5.3CLApr 16Code
Exploring and Testing Skill-Based Behavioral Profile Annotation: Human Operability and LLM Feasibility under Schema-Guided ExecutionYufeng Wu
Behavioral Profile (BP) annotation is difficult to automate because it requires simultaneous coding across multiple linguistic dimensions. We treat BP annotation as a bundle of annotation skills rather than a single task and evaluate LLM-assisted BP annotation from this perspective. Using 3,134 concordance lines of 30 Chinese metaphorical color-term derivatives and a 14-feature BP schema, we implement a skill-file-driven pipeline in which each feature is externally defined through schema files, decision rules, and examples. Two human annotators completed a two-round schema-only protocol on a 300-instance validation subset, enabling BP skills to be classified as directly operable, recoverable under focused re-annotation, or structurally underspecified. GPT-5.4 and three locally deployable open-source models were then evaluated under the same setup. Results show that BP annotation is highly heterogeneous at the skill level: 5 skills are directly operable, 4 are recoverable after focused re-annotation, and 5 remain structurally underspecified. GPT-5.4 executes the retained skills with substantial reliability (accuracy = 0.678, \k{appa} = 0.665, weighted F1 = 0.695), but this feasibility is selective rather than global. Human and GPT difficulty profiles are strongly aligned at the skill level (r = 0.881), but not at the instance level (r = 0.016) or lexical-item level (r = -0.142), a pattern we describe as shared taxonomy, independent execution. Pairwise agreement further suggests that GPT is better understood as an independent third skill voice than as a direct human substitute. Open-source failures are concentrated in schema-to-skill execution problems. These findings suggest that automatic annotation should be evaluated in terms of skill feasibility rather than task-level automation.
6.4LGJan 19, 2024
Stochastic Dynamic Power Dispatch with High Generalization and Few-Shot Adaption via Contextual Meta Graph Reinforcement LearningBairong Deng, Tao Yu, Zhenning Pan et al.
Reinforcement learning is an emerging approaches to facilitate multi-stage sequential decision-making problems. This paper studies a real-time multi-stage stochastic power dispatch considering multivariate uncertainties. Current researches suffer from low generalization and practicality, that is, the learned dispatch policy can only handle a specific dispatch scenario, its performance degrades significantly if actual samples and training samples are inconsistent. To fill these gaps, a novel contextual meta graph reinforcement learning (Meta-GRL) for a highly generalized multi-stage optimal dispatch policy is proposed. Specifically, a more general contextual Markov decision process (MDP) and scalable graph representation are introduced to achieve a more generalized multi-stage stochastic power dispatch modeling. An upper meta-learner is proposed to encode context for different dispatch scenarios and learn how to achieve dispatch task identification while the lower policy learner learns context-specified dispatch policy. After sufficient offline learning, this approach can rapidly adapt to unseen and undefined scenarios with only a few updations of the hypothesis judgments generated by the meta-learner. Numerical comparisons with state-of-the-art policies and traditional reinforcement learning verify the optimality, efficiency, adaptability, and scalability of the proposed Meta-GRL.
2.0IVMar 1, 2020
Weak Texture Information Map Guided Image Super-resolution with Deep Residual NetworksBo Fu, Liyan Wang, Yuechu Wu et al.
Single image super-resolution (SISR) is an image processing task which obtains high-resolution (HR) image from a low-resolution (LR) image. Recently, due to the capability in feature extraction, a series of deep learning methods have brought important crucial improvement for SISR. However, we observe that no matter how deeper the networks are designed, they usually do not have good generalization ability, which leads to the fact that almost all of existing SR methods have poor performances on restoration of the weak texture details. To solve these problems, we propose a weak texture information map guided image super-resolution with deep residual networks. It contains three sub-networks, one main network which extracts the main features and fuses weak texture details, another two auxiliary networks extract the weak texture details fallen in the main network. Two part of networks work cooperatively, the auxiliary networks predict and integrates week texture information into the main network, which is conducive to the main network learning more inconspicuous details. Experiments results demonstrate that our method's performs achieve the state-of-the-art quantitatively. Specifically, the image super-resolution results of our method own more weak texture details.
15.8QUANT-PHAug 10, 2018
Learning and Inference on Generative Adversarial Quantum CircuitsJinfeng Zeng, Yufeng Wu, Jin-Guo Liu et al.
Quantum mechanics is inherently probabilistic in light of Born's rule. Using quantum circuits as probabilistic generative models for classical data exploits their superior expressibility and efficient direct sampling ability. However, training of quantum circuits can be more challenging compared to classical neural networks due to lack of efficient differentiable learning algorithm. We devise an adversarial quantum-classical hybrid training scheme via coupling a quantum circuit generator and a classical neural network discriminator together. After training, the quantum circuit generative model can infer missing data with quadratic speed up via amplitude amplification. We numerically simulate the learning and inference of generative adversarial quantum circuit using the prototypical Bars-and-Stripes dataset. Generative adversarial quantum circuits is a fresh approach to machine learning which may enjoy the practically useful quantum advantage on near-term quantum devices.