AINov 3, 2022
Sensor Control for Information Gain in Dynamic, Sparse and Partially Observed EnvironmentsJ. Brian Burns, Aravind Sundaresan, Pedro Sequeira et al.
We present an approach for autonomous sensor control for information gathering under partially observable, dynamic and sparsely sampled environments that maximizes information about entities present in that space. We describe our approach for the task of Radio-Frequency (RF) spectrum monitoring, where the goal is to search for and track unknown, dynamic signals in the environment. To this end, we extend the Deep Anticipatory Network (DAN) Reinforcement Learning (RL) framework by (1) improving exploration in sparse, non-stationary environments using a novel information gain reward, and (2) scaling up the control space and enabling the monitoring of complex, dynamic activity patterns using hybrid convolutional-recurrent neural layers. We also extend this problem to situations in which sampling from the intended RF spectrum/field is limited and propose a model-based version of the original RL algorithm that fine-tunes the controller via a model that is iteratively improved from the limited field sampling. Results in simulated RF environments of differing complexity show that our system outperforms the standard DAN architecture and is more flexible and robust than baseline expert-designed agents. We also show that it is adaptable to non-stationary emission environments.
AIFeb 17
When Remembering and Planning are Worth it: Navigating under ChangeOmid Madani, J. Brian Burns, Reza Eghbali et al.
We explore how different types and uses of memory can aid spatial navigation in changing uncertain environments. In the simple foraging task we study, every day, our agent has to find its way from its home, through barriers, to food. Moreover, the world is non-stationary: from day to day, the location of the barriers and food may change, and the agent's sensing such as its location information is uncertain and very limited. Any model construction, such as a map, and use, such as planning, needs to be robust against these challenges, and if any learning is to be useful, it needs to be adequately fast. We look at a range of strategies, from simple to sophisticated, with various uses of memory and learning. We find that an architecture that can incorporate multiple strategies is required to handle (sub)tasks of a different nature, in particular for exploration and search, when food location is not known, and for planning a good path to a remembered (likely) food location. An agent that utilizes non-stationary probability learning techniques to keep updating its (episodic) memories and that uses those memories to build maps and plan on the fly (imperfect maps, i.e. noisy and limited to the agent's experience) can be increasingly and substantially more efficient than the simpler (minimal-memory) agents, as the task difficulties such as distance to goal are raised, as long as the uncertainty, from localization and change, is not too large.