 2025
Diverse Signer Avatars with Manual and Non-Manual Feature Modelling for Sign Language ProductionMohamed Ilyes Lakhal, Richard Bowden
The diversity of sign representation is essential for Sign Language Production (SLP) as it captures variations in appearance, facial expressions, and hand movements. However, existing SLP models are often unable to capture diversity while preserving visual quality and modelling non-manual attributes such as emotions. To address this problem, we propose a novel approach that leverages Latent Diffusion Model (LDM) to synthesise photorealistic digital avatars from a generated reference image. We propose a novel sign feature aggregation module that explicitly models the non-manual features (\textit{e.g.}, the face) and the manual features (\textit{e.g.}, the hands). We show that our proposed module ensures the preservation of linguistic content while seamlessly using reference images with different ethnic backgrounds to ensure diversity. Experiments on the YouTube-SL-25 sign language dataset show that our pipeline achieves superior visual quality compared to state-of-the-art methods, with significant improvements on perceptual metrics.
CLAug 20, 2025
MultiStream-LLM: Bridging Modalities for Robust Sign Language TranslationMarshall Thomas, Edward Fish, Richard Bowden
Despite progress in gloss-free Sign Language Translation (SLT), monolithic end-to-end models consistently fail on two critical components of natural signing: the precise recognition of high-speed fingerspelling and the integration of asynchronous non-manual cues from the face. Recent progress in Automated Sign Language Translation with Large Language Models has side stepped this challenge, forcing a single network to learn these simultaneously resulting in poor performance when tasked with translating crucial information such as names,places, and technical terms. We introduce MultiStream-LLM, a modular framework designed to overcome these limitations. Our approach employs separate, specialized predictors for continuous signing, fingerspelling, and lipreading. Each expert network first decodes its specific modality into a sequence of tokens. These parallel streams are then fused by a lightweight transformer that resolves temporal misalignments before passing the combined representation to a Large Language Model (LLM) for final sentence generation. Our method establishes a new state-of-the-art on the How2Sign benchmark with a BLEU-4 score of 23.5 and achieves 73.2% letter accuracy on the challenging ChicagoFSWildPlus fingerspelling dataset. These results validate our core hypothesis: by isolating and solving distinct recogni tion tasks before fusion, our multi-expert approach provides a more powerful and effective pathway to robust, high-fidelity sign language translation.
CVJul 31, 2025
Beyond Gloss: A Hand-Centric Framework for Gloss-Free Sign Language TranslationSobhan Asasi, Mohamed Ilyas Lakhal, Ozge Mercanoglu Sincan et al.
Sign Language Translation (SLT) is a challenging task that requires bridging the modality gap between visual and linguistic information while capturing subtle variations in hand shapes and movements. To address these challenges, we introduce \textbf{BeyondGloss}, a novel gloss-free SLT framework that leverages the spatio-temporal reasoning capabilities of Video Large Language Models (VideoLLMs). Since existing VideoLLMs struggle to model long videos in detail, we propose a novel approach to generate fine-grained, temporally-aware textual descriptions of hand motion. A contrastive alignment module aligns these descriptions with video features during pre-training, encouraging the model to focus on hand-centric temporal dynamics and distinguish signs more effectively. To further enrich hand-specific representations, we distill fine-grained features from HaMeR. Additionally, we apply a contrastive loss between sign video representations and target language embeddings to reduce the modality gap in pre-training. \textbf{BeyondGloss} achieves state-of-the-art performance on the Phoenix14T and CSL-Daily benchmarks, demonstrating the effectiveness of the proposed framework. We will release the code upon acceptance of the paper.